• 제목/요약/키워드: Communication Types

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이벤트 알림 서비스의 구조설계와 성능분석 (Architecture Modeling and Performance Analysis of An Event Notification Service)

  • 한영태;민덕기
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2003년도 추계학술대회 및 정기총회
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    • pp.95-103
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    • 2003
  • Event notification service is a event-based messaging middle ware service needed for various vertical domains, such as, business applications, distributed system management, and web service integration. In this paper, we investigate the architecture of an event notification service that includes a subject-based event dissemination service and a flexible message communication service. The event dissemination service is in charge of transferring events asynchronously but speedy according to the subjects of events and their environmental knowledge. It also includes content-based message filtering. The message communication service provides a common communication infrastructure supporting variety types of messages and variety of protocols. Depending on application domains and situation, we can re-configurate the communication infrastructure in order to optimize the efficiency and usability. This paper shows the performance analysis of our event notification service with various types of message formats and protocols.

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모바일서비스의 성공 영향요인 도출과 서비스 유형별 비교분석 (Deriving the Success Factors for Retailing Mobile Services: A Comparison of Mobile Service Types)

  • 김근형;김시연
    • 한국정보통신학회논문지
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    • 제10권3호
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    • pp.586-592
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    • 2006
  • 모바일서비스는 정보시스템의 기능을 모바일 환경에서 제공하는 것이라고 할 수 있다. 따라서, 모바일서비스의 성공모형은 정보시스템의 성공모형에 모바일의 특성을 적용하여 도출될 수 있다. 다양한 모바일서비스들이 존재하고 있으며 특히, Commerce, Communication, Entertainmant, Information등은 많이 이용되고 있는 모바일서비스 유형들이다. 본 논문에서는 모바일서비스의 성공에 영향을 미치는 주요 요인들을 도출하고 서비스 유형별로 각 요인들이 어떠한 차이가 있는지를 분석해 본다.

An Analysis Study on Correlation between Internet Addiction and Parent Types

  • Jun, Woochun
    • International Journal of Internet, Broadcasting and Communication
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    • 제8권1호
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    • pp.69-72
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    • 2016
  • One of the representative side effects in current information and knowledge society is internet addiction. Nowadays single-parent families become popular due to various reasons such as increasing divorce ratio and government supports for single-parent family. National research works showed that internet addiction ratio of single-parent family children is higher than that of children of intact families. The research purpose of this paper is to investigate correlation between internet addiction and parent types. For this purpose, extensive and national survey works of NIA(National Information Society Agency of Korea) are collected and analyzed. Based on statistical analysis work, it is concluded that there is no meaningful correlation between internet addiction and parent types.

Understanding the User Preferences in the Types of Video Censorship

  • Park, Sohyeon;Kim, Kyulee;Oh, Uran
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권2호
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    • pp.147-161
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    • 2022
  • Video on demand (VOD) platforms provide immersive, inspiring, and commercial-free binge watching experiences. Recently, the number of these platform users increased dramatically as users can enjoy various contents without physical and time constraints during COVID-19. However, such platforms do not provide sufficient video censorship services while there is a strong need. In this study, we investigated the users' desire for video censorship when choosing and watching movies on VOD platforms, and how video censorship can be applied to different types of scenes to increase the censoring effect without diminishing the enjoyment. We first conducted an online survey with 98 respondents to identify the types of discomfort while watching sexual, violent, or drug-related scenes. We then conducted an in-depth online interview with 18 participants to identify the effective video filtering types and regions for each of the three scenes. Based on the findings, we suggest implications for designing a censor application for videos that contain uncomfortable scenes.

Designing Health Games for Anti-Smoking Advertising Targeting College Students: The Impact of Message Types and Voice-Over

  • Yoo, Seung-Chul;Eastin, Matthew S.
    • International Journal of Contents
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    • 제13권3호
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    • pp.17-24
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    • 2017
  • Video games are an alternative channel for public health authorities constantly striving to reach target audiences and make positive changes. The objective of this research is to address effectiveness of health games as a health promotion technology for anti-smoking communication. This study tested the impact of advertising message types and voice-over relative to anti-smoking persuasion. By using commercial-level custom-made first person shooter (FPS) games, two experimental studies demonstrated usefulness of applying health games to change a player's attitude towards smoking. In particular, an interactive in-game message with a persuasive voice over was the most effective method to change targets' attitude towards smoking. Findings of our research offer meaningful insight on health promotion research and provide possible directions for future anti-smoking communication using health games.

Information And Communication Communication Technologies In The System Of Distance Education

  • Hubarieva, Daria;Polisuchenko, Anna;Matviienko, Olena;Savenko, Oksana;Hrebnieva, Iryna
    • International Journal of Computer Science & Network Security
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    • 제21권11호
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    • pp.287-293
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    • 2021
  • The purpose of this article is to consider the distance education system, its principles, features and means. One of its existing and promising tools is video conferencing. The article discusses the types of video conferencing, hardware and software, features and requirements for communication channels, types of information transmitted through these channels.

