• Title/Summary/Keyword: Communication Engine

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Embedded Linux System for Self-Control System of Car (자동차 자가진단을 위한 임베디드 리눅스 시스템)

  • Kim, Kuk-Se;Kim, Gil-Choon;Lee, Joon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.2 no.1
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    • pp.62-66
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    • 2007
  • This study provide Car driver with car sensor information which is car trouble code in engine and many sensors. This provide car manager with many information of car sensors when we go to vehicle maintenance. This system consist of embedded linux system which uses RS232 and EML327 for CAN communication of car system. Finally this is a lot of application for embedded linux system which get sensor informations of car control sensor system.

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Design and Prototype of Fuzzy Information Retrieval Engine with Meta Database (메타 데이타베이스를 이용한 퍼지 검색엔진의 설계 및 프로토타입 구현)

  • You, Ja-Young;Kim, Nam-Young;Park, Soon-C.
    • Annual Conference of KIPS
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    • 2001.10b
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    • pp.1123-1126
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    • 2001
  • 현재 인터넷상에는 수많은 정보가 산재되어 있고, 사용자가 원하는 정보를 검색해주는 수많은 검색엔진들이 개발되어 사용되고 있다. 하지만 기존의 검색엔진은 사용자들이 입력한 질의어만을 가지고 단지 시소러스 사선만을 참조해서 검색결과를 나타내는 게 대부분이이서 사용자의 구미에 맞는 정보를 찾는데 어려운 점이 많았다. 이에 본 논문에서는 MetaDB안에 있는 보편적 Meta 데이터를 이용, 사용자의 간단한 정보 입력과 합께 퍼지연산을 적용시킨 매칭기법으로 사용자의 특성에 맞는 검색결과를 도출하는 퍼지 검색시스템을 제안한다.

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Research Status on Machine Learning for Self-Organizing Network-II (Self-Organizing Network에서 기계학습 연구동향-II)

  • Kwon, D.S.;Na, J.H.
    • Electronics and Telecommunications Trends
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    • v.35 no.4
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    • pp.115-134
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    • 2020
  • Several studies on machine learning (ML) based self-organizing networks (SONs) have been conducted, specifically for LTE, since studies to apply ML to optimize mobile communication systems started with 2G. However, they are still in the infancy stage. Owing to the complicated KPIs and stringent user requirements of 5G, it is necessary to design the 5G SON engine with intelligence to enable users to seamlessly and unlimitedly achieve connectivity regardless of the state of the mobile communication network. Therefore, in this study, we analyze and summarize the current state of machine learning studies applied to SONs as solutions to the complicated optimization problems that are caused by the unpredictable context of mobile communication scenarios.

Design and Implementation of Healthcare System for Chronic Disease Management

  • Song, Mi-Hwa
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.88-97
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    • 2018
  • Chronic diseases management can be effectively achieved through early detection, continuous treatment, observation, and self-management, rather than a radar approach where patients are treated only when they visit a medical facility. However, previous studies have not been able to provide integrated chronic disease management services by considering generalized services such as hypertension and diabetes management, and difficult to expand and link to other services using only specific sensors or services. This paper proposes clinical rule flow model based on medical data analysis to provide personalized care for chronic disease management. Also, we implemented that as Rule-based Smart Healthcare System (RSHS). The proposed system executes chronic diseases management rules, manages events and delivers individualized knowledge information by user's request. The proposed system can be expanded into a variety of applications such as diet and exercise service in the future.

The Human-Machine Interface System with the Embedded Speech recognition for the telematics of the automobiles (자동차 텔레매틱스용 내장형 음성 HMI시스템)

  • 권오일
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.2
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    • pp.1-8
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    • 2004
  • In this paper, we implement the Digital Signal Processing System based on Human Machine Interface technology for the telematics with embedded noise-robust speech recognition engine and develop the communication system which can be applied to the automobile information center through the human-machine interface technology. Through the embedded speech recognition engine, we can develop the total DSP system based on Human Machine Interface for the telematics in order to test the total system and also the total telematics services.

A Study on Development of Expert System for Collision Avoidance and Navigation(I): Basic Design

  • Jeong, Tae-Gwoen;Chen, Chao
    • Journal of Navigation and Port Research
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    • v.32 no.7
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    • pp.529-535
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    • 2008
  • As a method to reduce collision accidents of ships at sea, this paper suggests an expert system for collision avoidance and navigation (hereafter "ESCAN"). The ESCAN is designed and developed by using the theory and technology of expert system and based on the information provided by AIS and RADAR/ARPA system. In this paper the ESCAN is composed of four(4) components; Facts/Data Base in charge of preserving data from navigational equipment, Knowledge Base storing production rules of the ESCAN, Inference Engine deciding which rules are satisfied by facts or objects, User System Interface for communication between users and ESCAN. The ESCAN has the function of real--time analysis and judgment of various encountering situations between own ship and targets, and is to provide navigators with appropriate plans of collision avoidance and additional advice and recommendation This paper, as a basic study, is to introduce the basic design and function of ESCAN.

OPRoS: A New Component-Based Robot Software Platform

  • Jang, Choul-Soo;Lee, Seung-Ik;Jung, Seung-Woog;Song, Byoung-Youl;Kim, Rock-Won;Kim, Sung-Hoon;Lee, Cheol-Hoon
    • ETRI Journal
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    • v.32 no.5
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    • pp.646-656
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    • 2010
  • A component is a reusable and replaceable software module accessed through its interface. Component-based development is expected to shorten the development period, reduce maintenance costs, and improve program reusability and the interoperability of components. This paper proposes a new robot software component platform in order to support the entire process of robot software development. It consists of specifications of a component model, component authoring tool, component composer, and component execution engine. To show its feasibility, this paper presents the analysis results of the component's communication overhead, a comparison with other robotic software platforms, and applications in commercial robots.

Design and Implementation of Education Multimedia Content Mastication system based on AVATAR (아바타 기반 교육용 멀티미디어 컨텐츠 저작시스템의 설계 및 구현)

  • 이혜정;정석태
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.5
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    • pp.1042-1049
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    • 2004
  • In this paper, we design and implements editor for education multimedia content authoring based on avatar that use LipSynchro software development kit(SDK). This system automatically generate a movement of Avatar interworking with motion generation engine and phonetic tuning engine. thus, it is able to more excellent educational contents that combine educational multimedia contents authoring tool.

Ranking Decision Method of Retrieved Documents Using User Profile from Searching Engine (검색 엔진에서 사용자 프로파일을 이용한 문서 순위결정 방법)

  • Kim Yong-Ho;Kim Hyeong-Gyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.9
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    • pp.1590-1595
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    • 2006
  • This paper proposes a technique of user oriented document ranking using user refile to provide more satisfied results which reflect preference of specific users. User profile is constructed to represent his or her preference. User pfofile consists of 'term array' and 'preference vector' according to the interest field of one. And the User profile for a particular person is updated by 'user access', 'latent relaeon', 'User Profile' proposed in this paper. The latent structures of documents in same domain are analysed by singular value decomposition(SVD). Then, the rank of documents is determined by comparison of user profile with analyzed document on the basis of relevance.

An On-line Mobile RPG System Development based on Real time (리얼타임기반의 온라인 모바일 RPG 시스템 개발)

  • Kim, Song-Min;Lee, Mal-Rey
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.5
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    • pp.1003-1007
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    • 2009
  • In this paper, we developed a mobile RPG System based on real time. This system includes game engine based on real time, system library, item trade server based on network, and client tools. Also, to make inroads into USA market, we are using smart phone platform based on Microsoft Windows CE.