• Title/Summary/Keyword: Combat Simulation logic

Search Result 11, Processing Time 0.026 seconds

A Study of Experimental Design for Unmanned Ground Vehicle Effectiveness Based on a Small Unit Combat Scenario (소부대 전투시나리오 기반의 UGV 효과분석 실험방안 연구)

  • Lee, Jaeyeong;Kim, Chongman;Park, Keonyoung;Kim, Junsoo;Sin, Sunwoo;Pyun, Jaijeong;Bae, Sungmin
    • Journal of Korean Society for Quality Management
    • /
    • v.42 no.4
    • /
    • pp.591-606
    • /
    • 2014
  • Purpose: The purpose of this study is to design an experimental simulation model for evaluating the UGV(Unmanned Ground Vehicle) effectiveness in a small unit combat scenario. Methods: We design and build a simulation model to evaluate the combat effectiveness of UGV in a small unit combat scenario. In order to build a simulation model, we used AnyLogic software tool which has functional advantages to describe agent-based simulation model. As for the combat scenario, we applied the typical engagement of mechanized unit equal or lower than battalion level. Analysis process follows the three phases. 1) Design an agent based conceptual medel in a small unit combat scenario. 2) Build a simulation medel using AnyLogic tool. 3) Analyze the simulation results and evaluate the UGV effectiveness. Results: The UGV effectiveness was measured and presented as a numeric values. Those numeric values were represented as a MOE(Measure of Effectiveness) which was the blue survival ratio. Conclusion: We developed an agent based simulation model which can provide a pattern of change how UGV effectiveness varied depending upon the number of UGV in a small unit combat scenario. We also found that the UGV effectiveness grows in the given scenario as the number of UGV increases.

Interrelation Analysis of UGV Operational Capability and Combat Effectiveness using AnyLogic Simulation (애니로직 시뮬레이션을 이용한 무인지상차량 운용성능과 전투효과의 연관성 분석)

  • Lee, Jaeyeong;Shin, Sunwoo;Kim, Junsoo;Bae, Sungmin;Kim, Chongman
    • Journal of Applied Reliability
    • /
    • v.15 no.2
    • /
    • pp.131-138
    • /
    • 2015
  • In modern warfare, the number of unmanned systems grow faster than any other weapon systems. Therefore, it is very important to predict and measure the combat effectiveness (CE) of unmanned weapon systems in battlefield for deciding defense budget to acquire those systems. In general, quantitative calculation of weapon effectiveness under complicated battlefield is difficult based on the future network centric warfare. Hence, many papers studied how to measure the combat effectiveness and tried to study a lot of related issues about it. However, there are few papers dealing with the relationship between the UGV (Unmanned Ground Vehicle)'s performance and CE in a ground battlefield. In this paper, we do the sensitivity analysis based on a given scenario in a small unit battle. In order to do that, we developed simulation model using AnyLogic and changed the input parameters such as detection and hitting probabilities. We also assess the simulation outputs according to the variation of input parameters. The MOE used in this simulation model output is survival ratio for Blue force. We hope that this paper will be useful to find which input variable is more effective to increase combat effectiveness in a small unit ground battlefield.

Developing an Expert System for Close Combat using Decision Tree (의사결정나무를 이용한 근접전투전문가시스템)

  • Kim, Hyung-Se;Moon, Ho-Seok;Lee, Dong-Keun;Hwang, Myung-Sang;Kim, Young-Kuk
    • Journal of the military operations research society of Korea
    • /
    • v.36 no.3
    • /
    • pp.83-93
    • /
    • 2010
  • In this paper, we propose a new expert system for close combat in military war game model for training. Simulation logic for damage assesment is one of the main simulation functions in military war game. In Changcho 21's model which is the war game model for Republic of Korea Army corps and division, the main function of close combat's damage assessment has not been calculated by Changcho 21's model, but by COBRA which was made by US Army and has been the expert system for close combat. Results which were calculated in COBRA were sent to Changcho 21's model through a cable network. And Changcho 21's model finally calculated the value of damage assessment with the results. In this paper, we develop an new expert system for close combat using decision tree. The experimental results show that the proposed expert system has similar performance to COBRA and has less computing complexity. And it can substitute for COBRA and be applicable to battlefield.

