• Title/Summary/Keyword: Cognitive Interface

Search Result 205, Processing Time 0.033 seconds

A Protocol Analysis on the Characteristics of CAD Modeler to Aid Architectural Massing Education (건축형태구상교육을 위한 3차원 CAD모델러의 특성에 따른 프로토를 분석연구)

  • Hong S.-W.;Lee K.-H.
    • Korean Journal of Computational Design and Engineering
    • /
    • v.10 no.4
    • /
    • pp.293-302
    • /
    • 2005
  • The research focused quantitative comparisons of protocols occurring in the architectural massing process using two different tools, three-dimensional(3D) modeler and traditional design tools, to aid architectural massing education. Through the protocol analysis from some experiments, the research identified the following conclusions: 1) Usage of traditional tools produced much higher protocol rate in proposing solution, evaluating proposed solution, explicitness of strategies. This result seemed to be from convenience of traditional tools causing faster visual cognitive cycle. 2) Usage of 3D modeler produced much higher protocol rate concerning attempts of making design vocabulary. The result indicated 3D modeler has relatively effective functions for mass generation and orientation, however it still has some weaknesses on display interface which cause designer's lower idea generations compared to traditional design tools.

Origins of Addiction Predictably Embedded in Childhood Trauma: A Neurobiological Review

  • Wiet, Susie
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
    • /
    • v.28 no.1
    • /
    • pp.4-13
    • /
    • 2017
  • The seeds of addiction are typically sown years prior to the onset of addictive substance use or engagement in addictive behaviors, due to the priming of the reward pathway (RewP) by alterations in the mechanism of stress-signaling from the hypothalamic-pituitary-adrenal axis (HPA) and related pathways. Excessive stress from a single-event and/or cumulative life experiences during childhood, such as those documented in the Adverse Childhood Experiences Study, is translated into neurobiological toxicity that alters the set-point of the HPA axis and limbic system homeostasis [suggested new term: regulation pathway (RegP)]. The resultant alteration of the RegP not only increases the risk for psychiatric and physical illness, but also that for early onset and chronic addictions by dysregulating the RewP. This paper reviews the interface of these symbiotic pathways that result in the phenotypic pathology of emotional dysregulation, cognitive impairment, and compulsive behaviors, as well as morbidity and shorter life expectancy when dysregulated by chronic stress.

Ontology-based models of legal knowledge

  • Sagri, Maria-Teresa;Tiscornia, Daniela
    • 한국디지털정책학회:학술대회논문집
    • /
    • 2004.11a
    • /
    • pp.111-127
    • /
    • 2004
  • In this paper we describe an application of the lexical resource JurWordNet and of the Core Legal Ontology as a descriptive vocabulary for modeling legal domains. It can be viewed as the semantic component of a global standardisation framework for digital governments. A content description model provides a repository of structured knowledge aimed at supporting the semantic interoperability between sectors of Public Administration and the communication processes towards citizen. Specific conceptual models built from this base will act as a cognitive interface able to cope with specific digital government issues and to improve the interaction between citizen and Public Bodies. As a Case study, the representation of the click-on licences for re-using Public Sector Information is presented.

  • PDF

Usability evaluation of the local map structures on a hypertext (하이퍼텍스트상의 Local Map 구조에 대한 사용편의성 평가)

  • Han, Sung-H.;Choi, Pil-Sung
    • Journal of Korean Institute of Industrial Engineers
    • /
    • v.21 no.3
    • /
    • pp.397-407
    • /
    • 1995
  • Use of a hypertext is growing as multimedia and hypermedia systems become popular. The major difference between hypertext-based and ordinary user interfaces is navigation. Typically, there are two major navigation problems in a hypertext compared to the ordinary user interface: "Disorientation" and "Cognitive Overload". To reduce or eliminate these problems of the hypertext system, a variety of aiding tools have been proposed. Among them, a local map is a good tool for helping users navigate through screens, especially for a large and complex system. This study examined three major design variables of a local map in a hypertext: breadth, depth, and functionality of a map. A human factors experiment was conducted to investigate the effects of these variables. Based upon the results of the experiment, design guidelines are suggested.

