• Title/Summary/Keyword: Clothing design process

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The Fabric Knowledge and the Selection Criteria & Fabric Impact on Clothing Purchase of University Students (대학생의 의류소재 인지도 및 의복구매시 선택기준과 소재의 영향)

  • Choi, Jong-Myoung
    • Korean Journal of Human Ecology
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    • v.13 no.6
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    • pp.935-941
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    • 2004
  • The purpose of this study is to survey fabric knowledge about apparel products, and to identify not only clothing purchase criteria but the impact of fabrics on the decision-making process in clothing purchase. The 234 questionnaires were distributed to university students(120 males, 114 females), and were analyzed by frequencies, t-test, $x^{2}$ and ANOVA. The results are as follows: 1) The students had apparel fabrics knowledge above the average, and there were partially significant differences in the knowledge by genders. 2) They put a higher priority, in purchasing apparel products, on factors such as design, size, color, fabric, and price of clothing than those including ease of care, sewing, and fashion trend. 3) The consideration of fabrics influenced a post-purchase process. 4) Male students showed less concern, except information search process, with the fabric than females in the decision-making process for clothing purchase.

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A Study on Dress Design with Application of Spiral Form (나선형(螺旋形) 모티브를 응용(應用)한 복식(服飾) 디자인 연구(硏究))

  • Park, Hee-Soon;Yang, Sook-Hi
    • Journal of Fashion Business
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    • v.6 no.2
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    • pp.53-66
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    • 2002
  • The spiral form, which comes from the organic form of natural phenomenon such as growth of creatures, has been used as a factor of formative shape in various fields of art until now. In conjunction herewith, this study intends to discover and express the life force and the formative beauty of natural substances with the organic spiral forms into clothing design, using various creating methods and materials such as Korean traditional paper. The natural substances with the spiral structure, such as seashells, land snails, passion flower, curled flower, growing chart of plants, Impatiens textori was used as subjects of the designs. The seven pieces of work were completed with attempts to develop aesthetic forms through the presentation techniques and methods via restructuring process of simplification, partial transformation and consolidation. Through such process the conclusion of this study is as follows: First, the nature, with unlimited possibilities, could be subject of human formative activities, leading to the creative world of formative art for designers. Second, adaptation of the spiral organic forms of nature into the contemporary clothing designs proved the motif as a source of inspiration of diverse subject, in recognition with its innate formative beauty as well as external shape. Third, design expressions via restructuring process of simplification, partial transformation and consolidation with designer's subjective point of view were adequate for the creations of contemporary fashion designs. Fourth, the Korean traditional paper, as a fine material for various shape according to the handling method, could be used appropriately in the contemporary clothing designs, expressing our aesthetic senses. Fifth and finally, expansion of the realm of formative expression of clothing through the development of possibilities of expression in contemporary clothing would enhance the creative possibilities of clothing design as formative art. In conclusion, the expression of clothing design as formative art was developed on the emphasis of re-creation of natural objects of the organic spiral form. For the future study, the applications of spiral form into everyday clothing designs, consolidating artistic senses and practical senses, are expected as opportunity of proposing developmental possibilities of the contemporary clothing designs.

A Study on the Textile Design utilizing Radial Grating for $Moir{\acute{e}}$ Patterns (방사형 격자패턴 무아레무늬 표현을 위한 직물 디자인 연구)

  • Kim, Beong-Mee;Lee, Mi-Ja
    • Journal of the Korea Fashion and Costume Design Association
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    • v.10 no.1
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    • pp.117-123
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    • 2008
  • When it comes to clothing design, after the mid 20th century some internationally renowned designers began to recognize the pivotal role clothing materials play in attracting the hearts of customers. Accordingly, they started to take advantage of new clothing materials in the sector of clothing design. While the theme of fashionable clothing products shifts from style and color to clothing materials, fashion designers place the quality of materials at the center of clothing designs. Fashion designers also realize that good quality of materials should be used to boost the value of products as well as to satisfy the conditions of creativity, practicality and aesthetics. In particular, as the non-apparel industry in which clothing materials are the most important aspect between fashionable color, silhouette and details is enhancing their attention to develop various materials in order to meet the needs of customers, the fashion industry places a high premium on textile design which is the pinnacle of expressing emotion on clothing materials. In addition, the industry raises awareness of developing more sophisticated and differentiated materials. Our thesis covers the way how to apply $moir{\acute{e}}$ pattern to clothing design on the basis of research. In order to put that research into practical use, we produced textiles which effectively display $moir{\acute{e}}$ pattern. Before this process, we tried to ensure that radial grating created $moir{\acute{e}}$ pattern effects. To this end, the weaving process was applied, depending on whether light can penetrate textiles or not. Then, we manufactured test-products using $moir{\acute{e}}$ pattern.

