• Title/Summary/Keyword: Caching System

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The optimum standard Caching System research Multimedia Stream of Mobile Station (이동 단말기를 위한 Multimedia Stream의 Caching System 연구)

  • Park, Dae-Hyuck;Yang, Hyuck;Lee, Hyung-Nam;Hwang, Jae-Gak;Lim, Young-Hwan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.167-170
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    • 2002
  • 본 고의 Multi-Media Caching System 은 이동 단말기의 보급 & 발달로 예상되는 Trans-coder 부하의 증가와 응답 시간 개선 하기 위한 것으로 기존의 Web 문서의 Caching System 과 비교 분석 하고, 빈번한 이동 단말기의 요구에 의해서 발생하는 않은 trans-coder 작업을 최소화 할 수 있는 XML 기반의 Caching System을 연구 하고자 한다. 즉, 기존의 Web Caching System의 장점과 XML의 재 사용 성, 확장 성, 플랫폼 독립성, 다양한 종류의 응용 프로그램과의 접목성 등의 장점을 살리고, Cache System Manager에 의해 최소환의 Trans-coder 동작이 일어나도록 한다. 따라서 Trans-coder 된 작업을 Caching System 에 보관 관리 하는 최적의 Caching System Manager 방법을 제안하고자 한다.

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Development for a Simple Client-based Distributed Web Caching System

  • Park, Jong-Ho;Chong, Kil-To
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2131-2136
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    • 2003
  • Since the number of user-requests increases dramatically on the Internet, the servers and networks can be swamped unexpectedly without any prior notice. Therefore, the end-users are waiting or refused for the responses of the contents from the originating servers. To solve this problem, it has been considered that a distributed web caching system efficiently utilizes structural elements of the network. Because a distributed web caching system uses the caches that are close to end-users on the network, it transmits the contents to users faster than the original network system. This paper proposes a simple client-based distributed web caching system(2HRCS) that client can directly perform object allocation and load balancing without an additional DNS for load balancing in CARP (Cache Array Routing Protocol) and GHS (Global Hosting System) that are the recent distributed web caching system protocol. The proposed system reduces the cost of setup and operation by removing DNS that needs to balance the load in the existing system. The system has clients with consistent hashing method, so it extends its environment to other distributed web caching system that has caches of different capacity. A distributed web caching system is composed and tested to evaluate the performance. As a result, it shows superior performance to consistent hashing system. Because this system can keep performance of the existing system and reduce costs, it has the advantage of constructing medium or small scale CDN (Contents Delivery Network).

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A Web Caching for Improvement of Processing Performance on a Multimedia Object (멀티미디어 객체 처리 성능 향상을 위한 웹 캐싱)

  • Na Yun Ji;Ko Il Seok
    • The KIPS Transactions:PartA
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    • v.11A no.7 s.91
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    • pp.469-474
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    • 2004
  • As traffic on the web increases, users are faced with increasing delays. A key performance measure for the web is the speed with which object is served to users. Web caching is the one of the key method that improve performance of Web base system. Also, many studies for efficient management of storing scope on cache are performed actively. An important issue in web caching is how to improve a efficiency of a caching system. For this, efficient web cache management is required. A solution for this is to set up the caching strategy that consider a heterogeneity of Web object. In this paper, We propose a new web caching technique for a performance improvement of a multimedia object process. The proposed method is based on a heterogeneity of Web object, and it increases performance of a caching system by increasing the caching efficiency of a multimedia object. In the experiment, We verified performance improvement of proposed web caching system through performance analysis of a proposed system.

DOC: A Distributed Object Caching System for Information Infrastructure (분산 환경에서의 객체 캐슁)

  • 이태희;심준호;이상구
    • Proceedings of the CALSEC Conference
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    • 2003.09a
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    • pp.249-254
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    • 2003
  • Object caching is a desirable feature to improve the both scalability and performance of distributed application systems for information infrastructure, the information management system leveraging the power of network computing. However, in order to exploit such benefits, we claim that the following problems: cache server placement, cache replacement, and cache synchronization, should be considered when designing any object cache system. We are under developing DOC: a Distributed Object Caching, as a part of building our information infrastructures. In this paper, we show how each problem is inter-related, and focus to highlight how we handle cache server deployment problem

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An Efficient Peer-to-Peer Web Caching Model with the Dynamic Participation of Peers (네트워크 동적 참여 기반의 효율적인 피어-투-피어 웹 캐슁 모델)

  • Ryu Young-Suk;Yang Sung-Bong
    • Journal of KIISE:Information Networking
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    • v.32 no.6
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    • pp.705-715
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    • 2005
  • A peer-to-peer web caching has been studied recently as it can reduce the traffic converged on the server side and can support the traditional web caching model. Although the peer-to-peer web caching has the merit of having additional cache space from the local caches of peers without additional infrastructure, several constraints such as dynamic participation and local caching strategy caused by the autonomy of peers in peer-to-peer networks nay limit the performance of the peer-to-peer web caching. To overcome these limitations, we propose an efficient directory-based peer-to-peer web caching system under dynamic participation of peers. In the proposed caching system, we present new peer selection and replica management schemes by introducing the concept of the object lifetime in P2P networks. We evaluate the effectiveness of the proposed system through trace-driven simulations with a web log dataset. Simulation results show that the proposed system has higher accuracy and fewer redirection failures than the conventional directory-based P2P web caching system in feasible peer-to-peer networks.

