• 제목/요약/키워드: Combat Systems

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Multi Function Console display configuration and HCI design to improve Naval Combat System operability

  • Park, Dae-Young;Jung, Dong-Han;Yang, Moon-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.12
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    • pp.75-84
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    • 2019
  • The Naval Combat System has several equipment needed to operate the system, such as radar equipment, underwater sensor equipment, guns and missile control and armed control equipment, and a multi function console is configured to control it. The multi function console is equipped with HCI(Human Computer Interaction)-based software for displaying the status information of equipment and controlling equipment, and the operator uses the installed software to operate the Naval Combat System. However, when operating a Naval Combat System for a long time, there are problems such as physical discomfort caused by the structure of the multi function console display and increase in fatigue of the person who operates various and complicated user interface configuration. These issues are important factors in reducing Naval Combat System operability. In order to solve these issues, in this paper, based on a questionnaire survey conducted for Naval Combat System development personnel, multi function console screen design to reduce physical discomfort and HCI design to reduce fatigue and increase intuition are proposed. The proposed design is expected to provide convenience to future Naval Combat System operators and improve operation over existing Naval Combat System.

A Study on the Design of System Access Control Software For the Improvement of the Stability and Survivability of Naval Combat Management System

  • Jong-Hyeon Im
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.12
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    • pp.137-145
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    • 2023
  • In this paper, we propose system access control software that improves the survivability of the naval combat system while maintaining security and stability. The software was improved by improving the operating environment configuration and user authentication process of the system access control software that constitutes the naval combat system, defining the operating environment classification of the naval combat system, and applying a software parallel execution process considering the load rate. Through this, the waiting time required to configure the environment is shortened, providing rapid operation to the operator, and improving the fact that the naval combat system cannot be operated unless the environment configuration is completed even in emergency situations. In order to test the performance, a test environment was created by simulating the existing naval combat system, and the execution time for each operation category was measured and compared. Compared to the existing naval combat system, the execution time of the basic combat system was reduced by about 69.3%, the execution time of the combat system was reduced by about 54.9%, and the execution time of the integrated combat system was confirmed to be reduced by about 8.4%.

Development of Information Model based Integrated Management and Monitoring System for Naval Ship Combat System with Heterogeneous Distributed Environments (이기종 분산 환경의 함정전투체계를 위한 정보 모델 기반 통합 관리 및 모니터링 시스템 개발)

  • Min, Bup-Ki;Kim, Hyeon-Soo;Kuk, Seung-Hak;Kim, Chum-Su;Han, Woong-Gie
    • Journal of the Korea Institute of Military Science and Technology
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    • v.15 no.4
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    • pp.381-389
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    • 2012
  • In the existing naval combat system, integrated management is done based on subsystems that make up the system. The naval combat system, however, is a large-scale distributed system made up of subsystems of diverse heterogeneous environments. Although each of the subsystems can be easily managed because they are on the same platform, it is extremely difficult to integrate and manage as a single entity all subsystems that make up the naval combat system because the heterogeneous environments and distributed systems have to be taken into account. In fact, there hasn't been a technique available to integrate and manage subsystems that make up the naval combat system, until now. In this paper, the architecture of an integrated management system is designed and implemented to provide the user with various services. Furthermore, a system that can manage subsystems of the naval combat system in an integrated way is developed.

A Study on the Gun-Oriented Anti Air Warfare Capability of the Patrol Killer Combat System (고속정 전투체계의 함포 중심 대공전 성능 분석)

  • Hwang, Kun-Chul
    • Journal of the Korea Institute of Military Science and Technology
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    • v.10 no.4
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    • pp.62-72
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    • 2007
  • The Gun-Oreinted Anti-Air Warfare(GOAAW) which is still one of the important weapon systems of the vessel like the patrol killer to confront air threats comprises the components of the combat system - Command & Control(C2), Ballistic Calculation Unit, Sensors and Guns. In this paper, the GOAAW process of the patrol killer combat system is analyzed with probability and simulated to evaluate the effectiveness and capability of the GOAAW. As a result of the simulation, the performance measures of the GOAAW are discussed in the functional and operational aspects of the combat system.

A Study on Real Time Asynchronous Data Duplication Method for the Combat System (전투체계 시스템을 위한 실시간 환경에서의 비동기 이중화 기법 연구)

  • Lee, Jae-Sung;Ryu, Jon-Ha
    • Journal of the Korea Institute of Military Science and Technology
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    • v.10 no.2
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    • pp.61-68
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    • 2007
  • In a naval combat system, the information processing node is a key functional equipment and performs major combat management functions including control sensor and weapon systems. Therefore, a failure of one of the node causes fatal impacts on overall combat system capability. There were many methodologies to enhance system availability by reducing the impact of system failure like a fault tolerant method. This paper proposes a fault tolerant mechanism for information processing node using a replication algorithm with hardware duplication. The mechanism is designed as a generic algorithm and does not require any special hardware. Therefore all applications in combat system can use this functionality. The asynchronous characteristic of this mechanism provides the capability to adapt this algorithm to the module which has low performance hardware.

