• 제목/요약/키워드: Color space conversion

검색결과 51건 처리시간 0.025초

가상의 3차원 CIELAB 등거리 색표본을 이용한 색역사상 (Color gamut mapping using fictive 3-D CIELAB equidistance sample)

  • 오현수;곽한봉;이철희;서봉우;안석출
    • 한국인쇄학회지
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    • 제19권2호
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    • pp.58-67
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    • 2001
  • Gamut mapping is a technique that acts on cross-media color reproduction to transform a color between devices for the purpose of enhancing the appearance or preserving the appearance of an image. Gamut mapping essentially produces color conversion error which depends the gamut mapping method, source and destination devices, and sample points for gamut modeling. For color space conversion between monitor colors and printer colors, empirical representation using sample measurements is currently widely utilized. Color samples are uniformly selected in the device space such as CMY or RGB, represented as color patches, and then measured. However, in the case of printer, these color samples are not evenly distributed inside the printer gamut and the color conversion error is increased. Accordingly, this paper introduces a equally distributed color sampling method in CIELAB space, a device- independent color space, to reduce color conversion error, and the performance is analyzed via color space conversion experiments using tetrahedral interpolation.

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가상의 3차원 CIELAB 등거리 색표본을 이용한 색역사상 (Color gamut mapping using fictive 3-D CIELAB equidistance sample)

  • 곽한봉;오현수;이철희;서봉우;안석출
    • 한국인쇄학회:학술대회논문집
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    • 한국인쇄학회 2000년도 추계학술발표회 논문집
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    • pp.0.3-0
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    • 2000
  • Gamut mapping is a technique that acts on cross-media reproduction to transform a color between devices for the purpose of enhancing the appearance or preserving the appearance of an image. Gamut mapping essentially produces color conversion error which depends the gamut mapping method, source and destination devices, and sample points for gamut modeling. For color space conversion between monitor colors and printer colors, empirical representation using sample measurements is currently widely utilized. Color samples are uniformly selected in the device space such as CMY or RGB, represented as color patches, and then measured. However, in the case of printer, these color samples are not evenly distributed inside the printer gamut and the color conversion error is increased. Accordingly, this paper introduces a equally distributed color sampling method in CIELAB space, a device-independent color space, to reduce color conversion error, and the performance is analyzed via color space conversion experiments using tetrahedral interpolation.

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CIELAB 색공간에서 균일한 분포를 갖는 색역사상 참조 테이블 생성 방법 (Generation Method of Color Gamut Mapping Look-up Table Uniformly Selected in the CIELAB Color Space)

  • 오현수;이철희;곽한봉;서봉우;안석출
    • 한국멀티미디어학회논문지
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    • 제4권4호
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    • pp.316-323
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    • 2001
  • 장치간 색변환을 위한 색역사상은 영상의 현색을 향상시키거나 보존하기 위하여 장치사이에 색을 변환하기 위한 방법이다. 색 역사상은 본질적으로 색변환 오차를 발생시키며, 이때 색변환 오차는 색역사상 방법, 원시 및 목적 장치 , 그리고 색역 모델링을 위한 표본점에 의존한다. 모니터와 프린터사이의 색 변환의 경우 각 장치에 대한 모델링을 위해 표본의 측정값에 기초한 경험적인 표기법을 많이 사용한다. 색표본은 CMY 혹은 RGB와 같은 장치 색 공간에서 균일하게 분포된 색표본을 측정해서 사용한다. 그러나, 프린터 표본의 경우 이러한 표본들은 프린터 색역 내부에 균일하게 분포되지 않으므로 색변환 오차가 증가한다. 따라서 본 연구에서는 장치 독립적인 색공간인 CIELAB공간에서 균등하게 분포하는 색표본 생성법을 제안하고 3차원 보간법을 이용한 색변환 실험을 통해 제안된 색표본 생성 방법의 성능을 평가하였다.

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등시지각 색 샘플링에 기반한 $CIEL^{*}a^{*}b^{*}$-CMY로의 비선형 색변환 ($CIEL^{*}a^{*}b^{*}$-CMY nonlinear color transformation based on equi-visual perception color sampling)

  • 류승민;오현수;이철희;유미옥;최환언;안석출
    • 한국인쇄학회지
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    • 제18권1호
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    • pp.103-112
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    • 2000
  • The color space transformation to link device-dependent color spaces and device-independent color spaces is essential for device characterization and cross-media color reproduction. There are various color conversion methods such as regression, 3D interpolation with LUT(look-up table), and neural network. In the color transformation with these methods, the conversion accuracy is essentially based on the sample data to be exploited for device characterization. In conventional method, color samples are uniformly selected in device-dependent space such as CMY and RGB. However, distribution of these color samples is very non-uniform in device-independent color space such as CIEL*a*b*. Accordingly, the conversion error in device-independent color space is irregular according to the distribution of the samples. In this paper, a color sampling method based on equi-visual perception is proposed to obtain approximate uniform color samples in CIEL*a*b* space. In order to evaluate transformation accuracy of proposed method, color space transformations are simulated using regression, 3D interpolation with LUT and neural network techniques, respectively.

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적록 색각 이상자를 위한 색 공간 변환 (Color space's conversion for the color vision deficiency)

  • 김용근
    • 한국안광학회지
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    • 제10권1호
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    • pp.1-8
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    • 2005
  • 색각 이상자의 색지각은 색 이미지의 색 공간 변환을 사용하여 가능하다. 적록 색각이상자에게, G채널를 극대화(+100)한 경우, G채널를 최소화(-100)한 경우, R채널만 극대화(+100)한 경우, R 채널을 CIE $L^*a^*b^*$ 색 공간에서 $b^*$ 좌표의 (-)값인 황색(Y) 채널로 변환 시킨 경우, B채녈(청)과 G채널(록)로 만 분리하고 다시 명암차로 나타낸 경우, RGB 채널 변환 및 채도를 분리시킨 후 명암만으로 이미지를 얻는 경우 등에 의해 색지각이 가능하다.