  • PDF

Menu design for touch screen interface with regard to task characteristics and cognitive processes (터치스크린 환경에서의 작업 특성 및 인지 과정을 고려한 메뉴 디자인)

  • Kong, Byung-Don;Min, Jung-Sang;Myung, Ro-Hae
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.763-768
    • /
    • 2009
  • 사용자 중심의 인터페이스를 설계하기 위해서는 작업 환경에 따른 사용자의 작업 특성 및 이와 관련된 인지 과정에 대한 분석이 선행되어야 한다. 하지만 손가락을 직접 사용하는 새로운 작업 환경인 터치스크린을 적용하는 다수의 기기들은 바뀐 작업 환경에 대한 고려 없이 마우스나 키보드 등의 입력 방식에서의 메뉴 구조를 그대로 따르고 있어 사용자에게 불필요한 움직임 및 인지적 과정을 야기시켜 사용성의 저하를 가져오고 있다. 이에 본 연구에서는 터치스크린에서의 한 손가락 작업 환경의 물리적 특성 및 이에 따른 사용자들의 보다 단순한 인지 과정을 고려한 동적인 메뉴 구조를 제안하였다. 그 결과 사용자들은 동적인 메뉴구조에서 보다 빠른 작업 수행 경향을 보였으며, 인지적 과정에 있어서도 그 시간이 적게 소요되는 경향을 보였다. 본 연구 결과, 터치스크린 환경에서의 작업 특성 및 인지 과정을 고려한 동적인 메뉴 구조는 정적인 메뉴 구조보다 일반적인 사용자 중심의 메뉴 기반 인터페이스를 설계하는데 유용하게 쓰일 것으로 보인다.

  • PDF

Decision support Systems research in Korea (1985-1998): An Empirical Investigation through Exploratory Factor Analysis

  • Yoo, Sangjin;Eom, Sean B.
    • Korean Management Science Review
    • /
    • v.17 no.2
    • /
    • pp.151-159
    • /
    • 2000
  • This study applies factor analysis of an author cocitation frequency matrix derived from a database file that consists of a total of 1095 cited reference records taken from 95 citing decision support systems articles published in Korean journals. This study identified the influence of social psychology, cognitive psychology, management information systems, strategic management, and organizational behavior/organizational design to the development of group support systems, user-interface, and executive information systems research subspecialties. This research establishes a benchmark to be used in the future research, which is necessary to account for the ongoing changes in the intellectual development and structure of DSS Research in Korea before solid conclusion can be reached about the maturity and on-going development of the DSS field in Korean.

  • PDF

Anthropometric Data Collection for MCR Environment Design of Nuclear Power Plant (원자력 발전소 환경 디자인 설계를 위한 인체측정에 대한 연구)

  • Cha, Woo Chang
    • Journal of the Korean Society of Systems Engineering
    • /
    • v.6 no.1
    • /
    • pp.47-52
    • /
    • 2010
  • Human Factors Engineering (HFE) for Main Control Room (MCR) of Nuclear Power Plant (NPP) has been applied to optimize the design and operation of Man-Machine Interface (MMI) between operators and their equipment in consideration of physical, psychological and cognitive aspects. However, it has been observed that operators complain about environmental discomfort in the MCR since the operators in the MCR experience excessive stress due to the environmental factors such as inappropriate interior and lighting system. Since the HFE is an essential factor for the high fidelity performance of operators in the MCR, the adequate MCR environment design with HFE rules and guidelines is as much important to enhance the operability and reliability of the MCRs. Therefore, there has been a strong need to design a pleasant environment for the MCR to improve human performance of the operators.

