• Title/Summary/Keyword: Childhood play

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The Effects of Early Childhood Teachers' Playfulness, Teachers'Positive Play Beliefs and Teaching Efficacy on Play on Teachers' Strategies of Problem Behavior Guidance (교사의 놀이성과 놀이신념, 놀이교수효능감이 문제행동지도전략에 미치는 영향)

  • Kwon, Hye Jin
    • Korean Journal of Childcare and Education
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    • v.9 no.1
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    • pp.175-200
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    • 2013
  • This study focused on the relationships among teachers'playfulness, teachers'positive play beliefs, teaching efficacy on play and teacher's strategies of problem behavior guidance, and especially the mediating effects of teaching efficacy on children's play. Subjects were 151 early childhood teachers in Seoul and Chungcheungnam-do. The collected data were analyzed using simple regression, hierarchical multiple regression and the Sobel test. The main results of this study were as follows. First, teachers' playfulness and teachers'positive play beliefs had a positive influence on their proactive, positive reactive strategies of problem behaviors. On the other hand, teachers' positive play beliefs had a negative influence on their negative reactive strategies of problem behaviors. Second, teachers' playfulness and teachers'positive play beliefs had a positive influence on their teaching efficacy on play. Finally, the effects of teachers' playfulness on their proactive, positive reactive strategies of problem behaviors of preschoolers were totally mediated by their teaching efficacy on play.

Design and Implementation of Early Childhood Learning Assistant System using Block Coding Technique (블록 코딩기법을 이용한 유아 학습 보조 시스템의 설계 및 구현)

  • Park, Sun-Yi;Park, Hee-Sook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.1
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    • pp.41-48
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    • 2022
  • As the COVID-19 situation continues, early childhood are unable to attend early childhood education institutions and are spending more time with their parents at home. Parents are faced with a situation where they have to spend a lot of time at home to teach their children for Korean word learning or play activities. This act as a lot of psychological burden and stress for parents. In order to relieve the psychological burden of parents, the design and implementation of early childhood learning assistant system that can support Korea word education and play activities using artificial intelligence blocks of block coding technique was proposed in this study. The usage of a proposed system can not only reduce the burden on parents for their children's learning, but also can be actively used in the field of early childhood education so many learning effects can be expected.

Job Analysis of Early Childhood Special Education Teachers Using DACUM Technique (DACUM 기법을 활용한 유치원 특수학급 교사의 직무분석)

  • Kim, Kyoung-Min
    • The Journal of the Korea Contents Association
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    • v.22 no.2
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    • pp.305-316
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    • 2022
  • This study attempted to analyze the jobs of early childhood special education teachers working in kindergarten's special classes using the DACUM technique. To this end, the DACUM Committee was formed with six early childhood special education teachers with extensive field experience. A total of six DACUM workshops were conducted to derive job definition, job descriptions, and job specifications. As a result, the job description of early childhood special education teachers consisted of 9 duties and 53 tasks, and the job specification consisted of 80 knowledge, 98 skills, and 22 attitudes. Early childhood special education teachers working in kindergarten's special classes were tasks differentiated from special education teachers working in elementary and secondary school including home-linked guidance, health and safety management, elementary school transfer guidance, environmental composition according to play topics, and indoor and outdoor play activities guidance. In the case of knowledge, the Special Education Act on the Disabled, etc. and knowledge on behavioral modification took precedence. Skill showed high frequency of observation-record, parental interviews and parental education skills. Attitudes as experts and administrators took priority. The results of this job analysis can help organize a curriculum to train early childhood special education teachers with high job competency in universities.

Teacher Recognized Toddler-teacher Relationships Compared with Observed Toddler-teacher and Toddler-peer Interactions in Play (교사가 인식한 영아-교사 관계와 놀이 시 나타난 영아-교사 및 영아-또래 상호작용)

  • Jung, Mi-Jo;Kim, Hee-Jin
    • Korean Journal of Child Studies
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    • v.30 no.3
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    • pp.99-112
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    • 2009
  • This study examined how infant-teacher relationships perceived by teachers related to observed toddler-teacher and toddler-peer interactions in play. Participants were 57 2-year-old toddlers and their 8 teachers. Toddler-teacher perceived relationships were examined by questionnaire toddler-teacher and toddler-toddler interactions were observed and recorded during play. Data were analyzed by correlation. Results were : (1) the perceived relationships of toddlers to multiple teachers in the classroom were very similar. (2) The pattern of interactions between toddlers and teachers was similar to that of interactions between toddlers and peers. (3) The more positive the toddler-teacher perceived relationship, the more positive the observed interactions between the children and teachers and between children and their peers.

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Convergence Learning Program based on Childhood's Sociopsychological Development and Design Thinking

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.8 no.2
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    • pp.176-183
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    • 2020
  • This study inquired about the convergence learning program for childhood based on Erikson's play theory and design education for children's behavior development. I analyzed the convergence learning programs of Summer Camps in the Pacific Science Center, Galileo Learning. The contents of the programs show the most used imaginary and symbolic contents that represent the real-world problems which are related design thinking process. The curriculums and structure of the programs are based on the design thinking method and K-12 theory. The visual thinking method and the applications are used for expressing their creativity and approaching the technical skills easily. The play concept theory is an affirmative way to strengthen the children's psychological and social development. Therefore, the convergence learning program should integrate the design thinking process and apply the play concept theory for supporting and developing the children's behavior.

