• Title/Summary/Keyword: Color Conversion

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Effect of Glass Composition on the Optical Properties of Color Conversion Glasses for White LED (유리조성에 따른 백색 LED용 색변환 유리의 광특성)

  • Huh, Cheolmin;Hwang, Jonghee;Lim, Tae-Young;Kim, Jin-Ho;Lee, MiJai;Yoo, Jong-Sung;Park, Tae-Ho;Moon, Jooho
    • Korean Journal of Materials Research
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    • v.22 no.12
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    • pp.669-674
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    • 2012
  • Yellow phosphor dispersed color conversion glasses are promising phosphor materials for white LED applications because of their good thermal durability, chemical stability, and anti-ultraviolet property. Six color conversion glasses were prepared with high Tg and low Tg specimens of glass. Luminous efficacy, luminance, CIE (Commission Internationale de l'Eclairage) chromaticity, CCT (Correlated Color Temperature), and CRI (Color Rendering Index) of the color conversion glasses were analyzed according to the PL spectrum. Color conversion glasses with high Tg glass frit, sintered at higher temperature, showed better luminous properties than did color conversion glasses with low Tg glass frit. The characteristics of the color conversion glass depended on the glass composition rather than on the sintering temperature. The XRD peaks of the YAG phosphor disappeared in the color conversion glass with major components of $B_2O_3$-ZnO-$SiO_2$-CaO and, in the XRD results, new crystalline peaks of $BaSi_2O_5$ appeared in the color conversion glass with major components of $Bi_2O_3$-ZnO-$B_2O_3$-MgO. The characteristics of CIE chromaticity, CCT, and the CRI of low Tg color conversion glasses showed worse color properties than those of high Tg color conversion glasses. However, these color characteristics of low Tg glasses were improved by thickness variation. So color conversion glasses with good characteristics of both luminous and color properties were attained.

Color conversion and downsampling scheme using color table and context buffer (Color table과 context buffer를 이용한 color conversion과 downsampling 기법)

  • 채희중;이호석
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04b
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    • pp.432-434
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    • 2000
  • 본 논문은 IJG(Independent JPEG Group) JPEG 부호기의 처리 과정중 color table 과 context 버퍼를 이용한 color conversion과 downsampling 방법에 대해 소개한다. IJG JPEG은 전처리 과정에서 context buffer 사용함으로써 각 컴포넌트(RGB)에 대한 color conversion과 downsampling을 효과적으로 수행한다. 또한 각 컴포넌트(RGB)에 대한 부동 소수점 연산의 처리 결과를 미리 계산하여 color table에 저장함으로써 color converter에서 이를 참조, 색차 변환 계산에 적용하도록 하여 처리 속도를 향상 시키고 있다. 이에 본 논문에서는 IJG JPEG의 부호화 과정에서 사용되는 context 버퍼의 구조와 필요성 그리고 color table의 구조와 효과에 대하여 소개한다.

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New developed Color Conversion OLED Backlight

  • Lee, Oun-Gyu;Lee, Nam-Heon;Kim, Jong-Ho;Kim, Kyoung-Sun;Kim, Woo-Young
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1419-1421
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    • 2007
  • Color conversion technology using unique color conversion film for OLED back light was developed to achieve renovative performance for high- end display. It can reduce the production cost more than 20% due to cheaper cost for blue OLED and conversion film and also has a free chromaticity control capability for 10% raising color gamut with respect to LCD color filter. The OLED BLU by color conversion technology also shows excellent performances such as chromaticity stability. White efficiency using PLF + Blue OLED is 17cd/A@4.4V, CIExy(0.29, 0.31).

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Color gamut mapping using fictive 3-D CIELAB equidistance sample (가상의 3차원 CIELAB 등거리 색표본을 이용한 색역사상)

  • 오현수;곽한봉;이철희;서봉우;안석출
    • Journal of the Korean Graphic Arts Communication Society
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    • v.19 no.2
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    • pp.58-67
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    • 2001
  • Gamut mapping is a technique that acts on cross-media color reproduction to transform a color between devices for the purpose of enhancing the appearance or preserving the appearance of an image. Gamut mapping essentially produces color conversion error which depends the gamut mapping method, source and destination devices, and sample points for gamut modeling. For color space conversion between monitor colors and printer colors, empirical representation using sample measurements is currently widely utilized. Color samples are uniformly selected in the device space such as CMY or RGB, represented as color patches, and then measured. However, in the case of printer, these color samples are not evenly distributed inside the printer gamut and the color conversion error is increased. Accordingly, this paper introduces a equally distributed color sampling method in CIELAB space, a device- independent color space, to reduce color conversion error, and the performance is analyzed via color space conversion experiments using tetrahedral interpolation.

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Color gamut mapping using fictive 3-D CIELAB equidistance sample (가상의 3차원 CIELAB 등거리 색표본을 이용한 색역사상)

  • 곽한봉;오현수;이철희;서봉우;안석출
    • Proceedings of the Korean Printing Society Conference
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    • 2000.12a
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    • pp.0.3-0
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    • 2000
  • Gamut mapping is a technique that acts on cross-media reproduction to transform a color between devices for the purpose of enhancing the appearance or preserving the appearance of an image. Gamut mapping essentially produces color conversion error which depends the gamut mapping method, source and destination devices, and sample points for gamut modeling. For color space conversion between monitor colors and printer colors, empirical representation using sample measurements is currently widely utilized. Color samples are uniformly selected in the device space such as CMY or RGB, represented as color patches, and then measured. However, in the case of printer, these color samples are not evenly distributed inside the printer gamut and the color conversion error is increased. Accordingly, this paper introduces a equally distributed color sampling method in CIELAB space, a device-independent color space, to reduce color conversion error, and the performance is analyzed via color space conversion experiments using tetrahedral interpolation.