A Study on Development of Wargame Model's Standard Combat Organization Function (워게임 모델의 표준전투편성 기능 개발에 관한 연구)

  • Lee, Ki-Taek;Kwon, Ojeong;Jung, Bong-Ryong
    • Journal of the Korea Society for Simulation
    • /
    • v.23 no.2
    • /
    • pp.35-46
    • /
    • 2014
  • This study investigates the wargame model application of SCO(Standard Combat Organization) concept and function for the first time. Firstly, we examine the combat organization function of wargame models suggested by published theses and research papers, and then analyze input processes and detail function of GORRAM(Ground Operation Resources Requirement Model) combat organization that is related to wargame logic. Secondly, we also reflect developed SCO algorithm and function, as follows. We defined SCO concept, and developed UI(User Interface) design and algorithm using main functions that are deducted by analyzing of existing combat organization. This algorithm consists of process, SCO, and error check algorithms. Finally, we analyzed the results of statistic verification on input time reduction and user convenience of combat organization function. Therefore, this study contributes to improving input time and user convenience of combat organization, as well as structuring new function of wargame model through the application of SCO concept and function.

The Study on Consistency of Simulation Logic about Close Combat Damage Assessment among Constructive Models : Based on Combined Arms Integrated Interoperability System (워게임모델간 근접전투 피해평가 모의논리 일치에 관한 연구 : 제병협동통합연동체계를 중심으로)

  • Moon, Ho-Seok;Kim, Hyung-Se;Hwang, Myung-Sang;Bae, Hyun-Wung;Lee, Dong-Keun
    • Journal of the military operations research society of Korea
    • /
    • v.37 no.1
    • /
    • pp.87-97
    • /
    • 2011
  • In this paper, we propose a new close combat expert system to overcome the difference of combat damage assessments between combat units belong to their own model in Combined Arms Integrated Interoperability System(CAIIS) which will be deployed in the early future. When it happens to engage in a battle among combat units belong to their own model in CAIIS, the result of damage assessment is different severely. This is related to CAIIS's confidence and need to be overcome. We propose the expert system for close combat damage assessment with a decision tree. Simulation results show that the proposed expert system is valid well. Because the proposed expert system is made not as an independent system but as an inner module type of CAIIS, CAIIS will be simpler system than we expect. And we will hope to reduce the cost of CAIIS.

A Modeling of Information Process Concept for Analyzing Information Effect in Combat Simulation (전투 시뮬레이션에서 정보효과 분석을 위한 정보처리 개념 모델링)

  • Noh, Hyunil;Lee, Youngwoo;Lee, Taesik
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.19 no.6
    • /
    • pp.730-743
    • /
    • 2016
  • Network-Centric Warfare is a forthcoming military revolution paradigm for maximizing combat effectiveness in terms of information superiority. However, quantitative assessment of information effect is a challenging issue. Among the many approaches, war-game is a well known method to evaluate combat effectiveness. However, previous researches and current models have a limited function or logic to simulate information process, which is core concept of NCW. So this research suggests a concept of simulation modeling method to describe the information process as defining of combat information process based on probability decision model. In addition, we suggest a simple scenario to represent proposed concept modelling method. This results can be used in designing war-game analysis model for enhanced information effectiveness.

Resupply Behavior Modeling in Small-unit Combat Simulation using Decision Trees (소부대 전투 모의를 위한 의사결정트리 기반 재보급 행위 모델링)

  • Seil An;Sang Woo Han
    • Journal of the Korea Society for Simulation
    • /
    • v.32 no.3
    • /
    • pp.9-21
    • /
    • 2023
  • The recent conflict between Russia and Ukraine underscores the significant of military logistics support in modern warfare. Military logistics support is intricate and specialized, and traditionally centered on the mission-level operational analysis and functional models. Nevertheless, there is currently increasing demand for military logistics support even at the engagement level, especially for resupply using unmanned transport assets. In response to the demand, this study proposes a task model of the military logistics support for engagement-level analysis that relies on the logic of ammunition resupply below the battalion level. The model employs a decisions tree to establish the priority of resupply based on variables such as the enemy's level of threat and the remaining ammunition of the supported unit. The model's feasibility is demonstrated through a combat simulation using OneSAF.

