• Title/Summary/Keyword: Children's media

Search Result 328, Processing Time 0.022 seconds

Information Media (정보매체)

  • Ahn, Sun-Hee;Lee, Kyung-Ok;Ahn, Hyo-Jin
    • Korean Journal of Child Studies
    • /
    • v.30 no.6
    • /
    • pp.111-124
    • /
    • 2009
  • The importance of information media in personal lives has increased rapidly, indicating the average ages of users are becoming younger. School-age children, despite the inconsequential differences, are reported to have used the internet for their free time, information search, communications, and education. Recent researches are focused on various variables affecting internet-addictions since these problems have become a major issue in education due to prolonged use of the internet or mobile. The regulations as a preventative measure and the setting of standard are also considered as major issues of research. In terms of policy, there should be revisions on laws and regulations about the internet and mobile in order to protect school-age children from vicious environments. For the education's part, there should be appropriate amount of education, for children and their parents, on how to use computers and the internet properly and how to prevent internet-addiction.

  • PDF

A study on user experience design research of interactive TV for children. (사용자경험 리서치를 통한 유아용 인터렉티브 TV 연구)

  • Jeon, Eun-Yong;Eune, Ju-Hyun
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.818-825
    • /
    • 2009
  • Edutainment is the one of important factors to study interactive TV for children, and it is a big portion in kid's marketing and education market as well. The aim of this study is to design interactive TV for children to maximize edutainment effects by researching children's behaviors. The analysis of children's behaviors with educational effects should be focused to apply designing user experience to propose new ideas of interactive TV. Through observing children's behaviors and interaction with other media, such as books, CD players, digital camera, and so on, TV can be reanalyzed as reliable media, which is creative interactive TV for children with proposals of user experience structure and interaction solution. TV has been changed from analog TV to IPTV and it will be different with network and interactive solution.

  • PDF

Effect of Singing Music Activities Using Media as on Audiation of Early Children (미디어를 활용한 노래 부르기 활동이 유아의 음악적 청취력에 미치는 영향)

  • Ahn, Gyoung-Suk;Kim, Jeong-Ju;Lim, Soo-Jin
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.11
    • /
    • pp.485-495
    • /
    • 2010
  • This study analyzed the effect of singing music activities using media on audiation. The study selected 39 children from two 5-year-old child care center classes, they were divided into experiment group and control group. The collected data was analyzed by an analysis of covariance(ANCOVA), and conducted t-test on the data collected through pre and after examination using SPSS Win 12.0. The results reveal that the singing music activities using media was verified to have positive effect on audiation of children. In conclusion, using media with musical concept for children music education is need for building children's musical ability.

Relationship of Parenting Style and Perceived Value of Characterized Children's Fashion Products

  • Kang, Keangyoung;Kim, K.P. Johnson;Kim, Hyeyoung
    • Journal of Fashion Business
    • /
    • v.17 no.3
    • /
    • pp.15-29
    • /
    • 2013
  • In the children's market, characters are applied to products to stimulate children to buy a product directly or to implore their parents to buy it for them. To sell characterized products, marketers consider both parents and children. This research was designed to identify which parenting style factors affect the evaluation of characterized children's fashion products and to test how parenting style affects the evaluation of value importance of characterized children's fashion products. The parenting style factors studied were first categorized as communication, children's social acceptance, educational involvement, and media exposure. Responses from 259 parents residing in Woodbury, MN, and Ellicott City, MD, were used for data analysis. A factor analysis and canonical correlation analysis were conducted. Parents with high "Susceptibility to child peer pressure" attached importance to "Social Value" when buying characterized products. On the other hand, parents who were highly involved in their child's life and frequently intervened in their "Child's TV-viewing" attached importance to educational value. Educational value was a unique contributor to the evaluation of characterized products as compared to other fashion products. Marketers can therefore leverage both the social and educational value of characterized products.

Media Content and Children's Play: Focused on Carrie And Toys (미디어 콘텐츠와 아동의 놀이: '캐리와 장난감 친구들'을 중심으로)

  • Ko, Yu-Mi;Kim, Min-Jung
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.8
    • /
    • pp.53-65
    • /
    • 2017
  • These days, one of the most influential media content on children is 'Carrie and toys'. This content have caused the children to imitate play. There were several features in this play. First, children who play 'Carrie' pursue pleasure voluntarily and positively. But it took a thorough preparation to get that pleasure. Second, the motivation for play was ambiguous. It is a play that follows the person who plays. In the scene of enjoying the play, the inner motivation is obvious, but in the play which follows the play person, it showed the expectation of the external factor, the other person's attention. Third, this play has high regularity and low degree of freedom. The children proceeded to play in a typical sequence and dialogue. Parts that can be freely freed are often scaled down and finished in a formalized form. Fourth, 'Carrie play' built a solid play world. The worlds of play have been established and participants have a new name. But there is no diffusibility.

