• Title/Summary/Keyword: Combat Simulation Model

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Studies on the Operating Requirements of Multi-Resolution Modeling in Training War-Game Model and on the Solutions for Major Issues of Multi-Resolution Interoperation between Combat21 Model and TMPS (훈련용 워게임 모델의 다중해상도모델링 운영소요 및 전투21모델과 TMPS의 다중해상도 연동간 주요 이슈 해결 방안 연구)

  • Moon, Hoseok;Kim, Suhwan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.21 no.6
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    • pp.865-876
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    • 2018
  • This study focuses on the operating requirements of multi-resolution modeling(MRM) in training war-game model and proposes solutions for major issues of multi-resolution interoperation between Combat21 model and tank multi-purpose simulator(TMPS). We study the operating requirements of MRM through interviews with defense M&S experts and literature surveys and report the various issues that could occur with low-resolution model Combat21 and high-resolution model TMPS linked, for example, when to switch objects, what information to exchange, what format to switch to, and how to match data resolutions. This study also addresses the purpose and concept of training using multi-resolution interoperation, role of each model included in multi-resolution interoperation, and issue of matching damage assessments when interoperated between models with different resolutions. This study will provide the common goals and directions of MRM research to MRM researchers, defense modeling & simulation organizations and practitioners.

Aircraft Combat Survivability Analysis Model for the Air-to-Ground Mission (공대지 임무를 위한 항공기 전투생존성 분석모형)

  • 김인동;하석태
    • Journal of the military operations research society of Korea
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    • v.24 no.2
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    • pp.1-16
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    • 1998
  • Aircraft combat survivability(ACS) can be defined here as the probability of an aircraft to accomplish a given mission and not to be killed by enemy threats. The purpose of this thesis is to obtain analytically the combat survivability of the military aircraft according to the enemy and operation environment. Five factors under which a mission is being carried out are considered in this study. These factors are types and performance of enemy threats, aircraft susceptibility, aircraft vulnerability, ECM(electronic counter measures) capability, and pilot's capability. The model constructed in this study would be a useful tool to analyze ACS based on analytical method. It is also able to provide a better input data for wargaming simulation and present a criterion on determining optimal sorties for aircraft's air-to-ground mission.

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A Case Study on Implementation of Methodology for Wartime Warships Damage Rate Estimation (전시 함정 손실률 산정 방법론: 사례연구를 중심으로)

  • Ok, Kyoung-Chan;Yim, Dong-Soon;Choi, Bong-Wan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.20 no.1
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    • pp.137-147
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    • 2017
  • Wartime warship damage rate indicates how much damage of friend warships shall have occurred during naval battles accomplished under specific war operational plans. The wartime damage rate analysis provides the baseline of wartime resources requirements. If wartime damage rate is overestimated, the national finance will get to negative effects because of exceeding the budget for inventory, operation, and maintenance of resources. Otherwise, if wartime damage rate is underestimated, the national defense will lose in the war because of lack of critical resources. In this respect, it is important to estimate the wartime damage rate accurately and reasonably. This paper proposes a systematic procedure to estimate the wartime warship damage rate. The procedure consists of five steps; force analysis, operation plan analysis, input variable definition, simulation modeling, and output analysis. Since the combat simulation model is regarded as the main tool to estimate damage rate, the procedure is focused on the development of model and experiments using the model. A case study with virtual data is performed to demonstrate the effectiveness of the developed procedure.

A Study on the Methodology for Combat Experimental Testing of Future Infantry Units using Simulation (시뮬레이션을 활용한 미래 보병부대 전투실험)

  • Lim, Jong-Won;Choi, Bong-Wan;Yim, Dong-Soon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.3
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    • pp.429-438
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    • 2021
  • Owing to the development of science technology, particularly the smart concept and defense policy factors of the 4th industry, military weapon systems are advanced, and the scientific and operational force is reduced dramatically. The aspect of the future war is characterized by the operation of troops with reduced forces from advanced and scientific weapon systems in an operational area that has expanded more than four times compared to the present. Reflecting on these situational factors, it is necessary to improve combat methods based on the changes in the battlefield environment and advanced weapon systems. In this study, to find a more efficient future combat method in a changing war pattern, this study applied the battle experiment methodology using Vision21 war game model, which is an analytical model used by the army. Finally, this study aimed to verify the future combat method and unit structure. Therefore, the scenario composition and experiment method that reflect the change in the ground operational environment and weapon system was first composed. Subsequently, an analysis method based on the combat effectiveness was applied to verify the effective combat performance method and unit structure of future infantry units.

Efficient Task-Resource Matchmaking Technique for Multiple/Heterogeneous Unmanned Combat Systems (다중/이종 무인전투체계를 위한 효율적 과업-자원 할당 기법)

  • Young-il Lee;Hee-young Kim;Wonik Park;Chonghui Kim
    • Journal of the Korea Institute of Military Science and Technology
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    • v.26 no.2
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    • pp.188-196
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    • 2023
  • In the future battlefield centered on the concept of mosaic warfare, the need for an unmanned combat system will increase to value human life. It is necessary for Multiple/Heterogeneous Unmanned Combat Systems to have suitable mission planning method in order to perform various mission. In this paper, we propose the MTSR model for mission planning of the unmanned combat system, and introduce a method of identifying a task by a combination of services using a request operator and a method of allocating resources to perform a task using the requested service. In order to verify the performance of the proposed task-resource matchmaking algorithm, simulation using occupation scenarios is performed and the results are analyzed.

