• 제목/요약/키워드: Combat Environment

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M&S기반 무인지상전투차량 설계를 위한 통합모의실험환경 아키텍처모델 (Architectural Model of Integrated Simulation Environment for the M&S Based Design of Unmanned Ground Combat Vehicle)

  • 최상영;박진호;박강
    • 한국CDE학회논문집
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    • 제20권3호
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    • pp.221-229
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    • 2015
  • M&S (Modeling & Simulation) based design is widely accepted for the development of the future weapon system with better performance in a cheaper and faster way. Integrated simulation environment (ISE) is needed for the M&S based design. On the ISE, system engineers can not only verify design options but also validate system requirements. In this paper, we propose architectural models of the integrated simulation environment (ISE) which incorporates mission effectiveness M&S (Modeling & Simulation), system performance M&S, the optimization model of integrated performances, digital mockup and virtual prototype. The ISE architectural models may be used to implement the ISE for the development of the future unmanned ground combat vehicle.

전투 시스템 생존성 분석을 위한 에이전트 기반 모델링 및 시뮬레이션 (An Agent based Modeling and Simulation for Survivability Analysis of Combat System)

  • 황훈규;김헌기;이장세
    • 한국정보통신학회논문지
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    • 제16권12호
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    • pp.2581-2588
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    • 2012
  • 전투 시스템의 생존성은 전투 환경의 여러 요인에 따라 변화한다. 기존의 전투 시스템 생존성 분석 시뮬레이션 프로그램은 전투 환경에 따라 변화하는 생존성의 분석에는 한계를 가진다. 이 논문에서는 이러한 한계를 극복하기 위하여 에이전트 기반 모델링 및 시뮬레이션 기법을 이용한 전투 시스템의 동적 생존성 분석 방법을 제안한다. 시뮬레이션을 위해 DEVS 형식론, SES/MB 프레임워크, 에이전트 기술을 이용하여 전투 시스템을 구성하는 여러 요소를 모델링하고, 전투 시스템에 탑승하는 승무원을 각 역할에 따른 에이전트로 모델링한다. 제안하는 기법을 적용하면, 전투 환경에서의 전투 시스템 정적 생존성을 비롯하여 전투 시스템에 탑승하고 있는 승무원의 대응에 따라 변화하는 생존성을 분석할 수 있다.

무인전투차량 요구사항분석 연구: 원격통제 및 자율주행 중심으로 (A Study on Requirement Analysis of Unmanned Combat Vehicles: Focusing on Remote-Controlled and Autonomous Driving Aspect)

  • 김동우;최인호
    • 시스템엔지니어링학술지
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    • 제18권2호
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    • pp.40-49
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    • 2022
  • Remote-controlled and autonomous driving based on artificial intelligence are key elements required for unmanned combat vehicles. The required capability of such an unmanned combat vehicle should be expressed in reasonable required operational capability(ROC). To this end, in this paper, the requirements of an unmanned combat vehicle operated under a manned-unmanned teaming were analyzed. The functional requirements are remote operation and control, communication, sensor-based situational awareness, field environment recognition, autonomous return, vehicle tracking, collision prevention, fault diagnosis, and simultaneous localization and mapping. Remote-controlled and autonomous driving of unmanned combat vehicles could be achieved through the combination of these functional requirements. It is expected that the requirement analysis results presented in this study will be utilized to satisfy the military operational concept and provide reasonable technical indicators in the system development stage.

전투 및 비전투 상황에서의 효율적 리더십에 대한 비교 연구 (A Comparative Study on Effective Leadership in Combat and Noncombat Situation)

  • 이재윤
    • 안보군사학연구
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    • 통권5호
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    • pp.203-239
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    • 2007
  • The current problems with the changing nature of the battlefield of the future point up the serious need for more and better research on the nature of effective military leadership. The purpose of this study was to examine effective leadership traits and behaviors of junior officers in combat situation. During times of peace, leader study battles and imagine themselves in all sorts of combat situations while at the same time, they must cope with numerous challenges and fill a variety of roles that they perceive are not battle related. This illustrates one of the fundamental paradoxes of the peacetime environment. Early studies, showing that combat leadership and noncombat leadership needed different talents, produced some clusters of traits which good combat leader were said to possess. Good combat leaders, for example, were described as possessing courage(e.g., bravery, fearlessness, daring, prowess, gallantry, guts, intrepidity, undaunted courage, fighting spirit, aggressive action), personal integrity(e.g., sincerity, flair, calmness, modesty), adaptability(e.g., flexibility, rapidity in action, speedy decision-making, clarity of thought) and so on. Behaviors found to be important in both combat and noncombat situations bore some relation to role requirements common to both situations. Behaviors important in one situation but not the other could be explained in terms of situational differences in role requirements for effective leadership. In order to achieve this purpose, a number of literature reviews were analysed. These results, though obtained in a somewhat rough and ready fashion, were useful not because they pointed to different leaders in war and in peace, but because they showed leaders the different things that were expected of them in different situations. It was also worth knowing how develop combat leadership. While these findings clearly suggest combat and noncombat differences, they do not necessarily confirm the complete study on effective leadership in combat situation. In conclusion, this study would be useful basis for further improvement on effective combat leadership and some further researches were recommended.

