• 제목/요약/키워드: Classic

검색결과 1,842건 처리시간 0.024초

Effects of Ultrasonic Irradiation on Physical Properties of Silica/PEG Hybrids

  • Jung, Hwa-Young;Gupta, Ravindra K.;Lee, Sang-Ki;Whang, Chin-Myung
    • 한국세라믹학회지
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    • 제39권2호
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    • pp.113-119
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    • 2002
  • The effect of ultrasonic radiation is reported for silica-poly(ethylene glycol) system prepared without the solvent using sol-gel processing by varying various parameters such as ultrasonic irradiation time, PEG content and HCl/TEOS molar ratio. The property of sonogel is compared with classic gel which has been prepared with ethanol as a solvent by traditional sol-gel processing. SEM, BET, DTA-TGA, density and Vickers hardness measurements are carried out for analyzing the samples. The gelation time is found strongly dependent on radiation time, PEG content and pH value, and has been discussed on the basis of existing theories. The $SiO_2-10$ & 20 wt% PEG sonogel exhibited superior optical, physical and gel properties as compared to the classic gel, hence, found suitable for device applications. The ultrasonic radiation increased the density and surface area, and also reduced the pore size which is well supported by the shift in the peak of DTA curve. The DTA thermogram was found similar to that of pure silica gel.

자기 이미지가 의복 스타일 이미지 평가와 선택에 미치는 영향 (The Effect of Women′s Self-Image on Image Evaluation and Selection in Clothing Styles)

  • 류숙희;김보연
    • 복식문화연구
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    • 제9권5호
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    • pp.734-746
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    • 2001
  • The purpose of this study is to investigate the influence of women's self-image on image evaluation of clothing self-image, and on their selection of clothing styles by situations. The subject of investigation was 500 women above 20 living in Daegu. 6 types of clothing styles including classic, casual, elegant, dramatic, romantic, and mannish and 7 social situations including shopping near house, shopping in a busy street, cultural center, wedding ceremony, dinning out, alumni meeting or fraternity meeting, and couples meeting were used for this study. Data analysis was performed using SPSS package, which included factor analysis, reliability test, cluster analysis, ANOVA, and X²-test. The results are summarized as follows. 1. Adult women could be classified into 4 groups such as the passive mannish, the passive feminine, the active mannish, and the active feminine by their self-images. 2. There were different opinions on each clothing style by self-image. In the image of each clothing style by self-image groups, the passive feminine group considered classic style having effect to make people look tall, mature and elegant style to make people look active and charming. Also, they rated the boldness of dramatic style and the activeness of mannish style high. The active feminine group estimated the boldness of mannish style high. 3. Selection of clothing style differed according to various situations. More formal the situation was, more classic style tended to be selected and for less formal situation, mannish style was selected.

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의복의 조형요소에 따른 캐주얼이미지 분류 (Casual Image Classification by Clothing Design Elements)

  • 이경림;박숙현
    • 한국의류학회지
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    • 제32권11호
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    • pp.1771-1781
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    • 2008
  • The purpose of this study was to classify the casual image by clothing design elements. This research was done by survey method with 30 kinds of casual image photos selected in fashion magazines. The data was analyzed by Reliability Analysis, Factor Analysis, ANOVA, Duncan's test and MDS. The results of this study are as follows: 1. Casual image was classified by 6 factors. Those were classic-casual, modern-casual, romantic-casual, vintage-casual, sexy-casual and active-casual images. 2. Classic-casual image was well-expressed by A silhouette, fit, chromatic and chromatic color coordinations and hard texture. Modern-casual image was well-expressed by H silhouette, fit and achromatic and achromatic color coordinations. Romantic-casual image was well-expressed by A silhouette, fit and soft texture. Vintage-casual image was well-expressed by H silhouette, combination apparel-fit, chromatic and chromatic color coordinations and fade-out texture. Sexy-casual image was well-expressed by fitted silhouette, tight apparel-fit and combination texture. 3. Casual image was positioned into mostly dynamic and modern on image scale.

