• Title/Summary/Keyword: Chatting

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A comparison of user perception between text-based and avatar-based chatting (온라인 채팅에서 아바타의 도입이 매체에 대한 사용자의 인지에 미치는 영향)

  • Park, Hee-Jung;Lee, Moon-Bong;Lee, Seong-Chul;Suh, Kil-Soo
    • Asia pacific journal of information systems
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    • v.12 no.4
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    • pp.77-99
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    • 2002
  • This study compares avatar-based chatting and text-based chatting. The comparison focuses on the effect of different chatting methods on user perception such as flow, social presence, and media richness. Especially the effects of avatar are examined across varying task types-work-oriented and fun-oriented. To accomplish this objective, a laboratory experiment was conducted using 80 experienced subjects. The results indicate that avatar-based chatting was more playfulness than text-based chatting in general. However, the effects of chatting methods on user perception were quite different according to the task types. There was no significant difference between avatar-based chatting and text-based chatting in the fun-oriented task, but avatar-based chatting was perceived as a more playful, focused, telepresent, and social present method in the work-oriented task.

Chatting System for English Practical Use Ability Elevation (영어 활용 능력 향상을 위한 채팅시스템)

  • 박지웅
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.3
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    • pp.107-112
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    • 2003
  • Recently, as use of chatting system is generalized, chatting system was utilized as an education tool that study English. Chatting system that do general chatting system and Hangul limitation chatting system is used for present English chatting. This chatting system is problem to use together with English and Hangul, or do not respond because done not know contents of word and so on. This Paper proposed EPUE chatting system that can heighten education effect of leading and writting in english supporting various function that do suitable control and guidance to English chatting user, that improve performance to use together with C/S and P2P.

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A Survey and Proposal of Technical Method for Solving Chatting, Image Chatting Analysis of Chatting Problems (채팅, 화상 채팅의 실태 분석 및 기술적 해결 방안의 제안(I)-실태 분석을 중심으로-)

  • 조동욱;이지혜;이선주;민병찬;한대복;이구범;박범진;김동우;오석근
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.35-39
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    • 2004
  • This research describes the survery and analysis of chatting, image chatting sites. For this, serveral investigations have done for analyzing the menu, numbers of connection, numbers of generation, numbers of sexual connection in the domestic representative chatting sites and image chatting sites. Also Q&A has done for analyzing chatting sites problems directly, Finally, the solving methods is discussed.

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The Effects of the Type of Online Chatting Service Interface : Focusing on Company Status (온라인 채팅서비스의 인터페이스 구성 효과 : 회사의 시장지위를 중심으로)

  • Park, Sangwoo;Shin, Dongwoo
    • Journal of Information Technology Services
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    • v.19 no.1
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    • pp.129-144
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    • 2020
  • Recent advances in digital purchase platforms allow consumer to easy to access online purchase, but the online purchase systems often occurs a negative situations such as service failure. When customer experiences negative service, they want to communicate with the company online chatting service. But not much is known about how customers online chatting service's contextual cues effectiveness. So, the current research seeks to examine the effects of type of online chatting service interface and company market status on customers' perception of service quality and satisfaction with online chatting services. The results of two studies show that, when customer experienced negative online service, they expected to a high status (vs a low status) company had offered better service. but their service request are not met, customers perceive better service quality if served by a low status (vs high status) company represented by a logo (vs. an emoji). These findings will help marketing practitioners strategically how design their chatting service interface according to the their status when they communicate with customer who experienced negative service.

Design and Implementation of Trusted Chatting Room Using Software TPM (소프트웨어 TPM 을 사용한 신뢰형 채팅룸 설계 및 구현)

  • Kennedy, Chinyere Grace;Cho, Dong-Sub
    • Proceedings of the Korea Multimedia Society Conference
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    • 2012.05a
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    • pp.259-261
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    • 2012
  • Chatting room has become widely using technology and it is vulnerable to the internet attackers. We proposed a chatting system using a Purebasic programming language to communicate across networks system. Chatting room text is a form of instant messaging between two or group of people. A Communication experiment was designed and implemented to confirm the validity of the developed chatting system on a trusted platform.