A Study on the Design of Children's Play Space for Coding Education - Focusing on preschoolers - (코딩교육을 위한 어린이 놀이 공간 디자인 연구 - 미취학 아동을 중심으로 -)

  • Kim, Seung-In;Lee, Kaha
    • Journal of Digital Convergence
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    • v.18 no.4
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    • pp.397-402
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    • 2020
  • The purpose of this study is to identify the current state of coding education for children and to propose a new 'play-oriented' educational content to keep up with the problems of education in line with the revision process of the 4th Industrial Revolution. As a research method, we investigated and analyzed the case of the Korean early childhood coding education program, and then suggested the direction of the future infant coding education and suggested a new play area for children. Case analysis shows that current coding education places many restrictions on children's activities. So we propose a coding education space as a 'playing space' where children can actively play. Because the space is used, emotional education is possible because it can stimulate senses such as vision, touch and smell. In addition, this study is expected to cultivate not only spatial comprehension, but also imagination, creativity and cooperation. In future research, we will study the characteristics and technical process of children in-depth to help develop early childhood education.

Differences in Children's Constructive Play Quality by Teacher's Play Teacing Efficacy (교사의 놀이교수 효능감과 유아의 연령에 따른 구성놀이 질의 차이)

  • Yu, Young Eui;Shin, Eun Soo
    • Korean Journal of Child Studies
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    • v.26 no.6
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    • pp.111-126
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    • 2005
  • Subjects were two teachers each with higher or with lower play teaching efficacy, and the 111 four and five-year-old children they taught. Using naturalistic observation, children's constructive play was videotaped and transcribed for 60 minutes on ten consecutive days in each classroom. Play was analyzed by level of constructive play, continuous length of play, variety of materials, enrichment of activities, and coherence of content. Constructive play of children whose teachers had higher efficacy in teaching play showed longer continuous play, used a higher variety of materials, and their play had more creative integrity. Five-year-olds exhibited longer continuous play, used a larger variety of play materials, more enrichment of play activity, and more coherence in play contents than four-year-olds.

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The Perception and Needs Analysis of Early Childhood Teachers for Development of a Play-Based Artificial Intelligence Education Program for 5-Year-Olds (만 5세 대상 놀이중심 인공지능 교육 프로그램 개발을 위한 유아교사의 인식과 요구분석)

  • Park, Jieun;Hong, Misun;Cho, Jungwon
    • Journal of Industrial Convergence
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    • v.20 no.5
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    • pp.39-59
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    • 2022
  • We analyze the perceptions and requirements of early childhood teachers for artificial intelligence(AI) education to develop an AI education program for 5-year-olds. As for the research methodology, we conducted a survey and an in-depth interview to extract the AI educational elements centering on the analysis stage, the first stage of the ADDIE model. The research result is that first, it is necessary to design a curriculum that combines the contents of early childhood education and AI education to be naturally accepted as AI education for 5-year-olds. Second, an evaluation tool for AI education that can showcase the teacher's reflection should be developed systematically. Third, it is necessary to support a play-centered AI education support and environment for early childhood teachers. Lastly, it is essential to establish a system that can be continuously operated in the field of early childhood education in consideration of AI education in the non-curricular curriculum. It is expected that in the future, a play-oriented AI education program for 5-year-olds will be developed to spread awareness of AI education for infants and present an AI education approach for each age and stage of learners.

Adult Readers' Responses to Picturebooks Portraying Play (놀이를 소재로 한 그림책에 대한 성인 독자의 반응)

  • Hyun, Eunja;Lee, Jiun
    • The Journal of the Korea Contents Association
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    • v.21 no.4
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    • pp.603-614
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    • 2021
  • The purpose of this study is to explore whether reading picturebooks portraying children's play assists adult readers to recall their childhood play memories according to the narrative model of human development. In this study, adult readers recalled their play memories before and after reading a picturebook depicting children's play. Adult readers' responses to the picturebooks were also collected. The types of play from their memories were categorized and the responses were qualitatively analyzed through open coding. The results indicated that first, before reading picturebooks portraying children's play, the type of play that adult readers mostly recalled was games with rules which happened outdoor. Second, after reading a picturebook, adult readers recalled new play memories which contained more detailed elements of narratives. Third, most adult readers responded to picturebooks either emotionally or aesthetically. This study suggests the perspective on picturebooks as a literature and art genre for readers from birth to death. In addition, as an evocative object, a picturebooks could assist adult readers to recall and rediscover their childhood.

The Development of Young Children's Constructive Play: An Analysis of Block Play (3, 4, 5세 아동의 구성놀이 발달에 관한 연구 : 놀이의 질에 대한 분석)

  • Koo, Hyun Ah;Lee, Jong Hee
    • Korean Journal of Child Studies
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    • v.19 no.1
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    • pp.155-167
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    • 1998
  • The purpose of this study was to analyze the quality of the constructive play of 3, 4 and 5 year-old children. The researchers used unit blocks as the instrument because they are the most representative examples of constructive play materials. The subjects were 73 children enrolled in a half-day early childhood education program. The children's block play was videotaped 8 times, for a total of 330 minutes. The videotapes were transcribed and assessments were made on the children's 233 constructions in terms of the developmental stage of block play, the variety of materials used, play duration, and play intensity. The data were analyzed through two-way ANOVA to check age and sex differences. The results showed that children's developmental stages of block play were low on the average and that girls did not show an active interest in block play. The results also implied that block play developed by play experience rather than by age. Therefore, this study was interpreted to highlight the importance of teachers' understanding, planning, and mediation of block play in order to induce high-quality constructive play.

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