• Title/Summary/Keyword: Color Images

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Container Image Recognition using Fuzzy-based Noise Removal Method and ART2-based Self-Organizing Supervised Learning Algorithm (퍼지 기반 잡음 제거 방법과 ART2 기반 자가 생성 지도 학습 알고리즘을 이용한 컨테이너 인식 시스템)

  • Kim, Kwang-Baek;Heo, Gyeong-Yong;Woo, Young-Woon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.7
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    • pp.1380-1386
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    • 2007
  • This paper proposed an automatic recognition system of shipping container identifiers using fuzzy-based noise removal method and ART2-based self-organizing supervised learning algorithm. Generally, identifiers of a shipping container have a feature that the color of characters is blacker white. Considering such a feature, in a container image, all areas excepting areas with black or white colors are regarded as noises, and areas of identifiers and noises are discriminated by using a fuzzy-based noise detection method. Areas of identifiers are extracted by applying the edge detection by Sobel masking operation and the vertical and horizontal block extraction in turn to the noise-removed image. Extracted areas are binarized by using the iteration binarization algorithm, and individual identifiers are extracted by applying 8-directional contour tacking method. This paper proposed an ART2-based self-organizing supervised learning algorithm for the identifier recognition, which improves the performance of learning by applying generalized delta learning and Delta-bar-Delta algorithm. Experiments using real images of shipping containers showed that the proposed identifier extraction method and the ART2-based self-organizing supervised learning algorithm are more improved compared with the methods previously proposed.

A Previous Study on Customized Visualization Expression of Personal Health Record (개인건강기록의 맞춤형 시각화 표현을 위한 선행연구)

  • Yang, Junggi;Lee, Yong-Jun;Kim, Hae-Na;Lee, YoungHo
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.11
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    • pp.115-126
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    • 2014
  • In order to improvement of the perceptive of health state and the motivation, this study suggests the ways and design forms which provide PHR information customizing individual attributes as well as guidelines through a decision support system and services which integrate medical information visualization. Expression methods using the color, form, position in order to visualization based on images improved performance of information awareness by changing radar chart from existing information which provide only numerical figure. The methods providing a graphic figure which seems like beads of blood which shows the result of blood tests would also arise patient's attention. They gives the patient's information which is able to compare their health status and normal status and visualizes the records as a human figure in order to perceiving their status as well. The visualization showing the position of human body figures marks in inspection elements located in position of relevant organs. The method also uses icons represent examination results so they improve attention of the results and shorten recognize times.

Contents Analysis of the Tennis Wear Design on Female Professional Tennis Players in Sport Industry (스포츠 산업에서 여성 프로 테니스 선수들이 착용한 테니스 웨어 디자인의 내용분석연구)

  • Kim, Jang-Hyeon;Lee, Ji-Yeon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.12
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    • pp.186-196
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    • 2018
  • Sports has become one way to improve our own health and to enjoy life by changing the lifestyle of modern-day people. Sports athletes not only give pleasure to the public, but also play a role in elevating a nation's reputation through sports. Tennis is popular with the public, and women players receive tennis wear from various sports companies to promote the designs to the public. This study considers the design-related characteristics of women's tennis wear through content analysis of design elements from the tennis wear in four major tournaments over the most recent five years. This is important in order to provide basic data on design directions for tennis wear in the future. The results of this study are as follows. First, the silhouette plays a role in enhancing activity by considering the physical movement of tennis players who are very active. Second, color emphasizes the rules and clarity of traditional tennis tournaments, and reflects a diversified trend in tennis wear by considering smooth game play by players and combining popular colors in the year. Third, patterns and decorations on material are used as a means to emphasize the esthetics of tennis wear, and tape plays an auxiliary role in emphasizing the physical beauty of women or preventing physical movement causing injury. In addition, sponsor logos are generally located at the center of the chest of tennis wear tops by mixing letters and images. This can be interpreted as a part of the marketing strategy to enhance clarity of the sponsor's brand.

