• Title/Summary/Keyword: Caching System

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Performance Evaluation of TCP over Wireless Links (무선 링크에서의 TCP 성능 평가)

  • Park, Jin-Young;Chae, Ki-Joon
    • Journal of KIISE:Information Networking
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    • v.27 no.2
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    • pp.160-174
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    • 2000
  • Nowadays, most widely used transport protocol, TCP is tuned to perform well in traditional networks where packet losses occur mostly because of congestion. TCP performs reliable end-to-end packet transmission under the assumption of low packet error rate. However, networks with wireless links suffer from significant losses due to high error rate and handoffs. TCP responds to all losses by invoking congestion control and avoidance algorithms, resulting in inefficient use of network bandwidth and degraded end-to-end performance in that system. To solve this problem, several methods have been proposed. In this paper, we analyse and compare these methods and propose appropriate model for improving TCP performance in the network with wireless links. This model uses TCP selective acknowledgement (SACK) option between TCP ends, and also uses caching method at the base station. Our simulation results show that using TCP SACK option with base station caching significantly reduces unnecessary duplicate retransmissions and recover packet losses effectively.

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Efficient Cache Management Scheme with Maintaining Strong Data Consistency in a VANET (VANET에서 효율적이며 엄격한 데이터 일관성을 유지하는 캐쉬 관리 기법)

  • Moon, Sung-Hoon;Park, Kwang-Jin
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.5
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    • pp.41-48
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    • 2012
  • A Vehicular Ad-hoc Network (VANET) is a vehicular specific type of a mobile ad-hoc network, to provide temporary communications among nearby vehicles. Mobile node of VANET consumes energy and resource with participating in the member of network. In a VANET, data replication and cooperative caching have been used as promising solutions to improve system performance. Existing cooperative caching scheme in a VANET mostly focuses on weak consistency is not always satisfactory. In this paper, we propose an efficient cache management scheme to maintain strong data consistency in a VANET. We make an adaptive scheduling scheme to broadcast Invalidation Report (IR) in order to reduce query delay and communication overhead to maintain strong data consistency. The simulation result shows that our proposed method has a strength in terms of query delay and communication overhead.

A Divided Scope Web Cache Replacement Technique Based on Object Reference Characteristics (객체 참조 특성 기반의 분할된 영역 웹 캐시 대체 기법)

  • Ko, Il-Seok;Leem, Chun-Seong;Na, Yun-Ji;Cho, Dong-Wook
    • The KIPS Transactions:PartC
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    • v.10C no.7
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    • pp.879-884
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    • 2003
  • Generally we use web cache in order to increase performance of web base system, and a replacement technique has a great influence on performance of web cache. A web cache replacement technique is different from a replacement technique of memory scope, and a unit substituted for is web object Also, as for the web object, a variation of user reference characteristics is very great. Therefore, a web cache replacement technique can reflect enough characteristics of this web object. But the existing web caching techniques were not able to reflect enough these object reference characteristics. A principal viewpoint of this study is reference characteristic analysis, an elevation of an object hit rate, an improvement of response time. First of all we analyzed a reference characteristics of an web object by log analysis. And we divide web cache storage scope using the result of reference characteristics analysis. In the experiment result, we can confirm that performance of an object-hit ratio and a response speed was improved than a conventional technique about a proposal technique.

Design and Implementation of the Spatial Data Cache Based on Agents for Providing Mobile Map Services (모바일 지도 서비스를 위한 에이전트 기반의 공간 데이터 캐쉬의 설계 및 구현)

  • Lim, Duk-Sung;Lee, Jai-Ho;Hong, Bong-Hee
    • The KIPS Transactions:PartD
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    • v.10D no.2
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    • pp.175-186
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    • 2003
  • Mobile clients like a PDA need a cache and a spatial index to search and access map data efficiently. When a server transmits spatial objects to a mobile client which has a low storage capacity, some of them can be duplicated in a cache of the mobile client. Moreover, the cost for strong added data in the cache and reconfiguring spatial index is very high in the mobile client with low computing power. The scheme for processing duplicated objects and disturbing tasks of the mobile client which has low computing power is needed. In this paper, we classfy the method for strorng duplicated objects and present the scheme for the both caching objects and reconfiguring a spatial index of cached objects using the clipping technique. We propose the caching system based on an agent in order to distribute the overhead of a mobile client as well as to provide efficiently map services. We design and implement it, and evaluate the performance.

Adaptive Video Streaming System Using Receiver Caching (수신단 캐싱을 활용한 적응형 비디오 스트리밍 시스템)

  • Kim, Yu-Sin;Jeong, Moo-Woong;Shin, Jae Min;Ryu, Jong Yeol;Ban, Tae-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.7
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    • pp.837-844
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    • 2019
  • As the demand for video streaming has been rapidly increasing recently, video streaming schemes for increasing the efficiency of radio resource has attracted a lot of attention. In this paper, we propose an adaptive video streaming scheme to enhance the efficiency of video streaming by using receivers' caching capability. The proposed streaming scheme can transmit video data on a broadcast basis even when two clients request different video data, only if specific conditions satisfied, while existing schemes can only transmit video data on a broadcast basis only when two clients request the same video data. In this paper, we mathematically derive the average transmission time of the proposed scheme and the approximation of the average transmission time. The accuracy of the mathematical analysis is verified by simulations. Mathematical analysis and simulation results show that the proposed scheme can significantly reduce the average transmission time, compared to the existing scheme.

