• Title/Summary/Keyword: Cloud applications

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Toward Mobile Cloud Computing-Cloudlet for implementing Mobile APP based android platform (안드로이드 기반의 모바일 APP 개발을 위한 모바일 클라우드 컴퓨팅)

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.6
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    • pp.1449-1454
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    • 2015
  • Virtualization lacks capabilities for enabling the application to scale efficiently because of new applications components which are raised to be configured on demand. In this paper, we propose an architecture that affords mobile app based on nomadic smartphone using not only mobile cloud computing-cloudlet architecture but also a dedicated platform that relies on using virtual private mobile networks to provide reliable connectivity through LTE(Long Term Evolution) wireless communication. The design architecture lies with how the cloudlet host discovers service and sends out the cloudlet IP and port while locating the user mobile device. We demonstrate the effectiveness of the proposed architecture by implementing an android application responsible of real time analysis by using a vehicle to applications smartphone interface approach that considers the smartphone to act as a remote users which passes driver inputs and delivers outputs from external applications.

A Prediction-based Dynamic Component Offloading Framework for Mobile Cloud Computing (모바일 클라우드 컴퓨팅을 위한 예측 기반 동적 컴포넌트 오프로딩 프레임워크)

  • Piao, Zhen Zhe;Kim, Soo Dong
    • Journal of KIISE
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    • v.45 no.2
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    • pp.141-149
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    • 2018
  • Nowadays, mobile computing has become a common computing paradigm that provides convenience to people's daily life. More and more useful mobile applications' appearance makes it possible for a user to manage personal schedule, enjoy entertainment, and do many useful activities. However, there are some inherent defects in a mobile device that battery constraints and bandwidth limitations. These drawbacks get a user into troubles when to run computationally intensive applications. As a remedy scheme, component offloading makes room for handling mentioned issues via migrating computationally intensive component to the cloud server. In this paper, we will present the predictive offloading method for efficient mobile cloud computing. At last, we will present experiment result for validating applicability and practicability of our proposal.

3D Mesh Creation using 2D Delaunay Triangulation of 3D Point Clouds (2차원 딜로니 삼각화를 이용한 3차원 메시 생성)

  • Choi, Ji-Hoon;Yoon, Jong-Hyun;Park, Jong-Seung
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.4
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    • pp.21-27
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    • 2007
  • The 3D Delaunay triangulation is the most widely used method for the mesh creation via the triangulation of a 3D point cloud. However, the method involves a heavy computational cost and, hence, in many interactive applications, it is not appropriate for surface triangulation. In this paper, we propose an efficient triangulation method to create a surface mesh from a 3D point cloud. We divide a set of object points into multiple subsets and apply the 2D Delaunay triangulation to each subset. A given 3D point cloud is cut into slices with respect to the OBB(Oriented Bounding Box) of the point set. The 2D Delaunay triangulation is applied to each subset producing a partial triangulation. The sum of the partial triangulations constitutes the global mesh. As a postprocessing process, we eliminate false edges introduced in the split steps of the triangulation and improve the results. The proposed method can be effectively applied to various image-based modeling applications.

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A Performance Analysis Based on Hadoop Application's Characteristics in Cloud Computing (클라우드 컴퓨팅에서 Hadoop 애플리케이션 특성에 따른 성능 분석)

  • Keum, Tae-Hoon;Lee, Won-Joo;Jeon, Chang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.5
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    • pp.49-56
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    • 2010
  • In this paper, we implement a Hadoop based cluster for cloud computing and evaluate the performance of this cluster based on application characteristics by executing RandomTextWriter, WordCount, and PI applications. A RandomTextWriter creates given amount of random words and stores them in the HDFS(Hadoop Distributed File System). A WordCount reads an input file and determines the frequency of a given word per block unit. PI application induces PI value using the Monte Carlo law. During simulation, we investigate the effect of data block size and the number of replications on the execution time of applications. Through simulation, we have confirmed that the execution time of RandomTextWriter was proportional to the number of replications. However, the execution time of WordCount and PI were not affected by the number of replications. Moreover, the execution time of WordCount was optimum when the block size was 64~256MB. Therefore, these results show that the performance of cloud computing system can be enhanced by using a scheduling scheme that considers application's characteristics.

