• Title/Summary/Keyword: Capture Device

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A Case Study on Implementation of Mobile Information Security (모바일 정보보안을 위한 실시간 모바일 기기 제어 및 관리 시스템 설계.구현 사례연구)

  • Kang, Yong-Sik;Kwon, Sun-Dong;Lee, Kang-Hyun
    • Information Systems Review
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    • v.15 no.2
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    • pp.1-19
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    • 2013
  • Smart working sparked by iPhone3 opens a revolution in smart ways of working at any time, regardless of location and environment. Also, It provide real-time information processing and analysis, rapid decision-making and the productivity of businesses, including through the timely response and the opportunity to increase the efficiency. As a result, every company are developing mobile information systems. But company data is accessed from the outside, it has problems to solve like security, hacking and information leakage. Also, Mobile devices such as smart phones belonging to the privately-owned asset can't be always controlled to archive company security policy. In the meantime, public smart phones owned by company was always applied security policy. But it can't not apply to privately-owned smart phones. Thus, this paper is focused to archive company security policy, but also enable the individual's free to use of smart phones when we use mobile information systems. So, when we use smart phone as individual purpose, the normal operation of all smart phone functions. But, when we use smart phone as company purpose like mobile information systems, the smart phone functions are blocked like screen capture, Wi-Fi, camera to protect company data. In this study, we suggest the design and implementation of real time control and management of mobile device using MDM(Mobile Device Management) solution. As a result, we can archive company security policy and individual using of smart phone and it is the optimal solution in the BYOD(Bring Your Own Device) era.

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Designing Mobile User Interface with Grip-Pattern Recognition (파지 형태 인식을 통한 휴대 단말용 사용자 인터페이스 설계)

  • Chang, Wook;Kim, Kee-Eung;Lee, Hyun-Jeong;Cho, Joon-Kee;Soh, Byung-Seok;Shim, Jung-Hyun;Yang, Gyung-Hye;Cho, Sung-Jung;Park, Joon-Ah
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.678-683
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    • 2006
  • A novel and intuitive way of accessing applications of mobile devices is presented. The key idea is to use grip-pattern, which is naturally produced when a user tries to use the mobile device, as a clue to determine an application to be launched. To this end, a capacitive touch sensor system is carefully designed and installed underneath the housing of the mobile terminal to capture the image of the user's grip-pattern. The captured data is then recognized by a recognizer with dedicated preprocessing and postprocessing algorithms. The recognition test is performed to validate the feasibility of the proposed user interface system.

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Motion Analysis of Head and Neck of Human Volunteers in Low-Speed Rear Impact (저속 후방 추돌 자원자 실험을 통한 두부와 경부의 동작분석)

  • Hong, Seong Woo;Park, Won-Pil;Park, Sung-Ji;You, Jae-Ho;Kong, Sejin;Kim, Hansung
    • Journal of Auto-vehicle Safety Association
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    • v.4 no.2
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    • pp.37-43
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    • 2012
  • The purpose of this research is to obtain and analyze dynamic responses from human volunteers for the development of the human-like mechanical or mathematical model for Korean males in automotive rear collisions. This paper focused on the introduction to a low-speed rear impact sled test involving Korean male subjects, and the accumulation of the motion of head and neck. A total of 50 dynamic rear impact sled tests were performed with 50 human volunteers, who are 30-50 year-old males. Each subject can be involved in only one case to prevent any injury in which he was exposed to the impulse that was equivalent to a low-speed rear-end collision of cars at 5-8 km/h for change of velocity, so called, ${\Delta}V$. All subjects were examined by an orthopedist to qualify for the test through the medical check-up of their necks and low backs prior to the test. The impact device is the pendulum type, tuned to simulate the crash pulse of a real vehicle. All motions and impulses were captured and measured by motion capture systems and pressure sensors on the seat. Dynamic responses of head and T1 were analyzed in two cases(5 km/h, 8 km/h) to compare with the results in the previous studies. After the experiments, human subjects were examined to check up any change in the post medical analysis. As a result, there was no change in MRI and no injury reported. Six subjects experienced a minor stiffness on their back for no more than 2 days and got back to normal without any medical treatment.

