• Title/Summary/Keyword: Collaboration Tool

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An Exploratory Study on the Usage Patterns of Software-based Design Tools in Designers' Ideation and Collaboration Activities

  • Kim, Dongwook;Kim, Sungbum
    • International Journal of Contents
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    • v.17 no.4
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    • pp.16-34
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    • 2021
  • The purpose of this study was to explore how designers use software-based design tools for ideation and collaboration (for two cases: with designers and with developers). We conducted logistic regression analysis and random forest analysis. Software-based design tools are more popular among product designers and affiliated with design organizations with 51 to 100 members. We identify the features that influence designers to use design tools for the ideation and collaboration, and how these usage patterns are interrelated. Interrelated usage pattern is a key consideration for location of the menu and convenience of use. The results imply that reinforcement of the design tool features per designer profile is required and that design management should be consistent with the field of design and the nature of the organization.

Collaboration Scaffolding in Computer-supported Collaborative Learning Environment

  • Lee, Jihyun;Rha, Ilju
    • Educational Technology International
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    • v.7 no.1
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    • pp.39-57
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    • 2006
  • Supporting individual or group learners through designing effective learning environment has been major concern for instructional technologists. In CSCL environment, the effectiveness of learning depends not only on the design of the learning incidences but also on that of psychological environment because in CSCL the learners encounter virtually a new environment deviate from the ordinary physical world. CSCL is one of the most demanding environment for learners and thus it requires a highly refined learner support mechanisms. The purpose of the research was to devise conceptual tools for supporting learners in CSCL environment. Especially, the researchers tried to develop special kinds of scaffolding that directly support the collaborative practice in the social and psychological dimension of the learner. Body of literature on scaffolding has been reviewed and effective CSCL environments were observed and analyzed. As a result of the study, the research proposes a new type of scaffolding, named as "collaboration scaffolding" as a conceptual tool for supporting learners in CSCL environment. Also the research suggests three subtypes of scaffolds as the most typical collaboration scaffolding; emotional scaffolds, facilitative scaffolds, and exploratory scaffolds.

ADOPTION OF VIRTUAL TECHNOLOGY TO BIM BASED PMIS

  • Suh, Bong-Gyo;Ghang Lee;Yun Seok-Heon
    • International conference on construction engineering and project management
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    • 2013.01a
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    • pp.103-106
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    • 2013
  • As construction project becomes big, PMIS has been progressed and developed as collaboration tool between project participants. But recently it has been transformed from collaboration function tool to one of formal systems, and used as a simple report or just database system. Many researches have been actively studying how to combine BIM to PMIS for solving the problem. There need transferability from PMIS to BIM, however, data size is getting big because of complexity in building size. Many users experience inconvenience in slow loading speed. Therefore, this study suggested an improvement method for high transferability by utilizing virtual technology of IT industry and analyses its suitability.

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Analysis of Vulnerability in Electron Based Collaboration Tools (Electron 기반 협업 프로그램 취약점 분석)

  • Lee, Hyomin;Jang, Yeonseok;Kwon, Yonghee;Lim, Eunji;Kim, Jongmin;Park, Jinwoo
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.4
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    • pp.573-586
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    • 2021
  • As the proportion of non-contact work is increasing in the situation of COVID-19 pandemic, the collaboration program market is growing rapidly. As the size of the market grows, vulnerabilities in collaborative programs are constantly being disclosed which increases interest in the security of collaborative tools. In this paper, we introduce the results of vulnerability analysis on Electron-based collaboration programs, noting that a number of collaboration programs are based on the Electron framework, and propose countermeasures to enhance the security of Electron-based applications.

[Review] The Impact of Character Collaboration Product Characteristics on Brand Awareness and Purchase Intention: Focusing on F&B Products

  • Kyung Tae JANG;Senghyeon LEE;Seong-Soo CHA
    • The Korean Journal of Food & Health Convergence
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    • v.10 no.2
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    • pp.1-5
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    • 2024
  • This study aims to investigate the impact of character collaboration product characteristics on brand awareness and purchase intention within the food and beverage (F&B) industry, with a special focus on Generation MZ's growing interest in such products. The methodology involves a comprehensive review of existing literature on character marketing, brand awareness, and consumer purchase intention, supplemented by case studies of successful character collaborations in the F&B sector. The findings reveal that character collaborations significantly impact brand awareness and purchase intentions, particularly among younger consumers like Generation MZ. These collaborations not only rekindle nostalgia but also introduce new and exciting consumer experiences, effectively attracting a wide demographic. The success of character-themed products, from Pokémon bread to Coca-Cola's League of Legends collaboration, underscores the strategy's effectiveness in boosting brand recognition and consumer engagement. The implications of this research are manifold for the F&B industry. Firstly, it highlights the importance of leveraging popular characters to forge emotional connections with consumers. Secondly, it suggests that product development should closely align with consumer preferences and market trends to maximize appeal. Lastly, it positions character collaboration as a strategic marketing tool that not only enhances product sales but also strengthens brand loyalty and facilitates sustained brand growth.