Version-Aware Cooperative Caching for Multi-Node Rendering

  • Cho, Kyungwoon;Bahn, Hyokyung
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.30-35
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    • 2022
  • Rendering is widely used for visual effects in animations and movies. Although rendering is computing-intensive, we observe that it accompanies heavy I/O because of large input data. This becomes technical hurdles for multi-node rendering performed on public cloud nodes. To reduce the overhead of data transmission in multi-node rendering, this paper analyzes the characteristics of rendering workloads, and presents the cooperative caching scheme for multi-node rendering. Our caching scheme has the function of synchronization between original data in local storage and cached data in rendering nodes, and the cached data are shared between multiple rendering nodes. We perform measurement experiments in real system environments and show that the proposed cooperative caching scheme improves the conventional caching scheme used in the network file system by 27% on average.

MDS Coded Caching for Device-to-Device Content Sharing Against Eavesdropping

  • Shi, Xin;Wu, Dan;Wang, Meng;Yang, Lianxin;Wu, Yan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.9
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    • pp.4484-4501
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    • 2019
  • In this paper, we put forward a delay-aware secure maximum distance separable (MDS) coded caching scheme to resist the eavesdropping attacks for device-to-device (D2D) content sharing by combining MDS coding with distributed caching. In particular, we define the average system delay to show the potential coupling of delay-content awareness, and learn the secure constraints to ensure that randomly distributed eavesdroppers cannot obtain enough encoded packets to recover their desired contents. Accordingly, we model such a caching problem as an optimization problem to minimize the average system delay with secure constraints and simplify it to its convex relaxation. Then we develop a delay-aware secure MDS coded caching algorithm to obtain the optimal caching policy. Extensive numerical results are provided to demonstrate the excellent performance of our proposed algorithm. Compared with the random coded caching scheme, uniform coded caching scheme and popularity based coded caching scheme, our proposed scheme has 3.7%, 3.3% and 0.7% performance gains, respectively.

The Performance Evaluation of New Web Caching with Related Content using Colored Petri Net Simulation

  • Abdullaev, Sarvar;Ko, Franz I.S.
    • The Journal of Society for e-Business Studies
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    • v.13 no.3
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    • pp.67-83
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    • 2008
  • Web caching server is one of the important components of any web site, as it makes the access of users to web content much faster while balancing the network and server load. There are many caching approaches proposed in order to solve this problem. Classically, we know several caching algorithms like FIFO, LRU, LRU-min and etc. Most of them have their advantages and disadvantages based on specific context. The purpose of this paper is to introduce the new concept of caching objects along with their related content and test the performance of the proposed caching method using CPN Tools simulator program. It is generally known that the use of Colored Petri Nets(CPNs) for modeling the simulation of new idea is one of the popular methods of system evaluation throughout software development projects. Moreover it could be very handy in describing the overall logic of the system. The CPN Tools is one of the most robust simulator programs which supports all necessary tools and functions to build and run the simulation model for CPN. Therefore in this paper, we will use CPN Tools software in order to build a simulator for our innovative caching approach named as web caching with related content. Then we will analyze the results derived from the simulation of our model and will make corresponding conclusions.

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Optimizing Caching in a Patch Streaming Multimedia-on-Demand System

  • Bulti, Dinkisa Aga;Raimond, Kumudha
    • Journal of Computing Science and Engineering
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    • v.9 no.3
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    • pp.134-141
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    • 2015
  • In on-demand multimedia streaming systems, streaming techniques are usually combined with proxy caching to obtain better performance. The patch streaming technique has no start-up latency inherent to it, but requires extra bandwidth to deliver the media data in patch streams. This paper proposes a proxy caching technique which aims at reducing the bandwidth cost of the patch streaming technique. The proposed approach determines media prefixes with high patching cost and caches the appropriate media prefix at the proxy/local server. Herein the scheme is evaluated using a synthetically generated media access workload and its performance is compared with that of the popularity and prefix-aware interval caching scheme (the prefix part) and with that of patch streaming with no caching. The bandwidth saving, hit ratio and concurrent number of clients are used to compare the performance, and the proposed scheme is found to perform better for different caching capacities of the proxy server.

Real-Time Object-Oriented Caching System (실시간 객체지향 캐싱 시스템)

  • Kim, Yeong-Jae;Seong, Ho-Cheol;Hong, Seong-Jun;Han, Seon-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.11
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    • pp.3077-3085
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    • 1999
  • Conventional caching system doesn't support Real-Time attributes and load balance. To solve these problems, this paper describes the design and implementation of the RIOP(Real-Time Inter-ORB Protocol) to provide QoS guarantees mechanism integrating RSVP and TAO ORB. Futhermore, it provides fast XCSLS(Extended Caching System for Load Balance) implementing main memory cache in Primary Server using locality of objects. In this paper, a key feature is presented : QoS enforcement, PS(Primary Server) and RS(Replicated Server)

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