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Color Image Coding Based on Shape-Adaptive All Phase Biorthogonal Transform

  • Wang, Xiaoyan;Wang, Chengyou;Zhou, Xiao;Yang, Zhiqiang
    • Journal of Information Processing Systems
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    • 제13권1호
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    • pp.114-127
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    • 2017
  • This paper proposes a color image coding algorithm based on shape-adaptive all phase biorthogonal transform (SA-APBT). This algorithm is implemented through four procedures: color space conversion, image segmentation, shape coding, and texture coding. Region-of-interest (ROI) and background area are obtained by image segmentation. Shape coding uses chain code. The texture coding of the ROI is prior to the background area. SA-APBT and uniform quantization are adopted in texture coding. Compared with the color image coding algorithm based on shape-adaptive discrete cosine transform (SA-DCT) at the same bit rates, experimental results on test color images reveal that the objective quality and subjective effects of the reconstructed images using the proposed algorithm are better, especially at low bit rates. Moreover, the complexity of the proposed algorithm is reduced because of uniform quantization.

잉크젯 복합기를 위한 칼라 참조 테이블 설계 (Color Look-Up Table for Multi-Function Printer)

  • 김윤태;조양호;이호근;하영호
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 하계종합학술대회 논문집 Ⅳ
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    • pp.1759-1762
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    • 2003
  • This paper proposes the method that design CLUT(color look-up table) simultaneously processing gamut mapping and color space conversion using only LUT without complex computation. After we construct LUT composed of scanner gamut and printer gamut, we extend L$\^$*/a$\^$*/b$\^$*/ points based on input L$\^$*/a$\^$*/b$\^$*/ to include input scanner L$\^$*/a$\^$*/b$\^$*/ Input RGB image of scanner is converted into CIEL$\^$*/a$\^$*/b$\^$*/ using regression (unction. CIELAB values of scanner are convened into CMY values including gamut mapping processing without additional gamut mapping using the proposed CLUT. In the experiments, the proposed method resulted in the similar color difference, but reduced the complexity computation compared with processing gamut mapping and color space conversion respectively

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프린터 색역에 균등한 분포를 갖는 색표본 생성 및 색재현 (Determination of color samples uniformly distributed in printer gamut and its application to color reproduction)

  • 이철희;김희수;안석출;하영호
    • 대한전자공학회논문지SP
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    • 제37권5호
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    • pp.64-75
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    • 2000
  • 본 논문에서는 출력 장치의 색역에 대하여 균일한 분포를 갖는 색표본(color sample) 생성 방법을 제안하고, 이를 이용한 색재현 방법을 소개한다. 즉 기존의 방법인 RGB(red, green, and blue) 혹은 CMY(cyan, magenta, yellow) 등 장치 의존형 색공간에서 균일한 색표본을 선택하는 것이 아니라 장치 독립형 균등 색공간인 CIELAB공간에서 균등 색표본을 선택하는 방법을 제안한다 또한 제안된 색표본의 성능을 평가하기 위하여 회귀 모델과 신경망을 이용한 색공간 변환을 수행하였다 동일한 크기의 색표본의 경우, 제안된 색표본을 이용한 색공간 변환 방법이 신경망, 회귀 모델 모두에서 색차를 줄일 수 있었다.

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Normalized YCbCr 색 공간에서의 적응적 채도 향상 방법 (Adaptive Saturation Enhancement Algorithm on Normalized YCbCr color space)

  • 옥현욱;최원희;김창용
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 신호처리소사이어티 추계학술대회 논문집
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    • pp.385-388
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    • 2003
  • In this paper, we propose a new saturation enhancement algorithm which is processed on the new color space, called Normalized YCbCr(NYCbCr). The algorithm consists of two processing unit. One is color space conversion from YCbCr to NYCbCr, and the other is using adaptive saturation mapping function(ASMF). NYCbCr color space is designed to prevent shortcomings such as luminance and hue shift of YCbCr color space and by saturation enhancement. ASMF is effective to enhance saturation properly for each image and to protect low saturation regions of color images from over-saturation. we verified our method using several color images. Experimental results show that the proposed method enhance the saturation with minimizing Luminance and Hue shift.

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피터 아이젠만 건축의 색채사용특성에 관한 연구 (A Study on the Characteristics of Color for Peter Eisenman Architecture)

  • 이선민;유연숙
    • 한국실내디자인학회논문집
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    • 제18권2호
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    • pp.61-70
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    • 2009
  • Architectural color would be understood as a essential tool to be reflected the architect's value criteria, thinking process and the specific methodology. This study was established the characteristics of color use correlated with Eisenman's architectural features based on his point of view. At first, it could be organized with data and use the color in view points with the becomming process. Especially it would be expressed the color as a trace of unsynchronized formation. Second, it was introduced the color by graphics engaged with form, to be expressed the dividing, folding, reiteration for deliver of escape from graphic thinking process. Third, it was analyzed to be imported the color to have a multi-lateral space experience in center of user's space recognition and behavior by introduction of color. Finally, it could be inducted the consistent color by viewpoint of interfacial between interior and exterior environment, communicated with strong meaning by conversion from interior elements to color from these processes. A characteristics of Eisenman's architecture color is reflected his thinking process in architecture color as it is and can be understand of 'becomming process use of color' as a tool that is corresponded in form creation. Specially, it would be kept continuous viewpoint of interior and exterior space, giving user color as a viewpoint of linking space, enable many-sidedness experiences through space.