• Title/Summary/Keyword: Combat Vehicle

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무인전투기를 위한 가상 추적점 기반 자율 공중 교전 유도 법칙 설계 (Design of an Autonomous Air Combat Guidance Law using a Virtual Pursuit Point for UCAV)

  • 유동일;심현철
    • 한국항공우주학회지
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    • 제42권3호
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    • pp.199-212
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    • 2014
  • 본 논문은 무인전투기를 위한 일대일 근접 교전 상황에서의 가상 추적점을 이용한 자율 공중 교전 법칙에 관해 기술하였다. 가상의 지연 및 선도 추적점으로 구성된 가상 추적점은 전술 교전 기동을 수행하기 위해서 도입한 것으로 각 가상 추적점은 전투기의 공력 특성과 기본 전투 기동의 선회원, 총 에너지 및 무기 거동 특성을 고려하여 생성된다. 무인전투기는 현재의 교전 상태를 기반으로 기동 전환을 위해 각 추적 기동의 확률을 평가하는 스무딩 함수를 이용해 단일의 가상 추적점을 결정하고 추적 기동을 실시하게 된다. 제안된 기법은 상용 전투기 모델과 X-Plane 시뮬레이터를 이용한 고충실도의 실시간 교전시뮬레이션을 통해 성능을 검증하였다.

소부대 전투시나리오 기반의 UGV 효과분석 실험방안 연구 (A Study of Experimental Design for Unmanned Ground Vehicle Effectiveness Based on a Small Unit Combat Scenario)

  • 이재영;김종만;박건영;김준수;신선우;변재정;배성민
    • 품질경영학회지
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    • 제42권4호
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    • pp.591-606
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    • 2014
  • Purpose: The purpose of this study is to design an experimental simulation model for evaluating the UGV(Unmanned Ground Vehicle) effectiveness in a small unit combat scenario. Methods: We design and build a simulation model to evaluate the combat effectiveness of UGV in a small unit combat scenario. In order to build a simulation model, we used AnyLogic software tool which has functional advantages to describe agent-based simulation model. As for the combat scenario, we applied the typical engagement of mechanized unit equal or lower than battalion level. Analysis process follows the three phases. 1) Design an agent based conceptual medel in a small unit combat scenario. 2) Build a simulation medel using AnyLogic tool. 3) Analyze the simulation results and evaluate the UGV effectiveness. Results: The UGV effectiveness was measured and presented as a numeric values. Those numeric values were represented as a MOE(Measure of Effectiveness) which was the blue survival ratio. Conclusion: We developed an agent based simulation model which can provide a pattern of change how UGV effectiveness varied depending upon the number of UGV in a small unit combat scenario. We also found that the UGV effectiveness grows in the given scenario as the number of UGV increases.

메시지 복잡도를 중심으로한 UGV 통신효과 분석 (Analysis of UGV Communication Effectiveness focused on Message Complexity)

  • 장유상;신선우;서다윤;이재영;김종만;유철우;배성민
    • 품질경영학회지
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    • 제45권3호
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    • pp.503-520
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    • 2017
  • Purpose: In the near future, it is expected that UGV(unmanned ground vehicle) will be put into battle due to IT technology and unmanned technology development. In this study, we analyze the combat effectiveness considering communication effect where complex combat information and commands are transmitted. Methods: We use ABM(agent-based modeling) and wireless channel module which provides sophisticated communication effect through geographic information and UGV performance. And UGV combat simulation using wireless channel module is used to grasp the combat effectiveness according to the number of packets, which is a unit for storing all information and commands having high complexity. Results: The result of this study is to derive the optimal number of packets which does not decrease the combat effectiveness and the number of lost tanks. The number of packet increases, the survival ratio of our tanks are decreased. Conclusion: In this study, we reveal that the communication success or failure could affect the combat effectiveness. Also, it helps develope the standard communication protocol between UGVs and could be applied to analyze the cost effectiveness analysis in UGV combat environment.

