• Title/Summary/Keyword: Cognitive perception

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The Impacts of Perceived Stress and Empathy Ability on Altruistic Behavior of Freshman Nursing Students (간호대학 신입생의 지각된 스트레스와 공감능력이 이타행동에 미치는 영향)

  • Nam, Jeong-Hui;Park, Hyun-Sook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.11
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    • pp.653-661
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    • 2018
  • This study was conducted to determine the impacts of perceived stress and empathy ability on altruistic behavior of freshman nursing students. Data were collected from 160 freshman nursing students between 24 November and 9 December 2016. A total of 154 questionnaires were analyzed using descriptive statistics, t-tests, one-way ANOVA, Pearson's correlation coefficient, and Stepwise multiple regression. The results showed that perceived stress had significant negative correlations with altruistic behavior (r=-0.178, p=0.028) as did positive perception, a subfactor of perceived stress (r=-0.347, p<0.001). However, empathy ability was significantly positively correlated with altruistic behavior (r=0.607, p<0.001). The factors influencing altruistic behavior included emotional empathy, cognitive empathy and positive perception, with emotional empathy being the most influential factor (${\beta}=0.320$), followed by cognitive empathy (${\beta}=0.312$), which together had an explanatory power of 41.6%. Moreover, there was a mediating effect of empathy ability in the relationship between positive perception and altruistic behavior. Overall, the results of this study indicate that the management of curricula for nursing college students should search for ways to reduce their perceived stress as well as increase their empathy ability in order to improve their altruistic behavior.

NEUROPSYCHOLOGY IN NEURODEVELOPMENT (발달 신경심리학)

  • Shin Min-Sup;Kim Hyun-Mi
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.16 no.1
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    • pp.33-46
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    • 2005
  • First, the author reviewed the relationship between human brain development and cognitive functions such as attention, perception, memory, and language. And then Luria's neurodevelopmental theory and its application on the Neuropsychological test battery for children were reviewed. Finally, various assessment tools to evaluate attention, intellectual function, visual-perception, visual-motor coordination, and executive function were examined.

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The Relationship between Farmers' Perceptions and Animal Welfare Standards in Sheep Farms

  • Kilic, I.;Bozkurt, Z.
    • Asian-Australasian Journal of Animal Sciences
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    • v.26 no.9
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    • pp.1329-1338
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    • 2013
  • In this study, we investigated the relationship between welfare standards in sheep farms and farmers' perceptions of factors affecting animal welfare. We developed a scale of 34 items to measure farmers' perceptions of animal welfare. We examined the relationships among variables in farmers' characteristics, our observations, and farmers' expressed perceptions through a t test, variance analysis and correlation analysis. Results of the research suggested that higher welfare standards for sheep exist on farms run by farmers who have a higher perception level of animal welfare. These farmers believed that personnel and shelter conditions were more effective than veterinary inspection, feeding and other factors in terms of animal welfare. In addition, we detected a significant relationship between the farmers' perceptions and their gender, educational level, whether they enjoyed their work, or whether they applied the custom of religious sacrifice. Our results showed that emotional and cognitive factors related to farmers' perceptions may offer opportunities for progress in the domain of animal welfare.

A Cognitive and Emotional Strategy for Computer Game Design (인간의 인지 및 감성을 고려한 게임 디자인 전략)

  • Choi, Dong-Seong;Kim, Ho-Young;Kim, Jin-Woo
    • Asia pacific journal of information systems
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    • v.10 no.1
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    • pp.165-187
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    • 2000
  • The computer game market has grown rapidly with numerous games produced all over the world. Most games have been developed to make gamers have fun while playing the games. However, there has been little research to address the elements of games that create the perception of being fun. The objectives of this research are to focus on which features provide fun, and then analyze these aspects both qualitatively and quantitatively. This study, through surveys with game players and developers, provides several inputs regarding what it is, that makes certain computer games fun. There are many common characteristics which fun games share, and through grouping and organizing these traits, then compiling the data for use in an AHP(Analytic Hierarchy Process), we measured the disparity in the 'fun' perception between game developer and game user.

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In Search of Models in Speech Communication Research

  • Hiroya, Fujisaki
    • Phonetics and Speech Sciences
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    • v.1 no.1
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    • pp.9-22
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    • 2009
  • This paper first presents the author's personal view on the importance of modeling in scientific research in general, and then describes two of his works toward modeling certain aspects of human speech communication. The first work is concerned with the physiological and physical mechanisms of controlling the voice fundamental frequency of speech, which is an important parameter for expressing information on tone, accent, and intonation. The second work is concerned with the cognitive processes involved in a discrimination test of speech stimuli, which gives rise to the phenomenon of so-called categorical perception. They are meant to illustrate the power of models based on deep understanding and precise formulation of the functions of the mechanisms/processes that underlie observed phenomena. Finally, it also presents the author's view on some models that are yet to be developed.

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A Study on Toys and Children's and Mothers' Perception of Toys (우리 나라 놀이감의 실태 및 어린이와 어머니의 인식 조사)

  • Lee, Sook Jae
    • Korean Journal of Child Studies
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    • v.18 no.2
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    • pp.87-103
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    • 1997
  • The purposes of this study were to investigate the quality of toys, to explore children's and mothers' perception of toys, and to present future directions for toy manufacturers, children and mothers. The subjects were 127 6-year-old, 143 8-year-old, 151 10-year-old children and 383 mothers. In addition, 113 toys were selected for analysis. Data were gathered through both observations and questionnaires. The results showed that most toys were appropriate to stimulate cognitive development. However, for dolls, 90% of them were in the shape of Caucasions. Children who were accustomed to such dolls may develop the tendency to favor a Western aesthetic standard. War toys, such as guns and robots may provoke aggression and violence. Mothers believed that toys should be helpful for the intellectual, social and physical development of children. While mothers were not satisfied with the quality of domestically produced toys, children generally liked them.

