• Title/Summary/Keyword: Capture Frame

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Digital Character Motion Using Motion Capturing System (광학식 모션 캡쳐(Optical Motion Capture)방식을 이용한 디지털 캐릭터 움직임)

  • Choi, Tae-Jun;Ryu, Seuc-Ho;Lee, Dong-Lyeor;Lee, Wan-Bok
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.109-116
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    • 2007
  • Motion Capture in multimedia contents of the imagination world is utilized in various field such as game, movie, TV. Motion Capture technology of most of game is utilized. As well as is more realistic if use motion Capture and superior time and monetary aspect than previous key frame (Key-Framing) way as well as can display screen that do dynamic, there is more excellent advantage in qualitative aspect. But, is utilizing in some specialty companies and use example was not informed much about problem when is very lacking, and utilize yet in learned circles. Extract motion data of various action using optic motion Capture of motion Capture equipment in this treatise, and investigated about problem that appear when applied in character that is different from a person.

Delay characteristics of speech packets in virtual cellular network(VCN) (가상 셀룰라 망(VCN)에서의 음성 패킷 지연 특성)

  • 정명순;김화종
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.23 no.9A
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    • pp.2305-2312
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    • 1998
  • This paper analyzed the delay characteristics of speech packets in virtual cellular network(VCN). The probability distribution of packet delay is obtained using the markov chain model when periodic speech packets are transmitted by slotted-ALOHA protocol. The effects of probility of capture and retransmission policy on the performance were also analyzed. At first, the probability cumulative function of packet delay is calculated from the probability of capture as a function of location of mobile terminal. In order to investigate the effects of backoff delay, we defined a parameter NPr, where N is the period (frame size) of the speech packets and Pr is the retransmission probability for each speech packet. We also obtained the 1% outage delay for various frame size N.

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Finite element micro-modelling of RC frames with variant configurations of infill masonry

  • Mohammad, Aslam F.;Khalid, Fatima;Khan, Rashid A.
    • Structural Engineering and Mechanics
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    • v.81 no.4
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    • pp.395-409
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    • 2022
  • The presence of infill generally neglected in design despite the fact that infill contribution significantly increase the lateral stiffness and strength of the reinforced concrete frame structure. Several experimental studies and computational models have been proposed to capture the rational response of infill-frame interaction at global level. However, limited studies are available on explicit finite element modelling to study the local behavior due to high computation and convergence issues in numerical modelling. In the current study, the computational modelling of RC frames is done with various configurations of infill masonry in terms of types of blocks, lateral loading and reinforcement detailing employed with material nonlinearities, interface contact issues and bond-slip phenomenon particularly near the beam-column joints. To this end, extensive computational modelling of five variant characteristics test specimens extracted from the detailed experimental program available in literature and process through nonlinear static analysis in FEM code, ATENA generally used to capture the nonlinear response of reinforced concrete structures. Results are presented in terms of damage patterns and capacity curves by employing the finest possible detail provided in the experimental program. Comparative analysis shows that good correlation amongst the experimental and numerical simulated results both in terms of capacity and crack patterns.

Real-Time Compressed Video Acquisition System for Stereo 360 VR (Stereo 360 VR을 위한 실시간 압축 영상 획득 시스템)

  • Choi, Minsu;Paik, Joonki
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.965-973
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    • 2019
  • In this paper, Stereo 4K@60fps 360 VR real-time video capture system which consists of video stream capture, video encoding and stitching module is been designed. The system captures stereo 4K@60fps 360 VR video by stitching 6 of 2K@60fps stream which are captured through HDMI interface from 6 cameras in real-time. In video capture phase, video is captured from each camera using multi-thread in real-time. In video encoding phase, raw frame memory transmission and parallel encoding are used to reduce the resource usage in data transmission between video capture and video stitching modules. In video stitching phase, Real-time stitching is secured by stitching calibration preprocessing.

A Study on Efficient Motion Data Editing of Motion Capture System : Focused 'Fighters Club' Character (모션캡쳐 시스템의 효율적인 모션 데이터 편집에 관한 연구 : '파이터스 클럽' 캐릭터 중심으로)

  • Nam, Ju-Hyun
    • Journal of Korea Game Society
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    • v.14 no.3
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    • pp.25-34
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    • 2014
  • To provide high quality contents, game companies are introducing a new technology. One of the ways is the game character animation would utilize the motion capture. However, because of the economic burden, small businesses do not have a chance to take advantage of the motion capture. The purpose of this study is to derive benefit from cost and time saving by simplifying the existing production method based on a case of utilize to motion capture system. In addition this study has find ways to apply the key frame animation, so that is will be help to develop game contents.

