• Title/Summary/Keyword: Communication types

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Architecture Modeling and Performance Analysis of An Event Notification Service (이벤트 알림 서비스의 구조설계와 성능분석)

  • 한영태;민덕기
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.11a
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    • pp.95-103
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    • 2003
  • Event notification service is a event-based messaging middle ware service needed for various vertical domains, such as, business applications, distributed system management, and web service integration. In this paper, we investigate the architecture of an event notification service that includes a subject-based event dissemination service and a flexible message communication service. The event dissemination service is in charge of transferring events asynchronously but speedy according to the subjects of events and their environmental knowledge. It also includes content-based message filtering. The message communication service provides a common communication infrastructure supporting variety types of messages and variety of protocols. Depending on application domains and situation, we can re-configurate the communication infrastructure in order to optimize the efficiency and usability. This paper shows the performance analysis of our event notification service with various types of message formats and protocols.

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Deriving the Success Factors for Retailing Mobile Services: A Comparison of Mobile Service Types (모바일서비스의 성공 영향요인 도출과 서비스 유형별 비교분석)

  • Kim, Keun-Hyung;Kim, Si-Yeon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.3
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    • pp.586-592
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    • 2006
  • Mobile Services are that function of information system are served in mobile environment. So, Success model for the mobile services might be derived through mixing success model of information system with mobile attributes. There are many kinds of mobile services. Specially, commerce, communication entertainment and information services are representative types in mobile services. In this paper, we do not only derive important factors that influence success of mobile services, but also analyze how the factors influence the success of mobile services. We also analyze whether measures of the factors might differ significantly among the types of mobile services.

An Analysis Study on Correlation between Internet Addiction and Parent Types

  • Jun, Woochun
    • International Journal of Internet, Broadcasting and Communication
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    • v.8 no.1
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    • pp.69-72
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    • 2016
  • One of the representative side effects in current information and knowledge society is internet addiction. Nowadays single-parent families become popular due to various reasons such as increasing divorce ratio and government supports for single-parent family. National research works showed that internet addiction ratio of single-parent family children is higher than that of children of intact families. The research purpose of this paper is to investigate correlation between internet addiction and parent types. For this purpose, extensive and national survey works of NIA(National Information Society Agency of Korea) are collected and analyzed. Based on statistical analysis work, it is concluded that there is no meaningful correlation between internet addiction and parent types.

Understanding the User Preferences in the Types of Video Censorship

  • Park, Sohyeon;Kim, Kyulee;Oh, Uran
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.147-161
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    • 2022
  • Video on demand (VOD) platforms provide immersive, inspiring, and commercial-free binge watching experiences. Recently, the number of these platform users increased dramatically as users can enjoy various contents without physical and time constraints during COVID-19. However, such platforms do not provide sufficient video censorship services while there is a strong need. In this study, we investigated the users' desire for video censorship when choosing and watching movies on VOD platforms, and how video censorship can be applied to different types of scenes to increase the censoring effect without diminishing the enjoyment. We first conducted an online survey with 98 respondents to identify the types of discomfort while watching sexual, violent, or drug-related scenes. We then conducted an in-depth online interview with 18 participants to identify the effective video filtering types and regions for each of the three scenes. Based on the findings, we suggest implications for designing a censor application for videos that contain uncomfortable scenes.

Designing Health Games for Anti-Smoking Advertising Targeting College Students: The Impact of Message Types and Voice-Over

  • Yoo, Seung-Chul;Eastin, Matthew S.
    • International Journal of Contents
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    • v.13 no.3
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    • pp.17-24
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    • 2017
  • Video games are an alternative channel for public health authorities constantly striving to reach target audiences and make positive changes. The objective of this research is to address effectiveness of health games as a health promotion technology for anti-smoking communication. This study tested the impact of advertising message types and voice-over relative to anti-smoking persuasion. By using commercial-level custom-made first person shooter (FPS) games, two experimental studies demonstrated usefulness of applying health games to change a player's attitude towards smoking. In particular, an interactive in-game message with a persuasive voice over was the most effective method to change targets' attitude towards smoking. Findings of our research offer meaningful insight on health promotion research and provide possible directions for future anti-smoking communication using health games.

Information And Communication Communication Technologies In The System Of Distance Education

  • Hubarieva, Daria;Polisuchenko, Anna;Matviienko, Olena;Savenko, Oksana;Hrebnieva, Iryna
    • International Journal of Computer Science & Network Security
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    • v.21 no.11
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    • pp.287-293
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    • 2021
  • The purpose of this article is to consider the distance education system, its principles, features and means. One of its existing and promising tools is video conferencing. The article discusses the types of video conferencing, hardware and software, features and requirements for communication channels, types of information transmitted through these channels.

