• Title/Summary/Keyword: Combat Training

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Design of a HLA/RTI-based Federation Architecture Between OneSAF and NBC Contamination Prediction Models (OneSAF와 화생방 오염예측모델 간 HLA/RTI 기반 연동 구조 설계)

  • Han, Sang Woo;Pyun, Jai Jeong;Shim, Woo Sup;Chung, Hoe Young
    • Journal of the Korea Institute of Military Science and Technology
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    • v.18 no.5
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    • pp.582-593
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    • 2015
  • For military training and course-of-action analysis, OneSAF Int'l version being used in ROK Army has a limited capability to simulate NBC(nuclear, biological, and chemical) damages. For high-fidelity NBC combat simulation, it is required to visualize NBC contamination dispersion in consideration of weather conditions and terrain characteristics. However, OneSAF itself handling interaction among thousands of combat entities cannot carry out a simulation of NBC contamination dispersion because it brings about an excess burden. To resolve this problem, this research aims to design simulation federation for analysis on NBC operational effects. After examining design consideration to connect OneSAF and a NBC contamination dispersion model, we design a federation architecture that facilitates the interaction between OneSAF and a NBC contamination dispersion model. Afterwards, we implement a federation interface to share simulation data by publish-subscribe pattern and to translate them into the proprietary format for each model. We prove the possibility of federation between both models, as showing that dispersion of NBC contaminated cloud and changes in concentration are reflected in OneSAF-based engagement simulation.

A Construction of The Multimedia Expert System For Wargame Su, pp.rt (워게임 지원용 멀티미디어 전문가시스템 구축)

  • 김화수;조문희;박홍규;박경원
    • Journal of Intelligence and Information Systems
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    • v.3 no.1
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    • pp.143-160
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    • 1997
  • 현재 우리 군에서는 첨단과학무기를 이용한 전투력을 신속히 집중, 전환시키고 효과적으로 통합 운용해야하는 각급 제대의 지휘관 및 참모의 지휘통제능력 향상을 위하여 첨단 컴퓨터장비를 이용하여 시뮬레이션 기법을 통한 워게임 모델을 개발하여 이를 이용한 훈련을 실시하고 있다. 이 워게임 모델중 지상전투의 가장 기본이 되는 근접전투 시뮬레이션은 미국에서 개발도입된 "COBRA" 시스템을 이용하고 있으나 한국실정에 맞는 시스템으로 확장 및 유지보수가 어렵고, 상위시스템의 서브시스템으로만 운영되고있어 자체 교육훈련 및 전투분석을 위한 단독시스템으로 운영이 어려운 실정이다. 본 논문에서는 이러한 문제점을 극복하고, 방대한 양의 지식을 효율적이고 효과적으로 표현할 수 있으며 시스템의 확장 및 유지보수가 용이하고 우리실정에 적합한 전투 훈련을 실시하도록 지원하는 워게임(근접전투) 지원용 멀티미디어 전문가시스템을 개발하였다. 본 논문에서 개발한 전문가시스템은 쌍방이 부대들의 근접전투를 실시할 때 실전에서 나타날 수 있는 가능한 모든 상황의 데이터를 이용하여 전투상황을 분석하며, 기존의 획일적이고 단순한 형태로 결과를 판정하던 것을 전투원의 사기, 체력, 전투한계 등 심리적 요소까지 고려함으로써 새로이 변화되는 전쟁양상에 쉽게 적응할 수 있는 확장성 및 유지보수가 용이하며 시스템 단독으로 운영하여 반복적으로 전투를 분석하고 교육훈련을 실시하도록 함으로써 실전적이고 실질적인 근접전투 워게임지원이 가능하다. 본 논문에서는 전문가 시스템을 개발함에 있어서 지식베이스 모듈, 추론엔진 모듈 및 설명 모듈은 전문가 시스템 개발도구인 Smart Elements를 이용하여 구축하였으며, 사용자 인터페이스 모듈은 멀티미디어 저적도구인 툴북 3.0을 이용하였으며, 마지막으로 전체적인 모듈은 API를 이용 통합하여 하나의 응용소프트웨어를 생성하였다.

