• Title/Summary/Keyword: Capture Frame

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Coupled testing-modeling approach to ultimate state computation of steel structure with connections for statics and dynamics

  • Imamovic, Ismar;Ibrahimbegovic, Adnan;Mesic, Esad
    • Coupled systems mechanics
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    • v.7 no.5
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    • pp.555-581
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    • 2018
  • The moment-resistant steel frames are frequently used as a load-bearing structure of buildings. Global response of a moment-resistant frame structure strongly depends on connections behavior, which can significantly influence the response and load-bearing capacity of a steel frame structure. The analysis of a steel frame with included joints behavior is the main focus of this work. In particular, we analyze the behavior of two connection types through experimental tests, and we propose numerical beam model capable of representing connection behavior. The six experimental tests, under monotonic and cyclic loading, are performed for two different types of structural connections: end plate connection with an extended plate and end plate connection. The proposed damage-plasticity model of Reissner beam is able to capture both hardening and softening response under monotonic and cyclic loading. This model has 18 constitutive parameters, whose identification requires an elaborate procedure, which we illustrate in this work. We also present appropriate loading program and arrangement of measuring equipment, which is crucial for successful identification of constitutive parameters. Finally, throughout several practical examples, we illustrate that the steel structure connections are very important for correct prediction of the global steel frame structure response.

Research of Mobile 3D Dance Contents Construction Using Motion Capture System (모션캡처 시스템을 이용한 모바일 3D 댄스 콘텐츠 제작 연구)

  • Kim Nam-Ho
    • The Journal of the Korea Contents Association
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    • v.6 no.9
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    • pp.98-107
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    • 2006
  • By improving performance of mobile machine(3D engine, 3D accelerator chip set, etc) and developing wireless network technology, a demand for actual contents of users is being increased rapidly. But, there are some difficulties yet for the speedy development of actual contents because of the limitation of development resources that is dependent on each mobile device's different performance. In general, much of the animated character-creation work for mobile environment is still done manually by experienced animator with the method of key frame processing. However, it needs a lot of time and more costs for creating motion. Additionally, it is possible to cause a distortion of motion. In this paper, I solved the difficulties by using a optical motion capture system, it was able to acquire accurate motion data more easily and quickly, and then it was possible to make 3D dance contents efficiently. Also, I showed techniques of key reduction and controlling frame number for using huge amounts of motion capture data in mobile environment which requires less resources. In making 3D dance contents, using an optical motion capture system was verified that it was more efficient to make and use actual-reality contents by creating actual character motion and by decreasing processing time than existing method.

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Trajectory Rectification of Marker using Confidence Model (신뢰도 모델을 이용한 마커 궤적 재조정)

  • Ahn, Junghyun;Jang, Mijung;Wohn, Kwangyun
    • Journal of the Korea Computer Graphics Society
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    • v.8 no.3
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    • pp.17-23
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    • 2002
  • Motion capture system is widely used nowadays in the entertainment industry like movies, computer games and broadcasting. This system consist of several high resolution and high speed CCD cameras and expensive frame grabbing hardware for image acquisition. KAIST VR laboratory focused on low cost system for a few years and have been developed a LAN based optical motion capture system. But, by using low cost system some problems like occlusion, noise and swapping of markers' trajectory can be occurred. And more labor intensive work is needed for post-processing process. In this thesis, we propose a trajectory rectification algorithm by confidence model of markers attached on actor. Confidence model is based on graph structure and consist of linkage, marker and frame confidence. To reduce the manual work in post-processing, we have to reconstruct the marker graph by maximizing the frame confidence.

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Influence of DIC Frame Rate on Experimental Determination of Instability and Fracture Points for DP980 Sheets under Various Loading Conditions (다양한 하중 조건에서 DP980 판재의 불안정성 및 파단점 결정시 DIC Frame Rate의 영향)

  • Noh, E.;Hong, S.
    • Transactions of Materials Processing
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    • v.28 no.6
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    • pp.368-374
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    • 2019
  • The past recent years have seen an increasing use of high-strength steel sheets in the automotive industry. However, the formability and damage prediction of these materials requires accurate acquisition of necking and fracture strains. Digital image correlation (DIC) is used to accurately capture the necking and fracture strains during testing. The fact that single time points of capturing vary with frame rate makes the need for an investigation necessary. For the high-strength steel DP980, the frame-rate dependences of the final necking and fracture strains values are analyzed here. To eliminate the influence of gauge length, the strains were measured locally by DIC. Results for three specimen shapes obtained with frame rates of 1 and 900 fps (frames per second) were considered and based on them, triaxiality failure diagrams (TFD) are established. It was observed that after diffuse necking, the deformation path departed from the initially linear one, and the stress triaxiality grew with ongoing deformation. It was further revealed that the frame rate-dependence of the necking strain was rather low (< 2%), whereas the fracture strain could be underestimated by up to 8% when the lower frame rate of 1 fps was used (compared with 900 fps). In this study, this issue is investigated while taking into consideration the three different triaxialities. These results demonstrate the importance of choosing an appropriate frame rate for the determination of necking and fracture strains in particular.