A Method of System Effectiveness Analysis for Remote-Operated Unmanned Ground Vehicles Using OneSAF (OneSAF를 이용한 원격조종 지상무인차량 체계효과분석 방법)

  • Han, Sang Woo;Pyun, Jai Jeong;Cho, Hyunsik
    • Journal of Korean Institute of Industrial Engineers
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    • v.40 no.4
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    • pp.388-395
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    • 2014
  • Nowadays unmanned ground systems are used in supporting of surveillance and explosive ordnance disposal. Also, we expect that will be used to remarkably enhance combat capability through network-based cooperative operations with other combat systems. In order to effectively develop those unmanned systems, we needs a systematic method to analyze combat effectiveness and validate required operation capabilities. In this paper, we propose a practical approach to simulate remote-operated unmanned ground systems by using OneSAF, an US-Army simulation framework. First of all, we design a simulation model of unmanned system by integrating with core components for wireless communications and remote control of mobility and fire. Next, we extend OneSAF functionality to create communication links that connects a remote controller with an unmanned vehicle and define a simulated behavior to operate unmanned vehicles via the communication links. Finally, we demonstrate the feasibility of the proposed model within OneSAF and summarize system effectiveness analysis results.

A Study on IISS Software Architecture of Combat Management System for improving modifiability

  • Park, Ji-Yoon;Yang, Moon-Seok;Lee, Dong-Hyeong
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.2
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    • pp.133-140
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    • 2020
  • The IISS(Integrated Interface Storage System) software uses communication methods such as DSS(Data Sharing Service), UDP to perform the function of sending all messages from the Combat Management System to the analytical computer. Because IISS software handles all message used in the Combat Management System, the source code is large and has a highly dependent feature on message changes. Modification of software is a task that requires a lot of labor, such as series of software reliability test. so research has been conducted to reduce software development costs, including minimizing software modifications. In this paper, We study the method of messages receiving and architectural structure improvement to minimize reliance on message changes in the Combat Management System and improve the modifiability. Reduced message dependency by changing the way DSS and UDP protocols are communicated to Packet Sniffing. In addition, Factory Method Pattern were applied to improve the software design. Test comparing existing software and development elements have confirmed that the software has improved its modifiability and reuse.

A Study on the Improvement of Naval Combat Management System for the Defense of Drone

  • Ki-Chang Kwon;Ki-Pyo Kim;Ki-Tae Kwon
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.4
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    • pp.93-104
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    • 2023
  • Recently, the technology of drones is developing remarkably. The role of military drones is so great that they can cause serious damage to the enemy's important strategic assets without any damage to our allies in all battlefield environments (land, sea, air). However, the battleship combat management system currently operated by the Korean Navy is vulnerable to defense because there is no customized defense system against drones. As drones continue to develop, they are bound to pose a major threat to navy in the future. This paper proposes a way for the warfare software of naval combat management system sets a combat mode suitable for anti-drone battle, evaluates the threat priority in order to preemptively respond to drone threats and eliminate drone threats through automatic allocation of self-ship-mounted weapons and sensors, and through a test of the improved warfare software in a simulated environment, it was proved that the time to respond to the drone was improved by 62%.

A Study on Efficient Design of Surveillance RADAR Interface Control Unit in Naval Combat System

  • Dong-Kwan Kim;Dong-Han Jung;Won-Seok Jang;Young-San Kim;Hyo-Jo Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.11
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    • pp.125-134
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    • 2023
  • In this paper, we propose an efficient surveillance RADAR(RAdio Detection And Ranging) interface control unit(ICU) design in the naval combat system. The proposed design applied a standardized architecture for modules that can be shared in ship combat system software. An error detection function for each link was implemented to increase the recognition speed of disconnection. Messages that used to be sent periodically for human-computer interaction(HCI) are now only transmitted when there is a change in the datagram. This can reduce the processing load of the console. The proposed design supplements the radar with the waterfall scope and time-limited splash recognition in relation to the hit check and zeroing of the shot when the radar processing ability is low due to the adoption of a low-cost commercial radar in the ship. Therefore, it is easy for the operator to determine whether the shot is hit or not, the probability of wrong recognition can be reduced, and the radar's resources can be obtained more effectively.

A Study on the Terrain Information Effects in Combat Simulation (전투 시뮬레이션에서의 지형정보효과에 관한 고찰)

  • Kim, Gak-Gyu;Choi, Kyung-Hwan;Lee, Sang-Heon
    • Journal of the Korea Society for Simulation
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    • v.21 no.2
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    • pp.11-17
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    • 2012
  • The past combats depended often on a number of firepower and manpower. However, integrated decision support viewpoint from communications, surveillance, reconnaissance, intelligence and so forth in combats witnessed in the Gulf, the Middle East, and Afghanistan have changed the trends of combat. That is, the force multipliers which many support systems enhance the combat potential of the fighting forces significantly become big issues to win or not in that combat. According to changing recent combat trend, Lanchester's combat model is being challenged to develop keeping pace with the new trend. We approach this paper as mathematical modeling about how the effect of terrain affects in the combat. Terrain information is invisible, but it is necessary to consider for analysis of warfare. Additionally, tangible or intangible elements affecting to attrition coefficients are continuely reflected to the combat model from decision-makers, then it will be a model closer to the reality and very suggestive to the actual world.