The Design of Abstract Layer for Motion Capture System (모션캡처 시스템을 위한 추상레이어의 설계)

  • Lee, Hee-Man
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.1 s.45
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    • pp.25-32
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    • 2007
  • In this paper, the abstract layer for motion capture system is designed and implemented to meet the various hardware and different capturing method. The abstract layer can offer the unified programming by providing device independent API(Application Programming Interface). The device drivers of the optical system and mechanical system are emulated to verify the designed abstract layer. The optical system employs the AOA Ole while the mechanical system uses BVH file. An application program is written to call the abstract layer functions to drive both optical and mechanical drivers and receive the frame data, simulated motion data, that are displayed sequentially on the computer screen by utilizing Direct3D.

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Face Detection Algorithm for Video Conference Camera Control (화상회의 카메라 제어를 위한 안면 검출 알고리듬)

  • 온승엽;박재현;박규식;이준희
    • Proceedings of the IEEK Conference
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    • 2000.06d
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    • pp.218-221
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    • 2000
  • In this paper, we propose a new algorithm to detect human faces for controling a camera used in video conference. We model the distribution of skin color and set up the standard skin color in YIQ color space. An input video frame image is segmented into skin and non-skin segments by comparing the standard skin color and each pixels in the input video frame. Then, shape filler is applied to select face segments from skin segments. Our algorithm detects human faces in real time to control a camera to capture a human face with a proper size and position.

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PSD Sensor Module Based Monocular Motion Capture System (PSD센서모듈 기반 단안 모션캡쳐 시스템)

  • Kim, Yu-Geon;Ryu, Young-Kee;Oh, Choon-Suk
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.582-584
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    • 2006
  • This paper describes a monocular PSD-based motion capture sensor to employ with commercial video game systems such as Microsoft's XBOX and Sony's Playstation II. The system compact, low-cost, and only requires a one-time calibration at the factory. The system includes a PSD(Position Sensitive Detector) and active infrared (IR) LED markers that are placed on the object to be tracked. The PSD sensor is placed in the focal plane of a wide-angle lens. The micro-controller calculates the 3D position of the markers using only the measured intensity and 2D position on the PSD. A series of experiments were performed to evaluate the performance of our prototype system. From the experimental results we see that the proposed system's compact size, low-cost, ease of installation, and high frame rates are suitable for high speed motion tracking in games.

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Intra-and Inter-frame Features for Automatic Speech Recognition

  • Lee, Sung Joo;Kang, Byung Ok;Chung, Hoon;Lee, Yunkeun
    • ETRI Journal
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    • v.36 no.3
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    • pp.514-517
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    • 2014
  • In this paper, alternative dynamic features for speech recognition are proposed. The goal of this work is to improve speech recognition accuracy by deriving the representation of distinctive dynamic characteristics from a speech spectrum. This work was inspired by two temporal dynamics of a speech signal. One is the highly non-stationary nature of speech, and the other is the inter-frame change of a speech spectrum. We adopt the use of a sub-frame spectrum analyzer to capture very rapid spectral changes within a speech analysis frame. In addition, we attempt to measure spectral fluctuations of a more complex manner as opposed to traditional dynamic features such as delta or double-delta. To evaluate the proposed features, speech recognition tests over smartphone environments were conducted. The experimental results show that the feature streams simply combined with the proposed features are effective for an improvement in the recognition accuracy of a hidden Markov model-based speech recognizer.

Development CMOS Sensor-Based Portable Video Scope and It's Image Processing Application (CMOS 센서를 이용한 휴대용 비디오스코프 및 영상처리 응용환경 개발)

  • 김상진;김기만;강진영;김영욱;백준기
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.517-520
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    • 2003
  • Commercial video scope use CCD sensor and frame grabber for image capture and A/D interface but application limited by input resolution and high cost. In this paper we introduce portable video scope using CMOS sensor, USB pen and tuner card (low frame grabber) in place of commercial CCD sensor and frame grabber. Our video scope serves as an essential link between advancing commercial technology and research, providing cost effective solutions for educational, engineering and medical applications across an entire spectrum of needs. The software implementation is done using Direct Show in second version after initial trials using First version VFW (video for window), which gave very low frame rate. Our video scope operates on windows 98, ME, XP, 2000. The drawback of our video scope is crossover problem in output images caused due to interpolation, which has to be rectified for more efficient performance.

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