• 제목/요약/키워드: Cloud ITS

검색결과 635건 처리시간 0.023초

델파이 기법을 이용한 클라우드 서비스의 개념 정의와 활성화 요인 분석 (Evaluation of Facilitating Factors for Cloud Service by Delphi Method)

  • 서정한;장석권
    • 한국IT서비스학회지
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    • 제11권2호
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    • pp.107-118
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    • 2012
  • Recently, as the clouding computing begins to receive a great attention from people all over the world, it became the most popular buzz word in recent IT magazines or journal and heard it in many different services or different fields. However, a notion of the cloud service is defined vaguely compared to increasing attentions from others. Generally the cloud service could be understood as a specific service model base on the clouding computing, but the cloud, the cloud computing, the cloud computing service and cloud service, these four all terms are often used without any distinction of its notions and characteristics so that it's difficult to define the exact nature of the cloud service. To explore and analyze the cloud service systematically, an accurate conception and scope have to be preceded. Therefore this study is to firstly clarify its definition by Delpi method using expert group and then tries to provide the foundation needed to enable relative research such as establishing business model or value chain and policies for its activation to set off. For the Delpi, 16 experts participated in several surveys from different fields such industry, academy and research sector. As a result of the research, Characteristics of the Cloud Service are followings : Pay per use, Scalability, Internet centric Virtualization. And the scope as defined including Grid Computing, Utility Computing, Server Based Computing, Network Computing.

클라우드 마켓플레이스를 위한 서비스 관리체계 연구 : Internet2 NET+ 사례 (Service Management for Cloud Marketplace : A Case of Internet2 NET+)

  • 권순범;안성만
    • 한국IT서비스학회지
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    • 제14권4호
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    • pp.221-236
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    • 2015
  • Application software is delivered to customers as a form of service at cloud environment. A cloud service provider is a marketplace between supply side (application providers) and demand side (customers). Cloud service providers have to validate applications to be included in their service portfolio. Not only performance, security, networking, compliances should be checked but also business contract, authentication should be provided. Organization customers are more sensitive to these validation criteria and process. We study the Internet2 NET+, which is a successful cloud marketplace of applications for research and education organizations. This case study shows us three things : (i) a cloud marketplace's application management process : selection, validation, transition to service, customization of applications (ii) what a cloud marketplace has for its infrastructure like authentication, security, access control etc. (iii) what a cloud marketplace has as its governance structure. This case study will provide informative analysis of Internet2 NET, a profit-making vertical and buyer's marketplace (education industry). And we will get some strategic implications for planning and implementing cloud marketplaces.

An Analysis of Spot Cloud in Cloud Computing

  • Mansoor, Usman;Mehmood, Usman;Khan, Faraz Idris;Kim, Ki-Hyung
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2011년도 춘계학술발표대회
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    • pp.242-245
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    • 2011
  • Cloud Computing is a fast developing domain in computer system architecture which enables dynamically scalable and virtualized resources to its users. Spot Cloud is the next evolutionary step in this field which allows the cloud computing resources to be treated as a market commodity. Cloud computing vendors will now be able to put their un used computational resources for sale using the singular access platform provided by Spot Cloud. Meanwhile customers will be able to buy/sell these resources according to their requirements. This paper analyzes the idea of Spot Cloud and the anticipated impact it will have on Cloud Computing globally. The paper also presents the risks and inherent barriers associated with this idea and how they might hinder the development of Spot Cloud to its full potential.

