• Title/Summary/Keyword: Cognitive perception

Search Result 601, Processing Time 0.03 seconds

An Analysis Prospective Mathematics Teachers' Perception on the Use of Artificial Intelligence(AI) in Mathematics Education (수학교육에서 인공지능(AI) 활용에 관한 예비수학교사의 인식 분석)

  • Shin, Dongjo
    • Communications of Mathematical Education
    • /
    • v.34 no.3
    • /
    • pp.215-234
    • /
    • 2020
  • With the advent of the AI, the need to use AI in the field of education is widely recognized. The purpose of this study is to shed light on how prospective mathematics teachers perceive the need for AI and the role of teachers in future mathematics education. As a result, with regard to teaching, prospective teachers recognized that the use of AI in school mathematics is a demand of a new era, that various types of lesson can be implemented, and that accurate knowledge and information can be delivered. On the other hand, they recognized that AI has limitations in having cognitive and emotional interactions with students. As for mathematics learning, the prospective teachers recognized that AI can provide individualized learning, be used for supplementary learning outside of school, and stimulate students' interest in learning. However, they also said that learning through AI could undermine students' ability to think on their own. With regard to assessment, the prospective teachers recognized that AI is objective, fair and can reduce teachers' workload, but they also said that AI has limitations in evaluating students' abilities in constructed-response items and in process-focused assessment. The roles of teachers that the prospective teachers think were to conduct a lesson, emotional interaction, unstructured assessment, and counseling, and those of AI were individualized learning, rote learning, structured assessment, and administrative works.

A Study on the Color Environmental of Neighborhood Parks Considering the Visual Characteristics of Senior Citizens -Focused on the Busan City- (고령자의 시각특성을 고려한 근린공원 환경색채 연구 -부산광역시를 중심으로-)

  • Kim, Hyeyeong;Oh, Jiyoung;Park, Heykyung
    • The Journal of the Convergence on Culture Technology
    • /
    • v.6 no.1
    • /
    • pp.163-169
    • /
    • 2020
  • The purpose of this study is to find out whether the environment is based on the Color Universal Design (CUD, CUD Recommended Color Set Guidebook), which is located in the area with the highest proportion of elderly people in the city of Busan in Korea. Five nearby parks in the walking district of Busan were selected to measure the environmental color with a spectrophotometer(Minolta CM-2600d) and web color search. The range of the color survey was limited to the pavement; public facilities(sign, benches, restroom), and exercise&sports facilities. The results of the study are as follows. Overall, the Y color group was dominant, with similar color usage and intensity, and similar levels of saturation. This was analyzed based on the Color Universal Design theory, suggesting that the visual characteristics of the elderly were not taken into account, and the Neighborhood Park located in Busan was found to lack the environmental color of consideration for the visual characteristics. In addition, this study could act as a basic study that can be applied to social and environmental colors that reflect the color perception and cognitive characteristics of the elderly.

A Study of the Key Factors and Expected Outcomes of Convergence Education using a Delphi Technique (융합교육 핵심요인과 기대효과에 대한 델파이 분석)

  • Cho, Eunbyul;Lee, Seon-Young;Shin, Jongho;Hong, Yoon-Jeong
    • Journal of Gifted/Talented Education
    • /
    • v.25 no.1
    • /
    • pp.37-58
    • /
    • 2015
  • The purpose of this study was to investigate the characteristics of convergence education through the Delphi survey targeting 19 teaching professionals. The Delphi survey was completed three times, drawing key factors and expected outcomes which explain the characteristics of convergence education. The key factors of convergence education were classified as 'educational design', 'teachers' expertise' and 'educational environment'. Educational design focused on the qualitative characteristics of leaner's experience. Teachers' expertise was teacher's active and supportive roles in relationship with fellow teachers and learners. Educational environment was the psychological factors with which various subjects can realize convergence education. The expected outcomes were classified as 'learner's cognitive characteristics', 'leaner's affective characteristics', and 'teacher and educational system'. The expected outcomes of convergence education leads to psychological changes for learners to increase the advanced learning experiences and to pursue values of education itself. Compared to similar concepts, convergence education has some unique characteristics in which many of regular learners in educational settings and various topics are targeted. It also focuses on psychological factors of various subjects and qualitative natures of leaners' learning experience for the advanced learning. Especially, these results have significance in understanding the nature of convergence education, focusing on educational practices through teachers'perspectives.

