• Title/Summary/Keyword: Communication History

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A Critical Analysis on the Architectural Education in Korea from the view of International Accrediting Criteria (국제적(國際的) 건축(建築) 전문교육(專門敎育) 인증기준(認證基準)에서 본 한국(韓國) 건축교육(建築敎育)의 현황분석(現況分析))

  • Ryu, Jeon-Hee;Rieh, Sun-Young
    • Journal of architectural history
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    • v.8 no.3 s.20
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    • pp.75-89
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    • 1999
  • Under the WTO system, global standardization of professionalism in architecture practice calls for transformation of curriculum in architectural education in Korea. This paper compares the curriculum standards of international accrediting authorities such as NAAB and RIBA based on UIA accord which defines fundamental knowledge and abilities of an architect. As a result this paper extracts 51 achievement oriented criteria of architectural education in Korea. It can be categorized as communication, design, cultural context(history and theory, human behavior and social aspects), technical systems(structural systems, environmental control systems, construction material and assemblies) and practice(project process, project economics and business management, laws and regulations). Based on this recommended Korean curriculum standards, current curriculum is analyzed focusing on the 5 architectural programs in Seoul. Through this analysis, it became clear that some area - social and economic aspects in architecture, sustainability in architecture, understanding and selection of construction material, assemblies and environmental control system, recycling of existing building, professional liability, professional rules of conduct, project economics and project management - need to be covered and emphasized to meet the international standards in professional education in architecture. The result in this paper will be used as a basic data in the process of finding the direction of restructuring curriculum for professional architectural education in Korea.

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A Real Time Network Game System Based on Retransmission Mechanism of Game Command History on Wire/Wireless Environments (유.무선 환경에서의 게임명령 히스토리 재전송 기법 기반 실시간 네트워크 게임 시스템)

  • Kim, Seong-Hoo;Kweon, Young-Do;Park, Kyoo-Seok
    • Journal of Internet Computing and Services
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    • v.7 no.6
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    • pp.143-155
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    • 2006
  • In this paper, we suggest a network game system that can support video game based on multi-platform for multi-user video game, Latency occurring from the load fluctuation in realtime network game is overcomed by using an initial delay buffering scheme on client, when a real-fire game is played, and shows that stable play for a game is achieved as the result of the scheme. Also, We suggest a retransmission algorithm based on the history of game commands, and this Algorithm supplement shortcomings for packet loss and pocket error on UDP communication.

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Less than Attractiveness of e-Sports Games for Female Audience - Journalism

  • Oleksandr, Petryk;Natalia, Sydorenko;Anastasia, Volobuieva
    • International Journal of Computer Science & Network Security
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    • v.22 no.2
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    • pp.57-62
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    • 2022
  • The attractiveness of e-sports games1 and the way it is spread has changed in recent years. Instead of conventional approaches, such as advertising campaigns or televised events, spectators are increasingly drawn to online platforms, which offer more opportunities for communication. Besides live streaming services like Twitch. tv, where spectators can watch matches in real-time or via recorded videos, social media platforms like Facebook and Twitter are now adding e-sports related content to their networks [1]. Especially the combination of live streams on Twitch, Twitter, and Facebook opens many possibilities regarding how information is shared. This might be an efficient way of spreading attractiveness among female audiences. This paper focuses on the attractiveness of e-sports events in general for females. It has been hypothesized that there are certain factors that influence this attractiveness. Studying past research papers and online resources, three factors were identified: The players' behavior and charisma, the impact of social media as well as videogames themselves. It is found that females are attracted to e-sport games because they allow them to engage more in the game compared to other videogames. This is because there are no time constraints that require players to accomplish certain tasks within a specific time frame. As such, female gamers can choose how much effort they want to put into the game depending on their personal preferences.

A search study on the Chiri-Chi in Honam area (호남의 지리지찰)

  • 최정태
    • Journal of Korean Library and Information Science Society
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    • v.10
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    • pp.267-322
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    • 1983
  • Chiri-chi were composed of the description on the geography, history of region, population, industry, economy, traffics, communication, society, persons of the loyalty, historic remain and social customs. Consequently, the above mentioned data will be contributed to the study on the structures of geography, history, economy, administration and general government affairs as well as the study on the social customs and literature. Especially, they will be important data for the arrangement of cultural assets of our country. However, these valued materials revealed insufficient introductions as to investigations for the Honam area. In this study, the classified analyzes from a bibliographical point of view in Chonan, Wanmun, Hyongchian, Ryangan, Upchi, maps and Hyangag etc. And Then, research made on introduction to 324 items of a above materials. In summing up, the research is of the hope that this study could be of a help to the future researches on the Honam area including another area and insufficient part should be su n.0, pplemented in the future.

