• Title/Summary/Keyword: Cloud applications

Search Result 483, Processing Time 0.03 seconds

UniPy: A Unified Programming Language for MGC-based IoT Systems

  • Kim, Gayoung;Choi, Kwanghoon;Chang, Byeong-Mo
    • Journal of the Korea Society of Computer and Information
    • /
    • v.24 no.3
    • /
    • pp.77-86
    • /
    • 2019
  • The advent of Internet of Things (IoT) makes common nowadays computing environments involving programming not a single computer but several heterogeneous distributed computers together. Developing programs separately, one for each computer, increases programmer burden and testing all the programs become more complex. To address the challenge, this paper proposes an RPC-based unified programming language, UniPy, for development of MGC (eMbedded, Gateway, and Cloud) applications in IoT systems configured with popular computers such as Arduino, Raspberry Pi, and Web-based DB server. UniPy offers programmers a view of classes as locations and a very simple form of remote procedure call mechanism. Our UniPy compiler automatically splits a UniPy program into small pieces of the program at different locations supporting the necessary RPC mechanism. An advantage of UniPy programs is to permit programmers to write local codes the same as for a single computer requiring no extra knowledge due to having unified programming models, which is very different from the existing research works such as Fabryq and Ravel. Also, the structure of UniPy programs allows programmers to test them by directly executing them before splitting, which is a feature that has never been emphasized yet.

Game Framework for Linking Smart TV and Smart Phones (스마트 TV와 스마트 폰 연동 게임을 위한 프레임워크)

  • Jeong, Kyuman
    • Journal of the Korea Convergence Society
    • /
    • v.10 no.7
    • /
    • pp.33-37
    • /
    • 2019
  • Nowadays, the needs for linking smart devices are growing fast because of wide spread of smart devices such as smart TV, smart phones, smart pad and so on. This paper presents a game framework for linking smart TV and smart phones and proves its applicability by developing an example contents. The problem of connection between smart devices is basically a problem of connection between heterogeneous devices. The problem is that data transmission and reception between heterogeneous devices must be considered. Therefore, the core data is implemented by adopting the concept of cloud computing and storing it in a server, and in a smart TV, playing the game by using this data. The proposed framework could be applied to a lot of applications such as computer games.

Design and Implementation of Location and Activity Monitoring System Based on LoRa

  • Lin, Shengwei;Ying, Ziqiang;Zheng, Kan
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.13 no.4
    • /
    • pp.1812-1824
    • /
    • 2019
  • The location and human activity are usually used as one of the important parameters to monitor the health status in healthcare devices. However, nearly all existing location and monitoring systems have the limitation of short-range communication and high power consumption. In this paper, we propose a new mechanism to collect and transmit monitoring information based on LoRa technology. The monitoring device with sensors can collect the real-time activity and location information and transmit them to the cloud server through LoRa gateway. The user can check all his history and current information through the specific designed mobile applications. Experiment was carried out to verify the communication, power consumption and monitoring performance of the entire system. Experimental results demonstrate that this system can collect monitoring and activity information accurately and provide the long rang coverage with low power consumption.

Design and Experiment of Lab-scale Contrail Generator (Lab-scale 비행운 발생장치 설계 및 시험)

  • Choi, Jaewon;Ock, Gwonwoo;Kim, Sangki;Kim, Hyemin
    • Journal of the Korean Society of Propulsion Engineers
    • /
    • v.23 no.4
    • /
    • pp.35-41
    • /
    • 2019
  • Contrail is a kind of cloud that is formed during the flight by vapor condensation of engine exhaust in a cold atmospheric condition. Owing to the negative effects of contrails on the environment and in military applications, several studies for contrail mitigation had been performed in developed countries. The goal of this research is to design a lab-scale contrail generator, and to validate the contrail mitigation technology suggested by previous studies. The contrail generator was made using superheated vapor and a low temperature wind tunnel. Using this generator, the ineffectiveness of ethanol and surfactant suggested in the previous paper on contrail mitigation was found experimentally.

State of the Art of Anti-Screen Capture Protection Techniques

  • Lee, Young;Hahn, SangGeun
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.15 no.5
    • /
    • pp.1871-1890
    • /
    • 2021
  • The transition toward a contactless society has been rapidly progressing owing to the recent COVID-19 pandemic. As a result, the IT environment of organizations and enterprises is changing rapidly; in particular, data security is expanding to the private sector. To adapt to these changes, organizations and companies have started to securely transfer confidential data to residential PCs and personally owned devices of employees working from home or from other locations. Therefore, organizations and companies are introducing streaming data services, such as the virtual desktop infrastructure (VDI) or cloud services, to securely connect internal and external networks. These methods have the advantage of providing data without the need to download to a third terminal; however, while the data are being streamed, attacks such as screen shooting or capturing are performed. Therefore, there is an increasing interest in prevention techniques against screen capture threats that may occur in a contactless environment. In this study, we analyze possible screen capture methods in a PC and a mobile phone environment and present techniques that can protect the screens against specific attack methods. The detection and defense for screen capture of PC applications on Windows OS and Mac OS could be solved with a single agent using our proposed techniques. Screen capture of mobile devices can be prevented by applying our proposed techniques on Android and iOS.

