• Title/Summary/Keyword: Camtasia

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Design and Implementation of Computer Architecture's Web based Learning System for Self-directed Learning (자기 주도 학습을 위한 컴퓨터 구조론의 웹 기반 학습시스템 설계 및 구현)

  • Kim, Kyung-Tae;Lim, Dong-Kyun;Shin, Seung-Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.6
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    • pp.287-292
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    • 2010
  • The flow gradually into the Information age to the Information age has changed, leading to the development of computer and communication technology was very important for the value. Of these the most used in computer communication using the Internet, and this proportion accounts for the development of the Internet, the information was established as a means of interaction. In this paper, to improve these problems without the constraints of time and space to allow two-way interactions using web based learning system to enable Computer Architecture were learning. Learn how Computer Architecture using Camtasia the learner, without limitation of time and place of the browser through the Internet to enable real-time learning and assessment appropriate to individual learners and teaching - learning process in conjunction with individual learners can be self-directed learning will play a role in that.

Microprocessor On-line Contents using Simulator

  • Lim, Dong Kyun;Oh, Won Geun
    • International Journal of Advanced Culture Technology
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    • v.8 no.4
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    • pp.299-305
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    • 2020
  • With the advancement of the 4th Industrial Revolution(4IR), microprocessor education is on the rise due to the explosive demand for IoT (Internet of Things) and M2M devices. However, it is difficult due to many constraints to efficiently transfer training on hardware assembly and implementation through online training. Thus, we developed a cost-effective online content based on Arduino simulations, Atmel Studio 7, and WinAvr simulator that are required for the utilization of AVR 128. These Camtasia videos overcame the limitation of theory focused on-line education by visually introducing the practical utilization of an actual AVR 128. In this paper, the proposed educational content was provided to university students, and the results of student feedback show that it has a strong effect.

Usability Test of Interface for Web Widget Using Work-Flow based on Mouse Tracking (마우스 트래킹 기반 작업흐름도를 이용한 웹 Widget 인터페이스 사용성 평가)

  • Han, Mi-Ran;Park, Peom
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.5
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    • pp.763-770
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    • 2010
  • The use of web widgets on desktop and mobile devices has been increasing rapidly. Web widgets provide access to activities and information from various sources across the web. As the number of supported widgets increases, managing widgets and finding relevant or interesting widgets becomes more complex. In addition, interacting with widgets in web service systems can be difficult, especially for novice users. Up to this point, there has been little research on web widget usability. This paper performs an experimental study regarding user interfaces of web widgets based on the mouse tracking and work-flow analysis. In the experiment, four sites providing widget services are chosen - iGoogle, Netvibes, My yahoo, and Wizard. The experiment participants perform three assigned tasks in the chosen sites, and their mouse operations are recorded using Camtasia, a screen casting software. Mouse tracking analysis is performed based on the recorded data in order to analyze common user behaviors. In addition, work-flow diagrams representing the operational flows to carry out the given tasks in each web site are constructed so as to visually and systematically analyze detailed usage patterns. The experimental study results presented in this paper can contribute to developing guidelines for highly usable and accessible interface design of web widgets.

Study of Social Network Site Interactivity to Identify and Avert Usability Flaws for Effective User's Experience

  • Abduljalil, Sami;Hwang, Gi-Hyun;Kang, Dae-Ki
    • Journal of information and communication convergence engineering
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    • v.9 no.3
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    • pp.325-330
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    • 2011
  • Due to the wide growth and popularity of social network website, large numbers of users discover these social network sites are a place where they can be able to spend their leisure time sharing interests, sharing ideas freely, sharing personal experience, and also to search for new friends or partners. These websites give an opportunity for its users to socialize with new people and to keep in touch or reconnect with current or old friends and families across disperse continents, which traditionally replace the common traditional methods. These social network websites need accurate and careful investigations and findings on the usability issues for effective interactivity and more usability. However, little research might have previously invested on the usability of these social network websites. Therefore, we propose a new framework to study and test the usability of these social network sites. We namely call our framework "Interactivity". This framework will enable developers to assess the usability of the social network sites. It will provide an overview of the user's behavior while interacting in these social network websites. Performance of the framework will be performed using Camtasia software. This software will entirely capture the interactivity of users including the screen and the movements, which the screen and the motion of the user action will undergo to analysis at the end of our research.

Collaborative Information Seeking in Digital Libraries, Learning Styles, Users' Experience, and Task Complexity

  • Sangari, Mahmood;Zerehsaz, Mohammad
    • Journal of Information Science Theory and Practice
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    • v.8 no.4
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    • pp.55-66
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    • 2020
  • The purpose of this study is to examine the relationship between collaborative information seeking and users' learning style preferences and their experience of information systems. The study investigates the role of four different factors including learning style, task complexity, and user experience in collaborative information seeking in digital environments. Sixty participants (30 pairs) were randomly chosen from volunteer graduate students of Kharazmi University (Iran). Participants completed Kolb's learning style questionnaire and a user experience questionnaire and then performed two information seeking tasks (one simple and one difficult) in a lab setting. They could exchange information with their partners or a librarian using Skype. The sessions were recorded using Camtasia. The results showed that with an increase in task difficulty, collaborative information seeking activities increased and more interactions with partners and the librarian occurred. The number of executive help-seeking requests was higher than the number of instrumental help-seeking requests. This research confirms that learning style is related to the way users interact with the digital library and help seeking. The research showed that in difficult tasks, the differences among users with different learning styles become more evident, and that generally interactions increase in more difficult tasks. Among the learning styles, the accommodating style had the highest number of relationships with collaborative information seeking variables. Most of the statistically significant relationships between users' prior computer experience and collaborative information seeking variables were related to the time variable.

Interactivity Framework for Analysis of Social Network Sites User's Behavior for Identification of Usability Flaws and Effective User's Experience (소셜 네트워크 사이트의 사용자 행동 분석을 통한 사용성 결점 식별 및 효과적인 사용자 경험을 위한 상호작용성 프레임워크)

  • Abduljalil, Sami;Yoon, Seok-Jin;Kang, Dae-Ki
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.544-546
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    • 2011
  • Due to the explosive growth of online social network users, large numbers of users discover these social network sites are a place where they can be able to spend their spare time, share feelings, ideas freely, and to search for new friends or partners. These web sites give an opportunity for its users to socialize with new people and to keep in touch or reconnect with current or old friends and families across disperse continents via these web sites, which traditionally replace the traditional methods. These social network web sites need careful investigations and findings on the usability for effective interactivity and more usability. However, little research might have previously invested on the usability of these on social network web sites. Therefore, we propose a new framework to study the usability of these social network sites. We namely call our framework "Interactivity". This framework will enable us to assess the usability of the social network sites. It will provide an overview of the user's behavior while interacting in these social network web sites. Measurement of the interactivity will be measured using Camtasia software. This software will entirely capture the interactivity of users including the screen and the movements, which the screen and the motion of the user action will undergo to analysis at the end of our research.