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A Study on the Development of Visual Arts Convergence Education Model with the Formless Concept (비정형 개념에 따른 시각예술 융합교육 모형 개발)

  • Cho, Hyun Geun
    • Korea Science and Art Forum
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    • v.37 no.2
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    • pp.275-292
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    • 2019
  • This study was initiated with the attention of demanding new and diverse approaches, we're talking familiar with imitations in the design process like a way to draw a image. So I studied a convergence of humanities and visual arts with the understanding and conceptual approach of the formless. The purpose of this study is to develop formless languages and to organize practical courses which are to enable deeper research and design expression on theoretical approaches and explanations of outcomes required before and after the process when we practice in connection with the formless. The method of this study is to draw detailed items from selected words through advanced researches, work and author researches and practice teaching. The results of the study I proposed the formless language that is related to the horizontality in spatial positioning system, and pulse in the separation of space and time, and entropy in structural orders of the system, and base materialism in the limitation of matter as the operating mechanism and parent item of formless. And those elements are related with shape, size, shading, color, texture, space, structure as visual elements of formative elements and those have various adjectival meanings as the subordinate concept. So I presented an education materials of basic design which is to enable understanding and expressing the formless language in the overall process of formless visual art(theoretical approach, practice course, presentation, etc.). Based on these study results, I hope that this educational materials will be used as educational contents that makes them express and understand different new beauties, and a role that reveals social identity, and a reference for research on a formless visual arts.

The Method for Colorizing SAR Images of Kompsat-5 Using Cycle GAN with Multi-scale Discriminators (다양한 크기의 식별자를 적용한 Cycle GAN을 이용한 다목적실용위성 5호 SAR 영상 색상 구현 방법)

  • Ku, Wonhoe;Chun, Daewon
    • Korean Journal of Remote Sensing
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    • v.34 no.6_3
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    • pp.1415-1425
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    • 2018
  • Kompsat-5 is the first Earth Observation Satellite which is equipped with an SAR in Korea. SAR images are generated by receiving signals reflected from an object by microwaves emitted from a SAR antenna. Because the wavelengths of microwaves are longer than the size of particles in the atmosphere, it can penetrate clouds and fog, and high-resolution images can be obtained without distinction between day and night. However, there is no color information in SAR images. To overcome these limitations of SAR images, colorization of SAR images using Cycle GAN, a deep learning model developed for domain translation, was conducted. Training of Cycle GAN is unstable due to the unsupervised learning based on unpaired dataset. Therefore, we proposed MS Cycle GAN applying multi-scale discriminator to solve the training instability of Cycle GAN and to improve the performance of colorization in this paper. To compare colorization performance of MS Cycle GAN and Cycle GAN, generated images by both models were compared qualitatively and quantitatively. Training Cycle GAN with multi-scale discriminator shows the losses of generators and discriminators are significantly reduced compared to the conventional Cycle GAN, and we identified that generated images by MS Cycle GAN are well-matched with the characteristics of regions such as leaves, rivers, and land.

Impact of Tofu Paste and Non-starch Polysaccharides on Oil Uptake Reduction in Cake Doughnuts (케이크 도넛의 흡유저감에 대한 두부 페이스트와 비전분성 탄수화물 고분자의 영향)

  • Jung, Gil-Young;Lee, Hyeon-Jeong;Ko, Eun-Sol;Kim, Hyun-Seok
    • Food Engineering Progress
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    • v.21 no.1
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    • pp.72-78
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    • 2017
  • The objective of this study was to investigate the effects of combinations of tofu paste and non-starch polysaccharides (NSP) on the oil uptake reduction (OTR) of deep-fat fried cake doughnuts. OTR agents were tofu paste (from grinding tofu with deionized water, followed by passage through a 60 mesh sieve), and five neutral and nine anionic NSPs. A control doughnut (without tofu paste or NSP), tofu doughnut (with tofu paste) and NSP-tofu doughnut (with tofu paste and NSP) were prepared. The moisture and total lipid (TL) content, cross-section image, color characteristic, and specific volume were measured. The tofu and NSP-tofu doughnuts exhibited higher moisture and lower TL content than the control. OTR was 10.8% for the tofu doughnut, and between 13.2% and 41.2% for the NSP-tofu doughnut. The highest OTR (41.2%) was found in the NSP-tofu doughnut with a combination of tofu paste and sodium alginate (NaA). The specific volume of the NSP-tofu doughnuts with combinations of tofu paste with NaA (2.5 mL/g), locust bean gum (2.5 mL/g), and ${\kappa}$-carrageenan (2.4 mL/g) was very close to that of the control (2.6 mL/g). Considering the OTR and specific volume of doughnuts, the combination of tofu paste and NaA would be most effective in reducing the oil uptake of doughnuts during deep-fat frying.