ROK Army War-Game Simulation System Development (한국 육군 제대별 워게임 모의체계 개발사례)

  • 이해관;김장현
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.06a
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    • pp.31-35
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    • 2003
  • In the late 1990s, ROK Army started developing a simulation model(ChangJo21) for division/corps level battle command training and finished it successfully. The CJ2l model provides realistic representation of Korean characteristics in doctrine, weapon systems, terrain, and climate etc. The successful development of CJ2l implanted us with confidence on high-technology model development and this has been our motive for development of JeonToo21 for battalion/regiment level battle command training and other war-game models like Hwarang21 (Rear Area Ops. Model) and Vision21 (Division Combat Analysis Model). Eventually, ROK Army was able to establish M&S system by echelons, from battalion to corps. Moreover interoperability between ROK-US simulation systems are on the progress. In this paper, we introduce recently developed 3 war-game simulation models and mention on the future directions of ROK Army Modeling & Simulation.

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Estimating Characteristic Data of Target Acquisition Systems for Simulation Analysis (모의 분석을 위한 표적 획득 체계의 특성 데이터 산출)

  • Tae Yoon Kim;Sang Woo Han;Seung Man Kwon
    • Journal of the Korea Society for Simulation
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    • v.32 no.1
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    • pp.45-54
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    • 2023
  • Under combat simulation environment when inputting the detection performance data of the real system into the simulated object the given data affects the simulation analysis result. ACQUIRE-Target Task Performance Metric (TTPM)-Target Angular Size (TAS) model is used as a target acquisition model to simulate the detection ability of entities in the main combat simulation tool. This model estimates the decomposition curve of the object sensor and output the detection distance according to the target type. However, it is not easy to apply the performance of the new detection object that the user wants to input to the target acquisition model. Users want to input the detection distance into the target acquisition model, but the target acquisition model requires sensor decomposition curve data according to encounter conditions. In this paper, we propose a method of inversely deriving the sensor decomposition curve data of the target acquisition model by taking the detection distance to the target as an input. Here, the sensor decomposition curve data simultaneously satisfies each detection distance for three types of targets: personnel, ground vehicles, and aircraft. Finally, the detection distance of various reconnaissance equipment is applied to the detection object, and the detection effect according to the reconnaissance equipment is analyzed.

The Development of Rule-based AI Engagement Model for Air-to-Air Combat Simulation (공대공 전투 모의를 위한 규칙기반 AI 교전 모델 개발)

  • Minseok, Lee;Jihyun, Oh;Cheonyoung, Kim;Jungho, Bae;Yongduk, Kim;Cheolkyu, Jee
    • Journal of the Korea Institute of Military Science and Technology
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    • v.25 no.6
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    • pp.637-647
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    • 2022
  • Since the concept of Manned-UnManned Teaming(MUM-T) and Unmanned Aircraft System(UAS) can efficiently respond to rapidly changing battle space, many studies are being conducted as key components of the mosaic warfare environment. In this paper, we propose a rule-based AI engagement model based on Basic Fighter Maneuver(BFM) capable of Within-Visual-Range(WVR) air-to-air combat and a simulation environment in which human pilots can participate. In order to develop a rule-based AI engagement model that can pilot a fighter with a 6-DOF dynamics model, tactical manuals and human pilot experience were configured as knowledge specifications and modeled as a behavior tree structure. Based on this, we improved the shortcomings of existing air combat models. The proposed model not only showed a 100 % winning rate in engagement with human pilots, but also visualized decision-making processes such as tactical situations and maneuvering behaviors in real time. We expect that the results of this research will serve as a basis for development of various AI-based engagement models and simulators for human pilot training and embedded software test platform for fighter.

Design of an Autonomous Air Combat Guidance Law using a Virtual Pursuit Point for UCAV (무인전투기를 위한 가상 추적점 기반 자율 공중 교전 유도 법칙 설계)

  • You, Dong-Il;Shim, Hyunchul
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.42 no.3
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    • pp.199-212
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    • 2014
  • This paper describes an autonomous air combat guidance law using a Virtual Pursuit Point (VPP) in one-on-one close engagement for Unmanned Combat Aerial Vehicle (UCAV). The VPPs that consist of virtual lag and lead points are introduced to carry out tactical combat maneuvers. The VPPs are generated based on fighter's aerodynamic performance and Basic Fighter Maneuver (BFM)'s turn circle, total energy and weapon characteristics. The UCAV determines a single VPP and executes pursuit maneuvers based on a smoothing function which evaluates probabilities of the pursuit types for switching maneuvers with given combat states. The proposed law is demonstrated by high-fidelity real-time combat simulation using commercial fighter model and X-Plane simulator.

Design of a HLA/RTI-based Federation Architecture Between OneSAF and NBC Contamination Prediction Models (OneSAF와 화생방 오염예측모델 간 HLA/RTI 기반 연동 구조 설계)

  • Han, Sang Woo;Pyun, Jai Jeong;Shim, Woo Sup;Chung, Hoe Young
    • Journal of the Korea Institute of Military Science and Technology
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    • v.18 no.5
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    • pp.582-593
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    • 2015
  • For military training and course-of-action analysis, OneSAF Int'l version being used in ROK Army has a limited capability to simulate NBC(nuclear, biological, and chemical) damages. For high-fidelity NBC combat simulation, it is required to visualize NBC contamination dispersion in consideration of weather conditions and terrain characteristics. However, OneSAF itself handling interaction among thousands of combat entities cannot carry out a simulation of NBC contamination dispersion because it brings about an excess burden. To resolve this problem, this research aims to design simulation federation for analysis on NBC operational effects. After examining design consideration to connect OneSAF and a NBC contamination dispersion model, we design a federation architecture that facilitates the interaction between OneSAF and a NBC contamination dispersion model. Afterwards, we implement a federation interface to share simulation data by publish-subscribe pattern and to translate them into the proprietary format for each model. We prove the possibility of federation between both models, as showing that dispersion of NBC contaminated cloud and changes in concentration are reflected in OneSAF-based engagement simulation.