• Title/Summary/Keyword: Campus Tour

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A Location-Based Campus Tour Augmented Reality Game for Enriching User Experience (사용자 경험 강화를 위한 위치 기반 캠퍼스 투어 증강현실 게임)

  • Choi, Jaewook;Park, Kyoung Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.6
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    • pp.729-735
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    • 2020
  • A college campus tour is a great opportunity to promote the school environment, facilities and history to visitors or prospective students. Along with the population of smart phones and the advancement of information and communication technologies, many universities have recently provided mobile applications for campus tour, and some are starting to utilize augmented reality technology. However, most of the existing campus tour augmented reality systems tended to present a description-oriented campus tour guide. Their main focus is simply to provide information about the campus's main buildings or symbols. This study focuses on self-guided tours of the campus through games making new students and visitors to get familiar with the campus in a more natural and intuitive way. In this paper we present the design and development of a location-based mobile augmented reality treasure hunt game to enhance the user experience.

A Study on the Development of 3D Virtual Reality Campus Tour System for the Adaptation of University Life to Freshmen in Non-face-to-face Situation - Autonomous Operation of Campus Surrounding Environment and University Information Guide Screen Design Using Visual Focus Movement - (비대면 상황에서 신입생 대학생활적응을 위한 3차원 가상현실 캠퍼스 투어시스템 개발연구 - 시야초점의 움직임을 활용한 캠퍼스주변 환경의 자유로운 이동과 대학정보안내화면 GUI설계 -)

  • Lim, Jang-Hoon
    • Journal of Information Technology Applications and Management
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    • v.28 no.3
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    • pp.59-75
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    • 2021
  • This study aims to establish a foundation for autonomous driving on campus and communication of abundant university information in the HCI environment in a VR environment where college freshmen can freely travel around campus facilities. The purpose of this study is to develop a three-dimensional VR-style campus tour system to establish a media environment to provide abundant university information guidance services to freshmen in non-face-to-face situations. This study designed a three-dimensional virtual reality campus tour system to solve the problem of discontinuity in which VR360 filming space does not lead to space like reality, and to solve many problems of expertise in VR technology by constructing an integrated production environment of tour system. We aim to solve the problem of inefficiency, which requires a large amount of momentum in virtual space, by constructing a GUI that utilizes the motion of the field of view focus. The campus environment was designed as a three-dimensional virtual reality using a three-dimensional graphic design. In non-face-to-face situations, college freshmen freely transformed the HMD VR device, smartphone, FPS operation mode of the gyroscope sensor. The design elements of the three-dimensional virtual reality campus tour system were classified as ①Visualization of factual experiences, ②Continuity of space movement, ③Operation, automatic operation mode, ④Natural landscape animation, ⑤Animation according to wind direction, ⑥Actual space movement mode, ⑦Informatization of spatial understanding, ⑧GUI by experience environment, ⑨Text GUI by building, ⑩VR360, 3D360 Studio Environment, ⑪Three-dimensional virtual space coupling block module, ⑫3D360-3D Virtual Space Transmedia Zone, ⑬Transformable GUI(VR Device Dual Viewer-Gyro Sensor Full Viewer-FPS Operation Viewer) and an integrated production environment was established with each element. It is launched online (http://vautu.com/u1) by constructing a GUI for free driving mode and college information screens to adapt to college life for freshmen, and designing an environment that can be used simultaneously by current media such as PCs, Android, and iPads. Therefore, it conducted user research, held a development presentation, a forum on excellence in university innovation support projects, and applied it as a system on the website of a particular university. College freshmen will be able to experience university information directly from the web and app to the virtual reality campus environment.