  • PDF

An Entropy-Based Measure for Evaluation the Cognitive Complexity of User Interface (엔트로피를 기반으로 한 사용자 인터페이스 인지적 복잡도의 척도)

  • 이동석;윤완철;최상섭
    • Science of Emotion and Sensibility
    • /
    • v.1 no.1
    • /
    • pp.213-221
    • /
    • 1998
  • 현대의 시스템들이 가지는 고기능화와 자동화로 인하여 인간의 운용 능력이 점점 더 중요한 능력으로 부각되고 있으며, 이는 사용자가 경험하게 되는 인지넉 복잡도를 제어하는 것을 요구한다. 본 연구에서는 사용자 인터페이스에서 사용자가 경험해야 하는 인지적 복잡도를 스키마 구조를 반영하여 정량화하는 엔트로피 모형(윤완철, 1992)을 적용하여 사용자가 겪게 될 인지적 복잡도를 예측하는 척도가 제안되었으며 실험적으로 검증되었다. 엔트로피와 시스템 크기-조작의 수와 상태의 수-가 각각 다른 세 가지 인터페이스 (엔트로피가 낮고 작은 크기의 인터페이스, 엔트로피가 높고 작은 크기의 인터페이스, 엔트로피가 높고 큰 크기의 인티페이스) 중의 하나를 사용하는 것을 피험자이 학습하고, 이에 대해 검사를 받았다. 제안된 척도인 시스템 엔트로피는 사용자 수행도를 잘 설명하였지만, 시스템의 크기는 그러하지 않았다. 본 연구는 사용자가 겪게 될 인지적 복잡도를 평가자의 주관이 개입하지 않는 방법을 통하여 평가할 수 있음을 보인 것으로 가전제품이나 스프트웨어의 디자인의 평가와 개선 등 인간의 인지적 복잡도가 사용성에 중요한 영향을 미치는 분야에서 유용하리라 여겨진다.

  • PDF

Context-Independent Speaker Recognition in URC Environment (지능형 서비스 로봇을 위한 문맥독립 화자인식 시스템)

  • Ji, Mi-Kyong;Kim, Sung-Tak;Kim, Hoi-Rin
    • The Journal of Korea Robotics Society
    • /
    • v.1 no.2
    • /
    • pp.158-162
    • /
    • 2006
  • This paper presents a speaker recognition system intended for use in human-robot interaction. The proposed speaker recognition system can achieve significantly high performance in the Ubiquitous Robot Companion (URC) environment. The URC concept is a scenario in which a robot is connected to a server through a broadband connection allowing functions to be performed on the server side, thereby minimizing the stand-alone function significantly and reducing the robot client cost. Instead of giving a robot (client) on-board cognitive capabilities, the sensing and processing work are outsourced to a central computer (server) connected to the high-speed Internet, with only the moving capability provided by the robot. Our aim is to enhance human-robot interaction by increasing the performance of speaker recognition with multiple microphones on the robot side in adverse distant-talking environments. Our speaker recognizer provides the URC project with a basic interface for human-robot interaction.

  • PDF

A QUALITATIVE METHOD TO ESTIMATE HSI DISPLAY COMPLEXITY

  • Hugo, Jacques;Gertman, David
    • Nuclear Engineering and Technology
    • /
    • v.45 no.2
    • /
    • pp.141-150
    • /
    • 2013
  • There is mounting evidence that complex computer system displays in control rooms contribute to cognitive complexity and, thus, to the probability of human error. Research shows that reaction time increases and response accuracy decreases as the number of elements in the display screen increase. However, in terms of supporting the control room operator, approaches focusing on addressing display complexity solely in terms of information density and its location and patterning, will fall short of delivering a properly designed interface. This paper argues that information complexity and semantic complexity are mandatory components when considering display complexity and that the addition of these concepts assists in understanding and resolving differences between designers and the preferences and performance of operators. This paper concludes that a number of simplified methods, when combined, can be used to estimate the impact that a particular display may have on the operator's ability to perform a function accurately and effectively. We present a mixed qualitative and quantitative approach and a method for complexity estimation.