A Study for Autonomous Intelligence of Computer-Generated Forces (가상군(Computer-Generated Forces)의 자율지능화 방안 연구)

  • Han, Chang-Hee;Cho, Jun-Ho;Lee, Sung-Ki
    • Journal of the Korea Society for Simulation
    • /
    • v.20 no.1
    • /
    • pp.69-77
    • /
    • 2011
  • Modeling and Simulation(M&S) technology gets an attention from various parts such as industry and military. Especially, military uses the technology to cope with a different situation from the one in the Cold War and maximize the effect of training against the cost in the new environment. In order for the training based on M&S technology to be effective, the situations of a battlefield and a combat must be more realistically simulated. For this, a technique development on Computer-Generated Forces(CGF) which represents a unit's simulation logic and a human's simulated behaviors is focused. The CGF simulating a human's behaviors can be used in representing an enemy force, experimenting behaviors in a future war, and developing a new combat idea. This paper describes a methodology to accomplish Computer-Generated Forces' autonomous intelligence. It explains the process of applying a task behavior list based on the METT+T element onto CGFs. On the other hand, in the domain knowledge of military field manual, fuzzy facts such as "fast" and "sufficient" whose real values should be decided by domain experts can be easily found. In order to efficiently implement military simulation logics involved with such subjectivity, using a fuzzy inference methodology can be effective. In this study, a fuzzy inference methodology is also applied.

Dynamic Threshold Determination Method for Energy Efficient SEF using Fuzzy Logic in Wireless Sensor Networks (무선 센서 네트워크에서 통계적 여과 기법의 에너지 효율 향상을 위한 퍼지논리를 적용한 동적 경계값 결정 기법)

  • Choi, Hyeon-Myeong;Lee, Sun-Ho;Cho, Tae-Ho
    • Journal of the Korea Society for Simulation
    • /
    • v.19 no.1
    • /
    • pp.53-61
    • /
    • 2010
  • In wireless sensor networks(WSNs) individual sensor nodes are subject to security compromises. An adversary can physically capture sensor nodes and obtain the security information. And the adversary injects false reports into the network using compromised nodes. If undetected, these false reports are forwarded to the base station. False reports injection attacks can not only result in false alarms but also depletion of the limited amount of energy in battery powered sensor nodes. To combat these false reports injection attacks, several filtering schemes have been proposed. The statistical en-routing filtering(SEF) scheme can detect and drop false reports during the forwarding process. In SEF, The number of the message authentication codes(threshold) is important for detecting false reports and saving energy. In this paper, we propose a dynamic threshold determination method for energy efficient SEF using fuzzy-logic in wireless sensor networks. The proposed method consider false reports rate and the number of compromised partitions. If low rate of false reports in the networks, the threshold should low. If high rate of false reports in networks, the threshold should high. We evaluated the proposed method’s performance via simulation.

A Study on the Method for Converting the Unit Database from Training-model into Analysis-model : Focused on the 'Chang-Jo21' and 'Vision21' model (훈련용 워게임 모델의 부대 DB를 분석용 워게임 모델에 재사용하기 위한 변환방법 연구 : 창조21모델과 비전21모델을 중심으로)

  • Lee, Yong-Bok;Park, Min-Hyoung;Kim, Yeek-Hyun
    • Journal of the Korea Society for Simulation
    • /
    • v.28 no.2
    • /
    • pp.159-167
    • /
    • 2019
  • In the field of defense M&S, we are actively pursuing researches that interoperable multiple war game models to simulate various combat environments at the same time. Although the 'unit DB(Database)' for operating the war game models is originated from the identical data, it has been recognized that the method of expressing the attribute of the data is different and the cross reference is impossible. As a result, it makes unnecessary time and effort in establishing the same unit DB in the organizations that operate the war game model. In this study, a method of reusing the unit DB of the training war game model to the analysis war game model with similar resolution and simulated logic was applied to the actual field. For this purpose, we defined the procedure for converting the unit DB by analyzing metadata of the 'Chang-Jo21', a combat training model for corps and division, and the 'Vision21', an analysis model for corps and division operation plan. And we introduced an algorithm that can map different metadata of two unit DBs. This study was meaningful as the first attempt to map and integrate heterogeneous metadata semantically for the reuse of unit DB between different war game models in defense M&S field. Also, it provided implications for the necessity of paradigm shift that reuse of the unit DB between two different war game models is possible and the need for standardization of the unit DB metadata in the defense M&S filed.