강릉${\sim}$속초간 신설고속도로 주변 전통주거건축에 나타난 특성에 관한 연구 (A Study about a Characteristic to have been Reflected on Classic Dwelling Construction around Gang-Reung, a new Expressway between Sok-cho)

  • 이근형;정재국
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2003년도 정기총회 및 추계학술대회
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    • pp.265-270
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    • 2003
  • This expressway passing the address region that is sightseeing of our country must consider in what do a convenience sincerity chase and a cultural side view. A region with development possibility and a spinoff about a cultural element must hold consideration at the same time to a sightseeing resort. This route that passed Gang-Reung, Yang-Yang, Sok-cho was connecting an obstetrics acid, and accessibility along investigation was a hard place. In this region, a classic house is tying scattered, and JeonSaCheong inviting an ancestral mortuary tablet is appearing. The private house was divided during a classic house by using typical Gangwon to the room where a floor was introduced by house with several wings Korean floor heater center form. A characteristic form a characteristic change was appearing on each rooms and structure, a plane according to the times, and to execute extension with a lease in a direction too was able to be seen, and Confucianism a little culture very remained in construction, and a memorial service space, a closet were able to be seen. Also, this local high house had a lot of regions composed of a relative and was with doing in the village that did to these house several houses.

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우리나라에서 판매되고 있는 엔티크 의자스타일에 관한 연구 (A Study on the Antique Chair-Style in Korean Market)

  • 오혜경;문혜진
    • 한국실내디자인학회논문집
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    • 제41호
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    • pp.206-214
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    • 2003
  • The purpose of this study was to investigate the antique chair style in Korean market. The examined objects were 235 chairs in selected 30 antique shops dealing with curios in Seoul from July 16 to August 23 in 2002. The results of this study was as follows Antique chairs in Korean market are revival style and eclectic style. The revival style are copied or transformed period style antique chairs. The eclectic style are chairs newly designed by mixing of 2 or 3 different types period style antique-chairs. Rococo-revival style were the most prevalent following Renaissance style chairs in the market. In case of chair back and legs the Classic revival style are made by copying and transforming the Klismos, Hepplewhite, Sheraton, which is a neo-classic style. The Gothic revival style are copied or transformed finial, foil, crocket and tracery which is the Gothic architectural decoration. In Renaissance revival style. Elizabeth, slat, caned, padded, yorkshire, bobbin turned, William & Mary are copied and transformed for the chair back. In Rococo-revival style, LouisXV, Queen Anne, Chippendale of Rococo-style- chair back and cabriole legs are copied or transformed. In the eclectic style, Classic style chair back with Renaissance-style legs or Rococo style chair back with Renaissance style legs are combined as a periodical eclectic style. In this manner now style of chair back and the periodical style of legs were used together as a new eclectic style chair.

파워 수트 스타일에 관한 연구 (A Study on the Power Suit Style)

  • 김정미
    • 한국의류산업학회지
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    • 제13권5호
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    • pp.679-685
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    • 2011
  • The purpose of this study is to analyze the formative characteristics and the aesthetic values of the Power suit in 1980s and the images of the Power suit styles shown in 08/09 F/W, 09 S/S, 09/10 F/W and 10 S/S collections. The results of this study are as follows: 1) The aesthetic values of the Power suit in 1980s are authority, sexuality and luxury to express the power, body and wealth. Authority is represented in wide and hard shoulders with pads and dark colors with stripe and no patterns. Sexuality is represented in tight waist jacket and tight skirt. Luxury is represented in luxurious fabrics and handicraft ornaments. 2) The Power suit styles shown in collections are expressed in classic, romantic, avant-garde and ethnic images: Classic images appeared in jacket which exaggerated shoulders with pads, mini skirt, tapered pants, dark colors with stripe and check patterns, rough materials and a waist belt. Romantic images are represented in the skirt with an asymmetric hem, pastel and splendid colors, lace and silk, romantic details made with gathers and flounces and fantastic accessories. Avant-garde images appeared in the deformed jacket, unperfected skirt, special materials and exaggerated accessories. Ethnic images are represented in big silhouette forms with wide shoulders jacket and wide pants, ethnic patterns, gold, orange and other vivid colors and ethnic accessories.

"난경(難經)" 맥진조(脈診條) 중 일난~팔란(一難~八難)의 영역(英譯) 연구(硏究) (An English Translation Study on the First Eight Issues about Pulse Diagnosis of "Classic of Difficult Issues(難經)")

  • 김지영;백진웅
    • 대한한의학원전학회지
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    • 제22권3호
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    • pp.187-202
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    • 2009
  • The globalization of oriental medicine can be interpreted as the work of making its own contents able to be communicated among global heterogeneous cultural groups. In the field of oriental medical classics the work is to translate its classics into English and introduce them to researchers of oriental medicine in the world, which is essential in order to stimulate global academic communication in that the classics are the prototype as well as the source of oriental medical knowledge for thousands of years. Previous English translation studies have had limits in that terms used were not based on mutual agreement. Now "WHO International Standard Terminologies on Traditional Medicine in the Western Pacific Region(WHO-IST)" is the outcome of developing standard terminologies on oriental medicine contributed by researchers of Korea, China and Japan. The study aims to translate parts of "Classic of difficult issues(難經)" into English adopting "WHO-IST" hoping to set a model of translation study which can be communicated universally.

