• Title/Summary/Keyword: Cache server

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A Study of Security Method against Attack in TCP/IP (TCP/IP 공격에 대한 보안 방법 연구)

  • Park Dea-Woo;Seo Jeong-Man
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.5 s.37
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    • pp.217-226
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    • 2005
  • In today's cyberworld, network performance is affected not only by an increased demand for legitimate content request, but also by an increase in malicious activity. In this Paper, we research that network performance was affected by an increase in malicious Hacker who make DoS Attack, DDoS Attack, SYN Flooding, IP Spoofing, etc. in using TCP/IP. We suggest that Packet filtering in Network Level, Gateway Level, Application Level against to Protect by Hacker's attack. Also, we suggest that content distribution in Web Server approaches to mitigate Hacker's activity using Cache Sever, Mirror Sever, CDN. These suggests are going to use useful Protection methode of Hacker's attack.

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A Design of Cache Manager for Contents Transcoding in Mobile Application Server (모바일 응용 서버에서 컨텐츠 변환을 위한 캐쉬 관리자의 설계)

  • Jang, Choul-Soo;Kim, Seong-Hoon;Byeon, Yeong-Cheol;Jang, Min-Su
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11b
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    • pp.1407-1410
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    • 2002
  • 무선 인터넷 환경에서 무선 인터넷 브라우징을 지원하는 휴대폰 단말기는 각 단말기 종류별로 표시 가능한 줄 수, 화면 넓이, 칼라 지원 여부 등과 같이 다양한 표현 능력을 갖고 있음에 따라, 휴대폰 단말기를 통해 클라이언트에 의해 요청된 해당 컨텐츠는 각 단말기의 표현 능력에 따라 응용 서버에 의해 적절하게 변환되어 클라이언트에게 제공되어야 한다. 그러나 변환 작업은 처리 시간이 매우 많이 소모되는 작업이므로 캐쉬를 이용하는 방법이 효율적이다. 그러나, 무선 인터넷 환경에서는 다양한 종류의 휴대폰 단말기가 존재하므로 변환된 컨텐츠는 오직 그 컨텐츠를 요청한 단말기에만 유효하도록 캐쉬에 저장되기 때문에 캐쉬에 대한 적중률이 매우 떨어질 수 있는 문제점이 있다. 본 논문에서는 무선 인터넷 환경에서의 이러한 캐쉬의 약점을 극복하기 위해, 모바일 환경의 응용 서버에서 다양한 단말기를 위한 컨텐츠 변환을 지원하면서도 캐쉬의 적중률을 높일 수 있는 방법을 제안하며 이에 대한 설계를 논한다.

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Block Level Refinement of Popularity-Aware Interval Caching for Multimedia Streaming Servers (멀티미디어 스트리밍 서버를 위한 인기도 기반 인터벌 캐슁의 블록 수준 세분화 기법)

  • Kwon, Oh-Hoon;Kim, Tae-Seok;Bahn, Hyo-Kyung;Koh, Kern
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.4
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    • pp.138-144
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    • 2007
  • With recent proliferation of video-on-demand services, caching in a multimedia streaming server is becoming increasingly important. Previous studies have shown that request interval based caching and its extension for considering different video popularity performs well in various streaming environments. In this paper, we show that block level refinement of this existing scheme can further improve the performance of streaming servers. Trace driven simulations with real world VOD traces have shown that the proposed scheme improves the cache hit rate and the startup latency.

ANC Caching Technique for Replacement of Execution Code on Active Network Environment (액티브 네트워크 환경에서 실행 코드 교체를 위한 ANC 캐싱 기법)

  • Jang Chang-bok;Lee Moo-Hun;Cho Sung-Hoon;Choi Eui-In
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.9B
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    • pp.610-618
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    • 2005
  • As developed Internet and Computer Capability, Many Users take the many information through the network. So requirement of User that use to network was rapidly increased and become various. But it spend much time to accept user requirement on current network, so studied such as Active network for solved it. This Active node on Active network have the capability that stored and processed execution code aside from capability of forwarding packet on current network. So required execution code for executed packet arrived in active node, if execution code should not be in active node, have to take by request previous Action node and Code Server to it. But if this execution code take from previous active node and Code Server, bring to time delay by transport execution code and increased traffic of network and execution time. So, As used execution code stored in cache on active node, it need to increase execution time and decreased number of request. So, our paper suggest ANC caching technique that able to decrease number of execution code request and time of execution code by efficiently store execution code to active node. ANC caching technique may decrease the network traffic and execution time of code, to decrease request of execution code from previous active node.

