• Title/Summary/Keyword: CDE

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Development and Improvement of Scene Transition Nets(STN) GUI Simulator for Discrete-continuous Hybrid Systems

  • Tateyama, Takeshi;Chin, Hiroshi;Kawata, Seiichi;Shimomura, Yoshiki
    • International Journal of CAD/CAM
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    • v.8 no.1
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    • pp.55-62
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    • 2009
  • Scene Transition Nets(STN) is a very useful modeling method for discrete-continuous hybrid systems. However, it is difficult to write STN in standard object-oriented programming languages because STN programming requires much skill of object-oriented programming and high knowledge of STN of designers. To overcome this problem, the authors have developed a useful GUI simulator software for modeling and simulations of STN. The experimental results of a transport system including an AGV showed the availability of our software.

A method Based on Boundary Deformation for Planar Grid Generation

  • Liu, Xinru;Liu, Duanfeng;Han, Xuli
    • International Journal of CAD/CAM
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    • v.8 no.1
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    • pp.63-67
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    • 2009
  • This paper puts forward a method based on the boundary deformation for planar grid generation. Many methods start with the special properties of grid and switch to the solution of a direct optimization or a non-linear minimum cost flow. Though with high theoretical significance, it's hard to realize due to the extremely complicated computing process. This paper brings out the automatic generation of planar grid by studying the boundary deformational properties of planar grid, which leads to uniform grid and enjoys the simplicity of computation and realization.

Shape Recognition and Classification Based on Poisson Equation- Fourier-Mellin Moment Descriptor

  • Zou, Jian-Cheng;Ke, Nan-Nan;Lu, Yan
    • International Journal of CAD/CAM
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    • v.8 no.1
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    • pp.69-72
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    • 2009
  • In this paper, we present a new shape descriptor, which is named Poisson equation-Fourier-Mellin moment Descriptor. We solve the Poisson equation in the shape area, and use the solution to get feature function, which are then integrated using Fourier-Mellin moment to represent the shape. This method develops the Poisson equation-geometric moment Descriptor proposed by Lena Gorelick, and keeps both advantages of Poisson equation-geometric moment and Fourier-Mellin moment. It is proved better than Poisson equation-geometric moment Descriptor in shape recognition and classification experiments.

An Efficient Virtual Teeth Modeling for Dental Training System

  • Kim, Lae-Hyun;Park, Se-Hyung
    • International Journal of CAD/CAM
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    • v.8 no.1
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    • pp.41-44
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    • 2009
  • This paper describes an implementation of virtual teeth modeling for a haptic dental simulation. The system allows dental students to practice dental procedures with realistic tactual feelings. The system requires fast and stable haptic rendering and volume modeling techniques working on the virtual tooth. In our implementation, a volumetric implicit surface is used for intuitive shape modification without topological constraints and haptic rendering. The volumetric implicit surface is generated from input geometric model by using a closest point transformation algorithm. And for visual rendering, we apply an adaptive polygonization method to convert volumetric teeth model to geometric model. We improve our previous system using new octree design to save memory requirement while increase the performance and visual quality.

Machining Tool Path Generation for Point Set

  • Park, Se-Youn;Shin, Ha-Yong
    • International Journal of CAD/CAM
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    • v.8 no.1
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    • pp.45-53
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    • 2009
  • As the point sampling technology evolves rapidly, there has been increasing need in generating tool path from dense point set without creating intermediate models such as triangular meshes or surfaces. In this paper, we present a new tool path generation method from point set using Euclidean distance fields based on Algebraic Point Set Surfaces (APSS). Once an Euclidean distance field from the target shape is obtained, it is fairly easy to generate tool paths. In order to compute the distance from a point in the 3D space to the point set, we locally fit an algebraic sphere using moving least square method (MLS) for accurate and simple calculation. This process is repeated until it converges. The main advantages of our approach are : (1) tool paths are computed directly from point set without making triangular mesh or surfaces and their offsets, and (2) we do not have to worry about no local interference at concave region compared to the other methods using triangular mesh or surface model. Experimental results show that our approach can generate accurate enough tool paths from a point set in a robust manner and efficiently.