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ROTC's Leadership Effectiveness and Its Influence Factors (학군사관후보생(ROTC)의 리더십 유효성과 영향요인)

  • Hwang, Tae-Nam;Lee, Jeong Eon
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.78-84
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    • 2016
  • Weapon, command, and communication system have been continually developed in the Korean military since last several decades. However, it is always asked to make a more effort on improving the ability of combat capability through people in order to achieve and maximize military power. In terms of improving the battlefield leadership, this research focused on ROTC(Reserve Officers'Training Corps), because the training junior officers lays a great foundation on basic strength of the military. This study theoretically and empirically examined the ROTC's quality and effectiveness of leadership. The proposed research model and hypotheses are mainly composed of four factors: personality, esprit de corps, and professionalism as independent variables; leadership effectiveness as a dependent variable. The empirical result revealed that esprit de corps, professionalism, and personality have a meaningful influence on leadership effectiveness. It is suggested that an ongoing training and education program of leadership for ROTC should be applied for achieving a better leadership effectiveness on the battlefield.

A Study for Autonomous Intelligence of Computer-Generated Forces (가상군(Computer-Generated Forces)의 자율지능화 방안 연구)

  • Han, Chang-Hee;Cho, Jun-Ho;Lee, Sung-Ki
    • Journal of the Korea Society for Simulation
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    • v.20 no.1
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    • pp.69-77
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    • 2011
  • Modeling and Simulation(M&S) technology gets an attention from various parts such as industry and military. Especially, military uses the technology to cope with a different situation from the one in the Cold War and maximize the effect of training against the cost in the new environment. In order for the training based on M&S technology to be effective, the situations of a battlefield and a combat must be more realistically simulated. For this, a technique development on Computer-Generated Forces(CGF) which represents a unit's simulation logic and a human's simulated behaviors is focused. The CGF simulating a human's behaviors can be used in representing an enemy force, experimenting behaviors in a future war, and developing a new combat idea. This paper describes a methodology to accomplish Computer-Generated Forces' autonomous intelligence. It explains the process of applying a task behavior list based on the METT+T element onto CGFs. On the other hand, in the domain knowledge of military field manual, fuzzy facts such as "fast" and "sufficient" whose real values should be decided by domain experts can be easily found. In order to efficiently implement military simulation logics involved with such subjectivity, using a fuzzy inference methodology can be effective. In this study, a fuzzy inference methodology is also applied.

Modeling and Simulation on One-vs-One Air Combat with Deep Reinforcement Learning (깊은강화학습 기반 1-vs-1 공중전 모델링 및 시뮬레이션)

  • Moon, Il-Chul;Jung, Minjae;Kim, Dongjun
    • Journal of the Korea Society for Simulation
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    • v.29 no.1
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    • pp.39-46
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    • 2020
  • The utilization of artificial intelligence (AI) in the engagement has been a key research topic in the defense field during the last decade. To pursue this utilization, it is imperative to acquire a realistic simulation to train an AI engagement agent with a synthetic, but realistic field. This paper is a case study of training an AI agent to operate with a hardware realism in the air-warfare dog-fighting. Particularly, this paper models the pursuit of an opponent in the dog-fighting setting with a gun-only engagement. In this context, the AI agent requires to make a decision on the pursuit style and intensity. We developed a realistic hardware simulator and trained the agent with a reinforcement learning. Our training shows a success resulting in a lead pursuit with a decreased engagement time and a high reward.

Development of Timely Counter-scenario on Small Scale Engagements (소규모 교전에서의 적시 대응 시나리오 개발 방안 연구)

  • Ahn, Euikoog;Chang, Dae S.;Pyun, JaiJeong;Kwon, Yongjin James;Park, Sang C.
    • Journal of the Korea Society for Simulation
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    • v.22 no.2
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    • pp.63-71
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    • 2013
  • Developing future weapons systems has become increasingly complicated and costly. There, modeling and simulation techniques have been highly interested in developing the defense systems. Modeling and simulation techniques provide a means to simulate military training, strategies, military doctrines, and weapons acquisition. In this paper, we proposed a small scale engagement scenario generation method for engagement M&S model. Generated scenario is one of critical factors in the field of commander training, operational analysis, and tactical evaluation. The objective of this paper is to develop a scenario generation method for small scale engagement using the FSA(Finite State Automata) and DFS(Depth First Search) algorithm. The proposed method is verified using a one-on-one combat engagement scenario between assault ship and reconnaissance ship. Also, we are visualized using Delta3D$^{TM}$.