Study of Verification of Effect on the Environment Education Program for Children (유아 환경교육 프로그램이 생활태도에 미치는 영향)

  • Yoo, Hyesook;Gang, Seonghyeon;Kim, HyunRan
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.15 no.10
    • /
    • pp.5995-6003
    • /
    • 2014
  • This study was performed to determine the recognition change and the effect of the experiential environment education on children and to obtain basic data for establishing an environmental education program appropriate for children based on the results. The subjects of this study were 200 kindergarten students and 200 mothers in Gu-mi,Gungbuk. The environment education program was applied to the kindergarten students, and their mothers observed the changes in the environmental living attitude and responded to the research tools. As a result, the environment education program improved the children's environmental living attitude. On the other hand, the effect cannot be observed in a short period. Continuous efforts will be needed and experiential environment education is very useful. In the sub-domain, the effect was high in the order of recycling, saving and prevention of environmental pollution. The effect on girls was higher than on boys, and the effect on six-year-children was higher than that of four-year-children. This study is significant in that it verifies how environmental education programs and activities have a positive influence on the establishment of children's behavioral, cognitive characteristics and their perception of the appropriate environmental knowledge.

Development of STEAM Program Based on Gamification for Students of Elementary School (게이미피케이션을 적용한 초등학생 융합인재교육(STEAM) 프로그램 개발)

  • Kwak, Sojung;Kwon, Jieun
    • Journal of the Korean Society for Computer Game
    • /
    • v.31 no.4
    • /
    • pp.71-79
    • /
    • 2018
  • As the age that importance of convergence is bigger develops, there is growing different tries and changes in the education sector to train talents necessary for the future age. This paper is aimed at applying gamification factors that can attract elementary school students to participate in classes and cause interests as well as developing a STEAM program for elementary school students. Also, the purpose of this article is to propose educational values and possibility of the STEAM program which gamification factors applied to, and effective methods. For doing this, first, we conducted a study in relationship between the theological background and education on gamification factors based on literature surveys. Second, the STEAM program for elementary school students applying gamification factors and a program called 'My Little Building Forest' were developed. We made three-step contents for classes and activities and textbooks and kits and others with a theme, "principles of the cognitive science on depth perception". Third, developed programs apply to real classes as demonstrating them. We analyzed results through surveys on levels of satisfaction and interviews for teachers and others. Fourth, we discuss possibilities and values and limitations and others on the STEAM program applying gamification factors as we are based on results of analysis. We hope that we maximize impacts of the STEAM education through this education and contribute to train talents to lead age of the convergence.

A Basic Study on the Development of Indicators for Measuring the Value of Ocean Education (해양교육의 가치 측정 지표 개발에 관한 기초연구)

  • Lee, Seulgi;Kim, Tae-goun
    • Journal of Navigation and Port Research
    • /
    • v.45 no.4
    • /
    • pp.224-230
    • /
    • 2021
  • It has been 16 years since the government announced its first Ocean Education Policy in 2005. Although the public consensus on the importance of ocean education has been formed, it is impossible to objectively analyze the impact of the policy on the society or the economy. The aim of this paper was to identify differences in perceptions and behaviors about the ocean between groups participating in ocean education and non-participating groups and to analyze the effectiveness of ocean education by developing measurement indicators for the value that individuals gave to ocean education services. To conduct this study, first, the value of ocean education was defined and value items that could be provided to individuals were classified. Second, to develop indicators that could measure classified value items, a Delphi survey was conducted to collect opinions of various experts. Third, by measuring the content validity ratio (CVR) for each item, final indicators and questionnaire were derived. As a result of Delphi analysis, 18 items with a CVR value of 0.6 or higher were finally adopted out of 32 indicator items. In the cognitive value category, indicators that could identify an individual's level of knowledge of the ocean, change in perception, and problem-solving ability were selected. In the behavioral value category, indicators were expanded to judge changes in attitudes and relationships toward the ocean and responsible behavior in more detail. This study is meaningful in that it provides the basis for directly judging the value of ocean education service provided by the government to the people. Results of such analysis are expected to contribute to securing a stable budget and the justification for expanding human resources in the government's continuous promotion of ocean education policies.

