• Title/Summary/Keyword: Cache server

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Proxy Caching Scheme Based on the User Access Pattern Analysis for Series Video Data (시리즈 비디오 데이터의 접근 패턴에 기반한 프록시 캐슁 기법)

  • Hong, Hyeon-Ok;Park, Seong-Ho;Chung, Ki-Dong
    • Journal of Korea Multimedia Society
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    • v.7 no.8
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    • pp.1066-1077
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    • 2004
  • Dramatic increase in the number of Internet users want highly qualified service of continuous media contents on the web. To solve these problems, we present two network caching schemes(PPC, PPCwP) which consider the characteristics of continuous media objects and user access pattern in this paper. While there are plenty of reasons to create rich media contents, delivering this high bandwidth contents over the internet presents problems such as server overload, network congestion and client-perceived latency. PPC scheme periodically calculates the popularity of objects based on the playback quantity and determines the optimal size of the initial fraction of a continuous media object to be cached in proportion to the calculated popularity. PPCwP scheme calculates the expected popularity using the series information and prefetches the expected initial fraction of newly created continuous media objects. Under the PPCwP scheme, the initial client-perceived latency and the data transferred from a remote server can be reduced and limited cache storage space can be utilized efficiently. Trace-driven simulation have been performed to evaluate the presented caching schemes using the log-files of iMBC. Through these simulations, PPC and PPCwP outperforms LRU and LFU in terms of BHR and DSR.

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XML View Indexing Using an RDBMS based XML Storage System (관계 DBMS 기반 XML 저장시스템 상에서의 XML 뷰 인덱싱)

  • Park Dae-Sung;Kim Young-Sung;Kang Hyunchul
    • Journal of Internet Computing and Services
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    • v.6 no.4
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    • pp.59-73
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    • 2005
  • Caching query results and reusing them in processing of subsequent queries is an important query optimization technique. Materialized view and view indexing are the representative examples of such a technique. The two schemes had received much attention for relational databases, and have been investigated for XML data since XML emerged as the standard for data exchange on the Web. In XML view indexing, XML view xv which is the result of an XML query is represented as an XML view index(XVI), a structure containing the identifiers of xv's underlying XML elements as well as the information on xv. Since XVI for xv stores just the identifiers of the XML elements not the elements themselves, when xv is requested, its XVI should be materialized against xv's underlying XML documents. In this paper, we address the problem of integrating an XML view index management system with an RDBMS based XML storage system. The proposed system was implemented in Java on Windows 2000 Server with each of two different commercial RDBMSs, and used in evaluating performance improvement through XML view indexing as well as its overheads. The experimental results revealed that XML view indexing was very effective with an RDBMS based XML storage system while its overhead was negligible.

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Design and Implementation of the Multi-level Pre-fetch and Deferred-flush in BADA-III for GIS Applications (GIS 응용을 위한 바다-III의 다단계 사전인출과 지연쓰기의 설계 및 구현)

  • Park, Jun-Ho;Park, Sung-Chul;Shim, Kwang-Hoon;Seong, Jun-Hwa;Park, Young-Chul
    • Journal of the Korean Association of Geographic Information Studies
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    • v.1 no.2
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    • pp.67-79
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    • 1998
  • Most GIS applications are read-intensive on a large number of spatial objects and when the spatial objects are composite objects, the contained objects within the composite objects are also accessed. In GIS applications, creation, deletion, and update operations on spatial objects occur very rarely, but once they occur they deal with a large number of spatial objects. This paper proposes the concept of the multi-level pre-fetch query to retrieve a large number of spatial objects efficiently, and the functionality of the deferred-flush on the newly created persistent objects into the database with the optimal performance, and presents the design and implementation details of those ideas into an object-oriented DBMS BADA-III while considering these characteristics of GIS applications. The multi-level pre-fetch query retrieves the objects that satisfy the query and the objects that are contained within the objects up to the level specified by users, and registers the retrieved objects on the client cache. The deferred-flush flushes a large number of composite objects that are created by the application with a minimal overhead of the server and a minimal number of communications between the client and the server. These two functionality are suitable for the applications that search or create a large number of composite objects like GIS applications.

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Playback Quantity-based Proxy Caching Scheme for Continuous Media Data (재생량에 기반한 연속미디어 데이터 프록시 캐슁 기법)

  • Hong, Hyeon-Ok;Im, Eun-Ji;Jeong, Gi-Dong
    • The KIPS Transactions:PartB
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    • v.9B no.3
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    • pp.303-310
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    • 2002
  • In this paper, we propose a proxy caching scheme that stores a portion of a continuous media object or an entire object on the Internet. The proxy stores the initial fraction of a continuous media object and determines the optimal size of the initial fraction of the continuous media object to be cached based on the object popularity. Under the proposed scheme, the initial latency of most clients and the data transferred from a remote server can be reduced and limited cache storage space can be utilized efficiently. Considering the characteristics of continuous media, we also propose the novel popularity for the continuous media objects based on the amount of the data of each object played by the clients. Finally, we have performed trace-driven simulations to evaluate our caching scheme and the popularity for the continuous media objects. Through these simulations, we have verified that our caching scheme, PPC outperforms other well-known caching schemes in terms of BHR, DSR and replacement and that popularity for the continuous media objects based on the amount of the playback data can enhance the performance of caching scheme.

