• Title/Summary/Keyword: Communication platform

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CloudIoT-based Jukebox Platform: A Music Player for Mobile Users in Café

  • Byungseok Kang;Joohyun Lee;Ovidiu Bagdasar;Hyunseung Choo
    • Journal of Internet Technology
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    • v.21 no.5
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    • pp.1363-1374
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    • 2020
  • Contents services have been provided to people in a variety of ways. Jukebox service is one of the contents streaming which provides an automated music-playing service. User inserts coin and presses a play button, the jukebox automatically selects and plays the record. The Disk Jockey (DJ) in Korean cafeteria (café) received contents desired of customer and played them through the speakers in the store. In this paper, we propose a service platform that reinvented the Korean café DJ in an integrated environment of IoT and cloud computing. The user in a store can request contents (music, video, and message) through the service platform. The contents are provided through the public screen and speaker in the store where the user is located. This allows people in the same location store to enjoy the contents together. The user information and the usage history are collected and managed in the cloud. Therefore, users can receive customized services regardless of stores. We compare our platform to exist services. As a result of the performance evaluation, the proposed platform shows that contents can be efficiently provided to users and adapts IoT-Cloud integrated environments.

Implementation of Mobile Internet E-mail & Chatting Program using WIPI Platform

  • Hwang, Byung-Kon
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.7-12
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    • 2005
  • In this paper, we implemented an e-mail and chat program (client) for communication between mobile devices and PCs based on WIPI a South Korea's open wireless platform form developing device and content independent software to break from the way of developing contents that is dependent on different wireless platforms to each mobile communications company. While traditional e-mail and chat programs are written for PC-to-PC communication, we develop them for mobile-to-PC and mobile-to-mobile communications, and we expect to see various mobile contents in the future.

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A Study for photonic-sensor drive based on SOPC (SOPC기반 광-센서 구동에 관한 연구)

  • Son, Hong-Bum;Park, Seong-Mo
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.747-748
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    • 2006
  • In this paper, we describe photonic sensor interface and driver program based on SOPC(System on a programmable chip) platform. This platform uses device that has ARM922T processor and APEX FPGA area on a chip. As for driver program development, three different methods are tried such as simple firmware, real-time OS based program and embedded Linux based program, and results are compared for SoC implementation.

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Vibration & Noise Analysis System in Wireless Environment

  • Shin Seung-jung;Ryu Dae-hyun;Na Jong-Whoa
    • Journal of information and communication convergence engineering
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    • v.3 no.1
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    • pp.9-12
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    • 2005
  • In this research, we developed a ubiquitous computing platform that can analyze the vibration and noise in wireless environment by wireless LAN and sensors. In order to utilize the COTS(Commercial Off The Shelf) concept, we used a PDA that supports wireless LAN and serial communication as a main board. Following platform is used to measure the noise level of heavy construction equipments in a remote area.

A Study on the Outage Probability and Simulation for Mobile Communication System using Stratospheric Platform (성층권 비행선을 이용한 이동통신 시스템의 outage확률 및 simulation에 관한 연구)

  • 김혜영;고봉진
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2000.08a
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    • pp.37-40
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    • 2000
  • This paper represented the analytic results of outage probability, considering the effect of Rician fading, Interference and Interference-reduction techniques and simulated, when cellular system was constructed by using Stratospheric platform, one of the next generation wireless communication infras which provides high speed multimedia services.

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Design and Implementation of Mobile Map Service on the WIPI Platform (WIPI 플랫폼에서 모바일 맵 서비스의 설계 및 구현)

  • Choi Jin-Oh
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.457-460
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    • 2006
  • For avoiding the waste of costs for building each mobile platform according to each mobile communication vender, KWISF proposed WIPI platform standard. Already the venders are providing mobile map services which are adapted on their own platforms. Because the integration of various mobile platform was performed to WIPI standard, the changes of platform and component API may cause the environment changes of mobile nap services. This study shows the design and implementation results of mobile map services adapted to WPI environments.

