• Title/Summary/Keyword: COORDINATE

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Longitudinal Control of the Lead Vehicle of a Platoon in IVHS using Backstepping Method (Backstepping 방법을 이용한 IVHS에서의 차량군 리드 차량의 종렬제어기 설계)

  • 박종호;정길도
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.5
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    • pp.137-144
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    • 2000
  • In this paper, a longitudinal control of the lead vehicle for a platoon in IVHS Regulation Layer is proposed. The backstepping method has been used for the controller design. This method has an advantage in that its stability need not be proven since the controller is designed based on the Lyapunov Function. The control object is that the lead vehicle tracks a reference velocity and maintains a safe distance between the inter-platoons while the followers are keeping the speed of the lead vehicle of a platoon. The coordinate of system is transformed to a new coordinate system for its convenience to design controller. The new coordinate system is composed of error and new error variable. The error is the difference between the safe distance and the actual distance of inter-platoons. A new error variable is the difference between the velocity of vehicle and the estimated state of a system operated by the virtual input. The Lyapunov function is obtained based on the variables of new coordinate system. In the computer simulation, several cases have been studied such as when the lead vehicle is tracking the optimal speed. or a lead vehicle of the following platoon tracks the velocity of the previous platoon while maintaining a safe distance. Also a nonlinear engine time constant case has been investigated. All the simulation results show that the designed controller satisfies the control object sufficiently.

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The Development of a Sliding Joint for Very Flexible Multibody Dynamics (탄성 대변형 다물체동역학을 위한 슬라이딩조인트 개발)

  • Seo Jong-Hwi;Jung Il-Ho;Sugiyama Hiroyuki;Shabana Ahmed A.;Park Tae-Won
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.29 no.8 s.239
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    • pp.1123-1131
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    • 2005
  • In this paper, a formulation for a spatial sliding joint, which a general multibody can move along a very flexible cable, is derived using absolute nodal coordinates and non-generalized coordinate. The large deformable motion of a spatial cable is presented using absolute nodal coordinate formulation, which is based on the finite element procedures and the general continuum mechanics theory to represent the elastic forces. And the non-generalized coordinate, which is neither related to the inertia forces nor external forces, is used to describe an arbitrary position along the centerline of a very flexible cable. In the constraint equation for the sliding joint, since three constraint equations are imposed and one non-generalized coordinate is introduced, one constraint equation is systematically eliminated. Therefore, there are two independent Lagrange multipliers in the final system equations of motion associated with the sliding joint. The development of this sliding joint is important to analyze many mechanical systems such as pulley systems and pantograph/catenary systems for high speed-trains.

Development of 3-D Stereo PIV by Homogeneous Coordinate System (호모지니어스 좌표계를 이용한 3차원 스테레오 PIV 알고리듬의 개발)

  • Kim, Mi-Young;Choi, Jang-Woon;Nam, Koo-Man;Lee, Young-Ho
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.27 no.6
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    • pp.736-743
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    • 2003
  • A process of 3-D particle image velocimetry, called here, as '3-D stereo PIV' was developed for the measurement of an illuminated slied section field of 3-D complex flows. The present method includes modeling of camera by a calibrator based on the homogeneous coordinate system, transfromation of the oblique-angled image to the right-angled image, identification of 2-D velocity vectors by 2-D cross-correlation equation, stereo matching of 2-D velocity vectors of two cameras, accurate calculation of 3-D velocity vectors by homogeneous coordinate system, removal of error vectors by a statistical method followed by a continuity equation criterior, and finally 3-D animation as the post processing. An experimental system was also used for the application of the proposed method. Three analog CCD cameras and an Argon-Ion Laser(300mW) for illumination were adopted to capture the wake flow behind a bluff obstacle.

Coordinate Transformation between Korean Geodetic System and WGS-84 by 7 Parameter Coordinste Transformation Method (7-매개변수 좌표변환에 의한 우리나라 측지계와 WGS-84의 좌표변환)

  • 권대원;윤홍식;최재화
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.13 no.2
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    • pp.117-124
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    • 1995
  • The main purpose of the present study was to investigate coordinate transformation based on two different systems: one was the World Geodetic System 1984(WGS84) adopted as a reference system for GPS satellite surveying;and another was the current Korean geodetic system based on Bessel ellipsoid. For this purpose, three methods were used to determine 7 parameters as follows: Bursa-Wolf model, Molodensky-Badekas model, and Veis model. The coordinate transformation was carried out using simillity transformation applied the obtained 7 parameters and the precision of transformed coordinate was evaluated. From this results, we found that Bursa-wolf model is more suitable than others for the determination of transformation parameters in Korea.

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Small Scale Map Projection and Coordinate System Improvement in Consideration of Usability and Compatibility

  • Choi, Byoung Gil;Na, Young Woo;Jung, Jin Woo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.34 no.2
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    • pp.171-183
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    • 2016
  • Small-scale maps currently used are made by scanning and editing printed maps and its shortcoming is accumulated errors at the time of editing and low accuracy. TM projection method is used but its accuracy varies. In addition, small-scale maps are made without consideration of usability and compatibility with other scale maps. Therefore, it is necessary to suggest projection and coordinates system improvement methods in consideration of usability and compatibility between data. The results of this study reveal that in order to make the optimum small-scale map, projection that fits the purpose of map usage in each scale, coordinate system and neat line composition should be selected in consideration of interrelation and compatibility with other maps. Conic projection should be used to accurately illustrate the entire country, but considering usability and compatibility with other maps, traversing cylindrical projection should be used instead of conic projection. For coordinates system of the small-scale map, Universal Transverse Mercator (UTM-K) based on the World Geodetic System should be used instead of conventional longitude and latitude coordinate system or Transverse Mercator.