SBC를 이용한 궤도차량의 다중데이터 획득 및 분석장치 개발 (Development of Multi Data Acquisition and Analysis Device for Tracked Vehicle Using SBC)

  • 전기현;하동현
    • 조명전기설비학회논문지
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    • 제27권10호
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    • pp.80-85
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    • 2013
  • Recently it is becoming more common to apply vehicle electronics(Vetronics) based on information technology to improve the operability of the combat vehicles. Although the vehicle electronics system has been gradually developed, it is hard not only to design the reliable system which is a built-in multi-function but also to analyze the fault failure in the state of on-vehicle when failures occur. Therefore, It is required the data logging system like a aircraft's black box for the combat vehicles to enhance the reliability. In this paper, we developed the multi data acquisition and analysis device which is acquiring real-time data such as communication data, video data and voice data available for checking operational status of system and managing history. The performance of device has been proved on the vehicle.

롱샷 무인기를 활용한 유무인 협업 공대공 전술 개발 (Manned-Unmanned Teaming Air-to-Air Combat Tactic Development Using Longshot Unmanned Aerial Vehicle)

  • 유승훈;박명환;황성인;설현주
    • 산업경영시스템학회지
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    • 제44권3호
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    • pp.64-72
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    • 2021
  • Manned-unmanned teaming can be a very promising air-to-air combat tactic since it can maximize the advantage of combining human insight with the robustness of the machine. The rapid advances in artificial intelligence and autonomous control technology will speed up the development of manned-unmanned teaming air-to-air combat system. In this paper, we introduce a manned-unmanned teaming air-to-air combat tactic which is composed of a manned aircraft and an UAV. In this tactic, a manned aircraft equipped with radar is functioning both as a sensor to detect the hostile aircraft and as a controller to direct the UAV to engage the hostile aircraft. The UAV equipped with missiles is functioning as an actor to engage the hostile aircraft. We also developed a combat scenario of executing this tactic where the manned-unmanned teaming is engaging a hostile aircraft. The hostile aircraft is equipped with both missiles and radar. To demonstrate the efficiency of the tactic, we run the simulation of the scenario of the tactic. Using the simulation, we found the optimal formation and maneuver for the manned-unmanned teaming where the manned-unmanned teaming can survive while the hostile aircraft is shot-downed. The result of this study can provide an insight to how manned aircraft can collaborate with UAV to carry out air-to-air combat missions.

M&S기반 무인지상전투차량 설계를 위한 통합모의실험환경 아키텍처모델 (Architectural Model of Integrated Simulation Environment for the M&S Based Design of Unmanned Ground Combat Vehicle)

  • 최상영;박진호;박강
    • 한국CDE학회논문집
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    • 제20권3호
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    • pp.221-229
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    • 2015
  • M&S (Modeling & Simulation) based design is widely accepted for the development of the future weapon system with better performance in a cheaper and faster way. Integrated simulation environment (ISE) is needed for the M&S based design. On the ISE, system engineers can not only verify design options but also validate system requirements. In this paper, we propose architectural models of the integrated simulation environment (ISE) which incorporates mission effectiveness M&S (Modeling & Simulation), system performance M&S, the optimization model of integrated performances, digital mockup and virtual prototype. The ISE architectural models may be used to implement the ISE for the development of the future unmanned ground combat vehicle.