A Design and Implementation of Fitness Application Based on Kinect Sensor

  • Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.3
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    • pp.43-50
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    • 2021
  • In this paper, we design and implement KITNESS, a windows application that feeds back the accuracy of fitness motions based on Kinect sensors. The feature of this application is to use Kinect's camera and joint recognition sensor to give feedback to the user to exercise in the correct fitness position. At this time, the distance between the user and the Kinect is measured using Kinect's IR Emitter and IR Depth Sensor, and the joint, which is the user's joint position, and the Skeleton data of each joint are measured. Using this data, a certain distance is calculated for each joint position and posture of the user, and the accuracy of the posture is determined. And it is implemented so that users can check their posture through Kinect's RGB camera. That is, if the user's posture is correct, the skeleton information is displayed as a green line, and if it is not correct, the inaccurate part is displayed as a red line to inform intuitively. Through this application, the user receives feedback on the accuracy of the exercise position, so he can exercise himself in the correct position. This application classifies the exercise area into three areas: neck, waist, and leg, and increases the recognition rate of Kinect by excluding positions that Kinect does not recognize due to overlapping joints in the position of each exercise area. And at the end of the application, the last exercise is shown as an image for 5 seconds to inspire a sense of accomplishment and to continuously exercise.

Automatic Construction of Deep Learning Training Data for High-Definition Road Maps Using Mobile Mapping System (정밀도로지도 제작을 위한 모바일매핑시스템 기반 딥러닝 학습데이터의 자동 구축)

  • Choi, In Ha;Kim, Eui Myoung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.3
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    • pp.133-139
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    • 2021
  • Currently, the process of constructing a high-definition road map has a high proportion of manual labor, so there are limitations in construction time and cost. Research to automate map production with high-definition road maps using artificial intelligence is being actively conducted, but since the construction of training data for the map construction is also done manually, there is a need to automatically build training data. Therefore, in this study, after converting to images using point clouds acquired by a mobile mapping system, the road marking areas were extracted through image reclassification and overlap analysis using thresholds. Then, a methodology was proposed to automatically construct training data for deep learning data for the high-definition road map through the classification of the polygon types in the extracted regions. As a result of training 2,764 lane data constructed through the proposed methodology on a deep learning-based PointNet model, the training accuracy was 99.977%, and as a result of predicting the lanes of three color types using the trained model, the accuracy was 99.566%. Therefore, it was found that the methodology proposed in this study can efficiently produce training data for high-definition road maps, and it is believed that the map production process of road markings can also be automated.

A study on the correlation between the practical examination of the national technical qualification of makeup and the psychology of makeup (메이크업 국가기술자격증 실기검정과 메이크업 미용인의 직무심리(職務心理)와의 상관성 연구)

  • Park, Jang-Soon
    • Journal of the Korea Convergence Society
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    • v.12 no.8
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    • pp.295-300
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    • 2021
  • Due to the modern appearance management craze to deliver a positive image to others, beauty has been subdivided and diversified based on science and technology, and has established itself as a professional technical profession. As the national technical qualification for makeup cosmetologists is separated from cosmetologists (integrated), it is necessary to analyze the correlation with the job attitude of make-up cosmetologists at industrial sites along with verification of the effectiveness of the practical test task. Therefore, in this study, the first task, wedding (romantic), wedding (classic), hanbok, natural makeup, etc., to investigate the job efficacy and job satisfaction perceived by makeup beauticians due to beauty makeup procedures, such as wedding (romantic), wedding (classic), and after establishing a hypothesis. As a result of the study, it was found that wedding classic makeup and wedding romantic makeup treatment induce job efficacy and job satisfaction, respectively, in makeup artists. This suggests that high saturation and intense color expression have a positive effect on job attitude due to the nature of makeup work. Therefore, based on the results of this study, it is judged that future efforts are needed to update the practical makeup tasks that have doubled the effectiveness and to improve the job attitude of makeup beauticians.

Infection and Mutation - On the H. P. Lovecraft's fiction and "Project LC. RC" (감염과 변이 -H. P. 러브크래프트의 소설과 『Project LC. RC』에 대하여)

  • Bok, Do-Hoon
    • Journal of Popular Narrative
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    • v.27 no.2
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    • pp.13-44
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    • 2021
  • This article describes the fear of infection through the Covid19 pandemic and the rapid phase change of human species with H. P. Lovecraft's fiction and "Project LC. RC". Pandemic and climate change, which can be called global weirding, fundamentally question the status and history of human species in the ecosystem. The horror creature and cosmological indifferentism in Lovecraft's weird fiction are contemporary in that they help shed light on today's global weirding. But Lovecraft's racism allows him to ask more fundamental questions about the logjam of his cosmic horror. "Project LC. RC" are a Korean writers's works of cultural variation that rewrites controversial racism and misogyny in Lovecraft's fiction. Such variation becomes the task of creating a mutation in Lovecraft as it becomes infected with the affection of Lovecraft's writing. This article first noted the creative power of Lovecraft's fiction that induces such a mutation. And under this premise, this article wanted to reveal the meaning of Lee Seo young, Eun rim, and Kim Bo young's recreates of Lovecraft's fiction through the analysis of images and motifs of abject, plant creature and symbiosis. Specifically, Lovecraft's creature, which evokes phallic fear, turns into an image of an abject embracing and comforting women's despair("I Want You to Stay Low"), a plant creature that provides women with refuge("Color in the Well"), and a creature of care and symbiotic life("A Sea of Plague"). This recreate/rewriting has contemporary significance in that it embodies values such as labor, care, and solidarity in their works. The conclusion noted another power of creative variation in Lovecraft's fiction, which is not reduced to recreate/rewriting.

