• 제목/요약/키워드: Character set

검색결과 395건 처리시간 0.029초

영화 의상에 표현된 색의 상징성에 관한 연구 (The Study on Symbolism of Color on Movie Clothing)

  • 김희정
    • 복식
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    • 제35권
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    • pp.195-210
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    • 1997
  • Movie clothing is what is recreated as a character in work after being worn for actors (or actresses). And it is not added for heightening only fantasy but it acts for heightening only fantasy but it acts for reinforcing the side of character or subject. Especially the clothing in color movie gets to have very psychological effect. Thus Accord-ing to the clothing the effect of the represen-tation style may become large and small. So as to make the gesture or attitude of each character valuable in accordance with the ac-tion and expression of the figure clothing is different from other device essentially One may attain various goals through the color of movie clothing, First movie clothing may show the vogue color of the time and the representative time color, Second the color of movie clothing helps one to able to recognize the socio-econmic position of character easily as the color to symbolize the specific jobs such as nurse soldier and doctor etc. Third the color of movie clothing may show the charcter temperament as to whether one is young or old and whether one has pessi-mistic temperament or one is extrovert or introversive etc. easily. Fourth setting the clothing color of hero as the color to set off helps it easy to distinguish from representation staffs. Fifty the whole color establishment of movie clothing gives help to expressing the at-mosphere of movie. Color is one of the most powerful means that the person in charge of clothing may express the character of movie. He should ex-press the feature of a wearer with the colors of each clothing through showing the lack of taste of characters or hinting the resistant character with the clothing color which is not suitable for situation or the conservative character with suppressed color etc. Thus he (or she) should express the clothing color which is suitable for being able to express each character by analyzing the work whole through script and grasping the character of each character so as to establish the clothing which is suitable for individual character.

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비디오 자막 추출 및 인식 기법에 관한 연구 (Study on video character extraction and recognition)

  • 김종렬;김성섭;문영식
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(3)
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    • pp.141-144
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    • 2001
  • In this paper, a new algorithm for extracting and recognizing characters from video, without pre-knowledge such as font, color, size of character, is proposed. To improve the recognition rate for videos with complex background at low resolution, continuous frames with identical text region are automatically detected to compose an average frame. Using boundary pixels of a text region as seeds, we apply region filling to remove background from the character Then color clustering is applied to remove remaining backgrounds according to the verification of region filling process. Features such as white run and zero-one transition from the center, are extracted from unknown characters. These feature are compared with a pre-composed character feature set to recognize the characters.

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인쇄체 영문의 구문론적 인식 (A CHARACTER RECOGNITION SYSTEM BASED ON SYNTACTIC APPROACH)

  • 박동춘;박성한
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1987년도 전기.전자공학 학술대회 논문집(II)
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    • pp.1598-1601
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    • 1987
  • This paper proposes a new set of topological features (primitives) for use with a syntactic recognizer for high-accuracy recognition of printed alphanumeric characters. The recognition is accomplished on nine character groups, where each group has different combinations of four feature points. A skeleton enhancement eliminating isolated points and smoothing irregular points is developed. The tree automata processed in parallel enables the realization of high-recognition speeds and font-type independent recognition. The proposed character recognition system is tested for alphanumeric character fonts of dot matrix printer and plotter using IBM-PC/XT.

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A Study on Character Recognition using HMM and the Mason's Theorem

  • Lee Sang-kyu;Hur Jung-youn
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2004년도 ICEIC The International Conference on Electronics Informations and Communications
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    • pp.259-262
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    • 2004
  • In most of the character recognition systems, the method of template matching or statistical method using hidden Markov model is used to extract and recognize feature shapes. In this paper, we used modified chain-code which has 8-directions but 4-codes, and made the chain-code of hand-written character, after that, converted it into transition chain-code by applying to HMM(Hidden Markov Model). The transition chain code by HMM is analyzed as signal flow graph by Mason's theory which is generally used to calculate forward gain at automatic control system. If the specific forward gain and feedback gain is properly set, the forward gain of transition chain-code using Mason's theory can be distinguished depending on each object for recognition. This data of the gain is reorganized as tree structure, hence making it possible to distinguish different hand-written characters. With this method, $91\%$ recognition rate was acquired.