A Study on the Factors Influencing the Performance of FinTech Platform (핀테크 플랫폼의 성과에 영향을 미치는 요인 연구)

  • Xian, Feng Si;Um, Hyemi
    • Journal of Information Technology Applications and Management
    • /
    • v.28 no.2
    • /
    • pp.1-16
    • /
    • 2021
  • In recent years, as IT technologies such as cloud computing and mobile payment have evolved and Internet users have increased, the Internet financial market has become intelligent, mobile, and platformed. This study considers the impact of the psychological characteristics of platform systems and users on the performance of fintech platforms. The results of this study are as follows. Information quality affected trust and commitment, service quality affected commitment only, and system quality affected trust and commitment. The perceived risk affected trust and commitment, and the perceived benefit only affected trust and was shown to have an insignificant relationship with immersion. Trust has been shown to have a significant relationship with commitment, and both trust and commitment affected performance. In the validation of mediation effects, trust has shown a partially mediated effect between information quality, system quality, perceived risks, and perceived benefits and performance. There was no mediation effect between service quality and performance. Immersion has been shown to have a partial mediating effect between information quality, service quality, system quality, perceived risk and performance, and there is no mediating effect between perceived benefits and performance. This study showed what are the main factors that affect the performance of the fintech platform and will be used as a useful foundation for increasing the performance of the platform in the future.

Optimal Implementation of Lightweight Block Cipher PIPO on CUDA GPGPU (CUDA GPGPU 상에서 경량 블록 암호 PIPO의 최적 구현)

  • Kim, Hyun-Jun;Eum, Si-Woo;Seo, Hwa-Jeong
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.32 no.6
    • /
    • pp.1035-1043
    • /
    • 2022
  • With the spread of the Internet of Things (IoT), cloud computing, and big data, the need for high-speed encryption for applications is emerging. GPU optimization can be used to validate cryptographic analysis results or reduced versions theoretically obtained by the GPU in a reasonable time. In this paper, PIPO lightweight encryption implemented in various environments was implemented on GPU. Optimally implemented considering the brute force attack on PIPO. In particular, the optimization implementation applying the bit slicing technique and the GPU elements were used as much as possible. As a result, the implementation of the proposed method showed a throughput of about 19.5 billion per second in the RTX 3060 environment, achieving a throughput of about 122 times higher than that of the previous study.

A Learning-based Power Control Scheme for Edge-based eHealth IoT Systems

  • Su, Haoru;Yuan, Xiaoming;Tang, Yujie;Tian, Rui;Sun, Enchang;Yan, Hairong
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.15 no.12
    • /
    • pp.4385-4399
    • /
    • 2021
  • The Internet of Things (IoT) eHealth systems composed by Wireless Body Area Network (WBAN) has emerged recently. Sensor nodes are placed around or in the human body to collect physiological data. WBAN has many different applications, for instance health monitoring. Since the limitation of the size of the battery, besides speed, reliability, and accuracy; design of WBAN protocols should consider the energy efficiency and time delay. To solve these problems, this paper adopt the end-edge-cloud orchestrated network architecture and propose a transmission based on reinforcement algorithm. The priority of sensing data is classified according to certain application. System utility function is modeled according to the channel factors, the energy utility, and successful transmission conditions. The optimization problem is mapped to Q-learning model. Following this online power control protocol, the energy level of both the senor to coordinator, and coordinator to edge server can be modified according to the current channel condition. The network performance is evaluated by simulation. The results show that the proposed power control protocol has higher system energy efficiency, delivery ratio, and throughput.

Utilizing Block chain in the Internet of Things for an Effective Security Sharing Scheme

  • Sathish C;Yesubai Rubavathi, C
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.17 no.6
    • /
    • pp.1600-1619
    • /
    • 2023
  • Organizations and other institutions have recently started using cloud service providers to store and share information in light of the Internet of Things (IoT). The major issues with this storage are preventing unauthorized access and data theft from outside parties. The Block chain based Security Sharing scheme with Data Access Control (BSSDAC) was implemented to improve access control and secure data transaction operations. The goal of this research is to strengthen Data Access Control (DAC) and security in IoT applications. To improve the security of personal data, cypher text-Policy Attribute-Based Encryption (CP-ABE) can be developed. The Aquila Optimization Algorithm (AOA) generates keys in the CP-ABE. DAC based on a block chain can be created to maintain the owner's security. The block chain based CP-ABE was developed to maintain secures data storage to sharing. With block chain technology, the data owner is enhancing data security and access management. Finally, a block chain-based solution can be used to secure data and restrict who has access to it. Performance of the suggested method is evaluated after it has been implemented in MATLAB. To compare the proposed method with current practices, Rivest-Shamir-Adleman (RSA) and Elliptic Curve Cryptography (ECC) are both used.

Classification of Objects using CNN-Based Vision and Lidar Fusion in Autonomous Vehicle Environment

  • G.komali ;A.Sri Nagesh
    • International Journal of Computer Science & Network Security
    • /
    • v.23 no.11
    • /
    • pp.67-72
    • /
    • 2023
  • In the past decade, Autonomous Vehicle Systems (AVS) have advanced at an exponential rate, particularly due to improvements in artificial intelligence, which have had a significant impact on social as well as road safety and the future of transportation systems. The fusion of light detection and ranging (LiDAR) and camera data in real-time is known to be a crucial process in many applications, such as in autonomous driving, industrial automation and robotics. Especially in the case of autonomous vehicles, the efficient fusion of data from these two types of sensors is important to enabling the depth of objects as well as the classification of objects at short and long distances. This paper presents classification of objects using CNN based vision and Light Detection and Ranging (LIDAR) fusion in autonomous vehicles in the environment. This method is based on convolutional neural network (CNN) and image up sampling theory. By creating a point cloud of LIDAR data up sampling and converting into pixel-level depth information, depth information is connected with Red Green Blue data and fed into a deep CNN. The proposed method can obtain informative feature representation for object classification in autonomous vehicle environment using the integrated vision and LIDAR data. This method is adopted to guarantee both object classification accuracy and minimal loss. Experimental results show the effectiveness and efficiency of presented approach for objects classification.