• 제목/요약/키워드: Capstone design project

검색결과 46건 처리시간 0.022초

지역사회경험학습과 공학설계교육 (Community-Based Learning and Capstone Design)

  • 이주성;정봉주
    • 공학교육연구
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    • 제13권6호
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    • pp.180-187
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    • 2010
  • <정보산업응용설계 및 경영>은 연세대학교 공과대학 정보산업공학과의 4학년 졸업설계 과목이다. 본 수업은 문제해결을 위한 방법론을 설계하고 적용하는 프로젝트 중심의 캡스톤디자인 과목으로, 최고학년으로서 그 동안 익힌 산업공학, 정보시스템공학, 공학경영 관련 지식을 종합하여 현장의 문제해결에 활용하게 한다. 프로젝트 결과물은 정보통신기술을 산업공학 분야에 활용한 '비즈니스모델' 또는 '서비스모델'의 주요 부분을 구성해야 하며 '설계물이 어떻게 해당 기관에 수익을 창출하며 운영될 것인가?'를 명시적으로 보여야 한다. 또한 지역사회경험학습(Community-Based Learning)을 도입하여 비영리기관의 실제 문제를 정보산업공학 지식을 적용하여 해결해 보도록 함으로써 공학이 사회를 위해 도움이 되도록 어떠한 방향으로 쓰여야 하는지 수강생이 느낄 수 있도록 한다. 외부기관 평가, 학생 만족도, 학습성과 평가 결과는 본 수업이 오래되지 않았음에도 ABEEK 산업공학 프로그램 교육성과를 잘 만족시키고 있다는 것을 보여주었다.

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산학 연계 프로젝트 기반 학습(PBL)을 활용한 AI 패션 큐레이션 실습 교과목 운영 사례 연구 (A Case Study on an Artificial Intelligence Fashion Curation Practice Subject through Industrial-academic Project-based Learning)

  • 안효선;박민정
    • 한국의류산업학회지
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    • 제23권3호
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    • pp.337-346
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    • 2021
  • In the fourth industrial revolution, fashion students are expected to work with various technologies to show creativity. This study aimed to conduct project-based learning(PBL) in collaboration with industry experts to design and operate artificial intelligence(AI) in the practice subject of fashion curation through the industrial academic teaching method. We first looked at teaching methods and strategies incorporating PBL in various academic fields. Next, we analyzed fashion projects and fashion curation services applying AI. Then through the question-and-answer method and by consulting with industry experts, we developed a curriculum for AI fashion curation, applying PBL(fashion market and trend analysis; new styles and time, place, and occasion planning; AI machine learning data set production; curation model development; and evaluation) suitable for the university's educational environment, information technology company conditions, and fashion students. As part of a close cooperation system with the industry, we conducted a 15-week Fashion Project II (Capstone Design) course and evaluated the outcomes and student satisfaction with the course. Students were able to develop new style, and time, place, and occasion categories and to utilize strategies for AI fashion curation services reflecting the unique needs of Millennials and Generation Z. Students showed high satisfaction with the curriculum. Further, it was confirmed that the study successfully applied PBL in class using AI technology in fashion education.

피아노 학습을 위한 IoT 훈련시스템 구현 (Implementation of IoT training system for piano practicing)

  • 유성룡;유강은;김다영;박형근
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2022년도 추계학술대회
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    • pp.526-528
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    • 2022
  • 본 연구에서는 피아노 학습에 있어서 문제점을 도출하고 캡스톤디자인 프로젝트를 통해 피아노를 혼자 학습할 수 있도록 지원하는 IoT기술 기반의 훈련시스템을 개발하였다. 피아노 훈련 매체는 악보를 영상처리기술을 통해 인식하고 훈련시 피아노 음으로부터 FFT 변환을 통해 정확한 건반을 쳤는지를 확인하게 된다. 리듬게임의 요소를 이용하여 시각적 효과 및 점수 표시 기능을 제공함으로써 입문단계에서 지루한 피아노 교육에 대한 흥미를 유발하고 피아노 학습의 효과를 높일 수 있었다.

