• Title/Summary/Keyword: Chinese Online Game

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A Study on Trade Barriers Analysis in the Chinese Audiovisual Service Sectors (중국 시청각서비스분야 통상장벽 분석과 진출 전략 : AHP와 Fuzzy 신뢰도 지수를 이용하여)

  • Jung, Sang-Chul;Rhee, Hae-Chun
    • Review of Culture and Economy
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    • v.17 no.2
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    • pp.63-80
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    • 2014
  • This study evaluates the importance of negotiation agendas and the possibility of reaching the Korea-China FTA agreement. It assesses the current situation of trade barriers in the audiovisual service sector of China and then examines a survey of practitioners and experts to screen important regulations. The results are as follows: First, considering the national economic situation in Korea and the environment of the Chinese trade barrier, an important agenda is to enable the direct service of online games and to reach a co-production agreement in the audiovisual service sector. Second, an agenda regarding the co-production agreement of an audio-visual service sector has high potential to be realized, followed by agendas regarding online game and music services. In the broadcasting and film service sectors, with their high cultural identity, a mutual cooperative approach is needed. Korea bringing up the agenda regarding online service may allow it to gain a net benefit for the next FATs. To realize a mutual cooperative approach, it is necessary to form a frame of mutual interests and cooperation through a co-production agreement of audio-visual service. If both countries agree to acknowledge co-produced content as each country's contents, both would benefit.

A research on detection techniques of Proxy DLL malware disguised as a Windows library : Focus on the case of Winnti (윈도우즈 라이브러리로 위장한 Proxy DLL 악성코드 탐지기법에 대한 연구 : Winnti 사례를 중심으로)

  • Koo, JunSeok;Kim, Huy Kang
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.6
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    • pp.1385-1397
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    • 2015
  • The Proxy DLL is a mechanism using a normal characteristics of Windows. Specific malware is executed via this mechanism after intrusion into a system which is targeted. If a intrusion of malware is successful, malware should be executed at least once. For execution, malware is disguised as a Windows Library. The malware of Winnti group is a good case for this. Winnti is a group of Chinese hacking groups identified by research in the fall of 2011 at Kaspersky Lab. Winnti group activities was negatively over the years to target the online video game industry, in this process by making a number of malware infected the online gaming company. In this paper, we perform research on detection techniques of Proxy DLL malware which is disguised as a Windows library through Winnti group case. The experiments that are undertaken to target real malware of Winnti show reliability of detection techniques.