• Title/Summary/Keyword: COI Game Circulation Metadata

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The Development of a Game Contents Metadata Model (게임콘텐츠 메타데이터 모델 개발)

  • Yoon, Sun-Jung;Yoon, Tae-Su
    • Journal of Korea Game Society
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    • v.9 no.5
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    • pp.73-82
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    • 2009
  • Many organizations at home and abroad have been developing Metadata for reservation and administration of resources in every field. So we developed a game contents Metadata model for the purpose of reusing game contents, reserving copyrights, managing its life cycle, supporting efficiency of searches, and so on. We proceeded with this study by mapping, re-defining, and adding through the analysis of international Metadata standards and the survey of characteristics of game. Developed model is composed of 13 essential elements, 15 selective elements, and expressed by XML. Then we verified the effectiveness of this model's through expert groups' questionnaires, and showed the significance of the development through comparative analysis with the standard models. Accordingly we guess this study will be helpful to stable growth in rapidly growing game industry.

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