서로 다른 사용자인터페이스 대화방식의 PC통신 소프트웨어 사용편이성 평가 연구 (Usability Evaluation of PC Communication Softwares with Different Dialogue Types)

  • 윤철호
    • 대한인간공학회지
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    • 제17권2호
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    • pp.97-104
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    • 1998
  • This study reviews usability of PC communication softwares with different dialogue types of user interface. Usability test was conducted to evaluate usability of 3 PC communition softwares which are currently utilized in Korea. Learnability was adopted as an index of usability evaluation, so learning time, testing time and scores were measured as dependent variables. It is suggested that softwares with mixing dialogue type(menu, icon, command) which were implemented in window systems environment were not superior to that with command dialogue type.

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부모의 양육태도, 부모-자녀 간 의사소통 방식이 온라인 게임에 대한 부모의 인식에 미치는 영향 (The Impact of Parental Style, Parent-Adolescent Communication on Parent's Perception Types of Online Game)

  • 김지연;도영임
    • 한국게임학회 논문지
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    • 제15권6호
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    • pp.65-76
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    • 2015
  • 아동, 청소년들의 온라인 게임 이용과 관련된 여러 사회 문제들에 대해 효과적으로 예방, 개입하기 위해서는 핵심 이해 당사자인 부모의 온라인 게임 인식 및 이와 관련된 부모-자녀 관계의 속성을 이해할 필요가 있다. 이에 본 연구에서는 아동, 청소년 자녀를 둔 부모를 대상으로 온라인 게임에 대한 인식을 조사하고, 부모가 지각한 부모의 양육태도와 자녀와의 의사소통 방식이 어떠한 영향을 미치는지를 탐색하였다. 이를 위해 온라인 설문조사를 실시하였으며, 총 485명의 자료가 분석되었다. 부모의 온라인 게임 인식 유형은 온라인 게임 인식 질문지를 사용하여 4유형으로 구분하였다. 각 유형별 특성을 비교한 결과, 성별 및 자녀의 온라인 게임 이용에 대한 태도 및 반응에서 유형별 차이가 있었다. 또한 온라인 게임 인식 유형을 예측하는 변인을 알아보고자 다항 로지스틱 회귀분석을 실시한 결과, 어머니 집단에서, 그리고 통제적인 양육태도와 역기능적이지 않은 부모-자녀 간 의사소통 방식이 각 온라인 게임 인식 유형과 관련이 있었다. 본 연구는 부모 환경 및 부모-자녀 관계의 맥락에서 아동, 청소년의 게임 이용 문제를 고찰하고, 부모의 게임 인식에 영향을 미치는 부모-자녀 관련 변인을 탐색하였다는 의의가 있다.

A Study on Realization of Visible Light Communication System for Power Line Communication Using 8-bit Microcontroller

  • Yun, Ji-Hun;Hong, Geun-Bin;Kim, Yong-Kab
    • Transactions on Electrical and Electronic Materials
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    • 제11권5호
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    • pp.238-241
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    • 2010
  • The purpose of this study is to solve the problems of radio frequency bandwidth frequency depletion, confusion possibilities, and security that are in current wireless communications systems, and to confirm the possibility of applying those solutions for the next generation network. To solve the problems of the current wireless communications system, a visible light communications system for power line communication (PLC) via 8-bit microcontroller is created and the capacity is analyzed. The exclusive PLC chip APLC-485MA, an 8-bit ATmega16 microcontroller, high brightness 5pi light emitting diodes (LEDs), and the LLS08-A1 visible light-receiving sensor were used for the transmitter and receiver. The performance was analyzed using a designed program and an oscilloscope. The voltage change was measured as a function of distance from 10-50 cm. Blue LEDs showed the best performance among the measured LED types, with 0.47 V of voltage loss, but for a distance over 50 cm, precise data was not easy to obtain due to the weak light. To overcome these types of problems, specific values such as the changing conditions and efficiency value relevant to the light emitting parts and the visible light-receiving sensor should be calculated, and continuous study and improvements should also be realized for better communication conditions.

슈퍼바이저의 커뮤니케이션 유형에 따른 가맹점별 계약관리 성과 : 프랜차이즈 '간이역' 사례를 중심으로 (Franchise Contract Management Performance by Supervisor Type : A Case of 'Ganiyeok')

  • 박금용;박현식;박희나
    • 한국프랜차이즈경영연구
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    • 제6권1호
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    • pp.42-68
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    • 2015
  • As franchise industry has grown, the role of a supervisor who is a contact point between franchisor and franchisees has become more vital to success of the business. This research, focusing on his/her specific role, explores communication type, leadership type, and followership type of the supervisor in relations with the organization, franchisor, and franchisees, respectively. Furthermore, we compared performance of franchises by the three types above through the franchise contract management leverage (FCML) which reflects business performance both qualitatively and quantitatively. According to the analysis on supervisors of a franchise business, 'Ganiyeok', the majority of supervisors' communication type were either supportive style or directive style. For the leadership type, team-type and impoverished-type leaders were the majority, while effective or passive followership appeared highest in followership type. In addition, supportive supervisors in communication style, team-type supervisors in leadership style, and effective supervisors in followership had highest FCML, while reflective and directive styles, impoverished style, and passive style had lowest FCML. Primary goal of a franchise business is stable profit generation. This study not only examined what characteristics supervisors need and which style is insufficient, but also proposed tailored solutions for each style. Thus, we confirmed that debates on franchise can be approached in perspective of both communication and business, and we further suggest diverse approaches on future franchise business.