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Advances in Nanomaterials-Based Color Conversion Layer (나노물질 기반의 광변환층 개발 동향)

  • Kim, Dongryong;Choi, Moon Kee
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.35 no.6
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    • pp.547-555
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    • 2022
  • Color conversion layer refers to a layer that converts the blue light emitted from the backlight into the red and green light. Heavy metal-free quantum dots and perovskite nanocrystals have attracted great attention as base materials for color conversion layers due to their outstanding optical characteristics. Here, we review recent advances in the development of color conversion layers based on quantum dots. First, we overview the representative optical characteristics of quantum dots and perovskite nanocrystals, and then introduce printing techniques for color converting layers including photolithography, inkjet printing, and nanoimprinting. Finally, we conclude this review with a brief perspective.

Color space's conversion for the color vision deficiency (적록 색각 이상자를 위한 색 공간 변환)

  • Kim, Yong-Geun
    • Journal of Korean Ophthalmic Optics Society
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    • v.10 no.1
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    • pp.1-8
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    • 2005
  • Color vision of color vision deficiency is possible using Color space's conversion of color image. Color vision of the RG-Color vision deficiency is possible by the case to maximize the G channel(+100), the case to minimize the G channel(-100), the case to maximize the R channel(+100), the case to convert the R channel to the yellow(Y) channel that is the value of $(-)b^*$ coordinate in CIE $L^*a^*b^*$ color space, the case to separate with only the B channel and the G channel and to appear by the light and darkness difference again, and the case to receive the image only by the light and darkness after separation of saturation and conversion of RGB channel.

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An RGB to RGBY Color Conversion Algorithm for Liquid Crystal Display Using RGW Pixel with Two-Field Sequential Driving Method

  • Hong, Sung-Jin;Kwon, Oh-Kyong
    • Journal of the Optical Society of Korea
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    • v.18 no.6
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    • pp.777-782
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    • 2014
  • This paper proposes an RGB to RGBY color conversion algorithm for liquid crystal display (LCD) using RGW pixel structure with two-field (yellow and blue) sequential driving method. The proposed algorithm preserves the hue and saturation of the original color by maintaining the RGB ratio, and it increases the luminance. The performance of the proposed RGBY conversion algorithm is verified using the MATLAB simulation with 24 images of Kodak lossless true color image suite. The simulation results of average color difference CIEDE2000 (${\delta}E^*_{00}$) and scaling factor are 0.99 and 1.89, respectively. These results indicate that the average brightness is increased 1.89 times compared to LCD using conventional RGB pixel structure, without increasing the power consumption and degrading the image quality.

A Contrast-based Color Conversion Method for the Maintenance of Sense of the People with Color Vision Deficiency (색각 이상자들의 감각 유지를 위한 대비기반 색변환 방법)

  • An, Jihye;Park, Jinho
    • Journal of Digital Contents Society
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    • v.15 no.6
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    • pp.751-761
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    • 2014
  • Color deficient people do not have sufficient discernment for the colors with low saturation and brightness and at the same time express their negative emotions regarding emotion distortion. The purpose of recovering the distortion of the vision which is the basis for emotion is to increase positive emotions rather than negative ones that those with color vision deficiency feel when they experience digital culture contents. Contrast increases saturation and brightness by differing the direction of their conversion and by doing so, delivers emotion distortion such as dynamic vs. static and vivid vs. somber that the original images intend to convey to those with color vision deficiency by reducing such a contrast. In this respect, this study proposes a contrast-based color conversion method to convert saturation and brightness in the zone of color conversion and identifies if this method can reduce emotion distortion by using color conversion simulation and user test.

Generation Method of Color Gamut Mapping Look-up Table Uniformly Selected in the CIELAB Color Space (CIELAB 색공간에서 균일한 분포를 갖는 색역사상 참조 테이블 생성 방법)

  • 오현수;이철희;곽한봉;서봉우;안석출
    • Journal of Korea Multimedia Society
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    • v.4 no.4
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    • pp.316-323
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    • 2001
  • Gamut mapping is a technique that acts on cross-media color reproduction to transform a color between devices for the purpose of enhancing the appearance or preserving the appearance of an image. Gamut mapping essentially produces color conversion error which depends on the gamut mapping method, source and destination devices, and sample points for gamut modeling. For color space conversion between monitor colors and printer colors, empirical representation using sample measurements is currently widely utilized. Color samples are uniformly selected in the device space such as CMY or RGB, represented as color patches, and then measured. However, in the case of printer, these color samples are not evenly distributed inside the printer gamut and the color conversion error is increased. Accordingly, this paper introduces a equally distributed color sampling method in CIELAB space, a device- independent color space, to reduce color conversion error, and the performance is analyzed via color space conversion experiments using three-dimensional interpolation.

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