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Design and Implementation of a Multi-Intelligent Agent based Platform for a Bio-Inspired System (생태계 모방 시스템을 위한 멀티 지능형 에이전트 기반의 플랫폼 설계 및 구현)

  • Moon, Joo-Sun;Nang, Jong-Ho
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.7
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    • pp.545-549
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    • 2007
  • The Bio-Inspired System focuses on the creation of an effective system model for massive network applications and is being widely developed. However, the system has a problem-difficulty implementing three features in the system, which includes scalability, adaptability and survivability. To solve this problem, we designed an Ecogent as a multiple intelligence agent, and a Bio-platform to address the three features of scalability, adaptability and survivability. The Bio-Inspired System Platform consists of an ERS (Ecogent Runtime Services) Platform and a Bio-Platform. The ERS platform serves the basic functions of mobile agents, such as Registration, Life Cycle, Migration, Communication, Location and Fault Tolerance. The Bio-Platform includes the functions of Evolution Control and Stigmergy Control to address evolution and adaptation.

Identifying Key Factors Affecting Mobile Market-Platform Attractiveness

  • Lee, Jeonghoon;Kim, Sookyung
    • Journal of Information Technology Applications and Management
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    • v.21 no.1
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    • pp.137-150
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    • 2014
  • The following study specially aims to market platform in the mobile circumstance. The characteristics of customers and infrastructure are handled by market platform under the new media. These characteristics will be revealed based on the unification of organizational structure and interaction of information structure in the relationship marketing. This study investigates what characteristics and impact of infrastructure of Market Platform will affect the cognitive impact on both buyers and sellers to clarify the impact on Perceived integratedness and Interactive Accessibility of the shopping process. Through this investigation, modeling for the impact that new media environment will attract Market Platform will be developed from the investigation of attractiveness of mobile market platform environment. Changes in the technical media environment gave the characteristics of the customer in the market platform, so consumers could involve not only consumed, but also manufactured. Thus, it is possible to increase the attractiveness if market must be able to not only for the convenience of shopping, but also make people to enjoy the experience of value co-creation. In other words, the new media, as a result of affecting the marketing system, mobile market platform is organized on the base of the market communication. Perceived integratedness and Interactive Accessibility, 2 properties of new media increase the co-creation experience and perceived convenience in the market platform of their customers. Therefore, the structure of market platform that enhance the co-creation experience and perceived convenience has higher attractiveness. They create beneficial experience to the customers and productive values to the producers as well.

A Study on the Wireless Communication Method for Emergency Broadcasting System in Metro Environments (도시철도용 비상방송시스템을 위한 무선통신방식 연구)

  • Jang, Soo-Hyun;Shin, Dae-Kyo;Yoon, Sang-Hun;Jung, Han-Gyun;Jin, Seong-Keun;Lim, Ki-Taeg
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.17 no.6
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    • pp.202-210
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    • 2018
  • Recently, the subway running in metro environments has a problem in securing the safety of passengers due to the failure of announcement in emergency situations such as breakdown, train accidents and power outage in the underground tunnels. Thus, there is a need to develop an emergency broadcasting system that can provide the announcement to all passenger cars in any emergency situations on the railway route. In this paper, the applicability of various wireless communication technologies for the emergency broadcasting system through the measurement campaign was examined in Seoul metropolitan subway. A WAVE(Wireless Access in Vehicular Environments) is communication technology that can use 5.9GHz dedicated frequency band without charge and it is possible to directly communicate between terminals over 200m without the help of additional relay. Especially, it confirms robust communication performance in the various metro environments, and therefore, it is considered to be suitable as a communication method of a radio-connected emergency broadcasting system for urban subway.

Design and Implementation of Gamified Tourtainment Service Platform (게임화 투어테인먼트 서비스 플랫폼 설계 및 구현)

  • Lee, Deuk-Woo;Cho, Byung-Sang;Hwang, Ho-Sung;Kim, Se-Hyeon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.3
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    • pp.153-158
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    • 2017
  • With the fast increment of fusion ICT(Information and Communication Technology), new creative tourism model is required for the revival of local economy. We come up with new frame that is able to increase tourists and revive local economy through ICT fusion such as spatial informaion, contents, game, smart phone, wearable device and wireless internet. In this paper, we propose 'Gamified Tourtainment Service Platform' that can be provided tourists with user custom tour guidance and gamified tour services for motivation, fun, contest, reward in the environment of outdoor. This platform is a kind of framework for creating and providing gamified creative tour services and a gateway for increasing tourist and reviving commercial local economy. We also propose the real tourtainment service application that is implemented with this platform and smart phone.