• Title/Summary/Keyword: CAN Communications

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Three Dimensional(3D) Education Game Development for Treatment Assistance with High-Functioning Autism

  • Tae-In Jang;Hyung-Joon Baek;Sojeong Lee;Hayoon Jo;Yuri Yoon;Janghwan Kim;R. Young Chul Kim;Chaeyun Seo
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.309-316
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    • 2024
  • Due to rapid socio-economic development and environmental changes, particularly autism spectrum disorder (ASD) in the context of Attention Deficit Hyperactivity Disorder (ADHD) and high-functioning autism, has become a significant social issue. This issue is increasingly recognized from a societal perspective rather than just an individual or family problem. But there remains a lack of information in frontline education. Traditionally, treatment for ASD has been conducted in specialized institutions, or by professional doctors, therapists, and counselors. There are still several challenges such as 1) accessibility to hospitals and transportation for children with ASD, 2) the maturity and competence of therapists, and 3) the lack of appropriate educational content. To solve these problems, we propose a supplementary 3D educational game process for children with high-functioning autism that utilize speech recognition technology and games designed for continuous and repetitive learning. Our proposed game content can be used at home, which incorporates Speech-To-Text (STT) technology and mini-games to help children indirectly experience and learn to handle unexpected real-life situations. With this approach, we will expect that the children can develop social skills and enhance the efficiency of their treatment.

Online Games Traffic Multiplexing: Analysis and Effect in Access Networks

  • Saldana, Jose;Fernandez-Navajas, Julian;Ruiz-Mas, Jose;Casadesus, Luis
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.11
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    • pp.2920-2939
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    • 2012
  • Enterprises that develop online games have to deploy supporting infrastructures, including hardware and bandwidth resources, in order to provide a good service to users. First Person Shooter games generate high rates of small UDP packets from the client to the server, so the overhead is significant. This work analyzes a method that saves bandwidth, by the addition of a local agent which queues packets, compresses headers and uses a tunnel to send a number of packets within a multiplexed packet. The behavior of the system has been studied, showing that significant bandwidth savings can be achieved. For certain titles, up to 38% of the bandwidth can be saved for IPv4. This percentage increases to 54% for IPv6, as this protocol has a bigger overhead. The cost of these bandwidth savings is the addition of a new delay, which has an upper bound that can be modified. So there is a tradeoff: the greater the added delays, the greater the bandwidth savings. Significant reductions in the amounts of packets per second generated can also be obtained. Tests have been deployed in an emulated scenario matching an access network, showing that if the number of players is big enough, the added delays can be acceptable in terms of user experience.

Design, Implementation, and Tests of KOMPSAT-2 S/W simulator

  • Lee, Sang-Uk;Cho, Sung-Ki;Kim, Jae-Hoon
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.706-710
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    • 2003
  • In this paper, we will present brief design feature, implementations, and tests for verification of KOMPSAT-2 simulator, which is a subsystem of KOMPSAT-2 MCE. SIM is implemented on PC server to minimize costs and troubles on embedding onboard flight software into SIM, OOA/OOD methodology is employed to maximized S/W reusability, and XML is used for S/C characteristics, TC, TM and Simulation data instead of commercial DB. Consequently, we can reduce costs for the system, efforts embedding flight software, and maximize software reusability. SIM subsystem test was performed successfully.

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A Developing Approach of 600 W SHF TWTA for Communications Using Cathode Ripple Reduction Technique

  • Hong, In-Pyo
    • Journal of electromagnetic engineering and science
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    • v.8 no.3
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    • pp.119-128
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    • 2008
  • In this paper, we propose a developing approach of 600 W super high frequency(SHF) traveling wave tube amplifier (TWTA) for communications. Also, we make a TWTA called the experimental-TWTA(ETWTA), which uses a cathode ripple reduction technique to improve RF performance. After implementation, we discuss, and compare it with some other TWTAs. Its RF performance is better than that of other TWTAs. Therefore, this methodology can be used to develop the high power SHF TWTA for communications.