Design and Implementation of a Main-Memory Database System for Real-time Mobile GIS Application (실시간 모바일 GIS 응용 구축을 위한 주기억장치 데이터베이스 시스템 설계 및 구현)

  • Kang, Eun-Ho;Yun, Suk-Woo;Kim, Kyung-Chang
    • The KIPS Transactions:PartD
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    • v.11D no.1
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    • pp.11-22
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    • 2004
  • As random access memory chip gets cheaper, it becomes affordable to realize main memory-based database systems. Consequently, reducing cache misses emerges as the most important issue in current main memory databases, in which CPU speeds have been increasing at 60% per year, compared to the memory speeds at 10% per you. In this paper, we design and implement a main-memory database system for real-time mobile GIS. Our system is composed of 5 modules: the interface manager provides the interface for PDA users; the memory data manager controls spatial and non-spatial data in main-memory using virtual memory techniques; the query manager processes spatial and non-spatial query : the index manager manages the MR-tree index for spatial data and the T-tree index for non-spatial index : the GIS server interface provides the interface with disk-based GIS. The MR-tree proposed propagates node splits upward only if one of the internal nodes on the insertion path has empty space. Thus, the internal nodes of the MR-tree are almost 100% full. Our experimental study shows that the two-dimensional MR-tree performs search up to 2.4 times faster than the ordinary R-tree. To use virtual memory techniques, the memory data manager uses page tables for spatial data, non- spatial data, T-tree and MR-tree. And, it uses indirect addressing techniques for fast reloading from disk.

A File System for User Special Functions using Speed-based Prefetch in Embedded Multimedia Systems (임베디드 멀티미디어 재생기에서 속도기반 미리읽기를 이용한 사용자기능 지원 파일시스템)

  • Choe, Tae-Young;Yoon, Hyeon-Ju
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.7
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    • pp.625-635
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    • 2008
  • Portable multimedia players have some different properties compared to general multimedia file server. Some of those properties are single user ownership, relatively low hardware performance, I/O burst by user special functions, and short software development cycles. Though suitable for processing multiple user requests at a time, the general multimedia file systems are not efficient for special user functions such as fast forwards/backwards. Soml' methods has been proposed to improve the performance and functionality, which the application programs give prediction hints to the file system. Unfortunately, they require the modification of all applications and recompilation. In this paper, we present a file system that efficiently supports user special functions in embedded multimedia systems using file block allocation, buffer-cache, and prefetch. A prefetch algorithm, SPRA (SPeed-based PRefetch Algorithm) predicts the next block using I/O patterns instead of hints from applications and it is resident in the file system, so doesn't affect application development process. From the experimental file system implementation and comparison with Linux readahead-based algorithms, the proposed system shows $4.29%{\sim}52.63%$ turnaround time and 1.01 to 3,09 times throughput in average.

Prefetching Mechanism using the User's File Access Pattern Profile in Mobile Computing Environment (이동 컴퓨팅 환경에서 사용자의 FAP 프로파일을 이용한 선인출 메커니즘)

  • Choi, Chang-Ho;Kim, Myung-Il;Kim, Sung-Jo
    • Journal of KIISE:Information Networking
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    • v.27 no.2
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    • pp.138-148
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    • 2000
  • In the mobile computing environment, in order to make copies of important files available when being disconnected the mobile host(client) must store them in its local cache while the connection is maintained. In this paper, we propose the prefetching mechanism for the client to save files which may be accessed in the near future. Our mechanism utilizes analyzer, prefetch-list producer, and prefetch manager. The analyzer records file access patterns of the user in a FAP(File Access Patterns) profile. Using the profile, the prefetch-list producer creates the prefetch-list. The prefetch manager requests a file server to return this list. We set the parameter TRP(Threshold of Reference Probability) to ensure that only reasonably related files can be prefetched. The prefetch-list producer adds the files to a prefetch-list if their reference probability is greater than the TRP. We also use the parameter TACP(Threshold of Access Counter Probability) to reduce the hoarding size required to store a prefetch-list. Finally, we measure the metrics such as the cache hit ratio, the number of files referenced by the client after disconnection and the hoarding size. The simulation results show that the performance of our mechanism is superior to that of the LRU caching mechanism. Our results also show that prefetching with the TACP can reduce the hoard size while maintaining similar performance of prefetching without TACP.