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A Textile Surface Design for Dementia Patient Hospital Clothing Applying Social Care Symbol (치매환자복을 위한 직물 디자인 개발 및 제작 -사회적 보호를 위한 심볼 활용을 중심으로-)

  • Park, Hye-Won;Bae, Hyun-Sook;Ryou, Eun-Jeong;Kwon, Jay-Cheol
    • Journal of the Korean Society of Clothing and Textiles
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    • v.31 no.7
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    • pp.1097-1106
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    • 2007
  • The purpose of this study is for development textile design and making fabric actually for dementia patients hospital clothing using symbol which has social care meaning. For achievement the aim, process and research methods were as follows. First the symbol design was developed. Second the symbol was applied as textile design for dementia patients hospital clothing. Symbol design was under processed with a letter 'Alzheimer' and meanings as like 'love', 'happiness' 'care' 'hope' and 12 design samples were developed by CAD and photoshop. Total 15 evaluation members chose 2 design samples. The 2 design sample were practically arrangement 7 textile design pattern with ground different colors. And finally 3 design pattern and 3 colorway were selected and add white ground. Totally 7 textile design was printed on 100% cotton, 20 yarn count, 1/2 twill. Therefore this new textile design for dementia patient's hospital clothing can be used in medical clinically and the symbol can be use for daily care item for the patients more comfort and high quality in their lives in hospital.

The Uniform Design Development Applied to an Industry-University Project -Focused on Korean Tobacco and Ginseng Corporation's Uniform- (산학협력을 통한 유니폼 디자인 전개에 관한 연구 -한국담배인삼공사 유니폼 개발 사례를 중심으로-)

  • Ahn, Min-Young;Park, Jae-Ok;Suh, Mi-A;Jin, Sung-Mo;Lee, Youn-Hee
    • The Research Journal of the Costume Culture
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    • v.14 no.1
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    • pp.27-39
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    • 2006
  • The field of textiles and clothing is intimately involved in the business as a practical study. Many researchers consider how apply the theory to the business. Therefore, the study explores a process which builds an efficient relationship of industry-university focused on the example applied to an industry-university project of uniform design. The development process of the studyis composed of 4 levels: research and analysis, design development, production of samples, and manufacturing. In the process of research and analysis, it found out preference of design elements. These elements were reflected in design development to satisfy employee of wearing uniform. In the level of design development, 20 designs were deployed to use CAD system. Five deigns of them were produced to samples in 3 stages. Finally, to manufacturing was in charge of cooperative enterprises with clothing production equipment and university played a role of inspector. From theses research results, it has known that the field of uniform business is suitable for industry-university project because an enterprise with an order can get advice about clothing, a manufacturing company is able to complement a weaknessin the design, and university can have a chance applied the theory to the business. After this, the study will make a contribution to setting the direction of business to industry-university project.

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A Study on Men's Wear Production Using Digital Clothing Program

  • Kang, Yeonkyung;Wu, Sehee;Ko, Young-A;Kim, Anna;Kim, Naeun;Kim, Jong Chan;Kim, Cheeyong;Ko, Hyeong-Seok
    • Journal of Korea Multimedia Society
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    • v.17 no.2
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    • pp.266-275
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    • 2014
  • As contemporary men's clothing is becoming slimmer, people consider it important not only the existing simple design, but also intricate design and its fitness that can complement one's body. Therefore, in this study, we reproduced Men's wear fabrication process with 3D process. As a result, it was well received, as it can check the fitness, and allows modifying the design and mixing different texture easily.