Implementation of Services Supporting for The U-Campus environments (U-Campus 환경 구축을 위한 서비스의 구현)

  • 김종영;윤형민;신현구;이창수;정철호;한탁돈
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.430-432
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    • 2003
  • 카메라를 내장한 휴대용 단말기의 보급과 인터넷 및 무선 네트워크의 급속한 확산으로 유비쿼터스 컴퓨팅 환경을 구체화한 새로운 서비스들이 등장하고 있다. 본 논문에서는 4개 분야의 학제간 공동연구를 통해 기존 PC 기반의 인터넷 컴퓨팅 환경에서 적용하기 어려웠던 U-Campus 서비스를 제안한다. 이는 UTOPIA 프로젝트의 일부로서 휴대용 단말기와 이미지 기반 센서인 컬러코드를 이용한 유비쿼터스 컴퓨팅형 캠퍼스 서비스이다. 현재 테스트 베드를 구축하고 U-Profile. U-Messaging 및 U-Campus Tour Guide 서비스를 제공하고 있다. 학생. 교수. 교직원 및 학교 방문자들은 U-Campus환경 하에서 다양한 정보를 PDA, 휴대전화, 스마트폰 등 휴대용 단말기를 통해서 언제, 어디서나 자연스럽게 제공 받을 수 있다.

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Development of Green Campus for K-12 Education in Viewpoint of Facility, Environment, Education and Consciousness

  • Kim, Yun-Hae;Kim, Jae-Bong;Hwang, Kwang-Il;Seol, Dong-Il;Doe, Geun-Young;Oh, Cheol;Kim, Sang-Gu;Park, Se-Ho
    • Journal of Engineering Education Research
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    • v.13 no.5
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    • pp.29-35
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    • 2010
  • In Korea Maritime University facilities, environment, education and awareness about the Green Campus has been studied in the field. Based on this, domestic and foreign universities and the benchmarking of the environmental characteristics of our university campus environment, the composition of the plan were considered. In this study, based on what our universities have links with the community on what was discussed a lot about. In our university campus tour aimed at young people plan green, and sustainable management measures have been studied.

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Developing Virtual Tour Content for the Inside and Outside of a Building using Drones and Matterport

  • Tchomdji, Luther Oberlin Kwekam;Park, Soo-jin;Kim, Rihwan
    • International Journal of Contents
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    • v.18 no.3
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    • pp.74-84
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    • 2022
  • The global impact of the Covid-19 pandemic on education has resulted in the near-complete closure of schools, early childhood education and care (ECEC) facilities, universities, and colleges. To help the educational system with social distancing during this pandemic, in this paper the creation of a simple 3D virtual tour will be of a great contribution. This web cyber tour will be program with JavaScript programming language. The development of this web cyber tour is to help the students and staffs to have access to the university infrastructure at a faraway distance during this difficult moment of the pandemic. The drone and matterport are the two devices used in the realization of this website tour. As a result, Users will be able to view a 3D model of the university building (drone) as well as a real-time tour of its inside (matterport) before uploading the model for real-time display by the help of this website tour. Since the users can enjoy the 3D model of the university infrastructure with all angles at a far distance through the website, it will solve the problem of Covid-19 infection in the university. It will also provide students who cannot be present on-site, with detailed information about the campus.

Development of an Autonomous Guide Robot for Campus Tour (캠퍼스 자율 안내로봇 개발)

  • Lim, Jong Hwan;Kim, Hee Jung
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.41 no.6
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    • pp.543-551
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    • 2017
  • A campus guide robot was developed that can autonomously guide people through a university campus. The robot is able to evaluate its location using Differential Global Positioning System (DGPS) and Dead-Reckoning using the encoders mounted on its wheels. The robot can navigate autonomously along a guide route that is set in advance. A new position-based guidance approach was suggested. Unlike the conventional method of setting the guide sequence in advance, the robot acquires guidance by judging whether there is guide information corresponding to its current position. The robot searches guide information from the guide database while it moves along the guide path autonomously. If there is any guide information available around the location of the robot, then it performs guide functions. We also suggested an effective guide scenario that can maximize the interest of people. The performance of the robot was tested through sets of experiments in a true campus environment.