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A Peer Load Balancing Method for P2P-assisted DASH Systems (P2P 통신 병용 DASH 시스템의 피어 부하 분산 방안 연구)

  • Seo, Ju Ho;Kim, Yong Han
    • Journal of Broadcast Engineering
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    • v.25 no.1
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    • pp.94-104
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    • 2020
  • Currently media consumption over fixed/mobile Internet is mostly conducted by adaptive media streaming technology such as DASH (Dynamic Adaptive Streaming over HTTP), which is an ISO/IEC MPEG (Moving Picture Experts Group) standard, or some other technologies similar to DASH. All these heavily depend on the HTTP caches that ISPs (Internet Service Providers) are obliged to provide sufficiently to make sure fast enough Web services. As a result, as the number of media streaming users increases, ISPs' burden for HTTP cache has been greatly increased rather than CDN (Content Delivery Network) providers' server burden. Hence ISPs charge traffic cost to CDN providers to compensate for the increased cost of HTTP caches. Recently in order to reduce the traffic cost of CDN providers, P2P (Peer-to-Peer)-assisted DASH system was proposed and a peer selection algorithm that maximally reduces CDN provides' traffic cost was investigated for this system. This algorithm, however, tends to concentrate the burden upon the selected peer. This paper proposes a new peer selection algorithm that distributes the burden among multiple peers while maintaining the proper reduction level of the CDN providers' cost. Through implementation of the new algorithm in a Web-based media streaming system using WebRTC (Web Real-Time Communication) standard APIs, it demonstrates its effectiveness with experimental results.

Page Logging System for Web Mining Systems (웹마이닝 시스템을 위한 페이지 로깅 시스템)

  • Yun, Seon-Hui;O, Hae-Seok
    • The KIPS Transactions:PartC
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    • v.8C no.6
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    • pp.847-854
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    • 2001
  • The Web continues to grow fast rate in both a large aclae volume of traffic and the size and complexity of Web sites. Along with growth, the complexity of tasks such as Web site design Web server design and of navigating simply through a Web site have increased. An important input to these design tasks is the analysis of how a web site is being used. The is paper proposes a Page logging System(PLS) identifying reliably user sessions required in Web mining system PLS consists of Page Logger acquiring all the page accesses of the user Log processor producing user session from these data, and statements to incorporate a call to page logger applet. Proposed PLS abbreviates several preprocessing tasks which spends a log of time and efforts that must be performed in Web mining systems. In particular, it simplifies the complexity of transaction identification phase through acquiring directly the amount of time a user stays on a page. Also PLS solves local cache hits and proxy IPs that create problems with identifying user sessions from Web sever log.

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Block Replacement Scheme based on Reuse Interval for Hybrid SSD System (Hybrid SSD 시스템을 위한 재사용 간격 기반 블록 교체 기법)

  • Yoo, Sanghyun;Kim, Kyung Tae;Youn, Hee Yong
    • Journal of Internet Computing and Services
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    • v.16 no.5
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    • pp.19-27
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    • 2015
  • Due to the advantages of fast read/write operation and low power consumption, SSD(Solid State Drive) is now widely adopted as storage device of smart phone, laptop computer, server, etc. However, the shortcomings of SSD such as limited number of write operations and asymmetric read/write operation lead to the problem of shortened life span of SSD. Therefore, the block replacement policy of SSD used as cache for HDD is very important. The existing solutions for improving the lifespan of SSD including the LARC scheme typically employ the LRU algorithm to manage the SSD blocks, which may increase the miss rate in SSD due to the replacement of frequently used block instead of rarely used block. In this paper we propose a novel block replacement scheme which considers the block reuse interval to effectively handle various data read/write patterns. The proposed scheme replaces the block in SSD based on the recency decided by reuse interval and age along with hit ratio. Computer simulation using workload trace files reveals that the proposed scheme consistently improves the performance and lifespan of SSD by increasing the hit ratio and decreasing the number of write operations compared to the existing schemes including LARC.