Generation of Realistic Terrain Based on LOD Simplification and Fractal

  • Min, Hu;Zhen, Wang
    • International Journal of CAD/CAM
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    • v.8 no.1
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    • pp.37-40
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    • 2009
  • Based on the study of Digital Elevation Simplification Model and fractal theory, this paper put forward a new method to simulate complex terrain. That use simplified DEM data to construct terrain frame based on the quad tree at first, and then use fractal to generate the details of every node of the tree. In the process of construction, the LOD theory is used to simplify the terrain and get its typical data. According to the change of view position and direction, the paper gives a new way to judge the visibility of the surface patch. Experimental results show that this algorithm is simple, efficient and supports the real time dynamic simulation of terrain model.

Feature curve extraction from point clouds via developable strip intersection

  • Lee, Kai Wah;Bo, Pengbo
    • Journal of Computational Design and Engineering
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    • v.3 no.2
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    • pp.102-111
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    • 2016
  • In this paper, we study the problem of computing smooth feature curves from CAD type point clouds models. The proposed method reconstructs feature curves from the intersections of developable strip pairs which approximate the regions along both sides of the features. The generation of developable surfaces is based on a linear approximation of the given point cloud through a variational shape approximation approach. A line segment sequencing algorithm is proposed for collecting feature line segments into different feature sequences as well as sequential groups of data points. A developable surface approximation procedure is employed to refine incident approximation planes of data points into developable strips. Some experimental results are included to demonstrate the performance of the proposed method.

Development of a novel set of criteria to select methodology for designing product service systems

  • Tran, Tuananh;Park, Joon Young
    • Journal of Computational Design and Engineering
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    • v.3 no.2
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    • pp.112-120
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    • 2016
  • This paper proposes eight groups of twenty nine scoring criteria that can help designers and practitioners to compare and select an appropriate methodology for a certain problem in designing product service system (PSS). PSS has been researched for more than a decade and is now becoming more and more popular in academia as well as industry. Despite that fact, the adoption of PSS is still limited for its potential. One of the main reasons is that designing PSS itself is a challenge. Designers and developers face difficulties in choosing appropriate PSS design methodologies for their projects so that they can design effective PSS offerings. By proposing eight groups of twenty nine scoring criteria, this paper enables a "step by step" process to identify the most appropriate design methodology for a company's PSS problem. An example is also introduced to illustrate the use of the proposed scoring criteria and provide a clear picture of how different design methodologies can be utilized at their best in terms of application.

A hybrid approach for character modeling using geometric primitives and shape-from-shading algorithm

  • Kazmin, Ismail Khalid;You, Lihua;Zhang, Jian Jun
    • Journal of Computational Design and Engineering
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    • v.3 no.2
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    • pp.121-131
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    • 2016
  • Organic modeling of 3D characters is a challenging task when it comes to correctly modeling the anatomy of the human body. Most sketch based modeling tools available today for modeling organic models (humans, animals, creatures etc) are focused towards modeling base mesh models only and provide little or no support to add details to the base mesh. We propose a hybrid approach which combines geometrical primitives such as generalized cylinders and cube with Shape-from-Shading (SFS) algorithms to create plausible human character models from sketches. The results show that an artist can quickly create detailed character models from sketches by using this hybrid approach.

Interactive lens through smartphones for supporting level-of-detailed views in a public display

  • Kim, Minseok;Lee, Jae Yeol
    • Journal of Computational Design and Engineering
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    • v.2 no.2
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    • pp.73-78
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    • 2015
  • In this paper, we propose a new approach to providing interactive and collaborative lens among multi-users for supporting level-of-detailed views using smartphones in a public display. In order to provide smartphone-based lens capability, the locations of smartphones are effectively detected and tracked using Kinect, which provides RGB data and depth data (RGB-D). In particular, human skeleton information is extracted from the Kinect 3D depth data to calculate the smartphone location more efficiently and correctly with respect to the public display and to support head tracking for easy target selection and adaptive view generation. The suggested interactive and collaborative lens using smartphones not only can explore local spaces of the shared display but also can provide various kinds of activities such as LOD viewing and collaborative interaction. Implementation results are given to show the advantage and effectiveness of the proposed approach.