Usability Evaluation of PC Communication Softwares with Different Dialogue Types (서로 다른 사용자인터페이스 대화방식의 PC통신 소프트웨어 사용편이성 평가 연구)

  • Yun, Cheol-Ho
    • Journal of the Ergonomics Society of Korea
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    • v.17 no.2
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    • pp.97-104
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    • 1998
  • This study reviews usability of PC communication softwares with different dialogue types of user interface. Usability test was conducted to evaluate usability of 3 PC communition softwares which are currently utilized in Korea. Learnability was adopted as an index of usability evaluation, so learning time, testing time and scores were measured as dependent variables. It is suggested that softwares with mixing dialogue type(menu, icon, command) which were implemented in window systems environment were not superior to that with command dialogue type.

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The Impact of Parental Style, Parent-Adolescent Communication on Parent's Perception Types of Online Game (부모의 양육태도, 부모-자녀 간 의사소통 방식이 온라인 게임에 대한 부모의 인식에 미치는 영향)

  • Kim, Jee Yeon;Doh, Young Yim
    • Journal of Korea Game Society
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    • v.15 no.6
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    • pp.65-76
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    • 2015
  • This study attempts to investigate the parent's perception types of online game and their related factors. The data was collected through the online survey from 485 parents. As a result, the parent's perception types of online game were classified as 4 types. Each perception type shows differences in an attitude and reaction to online game and gender. Next, this study employed a multinomial logistic regression model to examine variables influencing the parent's perception types of online game. The result shows that parent's gender, controlling parental style, and problematic communication have statistically significant effects on the parent's perception types of online game. This study holds its significance in considering the game use of children in the context of parent-child relationship by exploring the parent's perception of online game and its influencing variables.

A Study on Realization of Visible Light Communication System for Power Line Communication Using 8-bit Microcontroller

  • Yun, Ji-Hun;Hong, Geun-Bin;Kim, Yong-Kab
    • Transactions on Electrical and Electronic Materials
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    • v.11 no.5
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    • pp.238-241
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    • 2010
  • The purpose of this study is to solve the problems of radio frequency bandwidth frequency depletion, confusion possibilities, and security that are in current wireless communications systems, and to confirm the possibility of applying those solutions for the next generation network. To solve the problems of the current wireless communications system, a visible light communications system for power line communication (PLC) via 8-bit microcontroller is created and the capacity is analyzed. The exclusive PLC chip APLC-485MA, an 8-bit ATmega16 microcontroller, high brightness 5pi light emitting diodes (LEDs), and the LLS08-A1 visible light-receiving sensor were used for the transmitter and receiver. The performance was analyzed using a designed program and an oscilloscope. The voltage change was measured as a function of distance from 10-50 cm. Blue LEDs showed the best performance among the measured LED types, with 0.47 V of voltage loss, but for a distance over 50 cm, precise data was not easy to obtain due to the weak light. To overcome these types of problems, specific values such as the changing conditions and efficiency value relevant to the light emitting parts and the visible light-receiving sensor should be calculated, and continuous study and improvements should also be realized for better communication conditions.

Franchise Contract Management Performance by Supervisor Type : A Case of 'Ganiyeok' (슈퍼바이저의 커뮤니케이션 유형에 따른 가맹점별 계약관리 성과 : 프랜차이즈 '간이역' 사례를 중심으로)

  • Park, Keumyoung;Park, Hyunsik;Park, Heena
    • The Korean Journal of Franchise Management
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    • v.6 no.1
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    • pp.42-68
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    • 2015
  • As franchise industry has grown, the role of a supervisor who is a contact point between franchisor and franchisees has become more vital to success of the business. This research, focusing on his/her specific role, explores communication type, leadership type, and followership type of the supervisor in relations with the organization, franchisor, and franchisees, respectively. Furthermore, we compared performance of franchises by the three types above through the franchise contract management leverage (FCML) which reflects business performance both qualitatively and quantitatively. According to the analysis on supervisors of a franchise business, 'Ganiyeok', the majority of supervisors' communication type were either supportive style or directive style. For the leadership type, team-type and impoverished-type leaders were the majority, while effective or passive followership appeared highest in followership type. In addition, supportive supervisors in communication style, team-type supervisors in leadership style, and effective supervisors in followership had highest FCML, while reflective and directive styles, impoverished style, and passive style had lowest FCML. Primary goal of a franchise business is stable profit generation. This study not only examined what characteristics supervisors need and which style is insufficient, but also proposed tailored solutions for each style. Thus, we confirmed that debates on franchise can be approached in perspective of both communication and business, and we further suggest diverse approaches on future franchise business.