• Title/Summary/Keyword: Communication On The Move

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An Image-Based Remote Snow Height Measurement System using a USN (이미지 및 USN 기반 원격 적설량 측정 시스템)

  • Lee, Hyung-Bong;Moon, Jung-Ho;Chung, Tae-Yun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.2
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    • pp.76-85
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    • 2011
  • In conventional methods for measuring snow height, a graduated pole is installed on ground in an area of interest and the snow height is manually read from the pole. Recently, automated snow height measurement systems have been introduced to improve the conventional methods. The automated measurement systems, however, are quite expensive since they use the reflection of ultrasonic waves or laser beams. In addition, it is not easy to move the location of the automated measure systems. This paper proposes a snow height measurement system equipped with image sensors and wireless communication capability via a USN and the Internet. The proposed system has a resolution of 5 cm and easy to deploy without difficulties, which can be usefully used to monitor unforseen local snowfalls.

Influence on the Movement of Fish by the Installation of Structures in Mountain Streams: Focused on Chinese Minnow (산지계류에 설치된 계상구조물이 어류의 이동에 미치는 영향: 버들치를 중심으로)

  • Ma, Ho-Seop;Park, Jae-Hyeon
    • Journal of Korean Society of Forest Science
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    • v.108 no.2
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    • pp.224-232
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    • 2019
  • The movement of fish to the upper and the lower parts of a mountain stream was investigated based on the installation of specific types of structures within the stream. The results indicated that as the flow rate increases after a rain, the height of the drop in an open-type structure, such as a concrete box, is decreased so that the floating fishes, such as the Chinese minnow fish, move relatively easily from the upper to the lower parts and from the lower to the upper parts of the stream. In contrast, the fishes released from an upper point of a wall-type structure with <1 m, such as rocks drop works and stone masonry for stream-grade stabilization, were trapped in the lower part of the stream and, even after the rainy season, it was difficult for the fish to move from the lower to the upper parts of the stream. In particular, the barrier-type structures ${\geq}3m$ limit the movement of fish, even when there are few drainage holes at the lower end of the dam, and there is no space for the fishes to communicate with each other, even when the flow rate is high; therefore, although the fish are active, they are restricted to move according to the type and characteristics of the structures. When installing structures in a mountain stream, the height of the structure must be low enough to allow the fish to communicate with each other or an open-type structure must be installed. The fish habitat and water conditions within the stream must be considered when designing the type and height of the in-stream structures.

A Light-weight ANN-based Hand Motion Recognition Using a Wearable Sensor (웨어러블 센서를 활용한 경량 인공신경망 기반 손동작 인식기술)

  • Lee, Hyung Gyu
    • IEMEK Journal of Embedded Systems and Applications
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    • v.17 no.4
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    • pp.229-237
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    • 2022
  • Motion recognition is very useful for implementing an intuitive HMI (Human-Machine Interface). In particular, hands are the body parts that can move most precisely with relatively small portion of energy. Thus hand motion has been used as an efficient communication interface with other persons or machines. In this paper, we design and implement a light-weight ANN (Artificial Neural Network)-based hand motion recognition using a state-of-the-art flex sensor. The proposed design consists of data collection from a wearable flex sensor, preprocessing filters, and a light-weight NN (Neural Network) classifier. For verifying the performance and functionality of the proposed design, we implement it on a low-end embedded device. Finally, our experiments and prototype implementation demonstrate that the accuracy of the proposed hand motion recognition achieves up to 98.7%.

Wireless Interface of Motion between Human and Robot

  • Jung, Seul;Jeon, Poong-Woo;Cho, Hyun-Taek;Jang, Pyung-Soo;Cho, Ki-Ho;Kim, Jeong-Gu;Song, Duck-Hee;Choi, Young-Kwon
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.59.4-59
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    • 2001
  • In this paper, wireless interface of the motion between human and robot is implemented. The idea is that if a human who is equiped with device including accelerometer and rate-gyro sensor move his/her arm, then the robot follows human motion. The robot is designed as wheeled type mobile robot with two link arms. The robot´s basic movements such as forward, backward, left, right movement can be controlled from foot sensor which human steps on. Arm movements can be controlled by arm motion of human motion. In order to detect human motion, sensor data analysis from gyro and accelerometer has to be done. Data from sensors are transferred through wireless communication to activate the robot.

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A Diagnosing System Development for Insulated Stator of Large Generator (대형 발전기의 고정자 절연 진단용 시스템 개발)

  • Park, Seong-Wook
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.51 no.1
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    • pp.52-54
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    • 2002
  • This research presented in this paper focuses on a system development for checking stator's wedge of large generator in heavy industry. The system is composed of impactor, A/D converter and digital signal processing board. Also this paper proposes a method for detection of stator's insulating state using analysis algorithm. As developed impact system is acting, impact wave is generated real time and transferred data to microprocessor. Using communication program this signal move microprocessor to hard directory of note book with 1000 data/sec. The developed system and analysis program performed very well by real stator's wedge in large generator.