Software-Defined Cloud-based Vehicular Networks with Task Computation Management

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2018년도 춘계학술대회
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    • pp.419-421
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    • 2018
  • Cloud vehicular networks are a promising paradigm to improve vehicular through distributing computation tasks between remote clouds and local vehicular terminals. Software-Defined Network(SDN) can bring advantages to Intelligent Transportation System(ITS) through its ability to provide flexibility and programmability through a logically centralized controlled cluster that has a full comprehension of view of the network. However, as the SDN paradigm is currently studied in vehicular ad hoc networks(VANETs), adapting it to work on cloud-based vehicular network requires some changes to address particular computation features such as task computation of applications of cloud-based vehicular networks. There has been initial work on briging SDN concepts to vehicular networks to reduce the latency by using the fog computing technology, but most of these studies do not directly tackle the issue of task computation. This paper proposes a Software-Defined Cloud-based vehicular Network called SDCVN framework. In this framework, we study the effectiveness of task computation of applications of cloud-based vehicular networks with vehicular cloud and roadside edge cloud. Considering the edge cloud service migration due to the vehicle mobility, we present an efficient roadside cloud based controller entity scheme where the tasks are adaptively computed through vehicular cloud mode or roadside computing predictive trajectory decision mode. Simulation results show that our proposal demonstrates a stable and low route setup time in case of installing the forwarding rules of the routing applications because the source node needs to contact the controller once to setup the route.

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Software-Defined Cloud-based Vehicular Networks with Task Computation Management

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2018년도 춘계학술대회
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    • pp.238-240
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    • 2018
  • Cloud vehicular networks are a promising paradigm to improve vehicular through distributing computation tasks between remote clouds and local vehicular terminals. Software-Defined Network(SDN) can bring advantages to Intelligent Transportation System(ITS) through its ability to provide flexibility and programmability through a logically centralized controlled cluster that has a full comprehension of view of the network. However, as the SDN paradigm is currently studied in vehicular ad hoc networks(VANETs), adapting it to work on cloud-based vehicular network requires some changes to address particular computation features such as task computation of applications of cloud-based vehicular networks. There has been initial work on briging SDN concepts to vehicular networks to reduce the latency by using the fog computing technology, but most of these studies do not directly tackle the issue of task computation. This paper proposes a Software-Defined Cloud-based vehicular Network called SDCVN framework. In this framework, we study the effectiveness of task computation of applications of cloud-based vehicular networks with vehicular cloud and roadside edge cloud. Considering the edge cloud service migration due to the vehicle mobility, we present an efficient roadside cloud based controller entity scheme where the tasks are adaptively computed through vehicular cloud mode or roadside computing predictive trajectory decision mode. Simulation results show that our proposal demonstrates a stable and low route setup time in case of installing the forwarding rules of the routing applications because the source node needs to contact the controller once to setup the route.

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"클라우드컴퓨팅 발전 및 이용자 보호에 관한 법률"의 쟁점 및 개선방안 (Issues and Suggestions for "Act on the Development of Cloud Computing" and Protection of its Users)

  • 이정구;민대환;권헌영
    • Journal of Information Technology Applications and Management
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    • 제24권1호
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    • pp.81-91
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    • 2017
  • In Korea, "Act on the Development of Cloud Computing and Protection of its Users" has been enforced since September 28, 2015. Many countries implemented 'Cloud First' policies and global companies such as Amazon, Microsoft, IBM started cloud services in Korea. Under these circumstance, the Act was established for developing the cloud computing industry. The Act includes clauses for encouraging the use of private cloud computing by public organizations, supporting small- and medium-size cloud service providers, and utilizing secure cloud computing services by users. However, some terms appear to be similar but have different meanings from "Act on Promotion of Information and Communications Network Utilization and Information Protection, etc." and "Personal Information Protection Act". This generated some confusion and conflicts in relation to providing user information to a 3rd party and notifying the intrusion in the Cloud Computing Act. This paper discusses these issues and suggestions for revision of the Cloud Computing Act.

Semantic Interoperability Framework for IAAS Resources in Multi-Cloud Environment

  • Benhssayen, Karima;Ettalbi, Ahmed
    • International Journal of Computer Science & Network Security
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    • 제21권2호
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    • pp.1-8
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    • 2021
  • Cloud computing has proven its efficiency, especially after the increasing number of cloud services offered by a wide range of cloud providers, from different domains. Despite, these cloud services are mostly heterogeneous. Consequently, and due to the rising interest of cloud consumers to adhere to a multi-cloud environment instead of being locked-in to one cloud provider, the need for semantically interconnecting different cloud services from different cloud providers is a crucial and important task to ensure. In addition, considerable research efforts proposed interoperability solutions leading to different representation models of cloud services. In this work, we present our solution to overcome this limitation, precisely in the IAAS service model. This solution is a framework permitting the semantic interoperability of different IAAS resources in a multi-cloud environment, in order to assist cloud consumers to retrieve the cloud resource that meets specific requirements.