A Study on Fashion Item Purchase Decision-Making Process of ZEPETO and Roblox of MZ Generation - Focused on Self-expression - (MZ세대의 제페토와 로블록스 패션 아이템 구매의사결정과정에 관한 연구 - 자아 표현을 중심으로 -)

  • Lee, Seowon;Kim, Nayoon;Jeon, Dabeen;Han, Yealim;Shin, Eunjung
    • Fashion & Textile Research Journal
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    • v.24 no.4
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    • pp.418-430
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    • 2022
  • This study aims to analyze consumers' purchase decision-making process of buying avatar fashion items on the Metaverse platform. Drawing on the connection between the self-expression tendency of the MZ generation and that of avatars in the Metaverse, this study uses a qualitative research method to analyze how consumers express their self-image through the appearance of their avatars. Unlike previous studies on the clothing purchase decision-making process, this study shows that purchasing and consumption behavior involve the following six stages: recognizing desire, collecting information, evaluating alternatives, making purchases, evaluating the consumption, and post-purchase action-taking. In the first stage of the purchase decision-making process, consumers' desire arises with self-image expression and confirmation. In the second stage, consumers have a high tendency to shop in the best item category. In the alternative evaluation stage, consumers tend to seek items that match their highest standard while considering their personal preferences. In the fourth stage, when making actual purchases, unplanned purchase behavior often occurs along with an active practice of alternative evaluation. In the fifth stage, the evaluation of the consumption shows that consumers achieve satisfaction by applying a style to their avatars that they are unable to try in the real world. In the last stage, consumers often use their purchases to communicate their various styles with other online consumers. Therefore, we conclude that the online purchase decision-making process differs from the offline process as it is divided into six stages.

A study of parametric design methodology for 3D modeling parameters of biomorphic clothing sculpture (파라메트릭 디자인 방법론을 적용한 바이오모픽 의상조각 모델링 프로세스와 구성요소 분석)

  • Yoo, Young-Sun;Cho, Min-Jin
    • Journal of the Korea Fashion and Costume Design Association
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    • v.21 no.2
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    • pp.109-122
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    • 2019
  • The purpose of this study is to examine the clothing component information and attributes as the control parameters for the 3D modeling process of the biomorphic clothing sculpture using a parametric methodology. The 3D modeling parameters of biomorphic clothing sculpture were identified as exaggerated silhouette, surface texture, and digital color. The types of exaggerated silhouettes were shoulder and hip exaggeration, shoulder exaggeration, hip exaggeration, vertical exaggeration, and horizontal exaggeration. The types of surface texture were embossed, lacy, furry, and complex textures. The types of digital color were chrome, blur, blend, and acid colors. The characteristics of morphological representation due to the attributes of these control variables were identified as morphological variation, organic morphology, organizational morphology, and realistic morphology. As a result, it was found that the parameter attributes were applied to the biomorphic clothing sculpture parametric design process and developed into various shapes.

Improving Creative Design Skills -The Effects of Past Experience on Apparel Design Education-

  • Lee, Yoon Kyung;DeLong, Marilyn
    • Journal of the Korean Society of Clothing and Textiles
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    • v.40 no.2
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    • pp.397-408
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    • 2016
  • This study explores factors that influence the development of creative ideas among apparel design students. This research is to understand how past experience (especially in art and design), influences the development of creative ideas in apparel design. The interaction between two related elements of student experience and work process is explored. A design process model based on Wallas's (1926) creative problem-solving process and Koberg and Bagnall's (1974) design process was used in the context of a beginning-level apparel design course comprised of Korean and Chinese students at a university in Seoul, South Korea. The results show that students with past experience in art and/or design performed differently than inexperienced students when faced with the same stimulation. Significant differences were also observed between experienced and inexperienced students in the development of creative ideas.

A Methodological Study on the Developing Process of Costume Design Applied to the Method of Morphological Analysis (형태분석법을 이용한 의상디자인 전개과정의 방법론적 연구)

  • 도규희
    • Journal of the Korean Society of Clothing and Textiles
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    • v.20 no.3
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    • pp.401-413
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    • 1996
  • This study is aimed to be helpful a developing process for Apparel design and to investigate Idea abduction for Apparel Design which applied to the Morphological Method one of the Methods of Creativity which the creative technologists studied. The result of this study were as follows : 1. The Morphological Method which is one of the Methods of Creativity could be applied to Idea abduction for Apparel Design by CAD system. 2. This study developed a program for CAD system which could use the design process for Apparel Design applied to the Morphological Method 3. In the consequence of the program which could use the design developing process of Morphological Method, and trying to test with the selection of the essential variables about Jacket, Skirt, One-piece, Blouse, it is found that many design for Apparel Design could be producted in a short time, so that the conclusion have been made as a result that the Method could be a great help to design a variable sillouette for Apparel Design.

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