Performance Testing of Satellite Image Processing based on OGC WPS 2.0 in the OpenStack Cloud Environment (오픈스택 클라우드 환경 OGC WPS 2.0 기반 위성영상처리 성능측정 시험)

  • Yoon, Gooseon;Kim, Kwangseob;Lee, Kiwon
    • Korean Journal of Remote Sensing
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    • v.32 no.6
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    • pp.617-627
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    • 2016
  • Many kinds of OGC-based web standards have been utilized in the lots of geo-spatial application fields for sharing and interoperable processing of large volume of data sets containing satellite images. As well, the number of cloud-based application services by on-demand processing of virtual machines is increasing. However, remote sensing applications using these two huge trends are globally on the initial stage. This study presents a practical linkage case with both aspects of OGC-based standard and cloud computing. Performance test is performed with the implementation result for cloud detection processing. Test objects are WPS 2.0 and two types of geo-based service environment such as web server in a single core and multiple virtual servers implemented on OpenStack cloud computing environment. Performance test unit by JMeter is five requests of GetCapabilities, DescribeProcess, Execute, GetStatus, GetResult in WPS 2.0. As the results, the performance measurement time in a cloud-based environment is faster than that of single server. It is expected that expansion of processing algorithms by WPS 2.0 and virtual processing is possible to target-oriented applications in the practical level.

GreenIoT Architecture for Internet of Things Applications

  • Ma, Yi-Wei;Chen, Jiann-Liang;Lee, Yung-Sheng;Chang, Hsin-Yi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.2
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    • pp.444-461
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    • 2016
  • A power-saving mechanism for smartphone devices is developed by analyzing the features of data that are received from Internet of Things (IoT) sensors devices to optimize the data processing policies. In the proposed GreenIoT architecture for power-saving in IoT, the power saving and feedback mechanism are implemented in the IoT middleware. When the GreenIoT application in the power-saving IoT architecture is launched, IoT devices collect the sensor data and send them to the middleware. After the scanning module in the IoT middleware has received the data, the data are analyzed by a feature evaluation module and a threshold analysis module. Based on the analytical results, the policy decision module processes the data in the device or in the cloud computing environment. The feedback mechanism then records the power consumed and, based on the history of these records, dynamically adjusts the threshold value to increase accuracy. Two smart living applications, a biomedical application and a smart building application, are proposed. Comparisons of data processed in the cloud computing environment show that the power-saving mechanism with IoT architecture reduces the power consumed by these applications by 24% and 9.2%.

Comprehensive Survey on Internet of Things, Architecture, Security Aspects, Applications, Related Technologies, Economic Perspective, and Future Directions

  • Gafurov, Khusanbek;Chung, Tai-Myoung
    • Journal of Information Processing Systems
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    • v.15 no.4
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    • pp.797-819
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    • 2019
  • Internet of Things (IoT) is the paradigm of network of Internet-connected things as objects that constantly sense the physical world and share the data for further processing. At the core of IoT lies the early technology of radio frequency identification (RFID), which provides accurate location tracking of real-world objects. With its small size and convenience, RFID tags can be attached to everyday items such as books, clothes, furniture and the like as well as to animals, plants, and even humans. This phenomenon is the beginning of new applications and services for the industry and consumer market. IoT is regarded as a fourth industrial revolution because of its massive coverage of services around the world from smart homes to artificial intelligence-enabled smart driving cars, Internet-enabled medical equipment, etc. It is estimated that there will be several dozens of billions of IoT devices ready and operating until 2020 around the world. Despite the growing statistics, however, IoT has security vulnerabilities that must be addressed appropriately to avoid causing damage in the future. As such, we mention some fields of study as a future topic at the end of the survey. Consequently, in this comprehensive survey of IoT, we will cover the architecture of IoT with various layered models, security characteristics, potential applications, and related supporting technologies of IoT such as 5G, MEC, cloud, WSN, etc., including the economic perspective of IoT and its future directions.