Access-Authorizing and Privacy-Preserving Auditing with Group Dynamic for Shared Cloud Data

  • Shen, Wenting;Yu, Jia;Yang, Guangyang;Zhang, Yue;Fu, Zhangjie;Hao, Rong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권7호
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    • pp.3319-3338
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    • 2016
  • Cloud storage is becoming more and more popular because of its elasticity and pay-as-you-go storage service manner. In some cloud storage scenarios, the data that are stored in the cloud may be shared by a group of users. To verify the integrity of cloud data in this kind of applications, many auditing schemes for shared cloud data have been proposed. However, all of these schemes do not consider the access authorization problem for users, which makes the revoked users still able to access the shared cloud data belonging to the group. In order to deal with this problem, we propose a novel public auditing scheme for shared cloud data in this paper. Different from previous work, in our scheme, the user in a group cannot any longer access the shared cloud data belonging to this group once this user is revoked. In addition, we propose a new random masking technique to make our scheme preserve both data privacy and identity privacy. Furthermore, our scheme supports to enroll a new user in a group and revoke an old user from a group. We analyze the security of the proposed scheme and justify its performance by concrete implementations.

클라우드 게임산업 동향분석 및 전망에 관한 연구 - 디바이스, 플랫폼, 콘텐츠를 중심으로 - (A Study on trend Analysis and Future Prospects of Cloud Game Industry - Focus on Device, Platform, Contents -)

  • 두일철;백재용;신현욱
    • 디지털산업정보학회논문지
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    • 제10권4호
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    • pp.181-195
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    • 2014
  • The game Industry has been a major leader in business world with its size and volume in terms of profit and culture contents, and ever increasing at the moment. Cloud Game has appeared as a new, combined game format, playable on smart TV and smart phone with its upgraded storage size and fast spreading N-screen. This research studies the present reality of the cloud industry by focusing on three categories which are device type, Platform, and game contents consequently in order to determine the future prospect of cloud games. First, the cloud game business will thrive as devices such as smart TV and smart phone are used widely. Second, the cloud game industry will have a new era when OS systems of Platform are united effectively. Third, the previous platform holders will have to face new challenges brought up by cloud games' service providers. Forth, the gamer, developer, and service provider need each other in order to widen the spectrum of business in cloud game industry.

통합보안관리시스템을 고려한 IaaS 클라우드 컴퓨팅 운영에 관한 연구 (A Study on Operating the IaaS Cloud Computing in view of Integrated Security Management System)

  • 최주영;박춘식;김명주
    • 정보보호학회논문지
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    • 제22권1호
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    • pp.141-153
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    • 2012
  • 클라우드 컴퓨팅 서비스의 표준화 작업을 위해 클라우드 컴퓨팅 서비스에 대한 유즈 케이스와 요구사항 연구가 이루어지고 있지만 클라우드 컴퓨팅 환경의 운영 방법에 대한 연구 자체는 미비하다. 본 논문은 IaaS 클라우드 컴퓨팅 환경의 운영 방법을 기존의 통합보안관리시스템과 연계하여 제안한다. CloudStack 2.2.4 테스트베드를 활용하여 IaaS 클라우드 컴퓨팅 환경을 구축한 SWU-IaaS 클라우드 구조를 먼저 제안한다. 이러한 SWU-IaaS 클라우드 운영을 통해 IaaS 클라우드의 계층적인 구조와 구성요소들에 대한 속성 및 기능을 도출한다. 아울러 IaaS 클라우드 서비스를 정상(normal)적인 상태와 비정상(abnormal)적인 상태로 구분하여 각각의 시나리오를 제시한 후 통합보안 관리시스템으로부터 전달되는 보안 이벤트에 대하여 IaaS 클라우드 서비스의 운영 시나리오를 제안한다.