Snapshot-Based Offloading for Web Applications with HTML5 Canvas (HTML5 캔버스를 활용하는 웹 어플리케이션의 스냅샷 기반 연산 오프로딩)

  • Jeong, InChang;Jeong, Hyuk-Jin;Moon, Soo-Mook
    • Journal of KIISE
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    • v.44 no.9
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    • pp.871-877
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    • 2017
  • A vast amount of research has been carried out for executing compute-intensive applications on resource-constrained mobile devices. Computation offloading is a method in which heavy computations are dynamically migrated from a mobile device to a server, exploiting the powerful hardware of the server to perform complex computations. An important issue for offloading is the complexity of reconciling the execution state of applications between the server and the client. To address this issue, snapshot-based offloading has recently been proposed, which utilizes the snapshot of a web app as the portable description of the execution state. However, for web applications using the HTML5 canvas, snapshot-based offloading does not function correctly, because the snapshot cannot capture the state of the canvas. In this paper, we propose a code generation technique to save the canvas state as part of a snapshot, so that the snapshot-based offloading can be applied to web applications using the canvas.

Correlation Analysis of The X-Factor, X-Factor Stretch and Swing-Related Factors during Drive Swing (드라이버 스윙 시 X-Factor, X-Factor Stretch와 스윙 관련 변인의 상관관계 분석)

  • Lee, Kyung-Hun;Kwon, Moon-Seok;Lim, Young-Tae
    • Korean Journal of Applied Biomechanics
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    • v.25 no.2
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    • pp.149-155
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    • 2015
  • Purpose : Recently, many researchers and golf coachers demonstrated that X-factor and X-factor stretch had a co-relationship with driving distance. However, its relationship is still controversial and ambiguous. Thus, the aim of this study was to examine the relationship among X-factor, X-factor stretch and swing-related factors, including driving distance in elite golfers. Method : Seventeen male elite golfers (handicap: ${\leq}4$) with no history of musculo-skeletal injuries participated in the study. Thirty spherical retro-reflective markers were placed on including the middle point of PSIS, the right/left ASIS, the right/left lateral acromion of the scapula, driver head and shaft grip. All motion capture data was collected at 100Hz using 6 infrared cameras. Carry distance, club speed, ball speed, smash factor, launch angle, and spin rate were collected from radar-based device, TrackMan. Results : Pearson's correlation coefficient method was used to find the correlations among X-factor, X-factor stretch and swing-related factors. Positive correlations between driving distance and other swing-related factors which include club speed(r=.798, p<.001), and ball speed(r=.948, p<.001) were observed. In contrast to the swing-related factors, X-factor and X-factor stretch had no relationship to driving distance. Conclusion : These results indicate that X-factor and X-factor stretch are not key regulators in driving distance.

Dragging Body Parts in 3D Space to Direct Animated Characters (3차원 공간 상의 신체 부위 드래깅을 통한 캐릭터 애니메이션 제어)

  • Lee, Kang Hoon;Choi, Myung Geol
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.2
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    • pp.11-20
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    • 2015
  • We present a new interactive technique for directing the motion sequences of an animated character by dragging its specific body part to a desired location in the three-dimensional virtual environment via a hand motion tracking device. The motion sequences of our character is synthesized by reordering subsequences of captured motion data based on a well-known graph representation. For each new input location, our system samples the space of possible future states by unrolling the graph into a spatial search tree, and retrieves one of the states at which the dragged body part of the character gets closer to the input location. We minimize the difference between each pair of successively retrieved states, so that the user is able to anticipate which states will be found by varying the input location, and resultantly, to quickly reach the desired states. The usefulness of our method is demonstrated through experiments with breakdance, boxing, and basketball motion data.

Measurement and Characterization of Atmospheric SF6 at Korea GAW Center in 2007 (기후변화감시센터의 대기 중 2007년 육불화황 측정 결과 및 특성)

  • Yoo, Hee-Jung;Kim, Jeong-Sik;Lee, Jeong-Soon;Moon, Dong-Min;Lee, Jin-Bok;Kim, Jong-Ho;Kim, Sang-Hoon;Lee, Il-Yong
    • Journal of Korean Society for Atmospheric Environment
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    • v.27 no.1
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    • pp.1-15
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    • 2011
  • Korea Global Atmosphere Watch Center (KGAWC), which is located in Anmyeondo and, belongs to the Korea Meteorological Administration (KMA), measures sulfur hexafluoride ($SF_6$) in every hour since 2007. In this study, $SF_6$ observed in 2007 are discussed. A gas chromatograph-electron capture detector (GC-ECD) with pre-cooled device is applied during the observation, and produced data are qualified by means of periodic calibration with $SF_6$ standard gas made by Korea Research Institute of Standard and Science (KRISS). $SF_6$ has been greatly paid attention since Kyoto protocol because of its high global warming potential(GWP) with 22,200 times of $CO_2$ in the period of 100 years. It is a man-made compound and has been usually used for gas insulation since 1970s and for etching process in the information technology-based industry since 1990. Average mixing ratio of $SF_6$ in 2007 was 6.65 pmol/mol at Anmyeondo. According to the GAW report published in 2008, average mixing ratio of $SF_6$ in the atmosphere is continuously growing. At present, the average mixing ratio of $SF_6$ in the atmosphere is known to be approximately 6.25 pmol/mol at global observatory. $SF_6$ value in Anmyeondo shows 0.40 pmol/mol greater than that of the Mauna Loa observatory in 2007.