Search for Faint Quasars at z~5 using Medium-band Observations

  • Shin, Suhyun;Im, Myungshin;Kim, Yongjung;Hyun, Minhee;Jeon, Yiseul;Ji, Tae-Geun;Byeon, Seoyeon;Park, Woojin;Ahn, Hojae;Taak, Yoon Chan;Kim, Sophia;lim, Gu;Hwang, Sungyong;Paek, Insu;Paek, Gregory;Kim, Minjin;Kim, Dohyeong;Kim, Jae-Woo;Yoon, Yongmin;Choi, Changsu;Hong, Jueun;Jun, Hyunsung David;Karouzos, Marios;Kim, Duho;Kim, Ji Hoon;Lee, Seong-Kook;Pak, Soojong;Park, Won-Kee
    • The Bulletin of The Korean Astronomical Society
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    • v.43 no.2
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    • pp.36.2-36.2
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    • 2018
  • Cosmic reionization era in the early universe was playing a leading part on making the present universe we know. However, we have not been able to reveal the main contributor to the cosmic reionization to date. Faint quasars have been mentioned as the alternative due to the uncertainty of the faint end slope of the quasars luminosity function. With the availability of the deep (~25mag) images from Subaru Hyper Suprime-Cam (HSC) Strategic Program survey, we have tried to find more quasar with low luminosity in the ELAIS-N1 field. Faint quasar candidates were selected from several multi-band color cut criteria based on the track of the simulated quasar at z ~ 5. The Infrared Medium-deep Survey (IMS) and The UKIRT Infrared Deep Sky Survey (UKIDSS) - Deep Extragalactic Survey (DXS) provide J band information which is used to cover the relatively long wavelength range of quasar spectra. To search the reliable candidates with possible Lyman break, medium-band observation was performed by the SED camera for QUasars in EArly uNiverse(SQUEAN) in the McDonald observatory and Seoul National University 4k Camera(SNUCAM) in the Maidanak observatory. Photometric redshifts of the observed candidates were estimated from chi-square minimization. Also, we predicted the importance of the faint quasar to the cosmic reionization from the expected number density of the faint quasar.

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A Study on the Development of Coloring Game Aesthetic by the Application of Hallyu Korean Wave Image (한류 이미지 활용에 대한 컬러링 게임 미적요소 발전방향 연구)

  • Lee, Jun-Hee;Jung, Hyeong-Won
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.565-570
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    • 2020
  • This paper was intended to present a way to incorporate Korean content and products of Korean brands into functional coloring games that color them for the continued development of digital hallyu at this time of the world's derivation, as shown by the Korean Wave, a word that means more and more people like Korean culture worldwide. For the development of the Korean digital convergence functional game industry that can solve users' leisure time, we will compare and analyze the advanced image cuts provided by coloring games that have been commercialized and serviced, and seek ways to utilize the image of Hallyu contents that are not provided in existing coloring games. In the image cuts used in functional coloring games, we will find ways to utilize differentiated Hallyu content image cuts and study and present the direction of development of aesthetic elements of coloring games. Research on Korean Wave content, which has made use of our own aesthetic elements, should continue, and functional games using digital mobile device devices and game content elements utilizing Korean images in the Korean game industry will help spread Korean pop culture and digital Hallyu.

Study on Detection for Cochlodinium polykrikoides Red Tide using the GOCI image and Machine Learning Technique (GOCI 영상과 기계학습 기법을 이용한 Cochlodinium polykrikoides 적조 탐지 기법 연구)

  • Unuzaya, Enkhjargal;Bak, Su-Ho;Hwang, Do-Hyun;Jeong, Min-Ji;Kim, Na-Kyeong;Yoon, Hong-Joo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.6
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    • pp.1089-1098
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    • 2020
  • In this study, we propose a method to detect red tide Cochlodinium Polykrikoide using by machine learning and geostationary marine satellite images. To learn the machine learning model, GOCI Level 2 data were used, and the red tide location data of the National Fisheries Research and Development Institute was used. The machine learning model used logistic regression model, decision tree model, and random forest model. As a result of the performance evaluation, compared to the traditional GOCI image-based red tide detection algorithm without machine learning (Son et al., 2012) (75%), it was confirmed that the accuracy was improved by about 13~22%p (88~98%). In addition, as a result of comparing and analyzing the detection performance between machine learning models, the random forest model (98%) showed the highest detection accuracy.It is believed that this machine learning-based red tide detection algorithm can be used to detect red tide early in the future and track and monitor its movement and spread.

Automatic Construction of Deep Learning Training Data for High-Definition Road Maps Using Mobile Mapping System (정밀도로지도 제작을 위한 모바일매핑시스템 기반 딥러닝 학습데이터의 자동 구축)

  • Choi, In Ha;Kim, Eui Myoung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.3
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    • pp.133-139
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    • 2021
  • Currently, the process of constructing a high-definition road map has a high proportion of manual labor, so there are limitations in construction time and cost. Research to automate map production with high-definition road maps using artificial intelligence is being actively conducted, but since the construction of training data for the map construction is also done manually, there is a need to automatically build training data. Therefore, in this study, after converting to images using point clouds acquired by a mobile mapping system, the road marking areas were extracted through image reclassification and overlap analysis using thresholds. Then, a methodology was proposed to automatically construct training data for deep learning data for the high-definition road map through the classification of the polygon types in the extracted regions. As a result of training 2,764 lane data constructed through the proposed methodology on a deep learning-based PointNet model, the training accuracy was 99.977%, and as a result of predicting the lanes of three color types using the trained model, the accuracy was 99.566%. Therefore, it was found that the methodology proposed in this study can efficiently produce training data for high-definition road maps, and it is believed that the map production process of road markings can also be automated.