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자. 모 해석적 모델에 의한 고정도 한글 인식 알고리즘에 관한 연구 - 패턴정합법에 기초한 후보문자 선정 및 구조해석적인 방법에 의한 유사문자 판별 - (A Study on the Highly Accurate Korean Character Recognition Algorithm, by analyzing Vowel and Consonant Models - Selectiong of candidates using pattern matching method and discriminating similar characters by structural analysis -)

  • 강선미;김봉석;김덕진
    • 전자공학회논문지B
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    • 제30B권7호
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    • pp.24-30
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    • 1993
  • In this paper, a new method is proposed to recognize a character from its similar characters, which are selected by pattern matching method in Korean character recognition. This new method, which couples the merits of already suggested methods, can choose the character to be in the candidate set and discriminate it from the others correctly. To evaluate performance of this algorithm, we used 15 kinds of different laser printer fonts and obtained about 97% of recognition rate.

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캐릭터산업의 정책변인연구 (Analysis on elements of policy changes in character industry)

  • 한창완
    • 만화애니메이션 연구
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    • 통권33호
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    • pp.597-616
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    • 2013
  • 캐릭터산업은 저작권리를 중심으로 한 지식기반산업이면서 제조업과 서비스업의 판매가치를 촉진시키고 매출효과를 강화하는 보완재적 산업특성을 지니고 있어서 전 산업분야에 걸쳐 기능적으로 작동될 수 있는 창조경제의 핵심동력이다. 2003년부터 시작된 정부의 캐릭터관련 정책은 연관산업간의 연계효과 극대화, 국내 캐릭터의 해외진출확대, 유통구조 개선을 통한 저작권 강화, 캐릭터상품의 질적강화를 통한 산업기반 확대 등에 중점을 두었다. 이러한 정책성과로 인해, 2007년 이후, 연관콘텐츠의 성공사례가 구체화되기 시작했고, 국내외 캐릭터산업은 보다 체계적인 진화과정을 거치게 된다. 창작캐릭터의 자체적인 산업육성 노하우가 축적되고, 만화, 애니메이션, 게임, 소설, 영화, 뮤지컬 등으로 시작된 연관캐릭터가 시장세분화전략에 의해 활성화되면서 캐릭터산업의 범위 및 산업적 통계의 재설정이 요구되기 시작했다. 특히, 2009년 이후 정부는 '세계 5대 캐릭터 강국'으로의 목표를 설정하고, 글로벌 스타캐릭터 발굴, 연관산업간 네트워크 구축지원, 홍보채널 다양화 및 프로모션 강화, 라이선싱 비즈니스 활성화 등의 정책을 발굴하게 된다. 특히, 2013년을 기점으로 캐릭터를 활용한 캐릭터 체험전 등의 전시시장, 키즈카페 등의 시간관리형 캐릭터 실내테마파크, SNS의 이모티콘을 중심으로 한 디지털캐릭터 수요시장, 캐릭터 뮤지컬을 중심으로 한 공연시장 등 새로운 캐릭터시장이 지속적으로 개발되고, 기존 오프라인의 불법복제시장이 국내외적으로 대형화되면서 그에 따른 체계적인 정책대안이 필요하게 되었다. 진화하는 캐릭터 소비시장과 플랫폼 다양화 시대에 대응하여, 캐릭터산업을 활성화시키고 새로운 캐릭터디자인 및 관련 콘텐츠를 지원하기 위해서는 캐릭터산업의 정책변인을 전제로 한 전략방향의 입체적 설정이 요구된다. 지난 정부의 정책성과와 국내외 캐릭터산업의 시장현황, 그리고 진화방향을 분석하여 정책변인을 구체화시키면 다음과 같다. 현재 국내캐릭터산업의 정책변인은 플랫폼 다양화에 따른 디지털 캐릭터시장의 소비다층화, 한류중심의 캐릭터상품 융합콘텐츠화, 불법콘텐츠의 지하경제 양성화, 세분화된 시장의 수용자 편향성관리 등으로 분석되며, 이는 미국과 일본 및 유럽의 기존 캐릭터산업 강국들과는 다른 차원의 정책이슈를 발굴하게 된다. 결국 국내외시장의 연관콘텐츠 저작권계약 모델개발, 플랫폼 경제의 수익모델 다각화, 한류확대에 연계된 목표시장 추가개발, 평생캐릭터의 연령별 맞춤형 시장전략 등이 캐릭터 수요시장진화에 따른 대안으로 제시된다.

