• Title/Summary/Keyword: Collaboration Environment

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A Multimedia Replicated Architecture for Transportation Safety Service (운송 안전 서비스를 위한 멀티미디어 복제 형 구조)

  • Ko, Eung-Nam
    • Journal of Korea Multimedia Society
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    • v.17 no.2
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    • pp.226-231
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    • 2014
  • Because of development of information communication and multimedia technology, the focus of M2M(Machine to Machine) intelligent network, multimedia collaboration environment, and transportation safety service is increased. This paper describes a multimedia replicated architecture based on Shepherd environment for transportation safety service. The relationship of information collection and utility is relationship of man to man, but is developed object to object by information communication and control system. This paper suggests a design of multimedia cyber collaboration environment based on M2M. This structure can make multimedia collaboration environment and fault tolerance, so on easily. Because M2M system does not affected to all system in spite of occurring to fault to a node or resource, it has a good condition for design of transportation safety service running on M2M.

Cross-cultural Study on Knowledge Sharing in Open Collaboration: Collectivism vs. Individualism (문화에 따른 개방형 협업 지식공유 활동 비교 연구: 집단주의 문화와 개인주의 문화를 중심으로)

  • Baek, Hyunmi;Lee, Saerom
    • Knowledge Management Research
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    • v.19 no.2
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    • pp.133-150
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    • 2018
  • To cope with the rapid changes in the corporate environment, the creation of innovative output through various forms of collaboration have been discussed. For open collaborations, contributors who distribute to various countries and cultures are able to share knowledge via the internet without physical rewards or responsibilities. In this study, we focused on the open source software project, which is a representative open collaboration. We investigated the factors that affect the knowledge contribution of developers of various countries within the open collaboration platform. Specifically, we investigated the open collaborative nature of multi-culture developers by dividing cultures according to collectivism and individualism. We collected data on 26,604 developers using a python based web crawler for GitHub which is an open source software development platform, and conducted cross-cultural study. This paper contributes to the field of knowledge management by suggesting various impacts of antecedents such as hireability, and information exposure on knowledge sharing according to culture.

An Active Functionality Component to Support Timely Collaboration among Businesses in B2B EC Environment (B2B 전자 상거래 환경에서 기업 사이의 적기 협력 지원을 위한 능동 기능 컴포넌트)

  • Lee Dong Woo;Lee Seong Hoon;Hwang Chong Sun
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.2
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    • pp.165-179
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    • 2005
  • Close collaboration among businesses is required in B2B EC environment. Furthermore, emergency requests or critical information among businesses should be processed in an immediate mode. Most current systems, however, due to firewalls for the systems' security and autonomy, can not handle these requirements appropriately, but handle them in an ad hoc manner In this paper a method of timely collaboration among businesses and an active functionality component to support it in B2B EC environment are proposed. Since the active functionality component supports high level ECA rule patterns and event-based immediate processing, system administrators and programmers can easily program and maintain the timely collaboration independently to the application logic. The proposed active functionality component uses HTTP protocol to be applied through firewalls and is designed using a commercial DBMS for practical purpose.

공급사슬내 협업환경과 기업의 직.간접 성과

  • O, Se-Gu
    • Proceedings of the Korea Database Society Conference
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    • 2010.06a
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    • pp.235-247
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    • 2010
  • Introduction of ICE(Integrated Collaboration Environment) has a great effect on corporate performance. In particular, it is expected that information sharing and collaboration among transaction partners will be an important factor which mediates ICE and its performance. Under such a background, this research intends to identify the influence of ICE by manufacturing industry on corporate performance through role of the parameter of information sharing and collaboration. The result of this research may be summed up as follows: ICE promotes information sharing and collaboration among enterprises, it accelerates integration of supply chain network among enterprises and cooperation. In particular, ICE has a great effect on information sharing. And information sharing has a direct effect on collaboration and performance. However, when we classify corporate performance into the "performance due to introduction", which is direct performance, and the "overall performance", which is indirect performance, the result of this research is as follows: information sharing has a great effect on the performance due to introduction, but does not have a meaningful effect on indirect performance. On the other hand, collaboration does not have any effect on the performance due to introduction, but has a meaningful effect on the overall performance, which is indirect performance. It is necessary to study and analyze additional this result in future.

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Development of the CAD Conferencing System for Real-time Design Collaboration (실시간 협업 설계를 위한 CAD 컨퍼런싱 시스템 개발)

  • 김광운;전용태;정태형
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.05a
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    • pp.531-535
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    • 2002
  • This paper presents a real-time collaborative system for distributed design. The aim of the system is to provide designers with a virtual workspace where they can collaborate and exchange their design knowledge in distributed environment. The system consists of two subsequent modules. One is for the visualization of design data including CAD data, documents, images, and the other is real-time collaboration module. They make it possible for distributed designers to review the design data collaboratively and to share their design knowledge. The system was implemented by using the Internet protocols such as TCP/IP and IP multicast on the peer-to-peer based network. An example is presented and discussed to validate the proposed system.