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함정 전투체계를 위한 분산처리 환경 기반 메시지 정의 및 관리 시스템의 개발 (Development of Message Define & Management System based on Distributed Processing Environment for Naval Combat Systems)

  • 이주원
    • 정보과학회 컴퓨팅의 실제 논문지
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    • 제23권12호
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    • pp.670-676
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    • 2017
  • 함정 전투체계는 생존성과 임무효과의 극대화를 위해 수집된 정보를 종합하고, 실시간으로 처리하여 최적의 전투능력을 제공하도록 고안되었다. 전투체계의 소프트웨어 컴포넌트는 함정 규모에 따라 수십 개에서 수천 개에 이르며, 각 컴포넌트 간 통신은 메시지 지향 미들웨어인 DDS(Data Distribution Service)를 통해 이뤄진다. DDS를 통한 전투체계 메시지 인터페이스는 MDMS(Message Define & Management System)를 통해 관리되어 왔으나, 체계 규모가 증가함에 따라 개발 효율이 저하되는 등 다양한 문제점들이 대두되었다. 따라서, 본 논문에서는 분산 처리 환경 운용이 가능한 차세대 메시지 정의 및 관리 시스템을 개발하고, 이를 통해 기존의 문제들을 해결하고자 한다. 실험 결과는 XMDMS(neXt Message Define & Management System)가 기존 시스템에 비해 처리 지연 및 네트워크 성능이 향상됨을 보여준다.

함정전투시스템 미들웨어 IPCS의 성능 개선 (Performance Improvement of IPCS : A Middleware for Warship Combat Systems)

  • 류원재;신수용;허성길;최윤석
    • 한국군사과학기술학회지
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    • 제16권5호
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    • pp.659-665
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    • 2013
  • IPCS(Inter Process Communication Service) is a real-time communication middleware designed for warship combat battle systems based on publisher-subscriber communication model. Because IPCS was originally designed to operated under 100 Mbps network environment, increasing network speed into Gigabit environment does not linearly increase the throughput of IPCS. To solve this problem, we anaylized IPCS structure and optimized IPCS into Gigabit-Ethernet environment. We found parameters to improve IPCS based on UDP and Token-ring structure. By improving, IPCS has reliability and higher throughput than TCP although IPCS is based on UDP.

A Study on Defense Robot Combat Concepts Using Fourth Industrial Revolution Technologies

  • Sang-Hyuk Park;Jae-Geon Lee;Moo-Chun Kim
    • International Journal of Advanced Culture Technology
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    • 제12권1호
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    • pp.249-253
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    • 2024
  • The ultimate purpose of this study is as follows: The current primary concern in the defense sector revolves around how to strategically utilize Fourth Industrial Revolution technologies in combat. The Fourth Industrial Revolution denotes a shift towards an environment where automation and connectivity are maximized, driven by technologies such as artificial intelligence. Coined by Klaus Schwab in the 2015 Davos Forum, this term highlights the significant role of machine learning and artificial intelligence. Particularly, the military application of Fourth Industrial Revolution technologies is expected to be actively researched and implemented. Combat involves military actions between units, typically conducted as part of a larger war, with units striving to achieve one or more objectives. The concept of combat refers to the fundamental ideas of how units should engage with the enemy, both presently and in future scenarios, to achieve assigned objectives.

전투체계를 위한 표적 및 주변소음 모델링을 통한 어뢰소나 표적탐지 시뮬레이션 연구 (A Study on the Torpedo Sonar Simulation for Combat System by Modeling Target and Noise)

  • 김용;유현승;김승환;지재경
    • 한국군사과학기술학회지
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    • 제23권6호
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    • pp.554-564
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    • 2020
  • In environment of torpedo firing, underwater acoustic signal is generated by target and noise. Sound wave which is generated from acoustic signal is propagated by seawater and it is received through the sonar(sound navigation and ranging) system mounted on torpedo. In the ocean, acoustic signal or sound wave from target that is generated by the spread of broadband can be attenuated by ambient noise and can be lost by medium and environment. This research is designed to support teamwork training in Naval operations by constructing a simulation system that is more similar to the real-world conditions. This paper attempts to research the modeling of target detection and to develop the simulation of torpedo sonar(TOSO). In order to develop the realistic simulation, we researched the broadband sound modeling of target and noise source, the modeling of acoustic transmission loss by chemical component of seawater, and the modeling of signal attenuation by ambient noise environment which is approximated by experimental measurements in seawater surrounding the Korea Peninsular and by experience of Navy's actual torpedo firing. This research contributed to constructing more practical simulation of torpedo firing in real time and the results of this research were used to develop a teamwork training system for the Navy and their education.

임무계획 및 전역경로계획에 기반한 무인전투차량의 운용자 인터페이스 구현 (User Interface for Unmanned Combat Vehicle Based on Mission Planning and Global Path Planning)

  • 이호주;이영일;박용운
    • 한국군사과학기술학회지
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    • 제12권6호
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    • pp.689-696
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    • 2009
  • In this paper, a new user interface for unmanned combat vehicle(UCV) is developed based on the mission planning and global path planning. In order to complete a tactical mission given to an UCV, it is essential to design an effective interface scheme between human and UCV considering changing combat environment and characteristics of the mission. The user interface is mainly composed of two parts, mission planning and global path planning, since they are important factors to accomplish combat missions. First of all, mission types of UCV are identified. Based on mission types, the concept of mission planning for UCVs is presented. Then a new method for global path planning is devised. It is capable of dealing with multiple grid maps to consider various combat factors so that paths suitable for the mission be generated. By combining these two, a user interface method is suggested. It is partially implemented in the Dog-horse Robot of ADD and its effectiveness is verified.