A Virtual Campus Tour Service by 360 Images and Its Application (360도 영상을 이용한 가상 캠퍼스 투어 서비스와 그의 응용)

  • Chae, Min-Gi;Oh, Byeong-Min;Eum, Young-Beom;Park, Geun-Tae;Yoo, Kwan-Hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.1008-1011
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    • 2017
  • 최근 360도 동영상, 게임 등 VR을 활용한 컨텐츠가 증가하고 있다. 이러한 시대에 맞추어 충북대학교 캠퍼스를 배경으로 VR 컨텐츠를 만들어 학교를 홍보 하려고 한다. 본 VR 컨텐츠를 통해 일반 홍보물과는 다르게 HMD를 통해 360도 파노라마 사진으로 직접 보면서 화살표를 통해 장소를 이동할 수 있고 건물이나 위치에 대한 설명도 볼 수 있으며 사용자가 현장감과 생동감을 느낄 수 있고 더 흥미롭게 접근 할 수 있는 서비스를 제공하고 있다.

Design and Implementation for Panorama Campus Tour System (파노라마 캠퍼스 투어 시스템의 설계 및 구현)

  • Jung, Hae Choon;Park, Jang Yoo;Nam, Kwang Woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.508-511
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    • 2009
  • 본 논문은 파노라마 캠퍼스 투어 시스템에 대한 전반적인 이해와 기술적인 부분에 대하여 기술하고 있다. 파노라마 캠퍼스 투어 시스템에 필요한 파노라마 사진을 직접 촬영 중에 불편한 점을 기술하였으며 해결 방안도 제안하였다. 또한 파노라마 캠퍼스 투어 시스템의 전반적인 흐름제어는 Papervision 3D라는 라이브러리의 부연 설명을 통한 이해를 돕고자 하였고 본 논문이 제안하는 프로그램에 대한 전반적인 설계와 구현에 대한 설명을 기술하였다.

Research and Development of Virtual School Life Experiencing Contents Using Virtual Reality Technology in the Untact Era (언택트 시대에 가상현실 기술을 이용한 가상 학교생활 체험 콘텐츠 연구 및 개발)

  • Sim, Jae-hyeok;Cho, Sae-Hong
    • Journal of Advanced Navigation Technology
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    • v.25 no.1
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    • pp.108-114
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    • 2021
  • In recent years, human is experiencing an 'untact' era that has not been existed before. A remarkable features of an untact era is a limited or no interaction with other people and things in a daily life. In order to overcome this special situation, diverse state-of-the-art technologies like ICT technology are being used to give the effect of face-to-face and contact. In particular, Virtual Reality technology allows users to actively interact with virtual environments, objects, and other people, thereby providing effects that are as similar as possible to experience in real life. School freshmen are also experiencing various inconveniences because they are not experiencing the environment or academic management of newly admitted schools in the untact era. This research is a study and implementation of 'Virtual School Life Experience Content' which provides new students to tour campus, to utilize the school buildings facilities, to experience of academic schedules including course registration, and to participate in school events in an environment that is as close as possible to the real campus. Freshmen will be able to easily adapt to a new school through the implemented VR content.

Design of Tour Guide System using Bluetooth 4.0 and WiFi Sensor Technology (블루투스4.0과 WiFi 센서 기술을 이용한 관광안내 시스템 설계)

  • Kim, Hee-Sook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.10
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    • pp.6888-6894
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    • 2015
  • Bluetooth 4.0 is the most appropriate technology for Internet of Things, which can be used to enhance and expand the existing areas and areas with a variety of applications. In this paper, an example of the services of the Internet of Things, we developed a tour guide system using the Bluetooth 4.0 and WiFi sensor technology. iBeacon-based push service have been limited to iOS smart phone series, non-iOS family and lower version of iOS 6 smart phones can not receive push-based services. This paper proposed in iBeacon and WiFi sensor is more than tourists, while maintaining the existing system (non-iOS smartphone users) can provide the service to you. Service tourist information as well as that can provide the advertising associated with the service. With 10 kinds of smart phones used in Korea was the experiment on the MAC information collected. This experiment is to track the behaviour of tourists in history can provide customized services can be based. Tourist destinations as well as amusement parks, resorts, etc. If you want to apply this system in a crowded place for user behavior information-gathering feature views over the a prevention of a missing child features such as notifications, risk, prevention is possible for a variety of applications.