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MBTI-based Recommendation for Resource Collaboration System in IoT Environment

  • Park, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.3
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    • pp.35-43
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    • 2017
  • In IoT(Internet of Things) environment, users want to receive customized service by users' personal device such as smart watch and pendant. To fulfill this requirement, the mobile device should support a lot of functions. However, the miniaturization of mobile devices is another requirement and has limitation such as tiny display. limited I/O, and less powerful processors. To solve this limitation problem and provide customized service to users, this paper proposes a collaboration system for sharing various computing resources. The paper also proposes the method for reasoning and recommending suitable resources to compose the user-requested service in small device with limited power on expected time. For this goal, our system adopts MBTI(Myers-Briggs Type Indicator) to analyzes user's behavior pattern and recommends personalized resources based on the result of the analyzation. The evaluation in this paper shows that our approach not only reduces recommendation time but also increases user satisfaction with the result of recommendation.

Study on Framework for Continuing Drone Collaboration (드론 협업 지속을 위한 프레임워크 연구)

  • Kim, Kang-Ju;Park, Young B.
    • Journal of the Semiconductor & Display Technology
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    • v.17 no.3
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    • pp.1-9
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    • 2018
  • The drone has the restrictions on the controls, the battery and the surrounding environment in performing missions such as fire extinguishing. This restriction can improve the limitations that leave the leader can be monitored. The existing method of constructing the leader based on the GPS is highly dependent on the signal and is vulnerable to hardware defects. In this paper, we solve these problems with dynamic leaders decision. Drones can use their leader drones rather than remote controls. Information about the drones changes depending on the surrounding environment by replacing the leader with a dead battery or electing leader by the drones themselves without human intervention. This suggests that the leader monitors the community through a framework for continuing the drones collaboration and that the community can collaborate to overcome the limitations and continue the mission. The analysis of the proposed system through simulation experiments confirm that it has a better task performance. By using this system, it is possible to continue the mission and solve problems that are vulnerable to hardware defects.

Designing Amplified Collaboration Environments for Scientific Visualization (과학적 가시화를 위한 증강 협업 환경 디자인에 관한 연구)

  • Park, Kyoung-Shin
    • The KIPS Transactions:PartB
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    • v.12B no.5 s.101
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    • pp.535-542
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    • 2005
  • Amplified Collaboration Environment(ACE) is a display-rich project room that enables distributed teams to intensively work together to solve a complex problem. This paper presents reviews of some most important shared workspace models in real-time collaboration systems. It then describes a set of iterative design studies of evaluation the shared workspace for ACEs. The study involved small groups of users in two ACEs performed a collaborative visualization and analysis task while varying the display technology configuration. The goal of this study was to enhance intensive collaborative work in ACEs. The results showed that the participants benefited from the ability to see others' work over the high-resolution shared workspace, which helped enhance group awareness and performance.

A Collaborative Design System in Architecture: defining the process and testing its system environment (建築 協業設計 시스템 구축을 위한 프로세스와 環境 試險에 관한 연구)

  • Kim, U.;Kang, M.H.;Choi, J.W.;Kim, S.A.
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.1
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    • pp.57-65
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    • 2002
  • The purpose of this research is to develop a collaborative architectural design system. Design collaboration requires an extensive use of communication methods as well as the participation of various experts from different domains. Such facts address several issues when the Internet and digital media are able to create a completely new work environment. The building design process was studied, and possible modes of design collaboration were defined. A prototype system is being developed in accordance with the defined collaboration model. The system integrates a set of communication tools and web-based design media. Such media include a synchronous multi-user web CAD tool, a schematic 3D design tool, and a electronic whiteboard. A project database was designed in order to coordinate the project-wide communication which elaborates technologies such as web-based data access. In order to find out the effectiveness of the system, a usability test was performed both in quantitative and qualitative manner. The research will contribute to the development of world-wide design and construction collaboration through the Internet, which is becoming a mainstream building process model.

A Study to Promote the EC Collaboration of the South and North Korea based on the Preemptive Dispute Resolution Policies (남북한 전자상거래 추진에 따른 활성화 방안 -분쟁방지를 위한 사전조정 기능을 중심으로-)

  • Choi, Yong-Rok
    • Journal of Arbitration Studies
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    • v.16 no.3
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    • pp.191-216
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    • 2006
  • It has been talked about the responsibility of the South-North Korean e-market place(e-MP) collaboration project every you since 2003. However, the feasibility as the business has not been dealt with in detail due to the uncertain environment as well as the complicated procedures of the project. The research focuses on the workable mechanism of the South-North Korean E-Market Place collaboration project. The feasibility of the project results from the newly installed fiber telecommunication network as well as the 1 billion dollars of the trading volume between South and North Korea. The research analyzes on the capabilities as well as willingness of the South and North Korea for the e-MP, and concludes with two paradigms of the future tasks. First, the unified but step-wise structure should be made to promote the project by the political committee (South and North Korea EC Committee) and the economical administration body (South and North Korea EC Corporation). Second, the market-oriented resolution system such as South and North Korea Arbitration Body should be involved to create legal environment. Above all, the discussion should be on the main body of e-MP settlement to abolish the psychological as well as practical barriers to enter the South-North Korean electronic commerce.

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