A Canonical Small-Signal Linearized Model and a Performance Evaluation of the SRF-PLL in Three Phase Grid Inverter System

  • Mao, Peng;Zhang, Mao;Zhang, Weiping
    • Journal of Power Electronics
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    • v.14 no.5
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    • pp.1057-1068
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    • 2014
  • Phase-locked loops (PLL) based on the synchronous reference frame (SRF-PLL) have recently become the most widely-used for grid synchronization in three phase grid-connected inverters. However, it is difficult to study their performance since they are nonlinear systems. To estimate the performances of a SRF-PLL, a canonical small-signal linearized model has been developed in this paper. Based on the proposed model, several significant specifications of a SRF-PLL, such as the capture time, capture rang, bandwidth, the product of capture time and bandwidth, and steady-state error have been investigated. Finally, a noise model of a SRF-PLL has been put forward to analyze the noise rejection ability by computing the SNR (signal-to-noise ratio) of a SRF-PLL. Several simulation and experimental results have been provided to verify and validate the obtained conclusions. Although the proposed model and analysis method are based on a SRF-PLL, they are also suitable for analyzing other types of PLLs.

Improvement of Frame Rate of Electro-Optical Sensor using Temporal Super Resolution based on Color Channel Extrapolation (채널별 색상정보 외삽법 기반 시간적 초해상도 기법을 활용한 전자광학 센서의 프레임률 향상 연구)

  • Noh, SangWoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.5
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    • pp.120-124
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    • 2017
  • The temporal super resolution is a method for increasing the frame rate. Electro-optical sensors are used in various surveillance and reconnaissance weapons systems, and the spatial resolution and temporal resolution of the required electro-optical sensors vary according to the performance requirement of each weapon system. Because most image sensors capture images at 30~60 frames/second, it is necessary to increase the frame rate when the target moves and changes rapidly. This paper proposes a method to increase the frame rate using color channel extrapolation. Using a DMD, one frame of a general camera was adjusted to have different consecutive exposure times for each channel, and the captured image was converted to a single channel image with an increased frame rate. Using the optical flow method, a virtual channel image was generated for each channel, and a single channel image with an increased frame rate was converted to a color channel image. The performance of the proposed temporal super resolution method was confirmed by the simulation.

Component fragility assessment of a long, curved multi-frame bridge: Uniform excitation versus spatially correlated ground motions

  • Jeon, Jong-Su;Shafieezadeh, Abdollah;DesRoches, Reginald
    • Structural Engineering and Mechanics
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    • v.65 no.5
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    • pp.633-644
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    • 2018
  • This paper presents the results of an assessment of the seismic fragility of a long, curved multi-frame bridge under multi-support earthquake excitations. To achieve this aim, the numerical model of columns retrofitted with elliptical steel jackets was developed and validated using existing experimental results. A detailed nonlinear numerical model of the bridge that can capture the inelastic response of various components was then created. Using nonlinear time-history analyses for a set of stochastically generated spatially variable ground motions, component demands were derived and then convolved with new capacity-based limit state models to obtain seismic fragility curves. The comparison of failure probabilities obtained from uniform and multi-support excitation analyses revealed that the consideration of spatial variability significantly reduced the median value of fragility curves for most components except for the abutments. This observation indicates that the assumption of uniform motions may considerably underestimate seismic demands. Moreover, the spatial correlation of ground motions resulted in reduced dispersion of demand models that consequently decreased the dispersion of fragility curves for all components. Therefore, the spatial variability of ground motions needs to be considered for reliable assessment of the seismic performance of long multi-frame bridge structures.

Development of a 3D Motion Capture System with Monocular PSD Camera and Two Active Markers (단안 PSD카메라와 두 능동마커를 이용한 3차원 모션인식 시스템 개발)

  • Seo, Pyeong-Won;Ryu, Young-Kee;O, Chun-Seok
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.1025-1026
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    • 2008
  • This paper describes a monocular PSD-based motion capture sensor to employ with commercial video game systems such as Microsoft's XBOX and Sony's Playstation II. The system includes a PSD(Position Sensitive Detector) and active infrared (IR) LED markers that are placed on the object to be tracked. The micro-controller calculates the 3D position of the markers using only the measured intensity and the 2D position on the PSD. A series of experiments were performed to evaluate the performance of our prototype system. From the experimental results we see that the proposed system has the advantages of the compact size, the low cost, the easy installation, and the high frame rates to be suitable for high speed motion tracking in games.

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Novel Method of Color Correction LUT generation for LCDs

  • Jeong, Jae-Won;Moon, Hoi-Sik;Berkeley, Brian H.;Kim, Sang-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08a
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    • pp.997-1000
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    • 2007
  • Achieving white balance is one of the key issues for LCD image quality enhancement. A well-known color correction algorithm is Accurate Color Capture (ACC). Determination of ACC correction values has been time consuming as past methods have required trial-and-error analysis of differences between predicted and measured values. We propose a new ACC value determination method that uses spatially emulated patterns and measured values on patterns.

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Biped Animation Blending By 3D Studio MAX Script (맥스 스크립트를 이용한 바이페드 애니메이션 합성)

  • Choe, Hong-Seok
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2008.10a
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    • pp.131-134
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    • 2008
  • 오늘날 3D 캐릭터 애니메이션은 실사영화, 애니메이션, 게임, 광고 등 대다수의 영상물에서 쉽게 접할 수 있다. 캐릭터의 부드러운 움직임은 모션캡쳐(Motion Capture)나 숙련된 애니메이터의 키 프레임(Key Frame) 작업의 결과물일 것이다. 이런 작업들은 고가의 장비나 많은 인력을 요구하고 완성된 결과물은 수정하거나 효과를 주기가 힘들다. 본 연구에서는 3D Studio MAX Script를 이용한 삼차원 회전 값의 연산으로 바이페드(Biped)의 포즈나 애니메이션을 합성하고 보다 사실적인 합성을 위한 방법을 제시하고자 한다.

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