전투차량 냉각수 호스 분리현상 개선에 관한 연구 (A Study on the Improvement of the Separation Phenomenon of Coolant Hose in the Tracked Combat Vehicle)

  • 강태우;신헌용;류정민;박경철;김재규;이헌기
    • 한국기계가공학회지
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    • 제17권3호
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    • pp.59-64
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    • 2018
  • In general, tracked combat vehicles require excellent output performance of a power unit system to drive on special terrains and in extreme environmental conditions. However, high temperature and pressure are readily applied to the coolant hose in the power unit of the vehicles during high-speed driving under extreme road and weather conditions. These driving conditions can cause the separation phenomenon of the coolant hose in the power unit and consequentially engine overheating during driving. Therefore, a newly designed decompression device for the coolant hose has been proposed and manufactured to solve these problems in the present study. To validate of the newly proposed decompression device, the input and output pressures were measured under the before- and after-improvement conditions using experimental methods for different engine RPMs. In addition, the pre-heater temperature was measured under both conditions. From the experimental results, we expect that the current investigation can help to improve the driving performance of tracked combat vehicles.

지상 전투 차량을 위한 다채널 영상 스트리밍 시스템의 회전 구동 대비 품질과 압축 대비 지연 분석 (Rotational Drive-Versus-Quality and Video Compression-Versus-Delay Analysis for Multi-Channel Video Streaming System on Ground Combat Vehicles)

  • 윤지혁;조영걸;장혜민
    • 한국군사과학기술학회지
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    • 제24권1호
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    • pp.31-40
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    • 2021
  • The multi-channel video streaming system is an essential device for future ground combat vehicles. For the system, the application of digital interfaces is required instead of the direct analog method to support selectable multiple channels. However, due to the characteristics of the digital interfaces that require en/decoding and signal conversion, the system should support the ability to adapt to quality and delay requirements depending on how video data is utilized. To support addressed issue, this study designs and emulates the multi-channel compressed-video streaming system of ground combat vehicle's fire control system based on commercial standards. Using the system, this study analyzes the quality of video according to the rotational speed of the acquisition device and Glass-to-Glass (G2G) delay between video acquisition and display devices according to video compression rates. Through these experiments and analysis, this paper presents the design direction of the system having scalability on the latest technology while providing high-quality video data streaming flexibly.

전투차량체계의 개념탐색을 위한 화력성능분석 (Fire Power Analysis for Concept Exploration of Combat Vehicle)

  • 임오강;최은호;류재봉
    • 한국전산구조공학회논문집
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    • 제22권3호
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    • pp.251-258
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    • 2009
  • 개념설계단계에서 전투차량은 크게 화력성능, 기동성능과 체계의 물리적 특성으로 나누어진다. 본 연구에서는 전투차량체계를 구성하는 3가지 특성 중 화력성능의 최적화로 제한한다. 체계의 개념설계 단계에서 화력성능에 영향을 미치는 주요 인자로 파괴효과에 직접적인 영향을 주는 탄의 중량과 원거리 사격을 고려한 최대사거리를 분석대상으로 선정하였다. 최대 사거리 분석을 위하여 강내탄도와 강외탄도해석은 질량 집중 모델, Le Duc모델과 질점탄도모델을 사용하여 분석하였다. 실험계획법과 회귀분석으로 반응표면식을 구성하고 선정된 인자를 반응표면법으로 최적화하였다.

연약지반을 고려한 차량 실시간 시뮬레이터 개발 (Development of Realtime Simulator for Multibody Dynamics Analysis of Wheeled Vehicle on Soft Soil)

  • 홍섭;김형우;조윤성;조희제;정지현;배대성
    • 한국해양공학회지
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    • 제25권6호
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    • pp.116-122
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    • 2011
  • A realtime simulator using an explicit integration method is introduced to improve the solving performance for the dynamic analysis of a wheeled vehicle. Because a full vehicle system has many parts, the development of a numerical technique for multiple d.o.f. and ground contacts has been required to achieve a realtime dynamics analysis. This study proposes an efficient realtime solving technique that considers the wheeled vehicle dynamics behavior with full degrees of freedom and wheel contact with soft ground such as sand or undersea ground. A combat vehicle was developed to verify this method, and its dynamics results are compared with commercial programs using implicit integration methods. The combat vehicle consists of a chassis, double wishbone type front and rear suspension, and drive train. Some cases of vehicle dynamics analysis are carried out to verify the realtime ratio.