Implementation of a High-Quality Audio Collaboration System Over IP Networks (IP 네트워크 기반 고품질 오디오 협업 시스템)

  • Kang, Jin-Ah;Kim, Hong-Kook
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.218-223
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    • 2008
  • In this paper, we implement several methods to improve an audio collaboration system over IP networks, and then evaluate the performance of the implemented methods. In general, speech and audio quality degrades depending on the characteristics of IP networks such as jitter and packet loss. In order to reduce this quality degradation, we propose a lower bit rate audio delivery scheme using the MPEG-2 AAC (Advanced Audio Coding) audio codec in a viewpoint that a packet loss rate could be reduced by a smaller packet size. In addition, iLBC (Internet Low-Bitrate Codec) and the G.711 packet loss concealment algorithm defined by IEFT and ITU-T, respectively, are applied to a audio collaboration system. RAT (Robust-Audio Tool)[7] is used as a baseline platform for the implementation of the proposed methods. It is shown from the implementation that the implemented MPEG-2 AAC audio codec with a bitrate of 256 kbit/s performs as similar as the uncompressed audio quality with a bitrate of 512 kbit/s, and that iLBC and the G.711 packet loss concealment algorithm can improve speech quality when a packet loss rate is 2~10%.

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A Study on Message Acquisition from Electron Apps: Focused on Collaboration Tools such as Jandi, Slack, and Microsoft Teams (Electron App의 메시지 획득 방안에 관한 연구: 협업 툴 잔디, 슬랙, 팀즈 중심으로)

  • Kim, Sung-soo;Lee, Sung-jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.32 no.1
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    • pp.11-23
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    • 2022
  • Collaboration tools are used widely as non-face-to-face work increases due to social distancing after COVID-19. The tools are being developed in a cross-platform manner with 'Electron', an open source framework based on Chromium, to ensure accessibility on multiple devices. Electron Apps, applications built with Electron framework, store data in a manner similar to Chromium-based web browsers, so the data can be acquired in the same way as the data is acquired from a web browser. In this paper we analyze the data structure of web storage and suggest a method to get the message from Electron Apps focused on collaboration tools such as Jandi, Slack, and Microsoft Teams. For Jandi, we get the message from Cache by using previously developed tools, and in the case of Slack and Microsoft Teams, we get the message from IndexedDB by using the message carving tool we developed.

QoS Based Enhanced Collaboration System Using JMF in MDO

  • Kim Jong-Sung
    • Proceedings of the IEEK Conference
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    • 2004.06a
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    • pp.281-284
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    • 2004
  • This paper presents the design and implementation of a QoS based enhanced collaboration system in MDO. This is an efficient distributed communication tool between designers. It supports text communication, audio/video communication, file transfer and XML data sending/receiving. Specially, this system supports a dynamic QoS self-adaptation by using the improved direct adjustment algorithm (DAA+). The original direct adjustment algorithm adjusts the transmission rate according to the congestion level of the network, based on the end to end real time transport protocol (RTP), and controls the transmission rate by using the information of loss ratio in real time transport control protocol (RTCP). But the direct adjustment algorithm does not consider when the RTCP packets are lost. We suggest an improved direct adjustment algorithm to solve this problem. We apply our improved direct adjustment algorithm to our of QoS (Quality of Service) [1] based collaboration system and show the improved performance of transmission rate and loss ratio.

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Development of a Web-based Powertrain Performance Simulation System (웹기반 자동차 동력전달계 성능 시뮬레이션 시스템 개발)

  • 한형석;이계경
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.2
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    • pp.100-107
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    • 2004
  • The development of a Web-based powertrain performance simulation system is introduced. The development approach of system architecture and each module is introduced along with the H/W and S/W used. The interface with all users is developed via a JAVA Applet. The powertrain modeling and other job history data of a user is managed systematically on the server by database to increase the reusability of the data. A self-developed program using object-oriented programming is used as a solver for the performance simulation. The graph tool for the analysis of simulation results has the collaboration support developed based on JAVA so that synchronous users can view the same result. As a result, the powertrain simulation is possible only with Web-browser for the user and the collaboration support among the relevant engineers is possible.

Impact of Internal Communication of Organizations on Collaborative Performance and Organizational Effectiveness: focusing on the Moderationg Effect of Online Communication Tools for Collaboration (조직 내부 커뮤니케이션이 협업성과와 조직효과성에 미치는 영향: 온라인 커뮤니케이션 협업도구의 조절효과를 중심으로)

  • Kim, Sungyoun;Lee, Myungjin
    • The Journal of the Korea Contents Association
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    • v.20 no.12
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    • pp.498-518
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    • 2020
  • This study aimed to examine the impact of internal communication(IC) on collaborative performance(CP) and organizational effectiveness(OE), and the moderating effect of online communication tools. First, IE and RS, ISI, RS, and COMN had a significant impact on ISI, Perf, respectively. The all factors of CP affected JS and OC. Second, IE, COMN, and RS influenced OC through CC and Perf. Third, online cooperative tools for collaboration have been moderated between RS and ISI, CoW and CC, IE and Perf, Perf and JS, repectively- IE(Infromation Exchange), CoW(Collaboration Work), Communication(COMN), Relationship(RS), Information Sharing Intention(ISI), CC(Collaboration Culture), Perf(Performance), JS(job satisfactino), and OC(Organization Commiment). These results could provide one implication for the establishment and utilization of online communication collaboration tools that take into account internal communication components within the organization.