A novel method for generation and prediction of crack propagation in gravity dams

  • Zhang, Kefan;Lu, Fangyun;Peng, Yong;Li, Xiangyu
    • Structural Engineering and Mechanics
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    • v.81 no.6
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    • pp.665-675
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    • 2022
  • The safety problems of giant hydraulic structures such as dams caused by terrorist attacks, earthquakes, and wars often have an important impact on a country's economy and people's livelihood. For the national defense department, timely and effective assessment of damage to or impending damage to dams and other structures is an important issue related to the safety of people's lives and property. In the field of damage assessment and vulnerability analysis, it is usually necessary to give the damage assessment results within a few minutes to determine the physical damage (crack length, crater size, etc.) and functional damage (decreased power generation capacity, dam stability descent, etc.), so that other defense and security departments can take corresponding measures to control potential other hazards. Although traditional numerical calculation methods can accurately calculate the crack length and crater size under certain combat conditions, it usually takes a long time and is not suitable for rapid damage assessment. In order to solve similar problems, this article combines simulation calculation methods with machine learning technology interdisciplinary. First, the common concrete gravity dam shape was selected as the simulation calculation object, and XFEM (Extended Finite Element Method) was used to simulate and calculate 19 cracks with different initial positions. Then, an LSTM (Long-Short Term Memory) machine learning model was established. 15 crack paths were selected as the training set and others were set for test. At last, the LSTM model was trained by the training set, and the prediction results on the crack path were compared with the test set. The results show that this method can be used to predict the crack propagation path rapidly and accurately. In general, this article explores the application of machine learning related technologies in the field of mechanics. It has broad application prospects in the fields of damage assessment and vulnerability analysis.

NUMERICAL MODELLING OF SEDIMENT TRANSPORT IN CONNECTION WITH ARTIFICIAL GRAIN FEEDING ACTIVITIES IN THE RIVER RHINE

  • Duc Bui Minh;Wenka Thomas
    • Water Engineering Research
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    • v.6 no.1
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    • pp.17-30
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    • 2005
  • The bed evolution of the stretch of the River Rhine between km-812.5 and km-821.5 is characterised by general bed degradation as a result of the river training works and dredging activities of the last two centuries. The degradation of the river bed affects the water levels, and so the navigation conditions. To combat the erosion of the river bed with the aim to keep up the shipping traffic and to avoid the ecological system damages due to water level reductions, sand-gravel-mixtures were added to the river (so called artificial grain feeding activities). This paper presents the results of an application of a graded sediment transport model in order to study morpholodynamical characteristics due to artificial grain feeding activities in the river stretch. The finite element code TELEMAC2D was used for flow calculation by solving the 2D shallow water equation on non-structured grids. The sediment transport module SISYPHE has been developed for graded sediment transport using a multiple layer model. The needs to apply such graded sediment transport approaches to study morphological processes in the domain are discussed. The calculations have been carried out for the case of middle water flow and different size-fraction distributions. The results show that the grain feeding process could be well simulated by the model.

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Calibration of a Korean Weapon Systems Wargame Model (한국적 무기체계의 워게임 모델 교정에 관한 연구)

  • Jung, Kun-Ho;Yum, Bong-Jin
    • Journal of the Korea Institute of Military Science and Technology
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    • v.12 no.2
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    • pp.191-198
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    • 2009
  • Some of the wargame simulators currently used in the Korean Army were developed by other countries, and do not adequately reflect the Korean Peninsula terrain and weapon systems. This implies that these war game simulators need to be calibrated with respect to the input parameters for properly assessing the effectiveness of the Korean weapon systems. In this paper, AWAM, a wargame simulator, is calibrated in terms of the time-based fighting power(FP). The FP data obtained from the Korea Combat Training Center(KCTC) are used as a reference, and the differences between the AWAM and KCTC FP data are calculated at certain points in time. Then, the Taguchi robust design method is adopted using the probabilities of hitting for the K-2 rifle as controllable input parameters. Two performance characteristics are used. One is the difference between the AWAM and KCTC FP data and the other is the score derived by grouping the difference data. For each case, optimal settings of the probabilities of hitting are determined such that the mean of each characteristic is close to 0 with its dispersion being as small as possible.

The modified adaptive blind stop-and-go algorithm for application to multichannel environment (다중 채널 환경에 적용을 위한 변형된 적응 블라인드 stop-and-go 알고리듬)

  • 정길호;김주상;변윤식
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.4
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    • pp.884-892
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    • 1996
  • An adaptive blind equalizer is used to combat the distortions caused by a nonideal channel without resorting to a training sequence, given the received signal and statistical information of the transmitted signal. Incidentally, a multipath channel may result in a fade which produces intersymbol interference in the received signal. Therefore, a new type of algorithm which can compenste the effects of this fade is required in the multipath channel environment. In this paper, a modified form of adaptive blind equalization algorithm using stop-and-go algorithm for multichannel system is proposed. It is demonstrated via computer simulations that the performance of the proposed multichannel stop-and-go algorithm is much better than that of the conventional multichannel algorithms.

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