Role for Social Media in Pediatric Liver Disease: Caregiver and Provider Perspectives

  • Mogul, Douglas B.;Bowring, Mary Grace;Lau, Jennifer;Babin, Erin;Bridges, John F.P.;Harpavat, Sanjiv;Miloh, Tamir
    • Pediatric Gastroenterology, Hepatology & Nutrition
    • /
    • v.23 no.6
    • /
    • pp.548-557
    • /
    • 2020
  • Purpose: To better understand the benefits and harms of engagement with online pediatric liver disease communities within social media. Methods: We conducted a survey of caregivers of children with liver disease participating in online pediatric liver disease communities within social media, as well as a survey of healthcare providers (e.g., physicians, surgeons, nurse coordinators) from this field to better understand the perceived benefits and harms of participation. Results: Among 138 caregivers of children with liver disease that completed the survey, 97.8% agreed social media was a good place to learn about patient experiences and 88% agreed it was a good source of general information. Among caregivers, 84.8% agreed social media helps them to better advocate for their child. While 18% agreed that the information over social media was equal to the information from their healthcare team and 19% neither agreed/disagreed, only 3% indicated they would use this information to change care without telling their provider; in contrast, among 217 healthcare providers, 55% believed social media may lead caregivers to change management without telling their team. Conclusion: Engagement with online disease-specific communities in social media yields several benefits for caregivers and, in contrast to healthcare providers' concerns, participation is unlikely to lead to problems including caregivers changing the treatment plan without first discussing these plans with their team. Openness between caregivers and medical teams about the role for social media can help to improve trust and maximize the potential benefits of engagement with these groups.

The Effects of Presented Media Types on Spatial Cognition Task Performance in Preschool Children

  • Kim, Bokyung;Pack, Yun Hyun;Yi, Soon Hyung
    • Child Studies in Asia-Pacific Contexts
    • /
    • v.7 no.1
    • /
    • pp.27-38
    • /
    • 2017
  • As the use of digital media is becoming more universal and is being used in early-childhood education, understanding the effects of digital media on development is required. The purpose of this study was to examine whether child performance on a spatial cognition task depends on the type of media used to present the task and if the effect of media type is different depending on child's age and sex. To do this, a spatial cognition task set (consisting of direction, rotation, symmetry, conjugation, and part/whole tasks) was prepared, and these tasks were presented to 60 3-, 4-, and 5-year-old children using paper- and tablet-based measures. Our results showed that the correct answer rate of task performance differed significantly when completing the task on a tablet than when completing the task on paper. Generally, response times when completing the tasks on a tablet was significantly shorter than when completing the tasks on paper. Although there was no interaction between the type of media and age, and partial interaction was found between the type of media and sex. This result implies an influence of digital stimulation on child performance on the spatial cognitive task. This study provides a basic understanding for follow-up studies to examine the consequences of exposure to digital stimulation.

A Study on Design of Physically Interactive Sport Game for Children (어린이를 위한 체감형 스포츠 게임 디자인 연구)

  • Paek, Hee-Won;Ko, Il-Ju;Bang, Green
    • Journal of Korea Game Society
    • /
    • v.18 no.5
    • /
    • pp.31-46
    • /
    • 2018
  • Physically interactive sport games are emerging as a solution to increase the physical activity of children in urban life. Existing studies on physically interactive sport games have been conducted with adults, while studies on children are insufficient. The elements of physically interactive sport games for children are derived from the common elements of physically interactive sport games and design for children. The derived elements are applied to actual game item to design a game for children. In this study, the elements of physically interactive sport games for children were applied to children's screen climbing games, and games could be identify improvements through user evaluation. It is expected games to take into consideration more children's characteristics can be designed by utilizing the elements of physically interactive sport games for children.

Harmful Environments (유해환경)

  • Doh, Hyun-Sim;Lee, Sa-Rah;Song, Seung-Min
    • Korean Journal of Child Studies
    • /
    • v.30 no.6
    • /
    • pp.125-137
    • /
    • 2009
  • This study reviews facts and trends of harmful environments in the last decade that negatively affected children's development. Younger children have been exposed to harmful media, drugs, facilities, and objects. A matter of chemical substances contaminating in-door air has become quite controversial, recently. In order to provide a better understanding of harmful environments against children, there are great needs for a survey covering all ages based on the clear definition of the term harmful environments, research identifying its causal effects on child development in the context of both parent-child and peer relationships, and a longitudinal study processing its effects in a life-span perspective. It is suggested that by providing parent education and a plenty of cultural facilities as social efforts to create sound family culture, psycho-social and physical environments of children are improved. Furthermore, legal regulations and supervision on harmful environments are needed to be strengthened.

  • PDF

Design of Children and Adolescent's Parents for oral health convergence education App in Mobile Environments

  • Kim, Seok-Hun;Woo, Hee-Sun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.22 no.1
    • /
    • pp.57-62
    • /
    • 2017
  • Children need oral care according to their developmental stage and accordingly, the appropriate dental treatment is different, which requires parents to have an active attitude and the applicable oral knowledge. As there is so much unreliable oral care information and PR, it is hard to find accurate information and parents are in need of a preventative oral healthcare mobile application for healthy oral care. Also, pediatric adolescent care should be focused on prevention rather than treatment and children should be instructed and educated to eat cariogenic foods as little as possible as well as told to brush before going to bed. This study designed a smart application for oral health care education to provide information and knowledge regarding oral health care for infants, oral health education, and oral health care prevention for parents of young children.