Field Testing of High-Speed Power Line Communications (고속 전력선통신의 현장성능 분석)

  • Kim, Sang-Jo;Lee, Byung-Gu;Kim, Geun-Young;Kim, Sok-Ho
    • 한국정보통신설비학회:학술대회논문집
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    • 2009.08a
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    • pp.227-230
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    • 2009
  • In this paper, the results of field testing of high-speed power line in-home networking in Korea are reported. When multiple networks share a common channel, they can interfere destructively and reduce system capacity. This is major problem in-home power line communications, especially in MDU deployments. The effects of neighboring network interference in power line communications are reported.

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Biform Game Based Cognitive Radio Scheme for Smart Grid Communications

  • Kim, Sungwook
    • Journal of Communications and Networks
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    • v.14 no.6
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    • pp.614-618
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    • 2012
  • Smart grid is widely considered to be a next generation power grid, which will be integrated with information feedback communications.However, smart grid communication technologies are subject to inefficient spectrum allocation problems. Cognitive radio networks can solve the problemof spectrumscarcity by opening the under-utilized licensed bands to secondary users. In this paper, adaptive cognitive radio spectrum sensing and sharing algorithms are developed for smart grid environments. Simulation results are presented to demonstrate the effectiveness of the proposed scheme in comparison with other existing schemes.

Gaussian apodization technique in holographic demultiplexer based on photopolymer volume grating (포토폴리머 부피형 회절격자를 이용한 홀로그래픽 역다중화기의 가우시안 아포다이징)

  • Duc-Dung Do;An Jun Won;Kim Nam;Lee Gwon Yeon
    • Proceedings of the Optical Society of Korea Conference
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    • 2003.02a
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    • pp.246-247
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    • 2003
  • In recent years, soaring traffic volumes over optical communications networks lead to the rapid advances in information communications equipments. In backbone communications networks, there has been an advance in high-density transmission through DWDM, which can simultaneously transmit numerous signals with different wavelengths. When the channel spacing is narrower, the cross-talk between channels an important parameter that guarantees to the high performance of a whole system, becomes critical. (omitted)

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3D DISPLAY OF SPACECRAFT DYNAMICS USING REAL TELEMETRY

  • Lee, Sang-Uk;Cho, Sung-Ki;Kim, Jae-Hoon
    • Journal of Astronomy and Space Sciences
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    • v.19 no.4
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    • pp.403-408
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    • 2002
  • 3D display of spacecraft motion by using telemetry data received from satellite in real-time is described. Telemetry data are converted to the appropriate form for 3-D display by the real-time preprocessor. Stored playback telemetry data also can be processed for the display. 3D display of spacecraft motion by using real telemetry data provides intuitive comprehension of spacecraft dynamics.

Photoreflectance study of stress in GaAs/Si structure

  • S. W. ppark;Kim, J.W.;pp.W.Yu
    • Proceedings of the Korean Vacuum Society Conference
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    • 1998.02a
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    • pp.114-115
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    • 1998
  • Photoreflectance (pR) measurement h have been employed to study the uniformity of G GaAs!Si 3" wafer. The PR shows the energy of l light and heavy hole even at room temperature. F From the observed energy of LH and HH, it can b be seen that the center of the wafer is more s stressed than the 뼈ge. On the basis of biaxial t tensile stress the higher and lower. transitions are a attributed to heavy and light hole respectively.vely.

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Embedded System Management

  • Ka Jin-Ho;Kim Jai-Hoon;Yoon Won-Sik;Jeong Dae-In
    • International Journal of Contents
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    • v.1 no.1
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    • pp.16-20
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    • 2005
  • This paper proposes a frame work for embedded system management. The management system can automatically monitor and maintain the Internet connected embedded-systems such as sensor devices, set-top box, web-pad, information appliances, PDA, etc. Users can easily diagnose system state, resolve system problems, maintain and update applications, and back up user information using the management system. We implement prototype for the management system on embedded Linux system and High -available Linux system.

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