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Network Analysis of East Asian Research in South Korea for the 2004-2013 Period

  • Park, Ji-Young;Park, Han Woo
    • International Journal of Contents
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    • v.11 no.1
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    • pp.52-61
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    • 2015
  • In the past decade, East Asian Research has received attention from researchers as well as in South Korea society-at-large. The broad category of East Asian Research includes various disciplinary fields, such as "history, economics, and politics; however, few studies have used quantitative analysis to explore its development. In this paper, we used network analysis to identify the disciplines and active research areas, focusing on productivity, collaboration patterns, and citation networks of East Asian Research in South Korea. For this study, 6,646 journal publications related with East Asian Research and indexed by KCI (Korean Citation Index) during the 10-year period of 2004-2013 were considered. Results show that East Asian Research was led during this period by sole-researchers, rather than interdisciplinary studies. Moreover, a co-institution network represents active institutions with a high degree and collaborative centrality. In terms of journal-journal citation networks, journals belonging to both "history" and "Korean literature" disciplines were dominant.

ICT 활용과 구체적 조작물을 통한 수학 체험 교수.학습 프로그램 개발 - 정다면체와 지오데식 돔 -

  • 김기원;김경희
    • Journal for History of Mathematics
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    • v.16 no.4
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    • pp.91-106
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    • 2003
  • We seek the possibility of application of ICT(Information & Communication Technology) to the experience learning in mathematics. Especially we focused on regular polyhedron in the middle school mathematics and on geodesic dome. We investigate related historical tales about the subjects which seem quite helpful of motivating to understand them. Then by using them and by ICT we develop an experience learning program for geodesic dome as an application of regular polyhedron. Through the program we expect that students show positive attitude in mathematical tendency and curiosity about mathematics and that the application of ICT to the experience learning in mathematics is very effective to improve their learning skill in mathematics.

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Integrating Spatial and Temporal Relationship Operators into SQL3 for Historical Data Management

  • Lee, Jong-Yun
    • ETRI Journal
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    • v.24 no.3
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    • pp.226-238
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    • 2002
  • A spatial object changes its states over time. However, existing spatial and temporal database systems cannot fully manage time-varying data with both spatial and non-spatial attributes. To overcome this limitation, we present a framework for spatio-temporal databases that can manage all time-varying historical information and integrate spatial and temporal relationship operators into the select statement in SQL3. For the purpose of our framework, we define three referencing macros and a history aggregate operator and classify the existing spatial and temporal relationship operators into three groups: exclusively spatial relationship operators, exclusively temporal relationship operators, and spatio-temporal common relationship operators. Finally, we believe the integration of spatial and temporal relationship operators into SQL3 will provide a useful framework for the history management of time-varying spatial objects in a uniform manner.

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Paradigm Shift of Camera: Part I. Computational Photography (카메라의 패러다임 전환: Part I. 계산 사진학의 태동)

  • Jeong, Kyu-Man
    • Journal of the Korea Computer Graphics Society
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    • v.15 no.4
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    • pp.23-30
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    • 2009
  • From the beginning of 21st century, digital cameras became popular. In computer graphics community, much re search has been done using photographs taken by digital cameras. This kind of research is categorized as computational photography. The purpose of this paper is to explain the appearance of computational photography in the history of photography. Moreover, the history of photography is explained as a series of paradigm shifts. Based on the analysis, future research directions of computational photography will be given.

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A Clinical History Recording Management Scheme on the Multimedia Telemedicine

  • Kim Seok-Soo
    • Journal of information and communication convergence engineering
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    • v.2 no.3
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    • pp.157-160
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    • 2004
  • The paper's suggestion is about hereditary facts between family members. Diagnosing patients from the point of patients temporary conditions, and so performing primitive examinations and treatments, can lead not only to frequent wrong diagnoses, and to huge medical expenses and times to the patients, but even to critical situation of patients or taking lives away. As a means to cut these cases down to a minimum, sharing medical treatment information between family members is suggested. This approach makes possible understanding physical constitution and environment between family members, and can result in bringing a faster treatment effect if some family member suffers from a similar disease. This approach, since a participation in a family membership effectuates all of family members, can minimize the membership fees, thus enabling inter-family health care on a home doctor basis.

구장산술을 활용한 수학 교육 -분수의 사칙 계산과 관련하여-

  • 장혜원
    • Journal for History of Mathematics
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    • v.15 no.2
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    • pp.101-112
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    • 2002
  • Gu-Jang-San-Sul is a book of Chinese ancient mathematics and has had an impact on Korean mathematics. The book is organized into nine chapters and each chapter is composed of problems, answers, and their computation algorithms. The contents reflect the practicality of Chinese mathematics. Especially the first chapter covers the computation of fractions for land surveying. This paper suggests how the computation methodology is used in teaching fractions for primary school students. Five strategies for fractions related to the reduction, addition, subtraction, multiplication, and division are followed by: 1) developing the ability to apply rules to problems by practicing the computation process according to the given algorithm; 2) developing the communication skill by comparing the differences of various computation algorithms; 3) setting computation problems; 4) understanding the characteristics of terminology in mathematics; and 5) being exposed to new ideas in mathematics.

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