Multicast VOD System for Interactive Services in the Head-End-Network (Head-End-Network에서 대화형 서비스를 위한 멀티캐스트 VOD 시스템)

  • Kim, Back-Hyun;Hwang, Tae-June;Kim, Ik-Soo
    • The KIPS Transactions:PartB
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    • v.11B no.3
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    • pp.361-368
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    • 2004
  • This paper proposes an interactive VOD system to serve truly interactive VCR services using multicast delivery, client buffer and web-caching technique which implements the distributed proxy in Head-End- Network(HNET). This technique adopts some caches in the HNET that consists of a Switching Agent(SA), some Head-End-Nodes(HEN) and many clients. In this model, HENs distributively store the requested video under the control of SA. Also, client buffer dynamically expands to support various VCR playback rate. Thus, interactive services are offered with transmitting video streams from network, HENs and stored streams on buffer. Therefore this technique makes the load of network occur In the limited area, minimizes the additional channel allocation from server and restricts the transmission of duplicated video contents

Efficient Method to Support Mobile Virtualization-based Cloud Resource Management (모바일 가상화기반 클라우드 자원관리를 지원하는 효율적 방법)

  • Kang, Yongho;Jang, Changbok;Lee, Wanjik;Heo, Seokyeol;Kim, Jooman
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.277-283
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    • 2014
  • Recently, various cloud service has been being provided on mobile devices as well as desktop pc and server computer. Also, Smartphone users are very rapidly increasing, and they are using it for enjoying various services(cloud service, game, banking service, mobile office, etc.). So, research to utilize resources on mobile device has been conducted. In this paper, We have suggested efficient method of cloud resource management by using information of available physical resources(CPU, memory, storage, etc.) between mobile devices, and information of physical resource in mobile device. Suggested technology is possible to guarantee real-time process and efficiently manage resources.

VOD Server using Web-Caching in Head-End-Network (Head-End-Network에서 Web-Caching을 사용한 VOD 서버)

  • Kim Backhyun;Hwang Taejune;Kim Iksoo
    • Journal of Internet Computing and Services
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    • v.5 no.1
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    • pp.15-23
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    • 2004
  • This paper presents distributive web-caching technique on the Head-End-Network (HNET) to solve excessive load of multimedia sever and inefficient use of network resources, The proposed web-caching is not concentration of load for a specific Head-End-Node(HEN), and it has advantage that there is no copy of a specific item on distributive HENs. This technique distributively stores on HENs partial streams of requested videos from clients connected to HENs and the order of store streams follows the order of request of identical video items from HENs. Thus, storing streams on each HEN that requests sevice are different. When a client requests the cached video on some HENs, the HEN that connects him receives streams in the order of store from HENs which stored them and it transmits them to him. These procedures are performed under the control of SA. This technique uses cache replacement algorithm that the combination of LFU, LRU and the last remove for the first stream of videos In order to reduce end-to-end delay.

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An Efficient Peer-to-Peer Web Caching Model with the Dynamic Participation of Peers (네트워크 동적 참여 기반의 효율적인 피어-투-피어 웹 캐슁 모델)

  • Ryu Young-Suk;Yang Sung-Bong
    • Journal of KIISE:Information Networking
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    • v.32 no.6
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    • pp.705-715
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    • 2005
  • A peer-to-peer web caching has been studied recently as it can reduce the traffic converged on the server side and can support the traditional web caching model. Although the peer-to-peer web caching has the merit of having additional cache space from the local caches of peers without additional infrastructure, several constraints such as dynamic participation and local caching strategy caused by the autonomy of peers in peer-to-peer networks nay limit the performance of the peer-to-peer web caching. To overcome these limitations, we propose an efficient directory-based peer-to-peer web caching system under dynamic participation of peers. In the proposed caching system, we present new peer selection and replica management schemes by introducing the concept of the object lifetime in P2P networks. We evaluate the effectiveness of the proposed system through trace-driven simulations with a web log dataset. Simulation results show that the proposed system has higher accuracy and fewer redirection failures than the conventional directory-based P2P web caching system in feasible peer-to-peer networks.

Improving the Performance of Network Management Protocol SNMP (네트워크 관리 프로토콜 SNMP의 성능 향상)

  • Na, Ho-Jin;Cho, Kyung-San
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.2
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    • pp.99-107
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    • 2010
  • SNMP(Simple Network Management Protocol) is most commonly used as a standard protocol for effective network management by supporting the increasing size of the network and the variety of network elements such as router, switch, server and so on. However, SNMP has performance drawbacks of network overhead, processing latency, and the inefficiency in data retrieval. In this paper, we propose two schemes to improve the performance of SNMP; 1) the first scheme to reduce the amount of redundant OID information within a SNMP-GetBulk response message, 2) the second scheme of newly proposed SNMP-GetUpdate message combined with the cache in MNS. Through the analysis with real experiments, we show that our first scheme reduces the network overhead and the second scheme improves the processing latency and the retrieval of SNMP MB tables. And, therefore the scalability of network management can be improved.

Data Replication and Migration Scheme for Load Balancing in Distributed Memory Environments (분산 인-메모리 환경에서 부하 분산을 위한 데이터 복제와 이주 기법)

  • Choi, Kitae;Yoon, Sangwon;Park, Jaeyeol;Lim, Jongtae;Bok, Kyoungsoo;Yoo, Jaesoo
    • KIISE Transactions on Computing Practices
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    • v.22 no.1
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    • pp.44-49
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    • 2016
  • Recently, data has been growing dramatically along with the growth of social media and digital devices. A distributed memory processing system has been used to efficiently process large amounts of data. However, if a load is concentrated in a certain node in distributed environments, a node performance significantly degrades. In this paper, we propose a load balancing scheme to distribute load in a distributed memory environment. The proposed scheme replicates hot data to multiple nodes for managing a node's load and migrates the data by considering the load of the nodes when nodes are added or removed. The client reduces the number of accesses to the central server by directly accessing the data node through the metadata information of the hot data. In order to show the superiority of the proposed scheme, we compare it with the existing load balancing scheme through performance evaluation.