Dosimetric Study Using Patient-Specific Three-Dimensional-Printed Head Phantom with Polymer Gel in Radiation Therapy

  • Choi, Yona;Chun, Kook Jin;Kim, Eun San;Jang, Young Jae;Park, Ji-Ae;Kim, Kum Bae;Kim, Geun Hee;Choi, Sang Hyoun
    • Progress in Medical Physics
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    • v.32 no.4
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    • pp.99-106
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    • 2021
  • Purpose: In this study, we aimed to manufacture a patient-specific gel phantom combining three-dimensional (3D) printing and polymer gel and evaluate the radiation dose and dose profile using gel dosimetry. Methods: The patient-specific head phantom was manufactured based on the patient's computed tomography (CT) scan data to create an anatomically replicated phantom; this was then produced using a ColorJet 3D printer. A 3D polymer gel dosimeter called RTgel-100 is contained inside the 3D printing head phantom, and irradiation was performed using a 6 MV LINAC (Varian Clinac) X-ray beam, a linear accelerator for treatment. The irradiated phantom was scanned using magnetic resonance imaging (Siemens) with a magnetic field of 3 Tesla (3T) of the Korea Institute of Nuclear Medicine, and then compared the irradiated head phantom with the dose calculated by the patient's treatment planning system (TPS). Results: The comparison between the Hounsfield unit (HU) values of the CT image of the patient and those of the phantom revealed that they were almost similar. The electron density value of the patient's bone and brain was 996±167 HU and 58±15 HU, respectively, and that of the head phantom bone and brain material was 986±25 HU and 45±17 HU, respectively. The comparison of the data of TPS and 3D gel revealed that the difference in gamma index was 2%/2 mm and the passing rate was within 95%. Conclusions: 3D printing allows us to manufacture variable density phantoms for patient-specific dosimetric quality assurance (DQA), develop a customized body phantom of the patient in the future, and perform a patient-specific dosimetry with film, ion chamber, gel, and so on.

A Basic Study on the Reduction of Illuminated Reflection for improving the Safety of Self-driving at Night (야간 자율주행 안전성 향상을 위한 조명반사광 감소에 관한 기초연구)

  • Park, Chang min
    • Journal of Platform Technology
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    • v.10 no.3
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    • pp.60-68
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    • 2022
  • As AI-technology develops, interest in the safety of autonomous driving is increasing. Recently, autonomous vehicles have been increasing, but efforts to solve side effects have been sluggish. In particular, night autonomous vehicles have more problems. This is because the probability of accidents is higher in the night driving environment than in the day environment. There are more factors to consider for self-driving at night. Among these factors, reflection of light or reflected light of lighting may be a fundamental cause of night accidents. Therefore, this study proposes method to reduce accidents and improve safety by reducing reflected light generated by the headlights of opposite vehicles or various surrounding light that appear as an important problem in night autonomous vehicles. Therefore, first, in an image obtained by a sensor of a night autonomous vehicle, illumination reflected light is extracted using reflected light characteristic information, and a color of each pixel using a reflection coefficient is found to reduce a special area generated by geometric characteristics. In addition, we find a new area using only the brightness component of the specular area, define it as Illuminated Reflection Light (IRL), and finally present a method to reduce it. Although the illumination reflection light could not be completely reduce, generally satisfactory results could be obtained. Therefore, it is believed that the proposed study can reduce casualties by solving the problems of night autonomous driving and improving safety.

A Study on the Formative Characteristics of Character Design : Focusing on Body Proportion (캐릭터 디자인의 조형적 특성에 관한 연구 -신체비례를 중심으로-)

  • Jung, Hye Kyungg
    • Journal of the Korean Society of Floral Art and Design
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    • no.41
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    • pp.45-59
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    • 2019
  • The characters that could be connected to diverse cultural contents have formed diverse platforms with the development of digital technology, and the size of the relevant industry and market is rapidly growing. Recently, the utilization of character emoticons for smartphone messenger has been rapidly increased, so that the characters are settled down as a tool for non-verbal communication, on top of drawing attention as an independent area. With the expansion of character market, the importance of design that could give interest and familiarity to consumers is more emphasized. The body proportion of characters includes the implicative and symbolic meanings that could express diverse personalities. Thus, this study examined the body proportion of the characters with the high consumers' preference, and then analyzed the characteristics of formative elements of character design in accordance with the body proportion. In the results of the analysis, the exaggerated form of SD characters in two or three-head figure, and the realistic Real characters in seven or eight-head figure were preferred. For the SD characters, the colors with a high chroma showing the cute and cheerful image were used. For the Real characters, the cubic effect was expressed through the colors with active images and the light and shade of color. Even though the SD characters have limited motions due to the omitted body parts, the facial movements of animation characters are exaggerated while the Real characters describe the realistic and dynamic motions.