• 제목/요약/키워드: Coding Standard

검색결과 661건 처리시간 0.03초

HEVC를 이용한 UHD 영상의 CPU 병렬처리 및 GPU가속처리 (CPU Parallel Processing and GPU-accelerated Processing of UHD Video Sequence using HEVC)

  • 홍성욱;이영렬
    • 방송공학회논문지
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    • 제18권6호
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    • pp.816-822
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    • 2013
  • 최신 동영상 압축 표준화 기술인 HEVC(High Efficiency Video Coding)는 ITU-T(VCEG)와 ISO-IEC(MPEG)에서 JCT-VC(Joint Collaborative Team on Video Coding)라는 팀을 이루어 진행했으며 표준화의 막바지에 다다르고 있다. 기존 H.264/AVC에 약 50% 이상의 성능 향상을 가져왔으나, 다양한 압축 기술을 사용함에 따라 부호화 및 복호화의 복잡도가 매우 증가하는 문제가 있다. 제안하는 방법은 CPU 병렬처리와 GPU 가속처리를 통해 HEVC의 복잡도를 줄이고, 이를 UHD(Ultra High Definition) 초고해상도 영상에 적용하는 방법으로 UHD($3840{\times}2144$) 영상에서 15fps 이상 인코딩/디코딩의 속도를 가지며, CPU와 GPU간의 데이터 전송 방법의 발전으로 추가적인 속도 향상이 기대된다.

Improved FGS Coding System Based on Sign-bit Reduction in Embedded Bit-plane Coding

  • Seo, Kwang-Deok;Davies, Robert J.
    • 대한임베디드공학회논문지
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    • 제2권3호
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    • pp.129-137
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    • 2007
  • MPEG-4 FGS is one of scalable video coding schemes specified In ISO/IEC 14496-2 Amendment 2, and particularly standardized as a scheme for providing fine granular quality and temporal scalabilities. In this paper, we propose a sign-bit reduction technique in embedded bit-plane coding to enhance the coding efficiency of MPEG-4 FGS system. The general structure of the FGS system for the proposed scheme is based on the standard MPEG-4 FGS system. The proposed FGS enhancement-layer encoder takes as input the difference between the original DCT coefficient and the decision level of the quantizer instead of the difference between the original DCT coefficient and its reconstruction level. By this approach, the sign information of the enhancement-layer DCT coefficients can be the same as that of the base-layer ones at the same frequency index in DCT domain. Thus, overhead bits required for coding a lot of sign information of the enhancement-layer DCT coefficients in embedded bit-plane coding can be removed from the generated bitstream. It is shown by simulations that the proposed FGS coding system provides better coding performance, compared to the MPEG-4 FGS system in terms of compression efficiency.

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DNA 코딩 기반 카오스 시스템의 퍼지 모델링 (DNA coding-Based Fuzzy System Modeling for Chaotic Systems)

  • 김장현;주영훈;박진배
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1999년도 추계학술대회 논문집 학회본부 B
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    • pp.524-526
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    • 1999
  • In the construction of successful fuzzy models and/or controllers for nonlinear systems, the identification of a good fuzzy inference system is an important yet difficult problem, which is traditionally accomplished by a time-consuming trial-and-error process. In this paper, we propose a systematic identification procedure for complex multi-input single-output nonlinear systems with DNA coding method. A DNA coding method is optimization algorithm based on biological DNA as conventional genetic algorithms(GAs) are. The strings in the DNA coding method are variable-length strings, while standard GAs work with a fixed-length coding scheme. the DNA coding method is well suited to learning because it allows a flexible representation of a fuzzy inference system. We also propose a new coding method fur applying the DNA coding method to the identification of fuzzy models. This coding scheme can effectively represent the zero-order Takagi-Sugeno(TS) fuzzy model. To acquire optimal TS fuzzy model with higher accuracy and economical size, we use the DNA coding method to optimize the parameters and the number of fuzzy inference system. In order to demonstrate the superiority and efficiency of the proposed scheme, we finally show its application to a Duffing-forced oscillation system.

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삼차원 메쉬 모델의 텍스처 좌표 부호화를 위한 텍스처 영상의 재배열 방법 (Texture Image Rearrangement for Texture Coordinate Coding of Three-dimensional Mesh Models)

  • 김성열;호요성
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2005년도 추계종합학술대회
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    • pp.963-966
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    • 2005
  • Previous works related to texture coordinate coding of the three-dimensional(3-D) mesh models employed the same predictor as the geometry coder. However, discontinuities in the texture coordinates cause unreasonable prediction. Especially, discontinuities become more serious for the 3-D mesh model with a non-atlas texture image. In this paper, we propose a new coding scheme to remove discontinuities in the texture coordinates by reallocating texture segments according to a coding order. Experiment results show that the proposed coding scheme outperforms the MPEG-4 3DMC standard in terms of compression efficiency. The proposed scheme not only overcome the discontinuity problem by regenerating a texture image, but also improve coding efficiency of texture coordinate compression.

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지하철 사고 감시를 위한 스테레오 비디오 부호화 기법 (Stereoscopic Video Coding for Subway Accident Monitoring System)

  • 김길동;박성혁;이한민;오세찬
    • 한국철도학회논문집
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    • 제8권6호
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    • pp.559-565
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    • 2005
  • In this paper, we propose a stereoscopic video coding scheme for subway accident monitoring system. The proposed designed for providing flexible video among various displays, such ass control center, station employees and train driver. We uses MPEG-2 standard for coding the left-view sequence and IBMDC coding scheme predicts matching block by interpolating both motion and disparity predicted macroblocks. To provide efficient stereoscopic video service, we define both temporally and spatially scalable layers for each eye's-view by using the concept of Spatio-Temporal scalability. The experimental results show the efficiency of proposed coding scheme by comparison with already known methods and the advantages of disparity estimation in terms of scalability overhead. According to the experimental results, we expect the proposed functionalities will play a key role in establishing highly flexible stereoscopic video codec for ubiquitous display environment where devices and network connections are heterogeneous.