Web3 Business Model Innovation Approach and Cases of Korean Game Giants

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.241-252
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    • 2024
  • We analyze the types of Web3 business model innovation (BMI) of the six major Korean game companies by market size. As a result of the analysis, Nexon is watched as the adapter. It introduces blockchain (BC) layer 2, 'Polygon' to the extended ecosystem such as the creator's secondary creation, item utility, and compensation experience using the existing core intellectual property (IP). KakaoGames and Neowiz are watched as the adventurers. KakaoGames introduces BC layer 2, 'Polygon' and 'Near Protocol' to various experiments using tokenomics models in casual games and massively multiplayer online role-playing games (MMORPGs) using several existing popular IPs. Neowiz also introduces BC layer 2, 'Polygon' and 'Avalanche' to the IntellaX platform using existing game IPs. As the reinventor, Netmable positions as a game publisher that releases third-party games based on multi-chain infrastructure such as Klaytn, BNB Chain, Near Protocol, Aptos Foundation, and introduces BC to new core IPs. Finally, there are Wemade and Com2us as the mavericks. They aim to be the Web3 platform operators that create a BC layer 1 ecosystem and provide services that encompass BC games, GameFi, and non-fungible tokens (NFTs). Here are the implications of the four types of BMI. In terms of infrastructure, Nexon, KakaoGames, and Neowiz try to introduce a part of cross-chain, whereas Netmable tries to move toward a complete multi-chain strategy, and Wemade and Com2us also try to consider multi-chain, even if they have the full BC introduction. In terms of defending against market decline, Nexon and Netmable have a different position. Nexon which has a greater market dominance, only tries to continuously experiment, but Netmable is aggressively focusing on monetizing new products. Attacks on growth aspirations also show two different positions. KakaoGames and Neowiz only try to aggressively explore, while WeMade and Com2us try to set new standards for industrial innovation.

The Study on the Adactive H-ARQ Technique in TD-CDMA 3G System (TD-CDMA 3G 시스템의 적응형 H-ARQ 기법들에 관한 연구)

  • Suk, Kyung-Hyu;Park, Sung-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.4
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    • pp.450-456
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    • 2010
  • In the high-speed packet service, next generation mobile communication system has emerged as a major feature. If the fire of these high-speed kit services and non-continuous transmission of data due to the symmetrical nature of daeyiteo traffic for D-CDMA system has been actively studied. Small amounts of data moving in the uplink, but the real-time video downlink transmission, such as downloading large files to move data and services to those with asymmetric traffic characteristics, a system that can efficiently handle the data requirements be. Of 3GPP TDD(Time Division Duplex) scheme based on CDMA and TDMA in a way by introducing the concept through the proper allocation of time slots that can handle asymmetric traffic efficiently, has an advantage. TD-CDMA system by considering the characteristics of the frame configuration of transmission methods, such as physical channel structure and channel coding has been investigated. In addition, the HARQ scheme TD-CDMA system performance is analyzed by comparing them.

Implementation of QuadCopter Dust Measurement System based on IoT using OSS(QDMS) (개방형 SW를 활용한 IoT기반 쿼드콥터 미세먼지 측정시스템 구현)

  • Kim, Jong-Hwan;Lee, Byung-Chan;Lee, Sung Hwa;Kim, Jin-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.2
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    • pp.33-39
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    • 2021
  • In this study, there are regional limitations for the fine dust data provided by public data to represent the wide area air quality. It is about a method that can provide detailed data in a specific area beyond location restrictions. The goal of this implementation is to mount the IoT-based fine dust sensor on a quadcopter that can fly autonomously beyond the positional limitations of the current measuring station, which is fixed, and quickly move the fire-generating area and the area of rapid fine dust to make detailed measurements. Through this, the system is designed and implemented to enable the fundamental analysis of the occurrence. We designed a QDMS system and proposed a method to measure detailed changes in fine dust at a specific location through manufacturing and experiments.

A Novel Cell Selection Technique Based on Game Theory for Femtocell System Resource Optimization (펨토셀시스템 자원 최적화를 위한 게임이론 기반 기지국 선택 기법)

  • Jang, Jeong-Gyu;Sohn, Insoo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.11
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    • pp.652-659
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    • 2014
  • In this paper, we propose an access point selection method for mobile users in LTE-femtocell system. In wireless communication system, users want to receive good data service. In LTE-femtocell system, if users move a little, users can experience different data service. The proposed access point selection method help that if users move a little, users obtain the high capacity and that user selects access point that other user have not selected much and so obtains higher data service. We simulated in order to prove performance of the proposed access point selection metod. Simulation results show that in a situation that users are concentrated in order to obtain better data service users are seen scattered look. As a result, we confirm that the proposed access point selection method provides good data service to users.

Optimal Control of Time and Energy for Mobile Robots Using Genetic Algorithm (유전알고리즘을 이용한 이동로봇의 시간 및 에너지 최적제어)

  • Park, Hyeon-jae;Park, Jin-hyun;Choi, Young-kiu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.4
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    • pp.688-697
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    • 2017
  • It is very difficult to solve mathematically the optimal control problem for non - linear mobile robots to move to target points with minimum energy related to velocity, acceleration and angular velocity in minimum time. This paper proposes a method to obtain optimal control gains with which mobile robots move with minimum energy related to velocity, acceleration and angular velocity in minimum time using genetic algorithms. Mobile robots are non - linear systems so that their optimal control gains depend on initial positions. Hence initial positions are divided into some partition points and optimal control gains are obtained at each partition point with genetical algorithms. These optimal control gains are used to train neural networks that generate proper control gains at arbitrary initial position. Finally computer simulation studies have been conducted to verify the effectiveness of the method proposed in this paper.