Improvement of Frame Rate of Electro-Optical Sensor using Temporal Super Resolution based on Color Channel Extrapolation (채널별 색상정보 외삽법 기반 시간적 초해상도 기법을 활용한 전자광학 센서의 프레임률 향상 연구)

  • Noh, SangWoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.5
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    • pp.120-124
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    • 2017
  • The temporal super resolution is a method for increasing the frame rate. Electro-optical sensors are used in various surveillance and reconnaissance weapons systems, and the spatial resolution and temporal resolution of the required electro-optical sensors vary according to the performance requirement of each weapon system. Because most image sensors capture images at 30~60 frames/second, it is necessary to increase the frame rate when the target moves and changes rapidly. This paper proposes a method to increase the frame rate using color channel extrapolation. Using a DMD, one frame of a general camera was adjusted to have different consecutive exposure times for each channel, and the captured image was converted to a single channel image with an increased frame rate. Using the optical flow method, a virtual channel image was generated for each channel, and a single channel image with an increased frame rate was converted to a color channel image. The performance of the proposed temporal super resolution method was confirmed by the simulation.

Synthesis and Phosphorus Adsorption Characteristics of Zirconium Magnetic Adsorbent Having Magnetic Separation Capability (자기분리가 가능한 지르코늄 자성 흡착제의 합성과 인 흡착 특성)

  • Lim, Dae-Seok;Kim, Yeon-Hyung;Kim, Dong-Rak;Lee, Tae-Gu;Lim, Hak-Sang
    • Journal of Korean Society of Water and Wastewater
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    • v.26 no.3
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    • pp.431-442
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    • 2012
  • The purpose of this study, is to separate magnetic separation devices using permanent magnets by using magnetization characteristics remaining in treated water after adsorption and synthesizing phosphorus adsorbent capable of magnetic separation for efficient removal of phosphorus. The synthesis of the adsorbent which set Zirconium(Zr) having high friendly features for phosphorus as an element, and by synthesizing Iron Oxide($Fe_3O_4$, another name of $Fe_3O_4$ is magnetite) being able to grant magnetism to Zirconium Sulfate($Zr(SO_4)_2$), zirconium magnetic adsorbent(ZM) were manufactured. In order to consider the phosphorus adsorption characteristics of adsorbent ZM, batch adsorption experiment was performed, and based on the results, pH effect, adsorption isotherm, adsorption kinetics, and magnetic separation have been explore. As the experiment result, adsorbent ZM showed a tendency that the adsorption number was decreased rapidly at pH 13; however, it was showed a high amount of phosphorus removal in other range and it showed the highest amount of phosphorus removal in pH 6 of neutral range. In addtion, the Langmuir adsorption isotherm model is matched well, and D-R adsorption isotherm model is ranged 14.43kJ/mol indicating ion exchange mechanism. The result shown adsorption kinetics match well to the Pseudo-second-order kinetic model. The adsorbent ZM's capablility of regenerating NaOH and $H_2SO_4$, was high selectivity on the phosphorus without impacts on the other anions. The results of applying the treated water after adsorption of phosphorus to the magnetic separation device by using permanent magnets, shows that capture of the adsorbent by the magnetization filter was perfect. And they show the possibility of utilization on the phosphorus removal in water.

PC based Immersive Virtual Environment(PIVE) System by Recognizing Human Motion (인체 동작 인식을 통한 PC 기반의 몰입 형 가상 환경 시스템)

  • Oh Young-Il;Jo Kyoung-Hwan;Lee Ji-Hong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.4 s.310
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    • pp.103-112
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    • 2006
  • In this paper, we propose a PC based immersive virtual environment system with expandability and compatibility in contrary to existing immersive virtual environment(IVE) systems which have been implemented by supercomputer or special computing system. The application based on commercial personal compute may have two major advantage: one is variety of resources, the other is user-friendly interface. This system intends to offer easy contact to IVE system, realistic images, and convenience. Also, the system can handle various virtual reality at real-time and make it easier to interface existing complicated haptic device. Geometric techniques are adopted to calculate and visualize the physical phenomenon to speed up the computing time. The proposed implementation method of PC based immersive virtual environment system is implemented to the example in which user move around inside of and interact with virtual office environment wearing data glove, behavior recognition devices, and HMD.