오디오 객체 부호화 표준 - MPEG SAOC (Audio Object Coding Standard Technology - MPEG SAOC)

  • 정양원;오현오
    • 한국음향학회지
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    • 제28권7호
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    • pp.630-639
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    • 2009
  • 본 논문에서는 최근 MPEG에서 표준화가 진행되고 있는 오디오 객체 부호화 기술 SAOC (Spatial Audio Object Coding)을 소개한다. SAOC는 이전에 MPEG에서 표준화된 PS (Parametric Stereo), MPEG Surround와 같은 파라메트릭 부호화 기술의 연장선 상에서 특히 오디오 객체 신호를 몇 개의 파라미터를 이용해 부호화함으로써, 사용자에게 음향 장면 구성의 자유도를 제공할 수 있는 객체 기반 서비스에 적합한 기술이다.

삼각형의 무게 중심을 이용한 새로운 다각 근사화 장점 부호화 기법 (A New Vertex Coding Scheme Using The Center of the Gravity of a Triangle)

  • 윤병주;강현수;조순제;김성대
    • 한국통신학회논문지
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    • 제24권6B호
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    • pp.1174-1182
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    • 1999
  • 최근 MPEG-4 표준화 작업의 마무리와 MPEG-7 표준화 작업이 활발히 진행됨에 따라 영상내의 물체(object)의 모양 정보 부호화의 중요성이 대두되었다. 본 논문에서는 물체의 특징을 표현하기에 적합한 다각형 근사화 정점을 효율적으로 부호화하는 기법에 대해 연구하였다. 제안한 기법에서는 근사 다각형의 정점들을 이용하여 삼각형의 무게 중심들을 구한 후 순차적으로 부호화한다. 무게 중심들의 분포영역이 좁다는 사실을 이용하여 부호화 효율을 얻을 수 있다.

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Largest Coding Unit Level Rate Control Algorithm for Hierarchical Video Coding in HEVC

  • Yoon, Yeo-Jin;Kim, Hoon;Baek, Seung-Jin;Ko, Sung-Jea
    • IEIE Transactions on Smart Processing and Computing
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    • 제1권3호
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    • pp.171-181
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    • 2012
  • In the new video coding standard, called high efficiency video coding (HEVC), the coding unit (CU) is adopted as a basic unit of a coded block structure. Therefore, the rate control (RC) methods of H.264/AVC, whose basic unit is a macroblock, cannot be applied directly to HEVC. This paper proposes the largest CU (LCU) level RC method for hierarchical video coding in a HEVC. In the proposed method, the effective bit allocation is performed first based on the hierarchical structure, and the quantization parameters (QP) are then determined using the Cauchy density based rate-quantization (RQ) model. A novel method based on the linear rate model is introduced to estimate the parameters of the Cauchy density based RQ model precisely. The experimental results show that the proposed RC method not only controls the bitrate accurately, but also generates a constant number of bits per second with less degradation of the decoded picture quality than with the fixed QP coding and latest RC method for HEVC.

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Fast Quadtree Structure Decision for HEVC Intra Coding Using Histogram Statistics

  • Li, Yuchen;Liu, Yitong;Yang, Hongwen;Yang, Dacheng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권5호
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    • pp.1825-1839
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    • 2015
  • The final draft of the latest video coding standard, High Efficiency Video Coding (HEVC), was approved in January 2013. The coding efficiency of HEVC surpasses its predecessor, H.264/MPEG-4 Advanced Video Coding (AVC), by using only half of the bitrate to encode the same sequence with similar quality. However, the complexity of HEVC is sharply increased compared to H.264/AVC. In this paper, a method is proposed to decrease the complexity of intra coding in HEVC. Early pruning and an early splitting strategy are applied to the quadtree structure of coding tree units (CTU) and residual quadtree (RQT). According to our experiment, when our method is applied to sequences from Class A to Class E, the coding time is decreased by 44% at the cost of a 1.08% Bjontegaard delta rate (BD-rate) increase on average.

Efficient Inter Prediction Mode Decision Method for Fast Motion Estimation in High Efficiency Video Coding

  • Lee, Alex;Jun, Dongsan;Kim, Jongho;Choi, Jin Soo;Kim, Jinwoong
    • ETRI Journal
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    • 제36권4호
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    • pp.528-536
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    • 2014
  • High Efficiency Video Coding (HEVC) is the most recent video coding standard to achieve a higher coding performance than the previous H.264/AVC. In order to accomplish this improved coding performance, HEVC adopted several advanced coding tools; however, these cause heavy computational complexity. Similar to previous video coding standards, motion estimation (ME) of HEVC requires the most computational complexity; this is because ME is conducted for three inter prediction modes - namely, uniprediction in list 0, uniprediction in list 1, and biprediction. In this paper, we propose an efficient inter prediction mode (EIPM) decision method to reduce the complexity of ME. The proposed EIPM method computes the priority of all inter prediction modes and performs ME only on a selected inter prediction mode. Experimental results show that the proposed method reduces computational complexity arising from ME by up to 51.76% and achieves near similar coding performance compared to HEVC test model version 10.1.