A Service Reusability-Centric Process for Developing Software-as-a-Service (서비스 재사용성 중심의 Software-as-a-Service 개발 프로세스)

  • Lee, Jung-Woo;La, Hyun-Jung;Kim, Soo-Dong
    • Journal of KIISE:Software and Applications
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    • v.37 no.7
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    • pp.518-535
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    • 2010
  • Cloud Computing is emerged as an effective reuse paradigm, where service providers operate hardware and software and as a service, and service consumers invoke the service through Internet. Software-as-a-Service (SaaS) is a type of cloud services, where the whole software is designed as a service so that several consumers can reuse the SaaS. While tradition software applications are developed for a specific organization, SaaS is developed for multiple users in the various organizations. Hence, reusability is very essential characteristic of SaaS. Reusability is defined as a metric of how effective and efficient software functionalities can be used by various users. Reusability in SaaS is evaluated by considering three sub-characteristics; applicability, adaptability, and scalability. Since such a SaaS has considerable differences and characteristics from traditional software applications, conventional methods including object-oriented modeling, component-based development method, and service-oriented architecture (SOA) service development method would be limited in developing services which can fulfill these three sub-characteristics related to reusability as well as SaaS-intrinsic characteristics. Hence, there is a great demand for effective processes for developing SaaS cloud services. In this paper, we present a practical process for developing SaaS, which focuses on ensuring reusability. And by performing a case study with our proposed SaaS development process, we evaluate applicability of our proposed process and explain how the process is used in a real domain. Then, we compare our proposed process with others for verifying our study. Through the proposed process, cloud services with high quality can be more effectively developed.

QoS-, Energy- and Cost-efficient Resource Allocation for Cloud-based Interactive TV Applications

  • Kulupana, Gosala;Talagala, Dumidu S.;Arachchi, Hemantha Kodikara;Fernando, Anil
    • IEIE Transactions on Smart Processing and Computing
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    • v.6 no.3
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    • pp.158-167
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    • 2017
  • Internet-based social and interactive video applications have become major constituents of the envisaged applications for next-generation multimedia networks. However, inherently dynamic network conditions, together with varying user expectations, pose many challenges for resource allocation mechanisms for such applications. Yet, in addition to addressing these challenges, service providers must also consider how to mitigate their operational costs (e.g., energy costs, equipment costs) while satisfying the end-user quality of service (QoS) expectations. This paper proposes a heuristic solution to the problem, where the energy incurred by the applications, and the monetary costs associated with the service infrastructure, are minimized while simultaneously maximizing the average end-user QoS. We evaluate the performance of the proposed solution in terms of serving probability, i.e., the likelihood of being able to allocate resources to groups of users, the computation time of the resource allocation process, and the adaptability and sensitivity to dynamic network conditions. The proposed method demonstrates improvements in serving probability of up to 27%, in comparison with greedy resource allocation schemes, and a several-orders-of-magnitude reduction in computation time, compared to the linear programming approach, which significantly reduces the service-interrupted user percentage when operating under variable network conditions.

A Study on the Disaster Prevention System using Smart Phone base on Cloud Computing Service (클라우드 컴퓨팅 서비스 기반의 스마트폰을 이용한 재난 방재 시스템에 관한 연구)

  • Kim, Sung-Je;Kim, Chang-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.855-857
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    • 2012
  • Recently, a variety of requirements and system specifications for the cloud computing services have been studied. This study has progressed researches based on cloud computing for collecting fast disaster information and providing their information using smart-phone applications, and also studied service and utilization methods for disaster prevention system.

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