• Title/Summary/Keyword: Collaborative platform

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A Study on Collaborative Fashion Consumption Platform (협력적 패션 소비 플랫폼 연구)

  • Cho, Minjung;Ko, Eunju
    • Fashion & Textile Research Journal
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    • v.22 no.6
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    • pp.777-788
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    • 2020
  • Growth in the sharing economy and sustainability have grown has influenced collaborative consumption that values usage rather than ownership. Collaborative fashion consumption platforms have become a rapidly growing business and need to be investigated. A theoretical review and case study were conducted to analyze the typology of collaborative fashion consumption consisting of renters, lenders, and platforms. Applying the nascent literature of partial organization, this paper outlines a typology, user-driven types in which lenders take responsibility to manage rental products and platform-driven types in which platforms are in charge. Four representative cases such as Hurr Collective, Villageluxe, Wardrobe, and Closetshare were selected in order to derive the roles of collaborative fashion consumption platforms. First, it is critical to balance between renters and lenders in collaborative fashion consumption platforms. Second, it is imperative to establish trust about the platform and formulate mutually understandable guidelines. Third, the concept of lenders needs to be broadened to individuals as well as fashion brand companies. Fourth, it is necessary to improve interaction between renters and lenders in platform-driven types. This study represents one careful step to understand collaborative consumption platforms that also provides managerial and academic implications.

A Platform for Remote Collaborative Experiment (원격 공동 실험을 위한 플랫폼)

  • Kim, Sang-Wook;Jin, Min;Sonn, Jong-Kyung;Kim, Woo-Nyon;Kim, Jeong-Mi
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.2
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    • pp.206-215
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    • 2000
  • This paper is concerned with the development of PCS(Platform for Collaborative System), which is a platform for development of remote collaborative experiment systems. Platform does not aim at the development of special-domain applications. This system implies the common development environments which can develop all-domain applications. PCS consists of collaborative experimental objects such as communication, session, user, application, media, message object and management objects that have management functions. Management objects are made up of collaborative experimental objects and operations which manipulate control information and data. It also supports application sharing for making single user interface of experimental applications to multi-user interface. Application sharing also supports instruments control on the remote site. PCS platform supports total environments for remote collaborative experiment and can be used as infrastructure to all kinds of collaboratory systems.

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A Collaboration Model Using Annotations over Shared Documents (주석을 통한 문서 기반의 공동작업 모델)

  • Lee, Eun-Jung
    • The KIPS Transactions:PartB
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    • v.10B no.2
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    • pp.205-212
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    • 2003
  • ThruBook is a collaborative work platform based on ebook documents, supporting synchronized group work sessions. Using this platform, users can participate in a group session based on a same ebook, and share group actions synchronously. In this paper, we consider annotations as all kinds of additional data on ebooks, including bookmarks, memos, and figures. Also, model shared actions such as sharing/navigating these annotations. As a result, we could model all collaborative actions as annotations, and propose a collaborative work model as communicating annotation objects between session participants. This approach implemented in ThruBook platform could easily model shared actions in collaborative systems. The collaborative work platform implemented in ThruBook can be applied to other types of collaborative work systems.

Design of Social Learning Platform for Collaborative Study (협력학습을 위한 소셜러닝 플랫폼의 설계)

  • Cho, Byung-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.5
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    • pp.189-194
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    • 2013
  • Social learning is a new study model of future knowledge information society. In different existing study, it lay stress on individual activity and collaborative study with others. It is useful to apply social media services to build social learning platform for collaborative study. In my paper, after existing social media services and social platforms are investigated and analyzed, an effective social learning platform applyng social media services is presented. Also differences and superiority compared to other social platforms is presented through new social learning platform architecture and screen design.

Dynamic Collaborative Cloud Service Platform: Opportunities and Challenges

  • Yoon, Chang-Woo;Hassan, Mohammad Mehedi;Lee, Hyun-Woo;Ryu, Won;Huh, Eui-Nam
    • ETRI Journal
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    • v.32 no.4
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    • pp.634-637
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    • 2010
  • This letter presents a model for a dynamic collaboration (DC) platform among cloud providers (CPs) that prevents adverse business impacts, cloud vendor lock-in and violation of service level agreements with consumers, and also offers collaborative cloud services to consumers. We consider two major challenges. The first challenge is to find an appropriate market model in order to enable the DC platform. The second is to select suitable collaborative partners to provide services. We propose a novel combinatorial auction-based cloud market model that enables a DC platform among CPs. We also propose a new promising multi-objective optimization model to quantitatively evaluate the partners. Simulation experiments were conducted to verify both of the proposed models.