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Classic Floating Elbow in Adults: A Case Series

  • Cho, Chul-Hyun;Min, Kyung-Keun
    • Clinics in Shoulder and Elbow
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    • 제18권1호
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    • pp.8-12
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    • 2015
  • Background: The aim of this study was to assess demographics, clinical outcomes, and complications of classic floating elbow in adults. Methods: Six patients with ipsilateral diaphyseal fractures of the humerus, radius, and ulna were reviewed retrospectively. All patients were treated operatively and available for follow-up at a minimum of 1 year after surgery. The average age of the patients was 45.2 years (22-64 years) and the average follow-up period was 37.0 months (14-103 months). They were evaluated with postoperative outcome measures, including a visual analog scale (VAS) for pain, Mayo elbow performance score (MEPS), and American Shoulder and Elbow Surgeons (ASES) shoulder score. Residual complications were also evaluated. Results: Five patients (83.3%) had open fracture, and 4 patients (66.7%) presented with associated nerve injury. All fractures were united within postoperative 4 months, except 1 delayed union. The average VAS pain score, MEPS, and ASES shoulder score at the final follow-up examination was 2.5, 79.8, and 67.5 respectively. Three patients including 2 cases of joint stiffness with incomplete recovery from nerve injury and 1 case of complex regional pain syndrome had poor clinical outcome. Conclusions: Although the classic floating elbow is rare, these injuries potentially have associated problems such as open fracture or nerve injury. The presence of residual neurological symptoms predispose to poorer clinical outcomes.

한국과 미국 남녀 대학생의 의복이미지 선호도와 성역할 정체감에 관한 연구 (Clothing Image Preferences and Sex Role Identity of Korean and American College Students)

  • 이명희
    • 한국의류학회지
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    • 제17권3호
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    • pp.367-379
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    • 1993
  • The objectives of this study were to classify the contents of clothing image preferences of Korean and American students, and to examine how clothing image preferences vary according to sex role identity, sex, and culture. A woman's clothing image preference inventory and the Bem Sex Role Inventory were administered to 127 Korean students and 116 American students. Sex role idendity was classified into androgynous, masculine, feminine, and undifferentiated type. 1. Four segments of woman's clothing image preference derived by factor analysis : F. 1 'splendid-plain' ; F. 2 'feminine-masculine' ; F. 3 'casual-formal' ; F. 4 'classic-contemporary'. 2. Americans prefered splendid image more than did Koreans. Androgynous-typed males liked splendid image most among American male subjects. 3. There was interaction effect between sex and culture on feminine-masculine image preference. In Korean students, males liked feminine image much more than did females. Masculine-typed females liked masculine image most among American female subjects. 4. Koreans prefered casual image more than did Americans. 5. There was interaction effect between sex role identity, sex, and culture($4{\times}2{\times}2$) on classic-contemporary image preference. Feminine-typed females liked classic image most among Korean female subjects. 6. Korean males especially prefered luxurious image least. Korean females contemporary most, American males sexy most, American females fashionable most among four subject groups. That is, differences on clothing image preferences were found according to sex role identity, sex, and culture.

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게임에서의 협력과 호혜성 메커니즘 연구 - '월드 오브 워크래프트: 클래식'을 중심으로 (The study of cooperation and reciprocity mechanism in MMORPG games -focused on 'World of Warcraft: Classic')

  • 최영우;유승호
    • 한국게임학회 논문지
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    • 제20권5호
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    • pp.65-76
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    • 2020
  • 본 논문은 MMORPG 'World of Warcraft: Classic'의 게임 구조 분석을 통하여 협력과 호혜성이 발생하는 메커니즘을 탐구했다. MMORPG는 사회적 상호작용이 활발히 일어나는 게임 장르이다. 이는 협력 메커니즘이 잘 드러나는 장이라는 것을 알려준다. 본 논문은 진화 심리학과 인류학, 사회 심리학을 기반으로 협력 구조를 파악하였으며 이를 위해 유저들을 참여 관찰했다. 인스턴스 던전, 명확한 역할 구분, 아이템, 아이템 귀속, 루팅, 커뮤니티 사이트, 유저 상태창을 분석하여 고정성, 지연된 상호 이득성, 공정성, 전시성이라는 협력 메커니즘을 도출했다. 이를 통해 MMORPG에서 어떤 게임의 구조가 호혜성 유지에 중요한 역할을 하는지 밝히고자 했으며 게임 기획에서 협력 설계의 아이디어를 제공했다는 것에 의의가 있다.