An Efficient Data Nigration/Replication Scheme in a Large Scale Multimedia Server (대규모 멀티미디어 서버에서 효율적인 데이터 이동/중복 기법)

  • Kim, Eun-Sam
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.5
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    • pp.37-44
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    • 2009
  • Recently, as the quality of multimedia data gets higher, multimedia servers require larger storage capacity and higher I/O bandwidth. In these large scale multimedia servers, the load-unbalance problem among disks due to the difference in access frequencies to multimedia objects according to their popularities significantly affects the system performance. To address this problem, many data replication schemes have been proposed. In this paper, we propose a novel data migration/replication scheme to provide better storage efficiency and performance than the dynamic data replication scheme which is typical data replication scheme employed in multimedia servers. This scheme can reduce the additional storage space required for replication, which is a major defect of replication schemes, by decreasing the number of copies per object. The scheme can also increase the number of concurrent users by increasing the caching effect due to the reduced lengths of the intervals among requests for each object.

Web3.0 Video Streaming Platform from the Perspective of Technology, Tokenization & Decentralized Autonomous Organization

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.149-160
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    • 2024
  • For examining Web3.0 video streaming (VS) platforms in terms of the decentralized technology, tokenization and decentralized autonomous organization (DAO), we look at four platforms like DLive, DTube, Livepeer, and Theta Network (Theta). As a result, DLive which firstly partnered with Medianova for CDN and with Theta for peer to peer (P2P) network and migrates to Tron blockchain (BC), receives no commission from what creators earn, gives rewards to viewers by measuring engagement, and incentivizes participation by allowing 20% of donation & fees for funding development, 5% to BitTorrent Token (BTT) stakeholders (among these 5%, 20% to partners, 80% to other BTT stakeholders). DTube on its own lower-layer BC, Avalon, offers InterPlanetary File System (IPFS), gives 90% of the created value to creators or curators, and try to empower the community. Livepeer on Ethereum BC offers decentralized CDN, P2P, gives Livepeer Token (LPT) as incentive for network participants, and delegators can stake their LPT to orchestrators doing good. Theta on its native BC pulls streams from peering caching nodes, creates P2P network, gives Theta utility token, TFUEL for caching or relay nodes contributors, and allows Theta governance token, THETA as staking token. We contribute to the categorization of Web3.0 VS platforms: DLive and DTube reduce the risk of platform censorship, promote the diverse content, and allow the community to lead to more user-friendly environments. On the other hand, Livepeer and Theta provide new methods to stream content, but they have some differences. Whereas Livepeer focuses on the transcoding layer, Theta concentrates both on the video application layer and content delivery layer. It means, Theta tries to deliver value to all participants by enhancing network quality, reducing CDN cost, and rewarding users in utility tokens for the storage and bandwidth they provide.

Performance Evaluation of Disk I/O for Web Proxy Servers (웹 프락시 서버의 디스크 I/O 성능 평가)

  • Shim Jong-Ik
    • The KIPS Transactions:PartC
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    • v.12C no.4 s.100
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    • pp.603-608
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    • 2005
  • Disk I/O is a major performance bottleneck of web proxy server. Today's most web proxy sowers are design to run on top of a general purpose file system. But general purpose file system can not efficiently handle web cache workload, small files, leading to the performance degradation of entire web proxy servers. In this paper we evaluate the performance potential of raw disk to reduce disk I/O overhead of web proxy servers. To show the performance potential of raw disk, we design a storage management system called Block-structured Storage Management System (BSMS). And we also actually implement web proxy server that incorporate BSMS in Squid. Comprehensive experimental evaluations show that raw disk can be a good solution to improve disk I/O performance significantly for web proxy servers.

An Efficient Caching Algorithm to Minimize Duplicated Disk Blocks in 2-level Disk Cache System (2-레벨 디스크 캐쉬 시스템에서 디스크 블록 중복 저장을 최소화하는 효율적인 캐싱 알고리즘)

  • 류갑상;정수목
    • Journal of the Korea Computer Industry Society
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    • v.5 no.1
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    • pp.57-64
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    • 2004
  • The speed gap between processors and disks is a serious problem. So, I/O sub-system limits the performance of computer system. To overcome the speed gap, caches have been used in computer system. By using cache, the access times to disk blocks can be reduced and the performance of computer system can be improved. In this paper, we proposed an efficient cache management algorithm for computer system which have buffer cache and disk cache. The proposed algorithm can minimize the duplicated blocks between buffet cache and disk cache. We evaluate the proposed algorithm by trace-driven simulation. The simulation results show that the proposed algorithm can reduce the mean access time to disk blocks.

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New Control System Aspects for Supporting Complex Data and High Performance System

  • Yoo, Dae-Seung;Tan, Vu Van;Yi, Myeong-Jae
    • Journal of Computing Science and Engineering
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    • v.2 no.4
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    • pp.394-411
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    • 2008
  • The data in automation and control systems can be achieved not only from different field devices but also from different OPC (OLE for Process Control) servers. However, current OPC clients can only read and decode the simple data from OPC servers. They will have some problems to acquire structured data and exchange the structured data. In addition to the large network control systems, the OPC clients can read, write, and subscribe to thousands of data points from/to OPC servers. Due to that, the most important factor for building a high performance and scalable industrial control system is the ability to transfer the process data between server and client in the most efficient and fastest way. In order to solve these problems, we propose a means to implement the OPC DA (Data Access) server supporting the OPC complex data, so that the OPC DA clients are able to read and decode any type of data from OPC servers. We also propose a method for caching the process data in large industrial control systems to overcome the limitation of performance of the pure OPC DA system. The performance analysis and discussion indicate that the proposed system has an acceptable performance and is feasible in order for applying to real-time industrial systems today.