• Title/Summary/Keyword: Communication Platform

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A Study for photonic-sensor drive based on SOPC (SOPC기반 광-센서 구동에 관한 연구)

  • Son, Hong-Bum;Park, Seong-Mo
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.747-748
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    • 2006
  • In this paper, we describe photonic sensor interface and driver program based on SOPC(System on a programmable chip) platform. This platform uses device that has ARM922T processor and APEX FPGA area on a chip. As for driver program development, three different methods are tried such as simple firmware, real-time OS based program and embedded Linux based program, and results are compared for SoC implementation.

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Vibration & Noise Analysis System in Wireless Environment

  • Shin Seung-jung;Ryu Dae-hyun;Na Jong-Whoa
    • Journal of information and communication convergence engineering
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    • v.3 no.1
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    • pp.9-12
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    • 2005
  • In this research, we developed a ubiquitous computing platform that can analyze the vibration and noise in wireless environment by wireless LAN and sensors. In order to utilize the COTS(Commercial Off The Shelf) concept, we used a PDA that supports wireless LAN and serial communication as a main board. Following platform is used to measure the noise level of heavy construction equipments in a remote area.

A Study on the Outage Probability and Simulation for Mobile Communication System using Stratospheric Platform (성층권 비행선을 이용한 이동통신 시스템의 outage확률 및 simulation에 관한 연구)

  • 김혜영;고봉진
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2000.08a
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    • pp.37-40
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    • 2000
  • This paper represented the analytic results of outage probability, considering the effect of Rician fading, Interference and Interference-reduction techniques and simulated, when cellular system was constructed by using Stratospheric platform, one of the next generation wireless communication infras which provides high speed multimedia services.

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Design and Implementation of Mobile Map Service on the WIPI Platform (WIPI 플랫폼에서 모바일 맵 서비스의 설계 및 구현)

  • Choi Jin-Oh
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.457-460
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    • 2006
  • For avoiding the waste of costs for building each mobile platform according to each mobile communication vender, KWISF proposed WIPI platform standard. Already the venders are providing mobile map services which are adapted on their own platforms. Because the integration of various mobile platform was performed to WIPI standard, the changes of platform and component API may cause the environment changes of mobile nap services. This study shows the design and implementation results of mobile map services adapted to WPI environments.

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Design and Implementation of a Multi-Intelligent Agent based Platform for a Bio-Inspired System (생태계 모방 시스템을 위한 멀티 지능형 에이전트 기반의 플랫폼 설계 및 구현)

  • Moon, Joo-Sun;Nang, Jong-Ho
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.7
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    • pp.545-549
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    • 2007
  • The Bio-Inspired System focuses on the creation of an effective system model for massive network applications and is being widely developed. However, the system has a problem-difficulty implementing three features in the system, which includes scalability, adaptability and survivability. To solve this problem, we designed an Ecogent as a multiple intelligence agent, and a Bio-platform to address the three features of scalability, adaptability and survivability. The Bio-Inspired System Platform consists of an ERS (Ecogent Runtime Services) Platform and a Bio-Platform. The ERS platform serves the basic functions of mobile agents, such as Registration, Life Cycle, Migration, Communication, Location and Fault Tolerance. The Bio-Platform includes the functions of Evolution Control and Stigmergy Control to address evolution and adaptation.

Identifying Key Factors Affecting Mobile Market-Platform Attractiveness

  • Lee, Jeonghoon;Kim, Sookyung
    • Journal of Information Technology Applications and Management
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    • v.21 no.1
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    • pp.137-150
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    • 2014
  • The following study specially aims to market platform in the mobile circumstance. The characteristics of customers and infrastructure are handled by market platform under the new media. These characteristics will be revealed based on the unification of organizational structure and interaction of information structure in the relationship marketing. This study investigates what characteristics and impact of infrastructure of Market Platform will affect the cognitive impact on both buyers and sellers to clarify the impact on Perceived integratedness and Interactive Accessibility of the shopping process. Through this investigation, modeling for the impact that new media environment will attract Market Platform will be developed from the investigation of attractiveness of mobile market platform environment. Changes in the technical media environment gave the characteristics of the customer in the market platform, so consumers could involve not only consumed, but also manufactured. Thus, it is possible to increase the attractiveness if market must be able to not only for the convenience of shopping, but also make people to enjoy the experience of value co-creation. In other words, the new media, as a result of affecting the marketing system, mobile market platform is organized on the base of the market communication. Perceived integratedness and Interactive Accessibility, 2 properties of new media increase the co-creation experience and perceived convenience in the market platform of their customers. Therefore, the structure of market platform that enhance the co-creation experience and perceived convenience has higher attractiveness. They create beneficial experience to the customers and productive values to the producers as well.

