• Title/Summary/Keyword: Cognitive Skill

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An Impact of Medical Humanities Curriculum with Flipped-Learning on Students of Korean Medical School (Flipped learning을 활용한 의료인문학 수업의 한의학과 학생에 대한 영향)

  • Jeong Aram;Jeong Yehun;Lee Hye-Yoon
    • Journal of Society of Preventive Korean Medicine
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    • v.28 no.1
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    • pp.43-57
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    • 2024
  • Objectives : The aim of this study was to identify the effect of Medical humanities curriculum on students of Korean medical school in terms of cognitive, affective, and psychomotor level of humanities skill. Methods : The course was taught to second- and third-year Korean medicine students. The classes were held eight times a semester for second-year students and 9 times for third-year students, and each class was held once a week for 2 hours. Formative and summative assessments, group and individual assignments, and peer assessments were conducted to evaluate educational effectiveness, as well as basic lecture evaluations and satisfaction surveys. Results : Most of the students who took Medical humanities showed a performance rate of more than 60-70% in the cognitive aspect, and the total score was 14.48 with a standard deviation of 2.70 in the knowledge application stage. In terms of class satisfaction, students in Medical humanities I were more satisfied with the evaluation criteria and class management expertise, while students in Medical humanities II were most satisfied with the class organization, with an average score of 4.86/5. Conclusions : It was confirmed that students' humanities improved in cognitive, affective, and psychological aspects after medical humanities courses, and future research should be conducted on the long-term educational effects of medical humanities, effective teaching methods, and evaluation methods.

Training needs analysis for the development of basic job skill curriculum in specialized high school (특성화고등학교 직업기초능력 교육과정 개발을 위한 교육요구분석 - 기업근로자를 중심으로)

  • Bae, Gwang-Min;Yoon, Gwan-Sik
    • 대한공업교육학회지
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    • v.40 no.2
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    • pp.44-71
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    • 2015
  • This study is aimed to analyze the cognitive level of basic job skill for students, graduates, and teachers in a specialized high school, as well as for workers in a company, and to suggest an optimal educational curriculum by deciding the priority of the basic job skill in education in the field of mechanic, electric electronic semiconductor, and architecture civil engineering construction. This research was undertaken with the use of various statistic skills, the Borich method, and the locus for focus model. Also, this research shall be valued in synthetic understandings for curriculum revising. The educational priority which shall be applied to the mechanic, electric electronic semiconductor, and architecture civil engineering construction at specialized high school was analyzed, and according to this, a new curriculum was suggested. For mechanic, it put its educational priority on Expressing oneself, Problem solving, Self-development, Career development, Managing time, Negotiation, and Understanding technology. For electric electronic semiconductor, its focus was on Managing time, and for architecture civil engineering construction, they emphasized Problem solving, Self-development, Career development, Managing time, and Conflict management.

Development of Learning Strategy Scale for College Students (전문대학생을 위한 학습전략 진단 도구의 개발)

  • PARK, Sung-Mi
    • Journal of Fisheries and Marine Sciences Education
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    • v.21 no.1
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    • pp.16-27
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    • 2009
  • The purpose of this study was to develop of learning strategy scale for college students. This study further classified several sub-areas and defined each concepts of learning strategy. Based upon the classification of each sub-areas, tentative test items were developed through the verification of validity by three professionals. A pilot study of the developed scale was administered to 239 college students. And the research collected major data from 1,012 college students. Data were analyzed to obtain item quality, reliability, and validity analysis. The results of this study were as follows. The scale for learning strategy was defined by eight factors and they were 'self-management strategy', 'examination-readiness strategy', 'cognitive strategy', 'memorizing strategy', 'reporting strategy', 'resource-utilization strategy', 'self-regulated strategy', 'cooperative learning strategy'. The results of the confirmatory factor analysis proved the eight factors in the learning strategy. And criterion validity evidence was also obtained from a correlation analysis of the level of academic achievement.

User-centered multimedia design: The application of discount usability engineering (사용자 중심의 멀티미디어 설계: 할인 사용성 공학의 적용)

  • 임치환
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.20 no.41
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    • pp.189-196
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    • 1997
  • Multimedia systems present information by various media, for example, video, sound, music, animation, movie, etc., in addition to the text which has long been used for conveying the information. But using several media may cause users' confusion and poorly designed user interface often aggravate the situation. Hypermedia systems allow the retrieval and representation of multimedia information using navigation and browsing mechanisms. Typically, there are two major navigation problems in a hypermedia compared to the ordinary user interface: disorientation and cognitive overload. In this study, the multimedia system was studied from the viewpoint of usability. Practical usability evaluation needs cost-effective, low-skill, and low- investment methods. The 'discount usability engineering' method, one of these methods, is based on the use of the following techniques: scenarios, simplified thinking aloud, and heuristic evaluation. The discount usability engineering method was applied to the usability evaluation of multimedia CD-ROM title.

