• Title/Summary/Keyword: Competitive Game

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A Nash Bargaining Solution of Electric Power Transactions Embedding Transmission Pricing in the Competitive Electricity Market

  • Kang, Dong-Joo;Kim, Balho H.;Chung, Koo-Hyung;Moon, Young-Hwan
    • KIEE International Transactions on Power Engineering
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    • v.3A no.1
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    • pp.42-46
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    • 2003
  • The economic operation of a utility in a deregulated environment brings about optimization problems different from those in vertically integrated one[1]. While each utility operates its own generation capacity to maximize profit, the market operator (or system operator) manages and allocates all the system resources and facilities to achieve the maximum social welfare. This paper presents a sequential application of non-cooperative and cooperative game theories in analyzing the entire power transaction process.

Designing the Optimal Bilateral Contract in the Competitive Electricity Market (경쟁적 전력시장에서의 적정 직거래 계약가격 설정에 관한 연구)

  • Chung Koo Hyung;Kang Dong Joo;Kim Bal Ho
    • Proceedings of the KIEE Conference
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    • summer
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    • pp.701-703
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    • 2004
  • Although the electricity market structure worldwide may be different in kinds, there generally exists long-term forward market and short-term spot market. Particularly, the bilateral contract in long-term forward market fixes the price between a genco and a customer so that the customer can avoid risks due to price-spike in spot market. The genco also can make an efficient risk-hedge strategy through this bilateral contract. In this paper, we propose a new mechanism for evaluating the optimal bilateral contract price using game theory. This mechanism makes a customer reveal his/her own willingness to purchase electricity so that a fair bilateral contract price can be derived.

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A Study on Transaction Pricing of Generation Bidding in Electricity Market by Using Game Theory (게임이론을 이용한 전력시장 발전입찰에서의 거래가격 결정에 관한 연구)

  • 이광호
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.52 no.6
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    • pp.333-339
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    • 2003
  • Competition among electric generation companies is a major goal of restructuring in the electricity industry. In electricity market, a huge volume of commodities will be traded through competitive bidding. The choice between uniform and pay-as-bid pricing for electricity auction has been one of most important issues in deregulated electricity market. This paper proposes a constrained Bertrand model for analyzing the electricity auction market of price competition model. The issue of the two pricing rules of uniform and pay-as-bid is studied from the viewpoint of consumer's benefit. This paper also shows that transmission congestion depends on the pricing mechanism. Pay-as-bid pricing gives less possibility of transmission congestion by price competition, and less burden to consumers in the simulation results.

An Analytical Effects of Maximum Quantity Constraint on the Nash Solution in the Uniform Price Auction (발전기 최대용량 제약이 현물시장의 내쉬균형에 미치는 영향에 대한 해석적 분석)

  • 김진호;박종배;박종근
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.52 no.6
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    • pp.340-346
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    • 2003
  • This paper presents a game theory application for an analysis of uniform price auction in a simplified competitive electricity market and analyzes the properties of Nash equilibrium for various conditions. We have assumed that each generation firm submits his bid to a market in the form of a sealed bid and the market is operated as a uniform price auction. Two firms are supposed to be the players of the market, and we consider the maximum generation quantity constraint of one firm only. The system demand is assumed to have a linear relationship with market clearing prices and the bidding curve of each firm, representing the price at which he has a willingness to sell his generation quantity, is also assumed to have a linear function. In this paper, we analyze the effects of maximum generation quantity constraints on the Nash equilibrium of the uniform price auction. A simple numerical example with two generation firms is demonstrated to show the basic idea of the proposed methodology.

Rapid System Design/Validation Method through Scenario Based Role Playing Game -for Package Based System Implementation- (시나리오 역학 게임을 통한 신속 시스템 설계/검증방법 -패키지 응용시스템을 대상으로-)

  • 예동경;이용재;강두호;최열현
    • CDE review
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    • v.4 no.2
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    • pp.30-35
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    • 1998
  • Recently, many enterprises wish to preoccupy competitive positions in the market by motivating themselves towards CALS(Commerce At Light Speed) and try hard to achieve system implementation with the use of new concept-based backbone systems such as ERP(Enterprise Resource Planning) or PDM(Product Data Management). However, unfortunately there is an inevitable discrepancy during implementation period between package vendors and customers due to lack of clear methodology and misunderstanding about system. In some cases, consensus on partially verified system design invokes customers'continuous change demands and often it tends to result in unnecessary project delays. PDM application system implementation project of the company L has been studied here to solve these sorts of problems. The major yields of this work are achievement of a willing approval from customers and rapid system design under a time-limited and conceptually defined project scope and finally, through fully verified system design, we were able to reach successful system implementation.