A Study on the Wireless Communication Method for Emergency Broadcasting System in Metro Environments (도시철도용 비상방송시스템을 위한 무선통신방식 연구)

  • Jang, Soo-Hyun;Shin, Dae-Kyo;Yoon, Sang-Hun;Jung, Han-Gyun;Jin, Seong-Keun;Lim, Ki-Taeg
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.17 no.6
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    • pp.202-210
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    • 2018
  • Recently, the subway running in metro environments has a problem in securing the safety of passengers due to the failure of announcement in emergency situations such as breakdown, train accidents and power outage in the underground tunnels. Thus, there is a need to develop an emergency broadcasting system that can provide the announcement to all passenger cars in any emergency situations on the railway route. In this paper, the applicability of various wireless communication technologies for the emergency broadcasting system through the measurement campaign was examined in Seoul metropolitan subway. A WAVE(Wireless Access in Vehicular Environments) is communication technology that can use 5.9GHz dedicated frequency band without charge and it is possible to directly communicate between terminals over 200m without the help of additional relay. Especially, it confirms robust communication performance in the various metro environments, and therefore, it is considered to be suitable as a communication method of a radio-connected emergency broadcasting system for urban subway.

Design and Implementation of Gamified Tourtainment Service Platform (게임화 투어테인먼트 서비스 플랫폼 설계 및 구현)

  • Lee, Deuk-Woo;Cho, Byung-Sang;Hwang, Ho-Sung;Kim, Se-Hyeon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.3
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    • pp.153-158
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    • 2017
  • With the fast increment of fusion ICT(Information and Communication Technology), new creative tourism model is required for the revival of local economy. We come up with new frame that is able to increase tourists and revive local economy through ICT fusion such as spatial informaion, contents, game, smart phone, wearable device and wireless internet. In this paper, we propose 'Gamified Tourtainment Service Platform' that can be provided tourists with user custom tour guidance and gamified tour services for motivation, fun, contest, reward in the environment of outdoor. This platform is a kind of framework for creating and providing gamified creative tour services and a gateway for increasing tourist and reviving commercial local economy. We also propose the real tourtainment service application that is implemented with this platform and smart phone.

A Multi Medium Wireless Communication Vehicle Terminal Development and a Performance Test (다매체 무선통신 차량 단말 개발 및 성능평가)

  • Kim, Sang-Heon;Cho, Yung-Sung;Kim, Kyoung-Hwan;Bae, Myoung-Hwan;Lee, Kyeong-Im
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.10 no.5
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    • pp.135-145
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    • 2011
  • As communication technology, an enabling technology for ITS, becomes diversified with DSRC, CDMA, Wireless LAN, it is expected that type and function of ITS services will become gradually expanded. As a result, research and development of a standard platform that can provide support so that numerous communication technologies that are being used in various ITS services to receive various ITS services can be operated in one integrated terminal are being carried out. On Board Unit (OBU) for a recent standard platform was also built and tested recently. However, verification for standard suitability of the standard platform OBU that was developed must be carried out. Standard technology must be realized and sufficient functional and operational testing must be carried out in order to guarantee efficient operation in an actual ITS system and increase utilization of standard technology. Therefore, In this paper we had constructed test road and we had tested a standard platform OBU for a standard application.

A Study on the Application Direction of Financial Industry Metaverse Platform to secure MZ Generation Contact Points (MZ 세대 접점 확보를 위한 금융권 메타버스 플랫폼 활용 방향 연구)

  • Ki-Jung Ryu;Ki-Bum Park;Sungwon Cho;Dongho Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.3
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    • pp.127-137
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    • 2023
  • COVID-19 has not only affected all sectors of society, economy and politics, but also had a huge impact on industry. The non-face-to-face exchange method was essential to prevent infectious diseases, and the generation who experienced it recognizes the importance of a platform that can be quickly accessed anytime, anywhere, and attention is focused on the Metaverse that can accommodate it well. Each financial industry uses a differentiated metabus platform strategy, focuses on new customer service and revenue generation, and is also used as an internal and external communication channel. This paper analyzes the theoretical background of the financial sector metaverse and domestic and international cases, and studies and describes the direction of using the financial sector metaverse platform to secure MZ generation contact points.