Two-Dimensional Numerical Simulation of Saltwater intrusion in Estuary with Sigma-Coordinate Transformation (연직좌표변환을 이용한 하구에서의 염수침투에 관한 2차원 수치모의)

  • Bae, Yong-Hoon;Park, Seong-Soo;Lee, Seung-Oh;Cho, Yong-Sik
    • Proceedings of the Korea Water Resources Association Conference
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    • 2007.05a
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    • pp.1263-1267
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    • 2007
  • A more complete two-dimensional vertical numerical model has been developed to describe the saltwater intrusion in an estuary. The model is based on the previous studies in order to obtain a better accuracy. The non-linear terms of the governing equations are analyzed and the $\sigma$-coordinate system is employed in the vertical direction with full transformation which is recently issued in several studies because numerical errors can be generated during the coordinate transformation of the diffusion term. The advection terms of the governing equations are discretized by an upwind scheme in second-order of accuracy. By employing an explicit scheme for the longitudinal direction and an implicit scheme for the vertical direction, the numerical model is free from the restriction of temporal step size caused by a relatively small grid ratio. In previous researches, some terms induced from the transformation have been intentionally excluded since they are asked the complicate discretization of the numerical model. However, the lack of these terms introduces significant errors during the numerical simulation of scalar transport problems, such as saltwater intrusion and sediment transport in an estuary. The numerical accuracy attributable to the full transformation is verified by comparing results with a previous model in a simply sloped topography. The numerical model is applied to the Han River estuary. Very reasonable agreements for salinity intrusion are observed.

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Research on Geo-Referencing Methodology of Point Clouds Data in Urban Area (포인트 클라우드 자료의 도심지 Geo-Referencing 방안 연구)

  • Cho, Hyung-Sig;Sohn, Hong-Gyoo;Han, Soo-Hee;Hwang, Sae-Mi-Na
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2010.04a
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    • pp.285-287
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    • 2010
  • It is recently enlarged to necessity of 3D spatial information model in urban areas. and in order to that, It is increased to use the terrestrial LiDAR. The Point clouds which are received by terrestrial LiDAR take a relateive coordinate. For transform into absolute coordinate, it carry out GPS surveying. However, it is difficult to geo-referencing of point clouds using the GPS due to high buildings and facilities in urban area. This study suggests a methodology, that is geo-referencing of point clouds which is received from terresstrial LiDAR in urban area and then verified accuracy of geo-referencing of point clouds. In order to geo-Referencing of point clouds which are received in Engineering building of Yonsei Univ., it was be setout through GPS surveying, and then obtained absolute coordinate of real building. Using this coordinate, It was operated geo-referencing of point clouds, verified accuracy between check point and geo-referenced point clouds. As a result, RMSE of check point shows that GPS surveying is 6.9~8.0cm.

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Improved Rendering on Spherical Coordinate System using Convex Hull (컨벡스 헐을 이용한 개선된 구 좌표계 기반 렌더링 방법)

  • Kim, Nam-Jung;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.10 no.1
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    • pp.157-165
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    • 2010
  • This paper presents a novel real-time rendering algorithm based on spherical coordinate system of the object using convex hull. While OpenGL rendering pipeline touches all vertices of an object, the proposed method takes account the only visible vertices by examining the visible triangles of the object. In order to determine the visible areas of the object in its spherical coordinate representation, the proposed method uses 3D geometric relation of 6 plane equations of the camera frustum and the bounding sphere of the object. In addition, we compute the convex hull of the object and its maximum side factors for hidden surface removal. Simulation results showed that the quality of result image is almost same compared to original image and rendering performance is greatly improved.

Development of a Dynamic Solver Platform for the Next Generation Railway Vehicle (차세대 고속철도 시스템해석을 위한 동역학 솔버 플랫폼 개발)

  • Yoon, Ji-Won;Park, Tae-Won;Jung, Sung-Pil;Park, Sung-Moon;Kim, Young-Guk;Kim, Young-Mo
    • Proceedings of the KSR Conference
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    • 2008.06a
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    • pp.913-918
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    • 2008
  • When developing railway vehicle system, investigation of the dynamical stability is essential as a virtual prototyping process. Not only the verification using the commercial analysis tools, systematic analysis using customized tools is also necessary, because these can give other points of view in stability, which is sometimes unable to evaluate in the former one. As a solver platform for customization, it is important to derive basic theory about flexible bodies and build flexible structure, which enables easy module insertion of user-created functions. In the paper, a flexible dynamic analysis system is developed, using absolute cartesian coordinate, modal coordinate and absolute nodal coordinate. Each coordinate system is verified by respective examples for every system. This solver system will play an important role for building the basic platform for analysis system, keeping pace with the concurrent development of the modules, such as wheel-contact force, constraints and user-defined force modules. Using the information from the analysis, the evaluation of the dynamic behavior of the train and its stability analysis will be available.

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A Study on the Spatio-temporal Coordinate Array for the Efficient Editing of Game Story (게임스토리의 효율적 작성을 위한 시공간 좌표 배치 연구)

  • Shim, Yu-Jin;Sohn, Kee-Hoon
    • Journal of Korea Game Society
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    • v.18 no.3
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    • pp.39-48
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    • 2018
  • The composition of the 'The Game Story' should reflect the game play and development environment. To do that, I borrowed a coordinate format called 'Spatio-temporal Coordinate Array' that was not based on text-based storytelling. I wanted to create a way for the story to describe relationship between 'action' based on time and 'object' based on space. One way to do this was to analyze the concepts using a mystery game in which Spatio-temporal Array is a large role in user's decision-making. As a result, I found that the method -Spatio-temporal coordinates- was an editor containing game play, and a setting tool capable of being used as a conceptual diagram.