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A Study on Attitude Change in School Health Education (학교보건교육(學校保健敎育)에 있어서의 태도변화(態度變化)에 관(關)한 연구(硏究))

  • Moon, Jae Woo
    • Journal of the Korean Society of School Health
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    • v.4 no.2
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    • pp.146-158
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    • 1991
  • There is no doubt that the school health education in school health services is the most important component. But the concept and scope of the school health education is still not recognized and accepted satisfactorily in Korea. It is generally accepted that health education is a process of changing of attitude and behavior forward health practice. The term attitude refers to certain regularities on the part of an individual in feelings, thoughts, and predispositions to act toward some aspect of his environment. Attitudes have three components: affective, cognitive, and behavioral. The strategies of attitude change in school health education consist of incentive, justification, and coersion. In this study I explained reinforcement and motivation as the strategies of attitude change. The attitude change is not built in a day. When the teachers give the pupils knowledge, comprehension, or skill through school health education proper to each stage, then the attitude change will be realized.

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The Development and Play Behaviors of Children in Low-Income Families (저소득층 아동의 발달과 놀이에 대한 연구)

  • Kim, Myoung Soon;Kim, Chang Bok;Lee, Mi Wha
    • Korean Journal of Child Studies
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    • v.23 no.1
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    • pp.87-104
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    • 2002
  • This study investigated developmental levels and explored play behaviors in 194 4- and 5-year-old children from low-income families attending 18 daycare centers in Seoul. The Developmental Test for Korean Kindergartners(Korea Institute Curriculum & Evaluation, 1996) was used to assess developmental levels in seven areas. Play behaviors were observed during free-play in their classrooms. Data were analyzed by two-way ANOVA and $x^2$. Results were that the children from low-income families showed highest scores in motor skill development and the lowest scores in mathematical and scientific development. The children engaged most frequently in group-functional play, followed by onlooker behaviors, group-dramatic, and group-constructive play. Onlooker behaviors were the most frequent activity of the 4-year-olds, and the block corner was the most frequently used area during free-play.

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Social Role Development in Korean Preschool Children (학령전 아동의 사회역할 개념 발달)

  • Woo, Nam Hee
    • Korean Journal of Child Studies
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    • v.15 no.1
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    • pp.23-35
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    • 1994
  • This paper investigated children's learning process concerning age and gender, two of the most apparent social roles. The subjects of the study were 72 Korean preschool children between three to five years of age. The Study was designed to examine problems of developmental sequence and horizontal decalage in understanding of these social roles. Two five-step knowledge sequences of age growth and sex constancy were administered utilizing skill theory (Fischer, 1980). Each step in a sequence had different stories of age or sex role with increasing cognitive complexity, but the two sequences were equivalent in complexity. The children were tested under two different assessment conditions:high support condition of elicited imitation and low support condition of free play and the best story. The findings show that, the understanding of age and sex roles develops through the predicted five-step sequences. The understanding of age role seems to develop earlier than that of sex role although the developmental patterns of the two roles are similar. Variations in the children's performances under different conditions were dramatic, especially for the older children.

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The Effect of Playfulness on the Social Skills of Young Children : A Study of Gender Differences (유아의 성별에 따른 놀이성이 사회적 기술에 미치는 영향)

  • Choi, Myung Seon;Kim, Ji Hye
    • Korean Journal of Child Studies
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    • v.27 no.4
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    • pp.103-116
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    • 2006
  • This study examined gender differences of the effect of playfulness on the social skills of young children. The subjects were 242 4- to 6-year-old children at five nursery schools and kindergartens. Results showed that playfulness influenced social skills of young children. In particular, young children's playfulness was a more effective variable of assertion than self-control, cooperation and responsibility. Cognitive spontaneity and social spontaneity were the most effective variable of social skills. Playfulness had variable influences on social skills by gender: Among boys, playfulness was a less effective variable of cooperation than the other variables of social skills. Among girls, playfulness was a less effective variable of self-control than other variables of social skills.

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Bringing Computational Thinking into Science Education

  • Park, Young-Shin;Green, James
    • Journal of the Korean earth science society
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    • v.40 no.4
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    • pp.340-352
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    • 2019
  • The purpose of science education is scientific literacy, which is extended in its meaning in the $21^{st}$ century. Students must be equipped with the skills necessary to solve problems from the community beyond obtaining the knowledge from curiosity, which is called 'computational thinking'. In this paper, the authors tried to define computational thinking in science education from the view of scientific literacy in the $21^{st}$ century; (1) computational thinking is an explicit skill shown in the two steps of abstracting the problems and automating solutions, (2) computational thinking consists of concrete components and practices which are observable and measurable, (3) computational thinking is a catalyst for STEAM (Science, Technology, Engineering, Arts, and Mathematics) education, and (4) computational thinking is a cognitive process to be learned. More implication about the necessity of including computational thinking and its emphasis in implementing in science teaching and learning for the envisioned scientific literacy is added.

Evaluating Higher Diploma in English Language Teaching for the Primary Stage from the Teachers' Perspectives

  • Hashem A. Alsamadani
    • International Journal of Computer Science & Network Security
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    • v.23 no.9
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    • pp.91-94
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    • 2023
  • This study aims to evaluate the Higher Diploma in English for the Primary Stage from the diploma students' perspectives. A questionnaire was designed consisting of 25 items distributed in two areas: cognitive/academic preparation and professional/skill preparation. The following statistical analyses were used: means, standard deviations, t-test, and one-way analysis of variance (ANOVA). The study results showed that the level of evaluation of the two domains in the program was low. The study also showed no statistically significant differences between the means of educational diploma students when evaluating the Higher Diploma in English for the Primary Stage due to their academic specialization (Arabic language, social sciences, and Islamic studies). In conclusion, the researcher suggested a developmental mechanism derived from the study results to improve the higher Diploma in English for the Primary Stage.