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비대면 팀 프로젝트 기반 수업 평가를 위한 분석 방법 및 평가환경 (An Analysis Method and Environment for Team Project-Based Learning in Non-Face-to-Face Situation for Student Evaluation)

  • 이재윤;한세영;최창범
    • 공학교육연구
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    • 제25권3호
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    • pp.3-10
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    • 2022
  • An educator may utilize various pedagogies such as hands-on practice, practicum, and project-based learning to enhance a student's competency. Among various pedagogies, project-based learning is one of the well-known pedagogies that may provide similar on-the-job experience. In general, an educator may divide the students into small groups and assign tasks to check students' cooperation skills and achievements during project-based learning. However, an educator may experience difficulties operating project-based learning due to the COVID-19 pandemic. Most of the team activities are done in non-face-to-face meetings, and as a consequence, the educator may not find an underachieving team easily and cannot intervene appropriately. This study introduces a rigorous analysis method to evaluate team activities to analyze individual students' participation and contributions. First, this study develops evaluation rubrics by conducting questionnaires to professors and students to find an appropriate weight value for the evaluation scale. Then, this research introduces an analysis environment to evaluate students automatically. The analysis environment collects dialog data from social network services and measures interactions among students in a team. After measuring interactions, the environment generates a report to visualize the team activities. We applied the proposed method and environment to the capstone design course to show the effectiveness of the method and environment. Based on the case study, the environment showed that the analysis method could easily indicate the teams' activities and check the level of participation.

Effects of Theme-Based Garden Book Making in Capstone Design on Self-Determination and Social Skills of College Students with Developmental Disabilities

  • Kim, Soo Yeon
    • 인간식물환경학회지
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    • 제24권1호
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    • pp.75-84
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    • 2021
  • Background and objective: This study was conducted to examine the effects of the theme-based garden book (photo book) making integration program on social skills and self-determination of college students with developmental disabilities. Methods: We analyzed the changes in social skills and self-determination of college students with developmental disabilities. The first step was defining the theme-based garden book (photo book) making integration program, which was done by focus group interviews (FGI) comprised of specialists in the industry and academia. The second step was carrying out 8 sessions of the program. The third step was examining the effects of the program on social skills and self-determination of college students with developmental disabilities. The participants of this study were 36 college students with developmental disabilities attending N University, and 17 students were in the experiment group and the other 19 in the control group. Results: The control group showed no statistically significant changes in the three sub-domains of social skills, while the experimental group showed statistically significant differences across all three sub-domains, such as cooperation(P < .05), assertion(P < .05), and self-control(P < .05). The experimental group, that participated in the program showed statistically significant differences across all four sub-domains of self-determination skills, such as behavior (P < .05), cognition(P < .05), school support(P < .05) and home support(P < .05). This proved that the theme-based garden book (photo book) making program contributed to bringing positive effects to self-determination and social skills. Conclusion: These results suggest that the theme-based garden book (photo book) making integration program could improve self-determination and social skills of college students with developmental disabilities. These positive changes are related to the high level of interest in theme-based garden design programs among college students with developmental disabilities, and thus these programs can be used effectively to improve social adjustment.

창의융합인재 양성을 위한 일부 대학생의 창의융합역량 수준 분석 (A Study on Creativity Convergence Competency for Developing Creativity Human Resources)

  • 최용금;오태진;이현;임근옥;홍지헌;정수라
    • 한국산학기술학회논문지
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    • 제21권1호
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    • pp.656-664
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    • 2020
  • 본 연구는 일개 대학교에 재학 중인 학생들의 창의융합역량 수준을 분석하여 창의융합역량을 갖춘 인재 양성을 위한 기초자료를 마련하고자 진행되었다. 본 연구는 2018년 10월 1일부터 11월 10일까지 물리치료학과, 치위생학과, 제약공학과, 컴퓨터공학과에 재학 중인 1학년과 4학년을 대상으로 자기기입식설문을 진행하였다. 총 296명의 자료를 분석에 이용 하였으며 IBM SPSS/Win statistics 23.0 program을 사용하였다. 분석결과, 일반적 특성인 졸업 고등학교 지역이 수도권인 경우와 학과만족도가 높은 경우 창의융합역량이 높게 나타났으며 통계적으로 유의한 결과를 보였다(p<0.05). 또한, 비교과프로그램인 교내/외 경진대회, 글로벌 직무역량교육/해외연수 프로그램, 캡스톤디자인 및 팀 프로젝트 기반수업을 경험한 경우에서 통계적으로 유의미하게 높은 창의융합역량 수준을 확인할 수 있었다(p<0.05). 이에 창의융합역량을 증진 시킬 수 있는 대학 차원의 다양한 비교과목의 개발 및 운영이 이루어져야 할 필요성을 확인하였다. 본 연구결과를 바탕으로 창의융합역량 수준의 차이를 보인 다양한 변인을 확인함으로써 체계적인 교육을 통한 학생들의 창의융합역량 확장을 도모하고 새로운 가치를 창출할 수 있는 인재를 양성하기 위한 구체적 방안을 마련해야 할 것이다.