A Methodological Shift in Building Design through Development of Collaborative Design Platforms

  • Schumacher, Jonatan;Naugle, Matthew
    • International Journal of High-Rise Buildings
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    • v.3 no.4
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    • pp.279-283
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    • 2014
  • This paper introduces two platforms created by the development team at CORE studio, Thornton Tomasetti's global innovation studio. Collaborative platforms change the way that parties communicate and develop projects. Wikipedia is one of many great examples for a platform that supports collaborative development of a product - the world's largest encyclopedia. In the AEC industry, no such platform exists that can be used for collaborative development of a building project, and hence, information exchange between the parties involved, and modeling programs used in a project is slow and opaque. The platforms introduced in this paper allow for much greater transparency at all stages of the building design process, and hence improve the flow of information between parties involved in the process, both firm-internal and external. While traditionally, the use of a large number of different modeling and analysis platforms is hard to manage by a project team; this paper introduces methods that strengthen the design process by using a multitude of programs needed in the different building design phases.

Policy Adjuster-driven Grid Workflow Management for Collaborative Heart Disease Identification System

  • Deng, Shengzhong;Youn, Chan-Hyun;Liu, Qi;Kim, Hoe-Young;Yu, Taoran;Kim, Young-Hun
    • Journal of Information Processing Systems
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    • v.4 no.3
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    • pp.103-112
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    • 2008
  • This paper proposes a policy adjuster-driven Grid workflow management system for collaborative healthcare platform, which supports collaborative heart disease diagnosis applications. To select policies according to service level agreement of users and dynamic resource status, we devised a policy adjuster to handle workflow management polices and resource management policies using policy decision scheme. We implemented this new architecture with workflow management functions based on policy quorum based resource management system for providing poincare geometrycharacterized ECG analysis and virtual heart simulation service. To evaluate our proposed system, we executed a heart disease identification application in our system and compared the performance to that of the general workflow system and PQRM system under different types of SLA.

Customized Pilot Training Platform with Collaborative Deep Learning in VR/AR Environment (VR/AR 환경의 협업 딥러닝을 적용한 맞춤형 조종사 훈련 플랫폼)

  • Kim, Hee Ju;Lee, Won Jin;Lee, Jae Dong
    • Journal of Korea Multimedia Society
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    • v.23 no.8
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    • pp.1075-1087
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    • 2020
  • Aviation ICT technology is a convergence technology between aviation and electronics, and has a wide variety of applications, including navigation and education. Among them, in the field of aerial pilot training, there are many problems such as the possibility of accidents during training and the lack of coping skills for various situations. This raises the need for a simulated pilot training system similar to actual training. In this paper, pilot training data were collected in pilot training system using VR/AR to increase immersion in flight training, and Customized Pilot Training Platform with Collaborative Deep Learning in VR/AR Environment that can recommend effective training courses to pilots is proposed. To verify the accuracy of the recommendation, the performance of the proposed collaborative deep learning algorithm with the existing recommendation algorithm was evaluated, and the flight test score was measured based on the pilot's training data base, and the deviations of each result were compared. The proposed service platform can expect more reliable recommendation results than previous studies, and the user survey for verification showed high satisfaction.

The Design of Conceptual Framework and Platform for Collaborative Innovation and Convergence (공동혁신과 융합을 위한 개념적 프레임워크 및 플랫폼 설계)

  • Park, Young-Jae
    • Journal of Digital Convergence
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    • v.13 no.5
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    • pp.101-109
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    • 2015
  • Traditionally, the value of a product or service was provided to customers by the manufacturer. However, in modern society, participation of consumers in the production of goods and services is widely integrated into the general activities of corporations. Collaborative innovation refers to the company and customer working together in creating value with the customers participating in the designing, production, marketing, and sales of products. Accordingly, it would be ill-fitted to conduct collaborative innovation using previous business methods. Though collaborative innovation in the business sector is expected to increase, there are limits to its implementation at present. This study proposes framework in developing collaborative innovation-purpose business models and a conceptual platform for its execution.

A collaborative Serious Game for fire disaster evacuation drill in Metaverse (재난 탈출 협동 훈련 기능성 게임의 메타버스 플랫폼 구현)

  • Lee, Sangho;Ha, Gyutae;Kim, Hongseok;Kim, Shiho
    • Journal of Platform Technology
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    • v.9 no.3
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    • pp.70-77
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    • 2021
  • The purpose of Serious games in immersive Metaverse platform to provide users both fun and intriguing learning experiences. We proposes a serious game for self-trainable fire evacuation drill with collaboration among avatars synchronized with multiple trainees and optionally with real-time supervising placed at different remote physical locations. The proposed system architecture is composed of wearable motion sensors and a Head Mounted Display to synchronize each user's intended motions to her/his avatar activities in a cyberspace in Metaverse environment. The proposed system provides immersive as well as inexpensive environments for easy-to-use user interface for cyber experience-based fire evacuation training system. The proposed configuration of the user-avatar interface, the collaborative learning environment, and the evaluation system on the VR serious game are expected to be applied to other serious games. The game was implemented only for the predefined fire scenario for buildings, but the platform can extend its configuration for various disaster situations that may happen to the public.