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The Influences of Cognitive Authority of Online Information Sources on Information Quality Evaluation (온라인 정보원의 인지적 권위에 대한 인식이 정보의 품질 평가에 미치는 영향)

  • Lee, Changho;Yi, Yongjeong
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.30 no.4
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    • pp.157-173
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    • 2019
  • Due to the fact that cognitive authority influences an individual's thoughts so that a given information is perceived as appropriate, people evaluate information based on their cognitive authority. The purpose of the present study is to examine the perception of the cognitive authority of online information sources used by college students to carry out their academic tasks, and to determine whether such perceptions affect the quality assessment of information sources, such as webpages, e-journals, and Wikipedia,. Specifically, we measured how cognitive authority, which were formed by the author, the surface, and the content of an information source influenced its accuracy, usefulness, completeness, and expertise. For this purpose, online surveys were conducted with college students, and 172 valid responses were obtained. Findings indicated that all the characteristics that formed the cognitive authority of an information source had significant impacts on its accuracy, usefulness, completeness, and expertise. The study suggests academic implications that confirm the associations between cognitive authority and credibility of information in the context of online information sources. Furthermore, the study provides practical implications that system developers or operators of information sources need to consider diverse factors that affect their cognitive authority to promote users' trust on the information that they deliver.

Effects of a Computer-based Cognitive Rehabilitation Therapy on Mild Dementia Patients in a Community (지역사회 경증치매환자를 대상으로 한 전산화 인지재활 치료(COMCOG) 효과)

  • Jeong, Won-Mee;Hwang, Yun-Jung;Youn, Jong Chul
    • 한국노년학
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    • v.30 no.1
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    • pp.127-140
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    • 2010
  • This study aims to understand the effects of a Computer - based Cognitive Rehabilitation Therapy(CBCRT) evidence based on mild dementia patients' ability to activities daily living(ADL), cognitive function and measure of occupational performance and to suggest basic data for a cognitive rehabilitation therapy for dementia patients. Method : A CBCRT was applied two times a week for 5 weeks to 14 mild dementia patients who visited Yongin Center for Managing Dementia in Gyeongi-do between February and August 2009. Based on frame of reference for Visual-Perception a CBCRT was applied at home. Moreover, a one group pretest-post test design was, which is a quasi-experiment and research, also applied in order to verify the effects of the rehabilitation therapy on the subjects' ability to ADL, cognitive function and occupational performance skills. Results: A significant effect was confirmed (p<.05) from the CBCRT which Assessment of Motor and Process Skills(AMPS) processing skills and cognitive function and occupational performance skills. Neither was found any significant effect in improving motor skills from AMPS. Conclusion: It seems that a CBCRT based on evidence and has an effect on the improvement of the ability to ADL and cognitive function of mild dementia patients living in a community. The present author hopes that, in the future, more cognitive rehabilitation programs will be developed to improve the functions of mild dementia patients living in a community.

A Study on the Serious Games Design Framework via Potential Outcomes - Focused on Construal Level Interventions

  • Lee, Hye Rim;Jeong, Eui Jun
    • International Journal of Contents
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    • v.10 no.4
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    • pp.53-62
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    • 2014
  • Although many studies have considered the outcomes and impacts of serious games, little is known about the factors which affect a user's perception or interpretation in games during the process of decision making from theoretical perspectives. This study aimed to explore the process of user perception from the perspective of construal level theory, and to suggest a theoretical design approach for the development of effective serious games. In the current study, cognitive and affective learning outcomes were articulated through literature review and synthesized into a series of assumptions with persuasive and educational aspects in serious games. Serious games reflect the potential of the game mechanism for changing players' perception, and helping with knowledge acquisition of the users. The potential to use construal level theory for effective serious games interventions was suggested, and a Serious Games Design Framework was proposed via potential outcomes from recent advanced research. Finally, implications of the application of the suggested model with various-related purposes and directions for future research were discussed. The model could be useful not only for game researchers and designers, but also for game marketers in attracting potential consumers.

Perceptions of Elementary School Teachers on the Use of Analogy Generation in Scientifically-gifted Education (과학영재교육에서 비유 만들기 활동의 활용에 대한 초등학교 교사들의 인식)

  • Noh, Tae-Hee;Yang, Chan-Ho;Kang, Hun-Sik
    • Journal of Korean Elementary Science Education
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    • v.30 no.1
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    • pp.22-37
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    • 2011
  • In this study, we investigated the perceptions of elementary school teachers on the use of analogy generation in scientifically-gifted education. The relationships among the perceptions and the self-perception as teacher for scientifically-gifted students were also investigated. A survey was administered to 119 elementary school teachers, and in-depth interviews with some teachers were conducted. The results revealed that the teachers had a relatively good understanding of the advantages/disadvantages of analogy generation in cognitive, affective, and learning environmental aspects. Their perceptions on the usability of analogy generation and their willingness to practice of it in scientifically-gifted education was also positive. They highly perceived on the various factors related to effective uses of it in scientifically-gifted education. Their self-perception as teacher for scientifically-gifted students was comparatively low, and significantly related with the perceptions on the advantages of it, the usability, the practical methods to use, and the various factors related to effective uses in scientifically-gifted education. Educational implications of these findings are discussed.