Makeup transfer by applying a loss function based on facial segmentation combining edge with color information (에지와 컬러 정보를 결합한 안면 분할 기반의 손실 함수를 적용한 메이크업 변환)

  • Lim, So-hyun;Chun, Jun-chul
    • Journal of Internet Computing and Services
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    • v.23 no.4
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    • pp.35-43
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    • 2022
  • Makeup is the most common way to improve a person's appearance. However, since makeup styles are very diverse, there are many time and cost problems for an individual to apply makeup directly to himself/herself.. Accordingly, the need for makeup automation is increasing. Makeup transfer is being studied for makeup automation. Makeup transfer is a field of applying makeup style to a face image without makeup. Makeup transfer can be divided into a traditional image processing-based method and a deep learning-based method. In particular, in deep learning-based methods, many studies based on Generative Adversarial Networks have been performed. However, both methods have disadvantages in that the resulting image is unnatural, the result of makeup conversion is not clear, and it is smeared or heavily influenced by the makeup style face image. In order to express the clear boundary of makeup and to alleviate the influence of makeup style facial images, this study divides the makeup area and calculates the loss function using HoG (Histogram of Gradient). HoG is a method of extracting image features through the size and directionality of edges present in the image. Through this, we propose a makeup transfer network that performs robust learning on edges.By comparing the image generated through the proposed model with the image generated through BeautyGAN used as the base model, it was confirmed that the performance of the model proposed in this study was superior, and the method of using facial information that can be additionally presented as a future study.

Infection and Mutation - On the H. P. Lovecraft's fiction and "Project LC. RC" (감염과 변이 -H. P. 러브크래프트의 소설과 『Project LC. RC』에 대하여)

  • Bok, Do-Hoon
    • Journal of Popular Narrative
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    • v.27 no.2
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    • pp.13-44
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    • 2021
  • This article describes the fear of infection through the Covid19 pandemic and the rapid phase change of human species with H. P. Lovecraft's fiction and "Project LC. RC". Pandemic and climate change, which can be called global weirding, fundamentally question the status and history of human species in the ecosystem. The horror creature and cosmological indifferentism in Lovecraft's weird fiction are contemporary in that they help shed light on today's global weirding. But Lovecraft's racism allows him to ask more fundamental questions about the logjam of his cosmic horror. "Project LC. RC" are a Korean writers's works of cultural variation that rewrites controversial racism and misogyny in Lovecraft's fiction. Such variation becomes the task of creating a mutation in Lovecraft as it becomes infected with the affection of Lovecraft's writing. This article first noted the creative power of Lovecraft's fiction that induces such a mutation. And under this premise, this article wanted to reveal the meaning of Lee Seo young, Eun rim, and Kim Bo young's recreates of Lovecraft's fiction through the analysis of images and motifs of abject, plant creature and symbiosis. Specifically, Lovecraft's creature, which evokes phallic fear, turns into an image of an abject embracing and comforting women's despair("I Want You to Stay Low"), a plant creature that provides women with refuge("Color in the Well"), and a creature of care and symbiotic life("A Sea of Plague"). This recreate/rewriting has contemporary significance in that it embodies values such as labor, care, and solidarity in their works. The conclusion noted another power of creative variation in Lovecraft's fiction, which is not reduced to recreate/rewriting.

2D Interpolation of 3D Points using Video-based Point Cloud Compression (비디오 기반 포인트 클라우드 압축을 사용한 3차원 포인트의 2차원 보간 방안)

  • Hwang, Yonghae;Kim, Junsik;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.26 no.6
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    • pp.692-703
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    • 2021
  • Recently, with the development of computer graphics technology, research on technology for expressing real objects as more realistic virtual graphics is being actively conducted. Point cloud is a technology that uses numerous points, including 2D spatial coordinates and color information, to represent 3D objects, and they require huge data storage and high-performance computing devices to provide various services. Video-based Point Cloud Compression (V-PCC) technology is currently being studied by the international standard organization MPEG, which is a projection based method that projects point cloud into 2D plane, and then compresses them using 2D video codecs. V-PCC technology compresses point cloud objects using 2D images such as Occupancy map, Geometry image, Attribute image, and other auxiliary information that includes the relationship between 2D plane and 3D space. When increasing the density of point cloud or expanding an object, 3D calculation is generally used, but there are limitations in that the calculation method is complicated, requires a lot of time, and it is difficult to determine the correct location of a new point. This paper proposes a method to generate additional points at more accurate locations with less computation by applying 2D interpolation to the image on which the point cloud is projected, in the V-PCC technology.