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A Study on Priority for Success Factors for Chatting Service of Cyber University and Implementation of Chatting Service

  • Lee, Min Jung;Lim, Hyo Yeon
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.11
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    • pp.151-158
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    • 2018
  • As the competition of 21 cyber universities in Korea has been on a continual increase, they are focusing on improving the quality of the e-learning education in cyber universities. In this study, we intended to derive the failure factors of the previous chatting system in the 2010s and the success factors from previous studies. Next, we identified priorities among five factors(Reliability, UI Convenience, Usability, Network effect, Operational policy) using AHP and the practical ways to implement the chatting service. We applied the chatting system to all the curriculums of S cyber university. Our study finds that the chat service affects the satisfaction of education. Finally, we propose the utilization plan to improve the e-learning education of cyber university through the findings of this research.

Performance Improvement Methods of a Spoken Chatting System Using SVM (SVM을 이용한 음성채팅시스템의 성능 향상 방법)

  • Ahn, HyeokJu;Lee, SungHee;Song, YeongKil;Kim, HarkSoo
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.6
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    • pp.261-268
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    • 2015
  • In spoken chatting systems, users'spoken queries are converted to text queries using automatic speech recognition (ASR) engines. If the top-1 results of the ASR engines are incorrect, these errors are propagated to the spoken chatting systems. To improve the top-1 accuracies of ASR engines, we propose a post-processing model to rearrange the top-n outputs of ASR engines using a ranking support vector machine (RankSVM). On the other hand, a number of chatting sentences are needed to train chatting systems. If new chatting sentences are not frequently added to training data, responses of the chatting systems will be old-fashioned soon. To resolve this problem, we propose a data collection model to automatically select chatting sentences from TV and movie scenarios using a support vector machine (SVM). In the experiments, the post-processing model showed a higher precision of 4.4% and a higher recall rate of 6.4% compared to the baseline model (without post-processing). Then, the data collection model showed the high precision of 98.95% and the recall rate of 57.14%.

A study on the Development of Animated Graphic Chatting Program based on Facial Expression (표정과 제스처에 기반한 대화기법을 활용한 Animated Graphic Chatting 프로그램 개발 연구)

  • 안상혁;정진오
    • Archives of design research
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    • v.12 no.4
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    • pp.129-137
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    • 1999
  • We see that the Interactive Entertainment Industry on the internet has a great potential to grow in the 21st century. There will be many kinds of internet content. Internet contents can be classified with six categories such as identity, entertainment, learning, shopping, community. However, we see that shopping and community have a higher market share among the six. Recently, community has become more important in making an internet business sucessful, because it is valuable in creating virtual society in cyber space. A chatting program has been an effective means to form community. So we developed the animation graphic chatting program that functions to express an emotion effectively compared to the text chatting.

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Design and Implementation on Education Sub-System for educational application and purity of Chatting Language (채팅언어의 교육적 활용 및 순화를 위한 교육보조시스템 설계 및 구현)

  • Lee, Sun-Hee;Kim, Chong-Woo
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.561-569
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    • 2011
  • In order to solve the problems of the information society and the reverse function of chatting, there is a growing need of seeking out approachable educational methods. Therefore, we need to offer that addresses these issues ethical education from elementary school years where the creation of sound personality and its course may be hurt unless otherwise. Yet, there is no detailed curriculum for chatting education which is one of the detailed education areas. Also, how to offer and utilize the chatting education has never been mentioned. Moreover, only reverse function of information-driven changes have been emphasized whereas their desirable functions and information ethical principles have been simply neglected. The paper presents the effectiveness for improvement the school chatting education.

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Forensic Analysis of chatting messenger service in KakaoTalk and Comparison Study of KakaoTalk and WhatsApp Artifacts (KakaoTalk의 채팅 메시지 포렌식 분석 연구 및 WhatsApp의 Artifacts 와의 비교 분석)

  • Yoon, JongCheol;Park, Yongsuk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.4
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    • pp.777-785
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    • 2016
  • IM(Instant Messenger) chatting service can carry user's various information including life style, geographical position, and psychology & crime history and thus forensic analysis on the IM service is desirable. But, forensic analysis for KakaoTalk's chatting service is not well studied yet. For this reason, we study KakaoTalk's forensic analysis focusing on chatting service. This paper first details a general method of IM forensics investigating the previous articles about IM forensics although there are not many articles. Second, we discuss methodologies for IM forensics wherein we present analysis of table structure and method for reconstruction of chatting message. These result in the basic element of forensic tools of KakaoTalk chatting message. Last, we compare artifacts of KakaoTalk with that of WhatsApp. We conclude that these applications are, at least, different in that table structures and the ways to reconstruct chatting messages are not same and therefore digital evidences or artifacts are not same and somewhat distinct.