A Proposal for Meta Guideline of Orientate Signage Design based on Information Design (정보디자인 관점에서 방향 안내 표지판 디자인의 메타 가이드라인 제안)

  • Han, Ji Ae;You, Si Cheon
    • Smart Media Journal
    • /
    • v.10 no.2
    • /
    • pp.61-69
    • /
    • 2021
  • Wayfinding is a 'Process solving problem to find destination', and it is important to select spatial data for optimal way. Recently, due to the complexity of space and the expansion of the medium of the wayfinding service, it is necessary to the approach on the information design for them. Therefore, the purpose of this study is to propose a meta guideline on the information design for the design of orientation sign, which is an important cognitive clue in the wayfinding. It was conducted in 3 stages, First, a design process was proposed and design elements were derived for each step by literature research related to information and sign design, and analysis of manual for signage design. Second, a meta guideline for information organization and visualization in the three-stage design process was proposed by FGI and analysis. Third, the meta guideline was applied to the sign design on an area for user evaluation to inspect the applicability of the meta guideline. Through the user questionnaire, the possibility of applying the guideline for visualization of directions and spaces, information hierarchy according to spatial characteristics and information priority was identified. It is meaningful in that necessary element for signage design are systematized centering on the process and that it presents a macroscopic methodology according to spatial characteristics.

A Study on the Visual Attention of Popular Animation Characters Utilizing Eye Tracking (아이트래킹을 활용한 인기 애니메이션 캐릭터의 시각적 주의에 관한 연구)

  • Hwang, Mi-Kyung;Kwon, Mahn-Woo;Park, Min-Hee;Yin, Shuo-Han
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.6
    • /
    • pp.214-221
    • /
    • 2019
  • Visual perception information acquired through human eyes contains much information on how to view visual stimuli using eye tracking technology, it is possible to acquire and analyze consumer visual information as quantitative data. These measurements can be used to measure emotions that customers feel unconsciously, and they can be directly collected by numerically quantifying the character's search response through eye tracking. In this study, we traced the character's area of interest (AOI) and found that the average of fixation duration, count, average of visit duration, count, and finally the time to first fixation was analyzed. As a result of analysis, it was found that there were many cognitive processing processes on the face than the character's body, and the visual attention was high. The visual attention of attraction factor has also been able to verify that attraction is being presented as an important factor in determining preferences for characters. Based on the results of this study, further studies of more characters will be conducted and quantitative interpretation methods can be used as basic data for character development and factors to be considered in determining character design.

Study on the Early Detection of Mental Health Problems in the Elderly and the Utilization of Related Services (노인의 정신건강 문제의 발견과 관련서비스 이용에 관한 연구)

  • Park, Kyungsoon;Park, Yeong-Ran;Son, Duksoon;Yum, Yoosik
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.9
    • /
    • pp.308-320
    • /
    • 2019
  • This study aims at investigating the major symptoms that help family carers detect mental illness in elderly patients. Another purpose of this study is to empirically verify the major factors determining the utilization of mental health services with a focus on family carers. The results of this study are as follows. First, the most commonly detected symptoms that caused the family carers to suspect mental illness in the elderly patients were memory decline and other forms of cognitive function decline. Second, the determinants of the elderly's utilization of mental health services included the patient's long-term care insurance level, the age of the family carer, the period of care, the level stress associated with the provision of care felt by the carer, his understanding of geriatric mental illness, and the level of perception about community mental health services. Based on these findings, this study suggests policies and practical implications for the early detection of and response to elderly mental health problems and the utilization of related services from the viewpoint of the family carers of the elderly.

Students' Perception on K-MOOC Utilizing and Academic Achievement as a Higher Education Innovation Mechanism (대학교육혁신기제로서의 K-MOOC 활용과 학습성과에 대한 학생인식조사)

  • Cho, Jin-Suk;Jeon, Young-Mee
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.3
    • /
    • pp.232-243
    • /
    • 2021
  • This study analyzed how K-MOOC was used and identify the academic achievements in higher education. The participants who completed the survey questionnaire were composed of 379 students who were in curriculum-related extra-curriculum using K-MOOC. Results show that the participation rate in individual learning activities was high, thus indicating the activities were perceived positively. In addition, students perceived positively their academic achievements of receiving, valuing, and responding in affective area, as well as synthesis and evaluation of knowledge in cognitive area. Students were also satisfied that they had no psychological burden to the credit of the course and they could take a course from another college. By contrast, platform instability, too much online content, and tedious activities in the lessons were perceived negatively. Nonetheless, the group assessment results suggested that the students taking a course related to their major had further engagement in discussions, and their academic achievement was higher. Based on the foregoing findings, the study proposed developing a subject matter with various theme, utilization plans, interaction reinforcement, and quality management by supporting instructional design strategies in order to expand the use of K-MOOC both as a general education and a major curriculum. The results obtained in this study represent baseline data that may assist in the decision making for university system and operation plan.