심청전을 모티브로한 한국형 캐릭터 개발 및 제안 (Development and Proposal of Korean Character Based on the Story of Shim Cheong as a Motif)

  • 이영숙
    • 한국멀티미디어학회논문지
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    • 제18권12호
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    • pp.1578-1585
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    • 2015
  • This study aimed to develop and propose a Korean character group with the story of Shim Cheong applied as a motif. By borrowing the four stories (a dream of the birth of a child, filial behavior, regeneration and eyesight-gaining) presented in the story of Shim Cheong which has been passed on orally, the study designed the Korean character group and set up types of characters' roles to visualize these other characters seen in the content such as Shim Cheong the heroine, goblins, a baby dragon, Mr. Shim the blind and others. As a next step, the study applied the types to the seven essential types of Vogler's original characters. A process of how to visualize the group of those characters appearing in the story including Shim Cheong the heroine was offered. In particular, the study concentrates on figuring out how to expand and develop the Shim Cheong character to be this image of one of the most popular Korean princess characters. What this study had discussed will contribute to the field of character production when they try to commercialize characters and develop Korean characters with unique Korean features included.

CARA: Character Appearance Retrieval and Analysis for TV Programs

  • Jung Byunghee;Park Sungchoon;Kim Kyeongsoo
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2004년도 정기총회 및 학술대회
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    • pp.237-240
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    • 2004
  • This paper describes a character retrieval system for TV programs and a set of novel algorithms for detecting and recognizing faces for the system. Our character retrieval system consists of two main components: Face Register and Face Recognizer. The Face Register detects faces in video frames and then guides users to register the detected faces of interest into the database. The Face Recognizer displays the appearance interval of each character on the timeline interface and the list of scenes with the names of characters that appear on each scene. These two components also provide a function to modify incorrect results. which is helpful to provide accurate character retrieval services. In the proposed face detection and recognition algorithms. we reduce the computation time without sacrificing the recognition accuracy by using the DCT/LDA method for face feature extraction. We also develop the character retrieval system in the form of plug-in. By plugging in our system to a cataloguing system. the metadata about the characters in a video can be automatically generated. Through this system, we can easily realize sophisticated on-demand video services which provide the search of scenes of a specific TV star.

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한글문자의 컴퓨터 처리: II. 터미날 설계와 역사 (Korean Character processing: Part II. Terminal Design and History)

  • 정원량
    • 대한전자공학회논문지
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    • 제16권4호
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    • pp.1-12
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    • 1979
  • 이 논문은 "한글문자의 컴퓨터 처리 : 1. 이론 "의 후편으로서 동일 subject의 실질적, 역사적 측면을 취급한다. 논문의 전반부에서는 다음 문제들을 논한다. : 한글 입출력 터미날의 기능적 설계, 모아쓰기 algorithm과 dot matrix fonts 에 의존한 한글 character generator, 입력 keyboard, 구성(keyset 와 key-stroke수 사이의 관계), binary code 의 설계를 위해 고려되어야 할 조건 등이다. 후반부는 개인적 관점에서 본 한글문자의 컴퓨터 처리의 역사론에 할당되었다. 기록화된 업적들을 주요 내용에 따라 네그룹으로 분류하였고, 시대순으로 나열될 참고문헌들의 비판적 개론을 위해 문제점들을 하나씩 거론하였다. 입력 (문자의 컴퓨터인식)과 출력 (모아쓰기의 처리)의 문제들을 분별하여 토론하였다.

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회선부호의 스크램블링을 고려한 새로운 한국표준 한글글자마디부호에 관한 연구 (Considering the scrambling code of the line Study on the New Korea joint protection Standard Hangul character)

  • 박요셉;홍완표
    • 한국전자통신학회논문지
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    • 제10권12호
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    • pp.1345-1354
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    • 2015
  • 본 논문은 정보통신용 표준 부호인(정보 교환용 부호계 $KS{\times}1001$ : 2004)에 정의되어 있는 한글낱자 부호집합에 대하여, Date link 계층에서 AMI/HDB-3 스크램블링 측면에서 효율적인 데이터 전송을 위한 새로운 부호집합 체계를 제시하였다. 기존 부호집합 체계와 상호비교를 위하여 ($4{\times}4$) 비트 원천부호화 규칙과 한글 빈도통계 (국립국어원)를 적용한 결과 약44 %의 데이터 전송 효율이 개선시킬 수 있음을 나타났다.