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Exploring Online Gamers′ Preference for Online Games (온라인 게임의 속성이 온라인 게이머들의 선호도에 미치는 영향에 대한 탐색적인 연구)

  • 백승익;송영석
    • Journal of the Korean Operations Research and Management Science Society
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    • v.29 no.1
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    • pp.71-85
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    • 2004
  • Many online content providers who use the Internet to distribute contents, such as news, music, games, books, and other types of information, have been experiencing an extremely competitive business environment. To survive in this environment, they have started charging a fee for the contents that they provide. However, there have been very few success stories in commercializing online contents. One of the biggest hurdles may be customers' psychological resistance against paying a fee for the contents that have been free of charge previously. Without examining customers' perceived prices for online contents, many online content providers have tended to decide their prices by themselves. Online games are not exceptional cases. Although many online game-related research works have focused on psychological and technical aspects, very few works have examined online garners' preference carefully. This study alms at exploring online garners' preference by measuring their WTP (willingness to pay) for online games.

Price Competition in Horizontal and Vertical Differentiation : Focusing on the WiBro and HSDPA (수직적.수평적 차별화 시장에서의 서비스 요금전략 : 와이브로와 HSDPA 서비스를 중심으로)

  • Kim, Dow-Han
    • Korean Management Science Review
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    • v.26 no.3
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    • pp.67-78
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    • 2009
  • In this paper, I analyze the mobile broadband services market characterized by vertical and horizontal differentiation. Vertical differentiation as service quality differentiation is based on the transmission speed of mobile internet service and horizontal differentiation as spatial differentiation is based on the service coverage. Theoretical explanations for the competitive price policy have been developed in the game context of WiBro which represent the high quality within the limited service coverage and HSDPA which represent relatively low quality with nation-wide service. When the WiBro has a mobile broadband service quality advantage and the difference in quality is sufficiently low, the price of WiBro with limited service coverage is relatively lower than that of HSDPA. This occurs because the advantage of WiBro's vertical service differentiation is offset by the disadvantage of horizontal differentiation. The difference in the quality of mobile internet service, however, is not too high, the price of WiBro is relatively higher than that of HSDPA. Moreover, when the service quality of WiBro is sufficiently high, the low quality HSDPA service faces no demand.

Baseball Player Scouting Model using Big Data Analysis and Game Theory (빅데이터 분석과 게임이론을 활용한 야구선수 영입 모델)

  • Kim, Yun-Hu;Kim, Sang-Heon;Choi, Hyung-June;Jung, Jai-Eun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.321-322
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    • 2018
  • 빅데이터 분석은 스포츠에서 다양한 분야에서 사용되고 있다. 야구산업에서도 세이버 메트릭스를 활용하여 전술 훈련, 개인 훈련 등 다양한 방면으로 활용되고 있다. 본 논문에서는 기존의 연구인 빅데이터 분석과 게임이론을 활용한 축구선수 영입 모델을 야구에 적용킨 시뮬레이션을 진행하고 합리적인 의사결정 모델을 제안한다.

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A Study on the Performance of a 5 kW Scale VAWT with Omni-Directional Guide Vanes

  • Ryu, In-Ho;Hoang, Anh Dung;Kim, Jun-Ho;Lee, Ki-Seon;Yang, Chang-Jo
    • The KSFM Journal of Fluid Machinery
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    • v.19 no.4
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    • pp.43-47
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    • 2016
  • Vertical axis wind turbine, despite of its limit in power efficiency, the simplicity in structure and maintenance is a competitive factor that keeps this type of turbine in the game until nowadays. Continuous solutions have been given to handle its major weakness and the use of omni-directional guide vane is an considerable one. In this paper, a 5kkW scale Savonius-based wind turbine enhanced with such guide vane system was design and studied. Together with reasonable blade design, the wind turbine shows promising performance compared with basic design while maintaining its original advantages.

Forecasting of IMT-2000 Market Size using Modified Multi-generation Lotka-Volterra Model (변형된 다세대 Lotka-Volterra 모형을 적용한 IMT-2000 가입자 수요예측)

  • Kim, Yun-Bae;Kim, Jae-Beom;Lee, Hee-Sang
    • IE interfaces
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    • v.14 no.1
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    • pp.54-58
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    • 2001
  • In this study, we suggest a multi-generation Lotka-Volterra model, which is a competition model using game theory and complex system theory. The suggested model shows many improvements to weakness of a well known Bass model to forecast new technology in competitive markets. We show that the Lotka-Volterra model has strong power to forecast mobile communication services when it is used for competition of 1st generation mobile phone service and 2nd generation phone service in Korea. We finally use the model to forecast IMT-2000 service, the 3rd generation mobile communication service.

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